Join an all-out planetary war, where thousands of players battle as one in strategic, targeted missions against opposing empires. Utilize infantry, air and ground vehicles to destroy your enemies in this revolutionary, massive scale, first-person shooter.
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Mostly Positive (844 reviews) - 76% of the 844 user reviews in the last 30 days are positive.
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Very Positive (30,501 reviews) - 85% of the 30,501 user reviews for this game are positive.
Release Date: Nov 20, 2012

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May 2

Guide To The New Construction System

Title: Your Guide to the New Construction System

In case you missed it, the construction system is now live on PC! The discovery of the powerful new mineral Cortium has given rise to all new objects, tools, and vehicles – so here’s all the intel you’ll need to start building your way to victory!

HOW IT WORKS

ANTs
Players can summon an Advanced Nanite Transport (ANT) at any vehicle terminal. ANTs are 4-man transports that have mining lasers for harvesting Cortium nodes, which are scattered around the map. The ANT can be deployed at any time, which will reveal access to a building terminal from which you can equip and then place fortifications (at a cost to Cortium).
Placing Construction Objects
When placing fortifications, you can rotate the object using left or right click. Move the object closer or further from you by holding left and right click at the same time. Raise or lower an object by looking up or down without clicking the mouse. All objects have blue and green “placement points” which help the player determine the right height of an object. Blue points must be beneath the terrain, while green points must be above the terrain. When your object is in position, press “E” to place it.

Silos
A “Cortium Silo” can store large quantities of Cortium, and also “claims” the land for you and your squad. Claimed land means that players cannot deconstruct any of your fortifications with the “Decon Tool” (also found in the ANT terminal). ANTs can offload Cortium to friendly Silos using the same method as harvesting minerals: just approach the Silo and hold the firing button.

Powered Construction Objects
Some construction objects require a nearby Silo (with stored Cortium!) to remain active. Modules, for example, are constructs that can improve surrounding fortifications, but go offline if the Silo runs out of Cortium. While a module is near a Silo, Cortium will be drained automatically. The more objects that require power, the faster your Cortium Silo will drain.
HIVEs
Hardline Interference Volume Emitters or “HIVEs” are structures which can generate Victory Points over time. These structures also require a nearby Silo for power, but only when they are active. A HIVE becomes “active” when your faction has an available core.

Victory Cores
When a continent unlocks, each faction has a certain amount of cores available. By default, each faction gets 2 cores, with an additional core given to whichever faction unlocked the current continent. Cores are automatically placed in HIVEs closest to an enemy Warp Gate. The closer the HIVE is to an enemy Warp Gate, the faster it will generate Victory Points.
When an active HIVE is destroyed, the faction who destroyed it will recover that core for their faction, and it will then automatically activate the most ideal HIVE, provided another empty HIVE exists.
It’s worth noting that Silos must be restocked with Cortium constantly, as HIVEs, like modules, require an active power source to function. If a Silo runs out of Cortium, an active HIVE will no longer generate Victory Points.
Lastly, Victory Cores will occasionally jump from HIVE to HIVE. Cores gravitate to whichever HIVE is capable of generating the most Victory Points, but will not do so if there are too many enemies in the target region, and cores will also not leave a HIVE currently under attack.

CONSTRUCTION OBJECTS
By default, each player is given access to Rampart Walls, Bunkers, Anti-Infantry Phalanx Turrets, Silos, and Repair Modules as default construction objects, and HIVEs are also unlocked at Battle Rank 15 for free. New types of fortifications may be purchased with Certs or DBC.
All structures are much weaker while being constructed than they are when they’ve been completed, and at the moment, each structure type takes 45 seconds to complete.

CURRENTLY AVAILABLE TOOLS AND CONSTRUCTS
  • Decon Tool
    Can be used to deconstruct misplaced structures.
  • Rampart Wall
    Long, horizontal wall with high health and firing areas for infantry.
  • Bunker
    Small, durable fortification with firing areas for infantry and an open area on top.
  • Sunderer Garage
    Small garage with enough cover to house a single Sunderer.
  • Cortium Silo
    Small, durable, and provide power to a base. A single Silo can store up to 50,000 Cortium at a time. It also claims the nearby area for you and your squad, which prevents unsquadded allies from deconstructing nearby objects.
  • HIVE
    Initially a vulnerable “chassis” when unpowered. While housing a Victory Core, the chassis becomes indestructible, and a small shielded area becomes the only point where it can receive damage. Active HIVEs generate Victory Points based on their proximity to the enemy Warp Gate, and require Cortium from a nearby Silo to operate.
  • Repair Module
    Cortium-powered module which quickly repairs nearby structures. This is an extremely important component of any base.
  • Structure Shield Module
    Cortium-powered module that creates one-way shields for most of the openings on Bunkers, Rampart Walls, and Sunderer Garages.
  • Skywall Shield Module
    Cortium-powered module which projects a shield above, protecting from aerial bombardment.
  • Turret AI Module
    Cortium-powered module which provides nearby deployed turrets with automated tracking abilities, allowing them to fire on enemies who stray too close.
  • Anti-Infantry Phalanx Turret
    Mannable turret which excels at taking down enemy infantry.
  • Anti-Vehicle Phalanx Turret
    Mannable turret which excels at destroying enemy vehicles.
  • Anti-Air Phalanx Turret
    Mannable turret which excels at destroying enemy aircraft.
Ready soldiers? It’s time to put your new construction system training to test on the battlefield!

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April 26

The Construction System and a Revamped Indar are Here!


The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for an update. The estimated downtime is 1.5 hours and will require a client download.

