*Updated after auraxiuming the NS-11C*
The carbine: moderate damage, extremely accurate at short to medium ranges.
Just forget all barrel attachments, slap on a grip and softpoint ammo, and you get a highly reliable gun. You just can't pass up that 0.75 ADS speed, you'll have a visible advantage in some 1v1's, by ADADAD strafing.
It's not that great in CQC, unless you are used to getting those crucial headshots.
As for VERY long ranges, ain't so good either. Despite having a very low recoil, it has noticeable horizontal recoil... Not much tho, since it shines in medium ranges.
Bullet velocity will also take some getting used to, but if you use it at the right ranges, that won't be a bother to you.
Also to remember the NS-11C fires white tracers, wich may throw off some people. If you play Vanu, your opponents may not be expecting you to carry firearms... Just sayin xD
The hand cannon (Comissioner): Your .44 magnum auraxis equivalent.
A must to almost everyone, especially infiltrators. You can also (since recently) equip a sight in said hand cannon. And a pink laser...
A weapon that requires you to have a somewhat decent aim. Very rewarding to use, when you get those finishing headshots.
If you already aim well, you will find yourself using this gun even beyond it's intended ranges.
One of the, if not THE best sidearm in the game.
Indar Dry Brush camo: Good swag, looks good, even after the camo's general nerf.
Exp boost is... A boost (1 day).
Each weapon alone costs 700 SC, the camo another 500, the boost, 250.
So, a very good value for the money. Especially since ALL items will be available on all your chars, regardless of faction.