PlanetSide 2 is a revolutionary massive scale first-person shooter where soldiers battle as one in strategic, targeted missions against enemy empires in an all-out planetary war. The game challenges the skill and grit of the most seasoned soldier through intense infantry, air, and ground vehicle gameplay.
User reviews: Very Positive (17,591 reviews)
Release Date: Nov 20, 2012

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Recommended By Curators

"Technically astounding mass-scale warfare that spews out gaming fantasy fulfilment. Bring a friend, or you’ll get lonely."
Read the full review here.

Recent updates View all (3)

July 1

Hossin Is Live! Patch Notes for 6/26

Explore a brand new continent with over 80 new bases in a brand new biome.
This is an Early Expedition. Read about what that means in this post from Creative Director Matt Higby:

https://forums.station.sony.com/ps2/index.php?threads/next-live-update-news-and-status.190580/

Continent Locking:
Continents can now be locked to a conquering empire in one of two ways:
Dominate the continent by owning at least 94% of the territory.

Win an Alert:
When a continent locks, the conquering empire automatically captures all remaining regions on the continent.
All players on the locked continent will be prompted to redeploy to another continent.
A maximum of 2 continents can be locked at any one time.
Whenever a continent is locked the oldest existing locked continent will automatically unlock.
A Continent Benefit is now only active while the continent is locked.

Continent Benefits have changed:
Amerish gives -50% Infantry Purchases (up from -10% Aerospace Purchases)
Esamir gives -50% Mechanized Purchases (up from -10% Mechanized Purchases)
Indar gives -50% Aerospace Purchases (up from -10% Infantry Purchases)
Hossin gives +25% XP (new) (It's almost like we want you to play there!)
To accommodate continent locking, Global Alerts have been removed from the game, meaning every alert is now specific to a continent
When a continent is unlocked the warpgates on that continent will rotate, and territory will be reset to a default starting configuration for each warpgate. (Tired of your warpgate location? Now you can fix it)
Warpgates will no longer rotate every other week and are now exclusively rotated via continent locking.

Outfits Recruiting:
Do you run an outfit? Looking for some new blood? List your outfit in the brand new recruiting system.
Are you looking to join an outfit? Want to meet some new friends? Find an outfit to join in the brand new recruiting system.
To list your outfit go to the outfit screen and there is a Manage Recruitment button.
To view recruiting outfits, go to the outfits button on the social tab. On the main page is a button to find an outfit.

Outfit Decals:
Your outfit can now select a decal to represent yourselves.
Purchase Infantry or Vehicle Outfit decals in their Depot categories for 100 SC or 250 Certs
Equip like a normal decal. If you’re in an outfit and the outfit has a decal selected, the decal will display as the selected decal.
If you’re not in an outfit, the decal will not display.

Outfit Base Capture:
When your outfit captures a base your outfit’s decal will be displayed on the faction banners at the base, on the scoreboard, and on the map.
An outfit is recognized as being the captors by being the highest scoring outfit during the base’s capture
For now, this score is simply the cumulative score of the outfit members that participated in the base capture (i.e. the scores that are displayed on the scoreboard).

Misc:
The descriptions on the Medical Applicator now list the hotkeys required for healing and reviving.
Adjusted ranges of “Enter Vehicle” and “Equipment Terminal” interactions on Sunderer.
Change reduces overlap and is intended to reduce the chances of accidentally triggering the interaction you don’t want.
When the vehicle is deployed, you will need to get closer to the terminal and closer to the vehicle.
When the vehicle is undeployed there should be no change in the enter vehicle interaction.
A lattice link has been added between TI Alloys and Ceres Hydroponics on Indar.