Below is a list of the additions/changes in the publish:

The Construction System has been released!

The battlefields of Auraxis are changing. Cortium, a powerful new mineral, allows for the near instantaneous deployment of player-built fortifications. This limited resource has prompted the deployment of Advanced Nanite Transports (ANTs), which harvest Cortium and convert it into battle-ready building material.

New Rescource: Cortium
Appearing across the wilder areas of Auraxis, Cortium crystals can be harvested and used to create and power player-constructed objects, defenses, and fortifications.

New Vehicle: The ANT
ANTs are 4 man transports that have mining lasers for harvesting Cortium nodes. They can store Cortium in an on-board tank or drop it off at constructed Cortium Silos. The ANT can be deployed at any time, which will reveal access to a building terminal, from which you can equip and then place fortifications, at cost to Cortium.

  • With the right upgrades and a tank full of Cortium, the ANT has some other interesting abilities as well…
  • C300 Turbo Engine: The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel.
  • Transport Cloak: While active, the Transport Cloak drains the ANT's stored Cortium in exchange for limited invisibility.
  • C-Barrier: While active, a barrier forms around the ANT, absorbing incoming damage at the cost of stored Cortium.
 

New Construction Objects
  • In order to place a construction object, you’ll need to first have access to its schematic. Once you own the schematic, you’ll be able to use the terminals on the ANT or Silo to deploy those items with Cortium.
  • These schematics can be obtained from either the Depot’s new Construction section, or directly from an ANT or Silo terminal.
  • Each item has a limited number that can be active at once, so keep an eye on the counter or you’ll end up deconstructing earlier objects.
All players are granted the following schematics/items for free with the release of the new system:

Cortium Silo
  • The heart of any large base, this silo stores large quantities of Cortium. ANTs can offload Cortium to Silos using the same method as harvesting minerals; just approach the Silo and hold the firing button.
  • Many objects require a nearby Silo (with stored Cortium!) to remain active, as the Silo acts as a fuel source for their abilities. Modules, for example, are constructs that can improve surrounding fortifications, but go offline if the Silo runs out of Cortium. While a module is near a Silo, Cortium will be drained automatically. The more objects that require power, the faster your Cortium Silo will drain.
  • They can store up to 50,000 Cortium at a time.
  • Claims the nearby area for you and your squad, which allows you to deconstruct (see Decon Tool) the fortifications of un-squadded allies near your Silo.
HIVE
  • Hardline Interference Volume Emitters or “HIVEs” are structures which can generate Victory Points over time.
  • The “chassis” is vulnerable when unpowered, but while housing a Victory Core, the chassis becomes indestructible, and a small, shielded area becomes the only point where it can receive damage.
  • Active HIVEs generate Victory Points based on their proximity to the enemy Warp Gate, and require Cortium from a nearby Silo to operate.
  • Players must be BR 15 or higher to place a HIVE
Rampart Walls

Long, horizontal wall with high health, and firing areas for infantry.

Bunkers

Small, durable fortification with firing areas for infantry, and an open area on the top.

Xiphos (Anti-Infantry) Phalanx Turret

Mannable turret which excels at taking down enemy infantry.

Decon Tool

Can be used to deconstruct misplaced structures.

Other available schematics include:

Sunderer Garage

Small garage with enough cover to house a single Sunderer, ANT, or perhaps some other things you’d want to keep safe.

Repair Module

Cortium-powered module which quickly repairs nearby structures. This is an extremely important component of any base, especially for keeping hard targets like walls and bunkers alive

Structure Shield Module

Cortium-powered module that creates one-way shields for most of the openings on Bunkers, Rampart Walls, and Sunderer Garages.

Skywall Shield Emitter

Cortium-powered module which projects a shield above, protecting from aerial bombardment and severely injuring enemy infantry which drop through it.

Turret AI Module

Cortium-powered module which provides nearby deployed turrets with automated tracking abilities, allowing them to fire on enemies who stray too close.

Spear (Anti-Vehicle) Phalanx Turret

Mannable turret which excels at destroying enemy vehicles.

Aspis (Anti-Air Phalanx) Turret

Mannable turret which excels at destroying enemy aircraft.

Construction Placement

Added a new system to help with construction object placement.

A series of highlights and rings that appear when you are holding a construction item should help you determine what objects are affecting/being affected by other construction objects.
  • Red highlights/rings show no deploy areas and objects that are creating that conflict for deployment
  • Blue highlights/rings show active repair modules and their radius of effect
  • Green highlights/rings show the things in the radius of effect of the object you are currently trying to place and/or objects other than the repair mod that will affect what you’re placing
  • Orange ring shows the range of what can be powered by a placed Cortium Silo
These effects should only appear when relevant to keep the display from becoming overly cluttered.

Victory Cores

With the HIVE, we’re introducing the concept of Victory Cores. These cores are shared across each faction and can be viewed in the VP UI.

When a continent unlocks, each faction has a certain amount of cores available. By default, each faction gets 2 cores, with an additional core given to whichever faction unlocked the current continent. Cores are automatically placed in HIVEs the system thinks are the most viable every 180 seconds, with the following rules:
  • The closer the HIVE is to an enemy Warp Gate, the faster it will generate Victory Points. HIVEs that can generate more VP are prioritized over those generating less
  • If your active HIVE is in a contested area, your core can not be relocated.
  • If you overextend into enemy territory without enough support, the system will determine your HIVE to be too dangerous to provide a core too. If you’re setting up in enemy territory, bring some significant backup or you won’t get a core.
When an active HIVE is destroyed, the faction who destroyed it will steal that core for their faction, and it will then automatically activate the most ideal HIVE, provided another empty HIVE exists.

It’s worth noting that Silos must be restocked with Cortium constantly, as HIVEs, like modules, require an active power source to function. If a Silo runs out of Cortium, an active HIVE will no longer generate Victory Points.

VP Scoring Changes

Additionally, the overall VP scoring has been updated as follows:
  • All continents now require 15 Victory points to capture (including Indar)
  • Indar alerts are now worth 5 VP
  • Linking a single warpgate VP reward has been increased to 2, from 1
  • Linking both warpgate simultaneously VP reward has been increased to 4, from 3
  • Capturing all of any facility type VP reward has been increased to 3, from 2
  • Capturing all facilities VP reward has been increased to 15, from 10
  • VP reward has been increased to 2, from 1
Continent Faction Population Queue

Any player trying to zone into a continent where their faction has 10% more population than the lowest populated faction will be placed into a queue.
  • At least one continent must have over 150 players on it for the queue to be active
  • The target continent must have at least 50 players on for the queue to be active
  • If the player’s faction is severely overpopulated on all unlocked continents, they will be able to play on the continent where their faction has the least population advantage
New Weapon: NS-20 Gorgon

Developed as a more mobile version of the M20 Basilisk, the NS-20 Gorgon provides MAX units with a balanced mix of anti-infantry and anti-vehicle firepower. Gold and Black variants are also available.


Welcome to New Indar

Massive changes have been made to the continent of Indar. The terrain, lattice, and bases have all received revisions to facilitate better gameplay and a fresh experience.

Warpgates:

All warpgates are now updated using the newer updated Koltyr style layout.
Moved ocean WG over to the west slightly, added bridge crossing chasm that leads to the Ocean WG’s next lattice base, Indar Waste Treatment

Small Outposts:

NS Salvage Yard
  • Removed outpost from the Lattice
Indar Waste Treatment
  • Added additional sunderer cover
  • Added larger CyA bldg on south side
  • Added hackable equipment terminal to CyA building
  • Redirected flow from warpgate, now uses a bridge going over the oceanbed chasm
Briggs Labs
  • Added additional sunderer cover
  • Replaced Mini Spawn with Main Spawn
  • Adjusted cap point area, cover
Indar Comm Array
  • Lowered top of mesa approximately 20-30m~
  • Added small Sunderer garage
  • Added better cover for attackers coming from Dahaka Southern Post
  • Increase pain field size on spawn
  • Moved vehicle spawn to front of base (goodbye ridiculous vehicle pads!)
West Highlands Checkpoint
  • Removed outpost from the Lattice
  • Replaced with Large Sunderer Garage
East Canyon Checkpoint
  • Removed outpost from the Lattice
  • Replaced with Large Sunderer Garage
Sandstone Gulch
  • Removed outpost from the Lattice
  • Replaced with Large Sunderer Garage
Blackshard Iridium Mine
  • Removed outpost from the Lattice
Abandoned NS Offices
  • Removed outpost from the Lattice.
  • Moved the buildings about 200m east and added an additional road around it.
NS Secure Datalab
  • Added Sunderer Garage
  • Increased spawn room area defensibility
  • Severed Vanu Archives link.
NS Research Labs
  • Removed outpost from Lattice
  • Peris Field tower will now link to Vanu Archives with an Outpost Garage replacing NS Research Labs approximately 200m to the northwest.
Galaxy Solar Plant
  • Upgraded spawn room to Barracks.
  • Replaced CyA cap point building with new BldgP.
  • Added a Sunderer Garage for attackers, as well as an extra road that properly reflects the lattice connection with Ceres Hydroponics.
The Palisade
  • Lowered height of the Palisade’s plateau as well as its static AV turrets
  • Added Sunderer Garages.
  • Upgraded spawn room to Barracks and removed the SCU.
  • Added 1-way jump-down platform allowing defenders to better access to cap point from pedestrian bridge.
  • Lowered height of high road leading to Crimson Bluff.
Red Ridge Communications
  • Removed outpost from Lattice.
  • Added Outpost Garage on opposite side of road.
  • Reduced grade of road from Tawrich Recycling to Scarred Mesa slightly.
The Old Stockpile
  • Upgraded spawn room to Barracks + aligned it with lattice.
  • Added Sunderer Garages
  • Improved the attacker’s approach from Feldspar Canyon.
NS Refinery
  • Upgraded spawn room to barracks.
  • Replaced CyA cap point building with BldgP.
  • Added Sunderer Garage and adjusted flow in core of base.
  • Removed teleporter in Med-Wing building.
Scarred Mesa Skydock
  • Upgraded spawn room to barracks.
  • Lowered height of mesa significantly.
  • Entrances are now accessible primarily by foot.
  • Moved Veh Term up onto Scarred Mesa.
  • Added Sunderer Garages and battlefield cover.
Highlands Solar Station
  • Upgraded spawnroom to barracks, moved to ‘rear’ of base
  • Added sundy garage
  • Adjusted capture point area cover
Ayani Labs
  • Added sundy garage, bridge for attacker path
  • Upgraded spawn to Barracks
  • Replaced large building with a non-roof accessible variant
Vanu Archives
  • Readjusted cap point locations
  • Added grav lifts to ease attacking the base
  • Added a sunderer garage, footpaths to attacker launch pads
Howling Pass Checkpoint
  • Added additional sundy cover on the eastern side to support attackers
NS Material Storage
Revamped base to be more defensible + align with a lattice better


Large Outposts:

Camp Connery
  • Moved Cap Point out of Tower into nearby building
  • Added additional road on north side
  • Added additional cover + sunderer spots
Indar Excav
  • Moved Cap Point out of Tower into nearby CyA building
  • Added additional road on north side
  • Added additional cover + sunderer spots
  • Redid B Cap point to be covered
  • Added equip term in J Building
Indar Bay Point
  • Moved cap Point out of Tower into newly designed BldgO
  • Moved cap point into CyA building near Tower
  • Added extra roads to reduce chokepoints
  • Made it easier for attackers to progress over the vehicle bridge
  • Added under-truss maintenance bridge under vehicle bridge
  • Added additional roads to reduce chokepoints around base
Quartz Ridge Camp
  • Removed teleporter building
  • Replaced MiniSpawn with Barracks
  • Added stairs to allow Infiltrators to hack vehicle terms, but not up to spawn plateau
Camp Waterson
  • Aligned spawn room with Lattice and moved it to the back.
  • Moved shooting range cap point to old spawn location.
  • Reduced number of AV turrets.
  • Added Sunderer Garage and additional cover in battlefield.
Regent Rock Garrison
  • Moved Cap Point out of Tower into nearby BldgP.
  • Added Sunderer Garages.
  • Added additional road + routes when attacking base.
Facilities & Facility Satellites:

Hvar Tech Plant
  • Greater Hvar Region – Lowered the height of Hvar plateau significantly
  • Disabled AV turrets from the flight deck
  • Moved superstructure farther back on plateau, opening up more space for fights between the Tech Plant and its satellite bases
Hvar Northgate
  • Renamed to Hvar Databank.
  • Complete redesign
  • Pulled much of the fortification (walls, gate shield) out of the base to better balance its defensibility (still has a big height advantage)
  • Added sundy garages out front to allow fights to stick better
Hvar Southgate
  • Renamed to Hvar Physics Lab
  • Complete redesign
  • Added sundy garage
Hvar West Post
  • Complete redesign
  • Added sundy garage
Tawrich Tech Plant
  • Removed unintuitive road between Tawrich Depot and Tawrich Tower
  • Disabled AV turrets from the flight deck
Tawrich Depot
  • Readjusted base to better fit Lattice
  • Moved gate shield gen building in front of gate
  • Changed cap point building from CyA to BldgP
  • Widened road that leads to Tawrich tech plant
  • Adjusted spawn room platform and vehicle spawn
  • Added additional cover; should be easier to defend the base now.
Tawrich Tower
  • Can now attack Stronghold and Gravel Pass directly from Tawrich Tower
  • Added additional buildings and cover leading to Tawrich tech plant
Tawrich Recycling
  • Switched positions of spawn room and generator building.
  • Added better Sunderer cover at entrances to outpost from both sides.
Mao Southwest
  • Switched spawn + cap point locations
  • Increased size of base
  • Added extra gate shield facing Tech Plant Mao
  • Moved Gate Gen outside of base
Mao Watchtower
  • Aligned base with lattice & roads
  • New cap point BldgO, Sunderer
  • Added Garages
  • Added extra roads.
  • Peris Amp Station
  • Added Sunderer Garage to eastern side of base.
Peris Eastern Grove
  • Revamped base entirely expanding on original concept/feel.
  • Moved spawn room to back side of base
  • Added Sunderer Garages
  • Improved under-truss service bridge to Peris.
Peris Field Tower
  • Added Sunderer cover
  • Added additional cover and buildings.
Allatum & Rashnu
  • Added Sundy Garages next to the lift platforms
Allatum Botany Wing
  • Adjusted vehicle pad road to not be part of the main route when attacking the base
  • Closed off the road leading to Snake Ravine, players will need to route around the rock to get there
  • Added better cover for defenders to exit spawn
Rashnu Watchtower
  • Redid layout to be less funnely for attackers. Tower & cap point swapped, added an extra route from Rashnu to its watchtower
Battlefields:


Quartz Ridge Hvar Databank
  • Should now be much easier to fight from Quartz Ridge up to Hvar now due to the hill being less steep.
  • Added additional road to the east.
Hvar Hvar Satellites
  • Much more room between all of its satellites now, should be better fights here as a result
Quartz Ridge Indar Comm Array
  • Added road that was missing to better reflect its lattice connectivity
Mao Southwest Briggs Labs
  • Added additional roads + cover between these bases
Howling Pass NS Material
  • Redid roads leading to base, now has one road that splits, but does not surround the base as before
Snake Ravine Vanu Archives Allatum Botany
  • Area received a road to better direct players/vehicles into the fight
Ti Alloys The Crown
  • Added vehicle and infantry cover on the bridge between Ti Alloys and The Crown
  • Added additional rock cover on the rock arch between Ti Alloys and The Crown
  • Added a few extra trees to deter the west AV turret on the Crown from shelling Ti Alloys
Ti Alloys Ceres Hydroponics
  • Added a low road under the rock arch to Ceres
  • Added additional cover to the field between Ceres & Ti
Ti Alloys Allatum Botany Wing
  • Redirected road to Botany Wing to not pass by the veh pad
Even More Updates!
  • The Squad browser now shows a squad’s “cohesion” level. Higher cohesion means squad members are playing more closely to one another; squad leaders are weighted more heavily than other squad members.
  • Annihilator, Decimator, and Kraken have received updated models and textures.
  • Map tactical overlays (map drawing) are now available for personal use
  • Map tactical overlays are now visible at the highest map zoom level but at a higher transparency
  • Hold CTRL when viewing map to disable indicator interactions. This will allow players to click through to place waypoints without the indicators getting in the way.
  • Vehicles/MAX at low health will see nearby engineer callouts on the minimap / HUD indicators
  • Outfit “invite all to group” functionality now will only send invite to outfit members who are not in a squad already or if they are a squad leader
  • Squad center of mass distance metric shown in the squad browser. The leader is weighted higher than other squad members.
  • Squad cohesion metric (average inter-member distance) shown in the squad browser.
  • Deployable status indication on the HUD
  • Green IFF on main weapon reticles
  • HUD loadout UI polish and update: equipment slots with timers on them ( e.g. squad beacon ) now persist on the HUD until the timer is complete.
  • Fix for vehicle turbo bars not functioning when first entering vehicles
  • Fix for overlapping deploy ability indicator with implant icon on the HUD vitals
  • Fix for deployment spawn indicators intermittently appearing on the wrong continent and becoming stuck
  • Fix for damaged squad vehicles not showing up on minimap at close distances to the vehicle
  • Speculative fix for the “spawning at wrong location than what I clicked on” bug
  • Speculative fix for bug where minimap indicators, esp. vehicles, intermittently do not appear
  • Hydroponics Lettuce Shelf Prop can no longer be seen through or shot through to fix occlusion issues related to the small opening.
  • Change wield knife hotkey to “-” from “8”

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Reviews

“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

About This Game

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.



Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

System Requirements

    Minimum:
    • OS: 64-bit Windows 7 or later
    • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    • Memory: 6 GB RAM (64-bit)
    • Hard Drive: 20 GB free
    • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
    Recommended:
    • OS:64-bit Windows 7 or later
    • Processor:Intel i7 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 560 or higher / AMD HD 6870 or higher
    • DirectX®:9.0
    • Hard Drive:20 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection
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SuperSandro2000
( 1.0 hrs on record )
Posted: May 5
Product received for free
If you like it.
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patomanofallcolors
( 0.6 hrs on record )
Posted: May 5
For its faults or nitpicks still is the game for a real massive multiplayer war that exists nowhere else.

Of course its free and optional sub, try it, get hooked put it down try it again. It can provide hours on hours of competative fun, I got it long before used steam regulary so my hundreds on hundreds of hours of gameplay over years will not show, but belive me I know the game.

Honestly the daybreak company sucks, but..... this was a game developed before them so it is free from a good deal of medicoure development they have displayed in just about every other title. I won't negative rep this game to give a fair account of it, it itself, is good and has something lacking in any other up to date FPS (and no I an not going to play planetside 1 with its even better sandbox and more vehicles it it means traveling back in time ten years in graphics).
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Armor of God
( 13.0 hrs on record )
Posted: May 5
Product received for free
I'm having fun without having to pay although I can see how dropping some money down can unlock some things.
It's the massive battles that make it unique; this one time in planetside, lol, we were holding a ridge that had a lip at the top which enabled us to pop up, shoot, and drop back down for cover. So we had engineers dropping ammo, medics reviving people, and then tanks started to rush us but we had just the right mix of soldiers that we were never successfully flanked by infantry and we held of the swarm of tanks. Once that wave of troops was done, we all charged out WW1 style down, fighting our way down the hill, while attacking their facility.

The only thing I didn't like of the game is when in peak times, you know weekends, the servers can get full!!! So, if you're NOT a MEMBER you will have to wait in the waiting island - and at least there you can try ALL the weapons, vehicles, camo etc. I actually played for an hour waiting to jump in a server - but then I left after that because I really just wanted to battle.

All in all, try the game, it's free, it's fun.
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Sinum
( 51.4 hrs on record )
Posted: May 5
This game is all I was looking for.
Let's beging with the gameplay:
It's nothing special, and on the outside it's your average class based shooter, but do not let that fool you, for the focus of this game, and its biggest point, lies in its unique tactics and possibility for endless battles.
As for the currency system:
You CAN in fact buy weapons with real money, but what I love about this system is that weapons do not really make that big of a difference. You can't buy a "super mega murder laser gun" or anything like that, but rather only the regular weapons, which, again, only change your playstyle, not kills.
Last but not least:
This game is mostly only fun if you play with others.

tl;dr
It's like counter strike but not at all 10/10 would vanu again - ign
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GASTR0 Z
( 106.7 hrs on record )
Posted: May 4
Even though it has one of the most venemous communities I've seen, it's one of the orkiest games out there.

Go somewhere and fight.
Tired of fighting there? Get on yer warbike (flash) and fight somewhere else.
Round up your boyz in the battlewagon (sunderer) and git ta rukkin'.

You got your stormboyz (light assault), mekboyz (engineer), painboyz (medic), tankbustas (heavy assault), kommando (infiltrator), and even meganobz (MAX).
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Practically Your Best Friend
( 81.9 hrs on record )
Posted: May 4
Product received for free
Best played with friends
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Stalin-care
( 35.9 hrs on record )
Posted: May 4
Unless you want to pay to play, leave this game be. Literally every other person I see has got some sort of weapom pack. The gunplay is absolute garbage. You could empty an entire mag into a guy and he'll just turn around an kill you.

Its furstrating for new players to gain any sort of foothold in this game. Its more a slaughterfest.
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JJ Jingles
( 3.3 hrs on record )
Posted: May 4
you should be able to deploy anywhere but the game is good
Helpful? Yes No Funny
GibbyWibby
( 1.4 hrs on record )
Posted: May 4
Its ♥♥♥♥ fam
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JaK
( 29.7 hrs on record )
Posted: May 4
Kinda like battlefield but sci fi and on a larger scale. Neat updates.
Helpful? Yes No Funny
Street Artist
( 10.2 hrs on record )
Posted: May 4
Product received for free
I Love it!
Helpful? Yes No Funny
BOT Granny
( 31.8 hrs on record )
Posted: May 4
CRASHED SHIP IN .2 SECONDS 10/10
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Hdgone
( 670.3 hrs on record )
Posted: May 4
Product received for free
10/10 would call trees OP again
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MrCoolGuy03
( 18.1 hrs on record )
Posted: May 4
If you like battlefield then you will LOVE this
Helpful? Yes No Funny
sugarfree111
( 4.3 hrs on record )
Posted: May 4
Product received for free
noice game, much feggets, not boring at all, noice graphich! GG
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Советский медвед
( 10.3 hrs on record )
Posted: May 4
This game is a revelation!!!
So many player, BIIIG maps!
waw i fell in love with it....
The graphics are ok, only negative point here.

10/10 and i really mean it
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Mr. Sphock
( 4.1 hrs on record )
Posted: May 4
funni ho teh gaem work
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 19 people (95%) found this review helpful
1 person found this review funny
Recommended
44.7 hrs on record
Posted: April 17
At first, I though "ehh. another FPS that I suck at and is mildly frustrating. Also, I can't fly or drive"
I had fun running around getting shot alot, occasionally getting kills. Then me and my friend joined a squad, and that was undoubtebly one of the most fun I have ever had in a game. We got in these massive cargo ships, or "galaxies" and all 12 of us (sometimes there were multiple galaxies) would await the drop call from our leader. It came and we would all at once drop onto a roof, enter it shouting commands, and then once we tactically took it we would defend it from the immediate counterattack. I've done this tons now, and it never gets old, the rush and the tacticalness. Besides the waning community and the slight P2W bits (it's free, what do you excpect), its perfect.

9/10 with friends
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42 of 64 people (66%) found this review helpful
63 people found this review funny
Recommended
2,300.5 hrs on record
Posted: April 16
i think it's too early for me to say anything about this game... i would need to play a bit more to give a detailed review
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17 of 20 people (85%) found this review helpful
Recommended
1,176.3 hrs on record
Posted: May 1
New Building system? 10/10. Totally worth staying on Planetside 2.
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9 of 9 people (100%) found this review helpful
Recommended
1,552.6 hrs on record
Posted: May 2
Just look at the time I've played for and thats only on ONE of the THREE factions. There are still many aspects of this game that you could dedicate yourself to. Pilot, Tanker, Sneaky sniper, Medic or even the coveted party bus driver. Download it, watch a heap of yourube tutorials and your set.

Warning.
Once you shoot planetmans EVERY other shooter pails in comparison. Nothings as deep or as epic as Planetside2
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7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
90.7 hrs on record
Posted: May 3
Product received for free
Amazing game, it recently got the Construction update so now it is an MMORTSFPS = (Massive-Multiplayer-Online, Real-Time-Strategy, First-Person-Shooter)

If you played this game a year or even a month ago, I highly reccomend you play it now. A TON of things have changed and been improved and you have to try it out!
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6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
112.5 hrs on record
Posted: April 28
Huge learning curve on this game. Better to have someone to teach you tips here and there. Oh and get used to dying... like a lot... like alot alot ! :P During off peak hours can be boring but peak hours this game is hopping with lots of action. Constantly something happening. My new favourite vehicle is the harrasser. Well name says it all. :)))))

If you want a challenge and can take dying alot in the beginning it is a great game. I can't wait until I learn to fly !
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5 of 5 people (100%) found this review helpful
Recommended
3.5 hrs on record
Posted: April 19
SoE had a clear goal in mind with Planetside 2: the same game with prettier graphics and more accessibility. In both regards, it's a success. The massive war atmosphere is there. Let's hope that it will evolve in order to trump a possible weariness of the basic war mechanics with new stuff and a storytelling element that writer Marv Wolfman could contribute.

70/100
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4 of 4 people (100%) found this review helpful
Recommended
567.7 hrs on record
Posted: April 28
Great first person shooter with massive maps and massive battles with potentially hundreds of players on each side.
There are 3 factions: VanuSovereignity, NeoConglomerate and TerrainRepublic. VS are sci-fi style with hovertank and plasma weapons. Their weaponry is mixed. NC are mercenaries with gauss weapons. Their main battletank is closest to normal tank. They have heavy emphasis towards shotguns. TR are "the empire". They use regular weaponry and tend to have large clips on their weapons. Their main battletank has 2 barrels.

The best quality of PS2 is that its sandbox styled. You can do what ever you want. If you like to play with other people you can join someone's squad or start your own (quality of playing with squad depends on 75% leader and 25% members in my opinion). You can go solo and still be part of large battles, take potshots at the fringes or even infiltrate enemy bases and cause havoc there.

Planetside 2 is free to play, so you can use real money to buy stuff. However, everything that actually affects gameplay can be unlocked by playing within reasonable amount of time. You can trial any weapon for 1h per day. Most weapons are sidegrades and most stock weapons are actually quite good. Having large arsenal means that you can tackle wider variety of situations.

I'd say PS2 is pay for convenience and pay for bling.
This is a great incentive to actually buy their stuff and support the continued existence of Planetside 2.
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4 of 4 people (100%) found this review helpful
Recommended
215.4 hrs on record
Posted: May 1
It's like Battlefield 3, Command and conquer, and the mmo genre had a baby.
Planetside 2 is the beautiful offspring of a videogame three-way.

I hope you aren't reading any more reviews right now. Just click download already.
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4 of 4 people (100%) found this review helpful
Recommended
6.6 hrs on record
Posted: May 2
Its a game that makes you feel important. You feel like you are fighting for someting. It gets you thinking on your feet. There are AAA FPS's that don't live up to the experience you will find in PlanetSide 2. Call Of Duty multiplayer doesn't make you feel like you are fighting a war, PlanetSide 2 gives you this experience. The option use vehicles adds more depth to the game. Its something that all FPS players should try for its unique experience.
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5 of 6 people (83%) found this review helpful
6 people found this review funny
Recommended
97.9 hrs on record
Posted: May 2
Made a wall and made the Terran Republic pay for it. 5/7
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5 of 6 people (83%) found this review helpful
Recommended
47.3 hrs on record
Posted: April 27
This game is truly surely realy freakin amazing... only discovered this game a few days ago....
and i wish i had sooner!

now all thats left is to convince the friends of how good it is... its real freakin good
Massive battles.. an unbelievable experience! kinda feels like Star Ship Trooper(the movie), but without the alliens... "would you like to know more?"...



Try it, love it!
This game is that good
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3 of 3 people (100%) found this review helpful
Recommended
98.1 hrs on record
Posted: April 13
I rate Planetside 2 very well, even though there's like a very steep learning curve, its a well detailed game with 3 warring factions against one another to tatically take over 4 contients by using 6 different classes and 9 different and unique vehicles, there are many weapons, class perks, equipment, vehicle perks, and many items to unlock by killing enemies and taking over territories, and most importantly... the game is free for all! :D (Unless if you want to be a member by paying some money per month!)
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
5 of 7 people (71%) found this review helpful
Recommended
153.8 hrs on record
Posted: April 23
In the night battles there are so many lights it looks like a christmas tree.
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2 of 2 people (100%) found this review helpful
Recommended
99.6 hrs on record
Posted: May 1
Graphics: 7/10 Well made however i encountered problems with the shaders a few times
Interface: 8/10 The tutorial is well design and the game is easy to understand however upgrades are unexplained
Sound: 7/10 Good sounds sometimes cut out
Story: 3/10 From what i have gathered there is no story provided other than its a war and each faction have a purpose
Gameplay: 7/10 Gameplay is recommended with friends or a platoon for operations

PC is a lot different from the console version for an example on console you have to earn the ability to use tanks aircraft etc whereas the PC version gives you freedom for any and all perks for the players however upgrades and weapons are not free for use. Something that needs to be mentioned that weapons and armor upgrades impact the gameplay a lot. The only way to have a greater chance in fighting back is by playing normally for a long time and manage your Certs (Currency) or you can buy the ingame currency to by the upgrades that way. The game gets really intense and exciting when you are involved in a battle involving 48+ Players the reason being that it looks like a real scifi warzone. Being in these situations are difficult however amazing to witness.

In the game you have the choices of 3 different factions which are
Vanu Sovereignty which are lazer gun carrying alien like creatures that wear the colour purple. Vanu have better vechicles and a interesting arsenal

New Conglomerate are classic gunmen that wear the colour blue. I recognise as the rebels of the war and usually have better defence than other teams

Terran republic are also classical gunmen that wear the colour red. They are more trying to keep the peace and enforce the law. From what i know they have amazing offence.

Overall i recommend Planetside 2 for those looking for a F2P MMO FPS game.

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2 of 2 people (100%) found this review helpful
Recommended
557.9 hrs on record
Posted: May 4
I've played this game since launch ( I haven't used the steam client for it since 2013 ) and it is still one of the marvels of Massively Multiplayer gaming. This game presents combat on a scale unrivaled by any current title out on the market, and it's done this for 3 and a half years. There is no other game out right now that can simulate the strategic importance of manpower allocation, while simultaneously providing a great shooter experience. You can kiss your 5v5, 8v8, 12v12, 24v24, and 48v48 shooters goodbye because when it comes to sheer size the 450v450v450 over the 64 square kilometer maps of Planetside blow all these games out of the water, not to mention that the game also has a player base construction system as of a week ago, turning this game into the Massively Multiplayer version of a love child between CnC Renegade and the Battlefield franchise.

All praise aside the game still has issues, the new player experience is awful, the tutorial sucks, mostly because it no longer exists, and the game will not hold your hand beyond a short message each time you encounter a new aspect of the game. Due to the game's sheer size the game is riddled with bugs, thankfully the majority of the major ones have been fixed in the time since launch, but there are still a few stinkers here and there. The game game map's massive size also means that on off peak hours finding a fight can be difficult, but still possible on if you look hard enough.

So, do I recommend this game? Yes, if you are willing to endure the gauntlet of skill curve of Dark Souls and the level of tutorial of Dwarf Fortress. This game can easily be the best you've ever played, if you take the time to learn it.

Here's a few tips for new players:

Don't be discouraged by dying a lot, lots of people in a fight means you will get shot from everywhere. (Including your teammates if you aren't careful)

Start by playing a support class, (Medic and Engineer) this will allow you to contribute to the team without worrying about getting a ton of kills, and will help you learn how the battles flow so you can understand how to play the combat classes more effectively.

Join a squad! The game is an MMO, which means playing with other people is the mainstay of the game, good squad leaders will help you learn the game as well as find, or make good, fun, fights for the squad to participate in.

Commit at least 10 hours to the game before you decide to put it down. I know a lot of people think the game should sell itself in the first 30 min of gameplay, but this game almost never does, and if you put it down before you see the depth of the game you will have deprived yourself of one of the best Multiplayer experiences in the industry.
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8 of 14 people (57%) found this review helpful
9 people found this review funny
Recommended
112.3 hrs on record
Posted: April 7
>oh i havent played this in a while
>reinstall, update, etc
>play a couple games, level
>die loads to the same guy
>im really bad at this game
>get salty, rage
>uninstall
>months pass
>oh i havent played this in a while
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1 of 1 people (100%) found this review helpful
Recommended
426.8 hrs on record
Posted: April 6
Planetside 2 is... in simple terms, a very solid and entertaining free to play FPS game.

Pros:
+Solid weapon variety, yet, almost all weapons are side-grades or specializations, meaning you're not at any disadvantage just because you're using starting gear.
+Alright faction flavor, unfortunately a bit watered down for reasons I'll get to later.
+Reasonable weapon customization options, typically allowing you to specialize a weapon towards either hipfiring or aiming down the sights, then with some weapons shifting their damage profile towards close range or long range focus.
+Very good design on ground vehicles, other than the ATVs that can mount weapons and cloak they all feel rather fun to fight against or alongside, or to drive and gun yourself. They look nice too.
+The game rewards teamwork strongly and has good mechanics for implementing it, you can even just jump into a random squad by pressing 'insert' at any time if you're playing solo. Solo play is entirely workable in my opinion as well, but requires more map awareness.
+Massive battles, during busy hours there can be multiple 100v100 fights going on around the very large map.


Cons:
-The faction flavor is slightly watered down by the presence of Nanite Systems (adaptation of the abbreviation for "Non Empire Specific or Non Specific" weapons) guns. I would describe these as "Call of Duty guns" to properly capture their role in the game. They're bland, generic, overly easy to use, and sometimes even outright better than their Empire Specific counterparts (mostly unintentionally on the last point). Unfortunately the developers had commissioned the models for these weapons at quite an expense a long time ago, so they're basically stuck implementing and keeping them.

-Reasonably high system requirements. Really this isn't a surprise, this is a wargame with tremendous upper limits of players, vehicles, physically tracked projectiles, and so forth. However, I can run it on mid to high graphics with an i3 processor and a GTX 650 Ti, so it's definitely not "Arbitrarily unoptimized generic FPS game 2015-16"

-The "Air Game"** is entirely isolated and poorly balanced against the rest of the gameplay. Your experience with it if you don't fly yourself will pretty much just be getting insta-gibbed by rocket pods from Empire Specific Fighters when on foot and 1 to 2 shot no matter what vehicle you're in by the Liberator Gunship's Dalton Cannon. the Rocket Pods are an extremely spammable and extremely high capacity explosive weapon with a wide blast radius while the Dalton (main gun) and Tank Buster (nose gun) for the Liberator can kill vehicles before they can even begin to react then the Lib can fly away with impunity. As for your options against air when not in an air vehicle? There's the "Skyguard" for Lightning tanks(which are killed casually by liberators) that can very slowly plink away at an air vehicle's health and maybe kill it if the pilot is asleep and there's two or more Skyguard lightnings around. There's also Bursters for the MAX units, which are armored exoskeletons that cost resources to pull. Same story as the Skyguard. The most effective option is an anti-air rocket launcher for the Heavy Assault, which costs you a fair deal of effectiveness against ground armor in exchange for maybe killing an ESF or Valkyrie(small transports) if there's multiple HA's around or the pilot sits still instead of fleeing, and no chance of killing Liberators or Galaxies(dropships).

**No I don't have any solutions to this, limiting the ammo capacity of certain air vehicle weapons further would probably help, but might be too harsh.



Advice to new players:
1)It's not your gun, it's you. Spending certs(xp) on new guns won't really improve your play early on, as the guns other than the starting ones are often /harder/ to use. Exception: the NC default LMG, the Gauss Saw, is a nightmare for newbies, get the cheap small LMG, it's comparable in DPS and easier to handle.
2)SPEND CERTS ON CLASS FEATURES AND UTILITY ITEMS. I am dead serious about this, your biggest jump in effectiveness will come from building a class specialized to your playstyle from the available traits, utility items, and so forth.
3) Find a gun sight from your current faction you like and stick with it. Ironsights are alright but a gunsight that fits your awareness and preferred combat range will definitely improve your staying power. Generally all sights from 1x to 4x are available across most guns (you have to cert it for each gun though, but they're cheap), then there's a separate set of 6x to 12x for some sniper rifles.
4) Find cover, first, and always. Planetside 2 is a brutally lethal FPS and if you get flanked or caught out while sprinting your odds of survival are very low if you try to stop and fight. Find cover, let your shields recover, and ambush them as they chase you or try to get around the enemy.


The Factions:
The New Conglomerate(NC) are miners, laborers, and other "lower class" employees fighting to free Auraxium (the planet of the game's setting) from the Terran Republic, their gear is modeled after repurposed industrial equipment and 'locally' designed and produced firearms. Big emphasis on shotguns. Their Empire Specific vehicles and weapons tend to be bulky, sturdy, and hard-hitting as a rule.
The Vanu Sovereignty(VS) are the scientists and engineers, nominally those of the original expeditions to Auraxium and their gear reflects it, focusing on energy weapons and hover technology. They practically worship the alien precursor species referred to as Vanu, who they obviously named themselves after. Their vehicles and weapons tend to focus on mobility, quick reloads, and so forth.
The Terran Republic(TR) could be seen as the Big Bad Imperials or the guys just trying to keep everything together, depending on your take on it. They use very classical military doctrine and equipment, their weapons focusing on high fire rate with simple ammunition with an emphasis on miniguns. Their Main Battle Tank has one of the more interesting gimmicks in that it can 'lock down' to increase its fire rate and shell velocity at a cost of mobility.
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1 of 1 people (100%) found this review helpful