Bug Fixes:
Desynch fix for multiple situations.
Fixed focus issues with the chat window after hitting escape.
Fixed an issue where thermal optics for the Dual-75 Duster were not set up like other belly guns.
The TR Honeycomb camo will now scale correctly.
Updated the descriptions for Liberator belly weapons to be more accurate with recent changes.
The un-purchasable magazine size certification should no longer appear for the Hyena Missile Launcher.
Camo will now apply correctly to the Bruiser Plating and Scrapper Vanguard attachments.
Kills caused by explosions will no longer grant double experience.
Equipping the Ammunition Package during a weapon reload will no longer skip the reload animation.
Adjusted the Ammunition Package so that it it less likely to continuously shake when thrown on uneven terrain.
Fixed an issue where tank reverse turning speed would change when toggling the ‘Invert Reverse Steering for Tanks’ option.

39 comments Read more

June 4

6/3 Patch Notes

New Membership Perk - Squad Boost
Members in a squad will now provide the entire group with 3% bonus XP

General
• Continent Domination Threshold for gaining a continent benefit is now 94%
• Continent Domination Threshold for losing a continent benefit is now 7%
• Lattice links have been added between all adjacent warpgate-bordering territories.
• Hex regions around the warpgates have been adjusted to fit new lattice links between the warpgate-adjacent territories.
• Added a short deploy timer to Instant Action when a player is dead.

New Ribbons
• Resupply - for resupplying ammunition to friendly players, including vehicle resupplies.
• Air Deterrence - for surface-to-air damage inflicted against enemy aircraft.
• Air Superiority - for air-to-air ESF vs ESF kills.
• Anti-Tank - for destroying enemy tanks.
• Recon - for motion sensor and scout radar assists.
• Spotter - for spot assists.
• AMS Support - for supporting your team with Sunderer AMS spawns.
• Marksman - for infantry vs infantry kills at ranges >= 70m
• Vehicular Combat - for roadkill and ram kills while in a vehicle.
• Point Control - for capturing control consoles and kills around them.
• Savior - for saving your teammates from certain death.
• Objective Support - for overloading, stabilizing, and destroying generators.
• Squad Spawn - for providing a spawn for your squad members via beacon, Sunderer, or Galaxy.
• Deployment - For deploy bonuses from transporting friendly players who go on to earn kills shortly thereafter.
Area Bugs
• Speculative fix for the base flipping.
• Refactored some code that will improve how areas are handled in general (gravity pads, etc).
• Adding significant amounts of logging in case the above two fixes don’t work.

Cert Refund: Optics Incorrectly Deducting Certs
• We performed a grant to replenish certs for a small group of players who were incorrectly charged twice for certain optics purchases.

Implants
• Charger Energy Values have been Increased.
• Drop rates for implants have been reduced.

Bugs Fixed
• Updated Harasser nanite auto repair description to reflect in-game effect.
• Fixed a bug where EOD HUD implants were draining energy while the implant user was dead.
• Darklight flashlight should now be available on NC4 Mag-Shot.
• Sending a message from Outfit Members list will no longer redirect to friends list.
• Fixed some texture stretching issues on the Magrider.
• Infantry decals will appear over armor now.
• You can now resupply grenades in VR Training.
• Crouching then jumping on a vehicle will no longer result in suicide.
• Headhunter camo will now cover the entire body.
• The 3.4x Red Dot sight reticle will now show up better at night.
• Fixed an issue where some items could be removed from you when leaving VR Training.
• Fixed a bug where the Greenhorn Voice Pack was missing.
• The AV mana turret ribbon is now awarded at the intended number of kills.

19 comments Read more

Reviews

“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

Just Updated


Hossin is a massive new map that will introduce an entirely new type of battle experience to PlanetSide 2. With its swamp-like terrain and natural barriers, players will be challenged like never before. Hossin will add an insane new element and its 80 new bases are scattered throughout, making infantry combat the most important it’s ever been.

In addition to the release of Hossin, there were other brand new features introduced into PlanetSide 2:

  • OUTFIT RECRUITMENT – New streamlined process for building, seeking and joining outfits. Players can choose their crew, their way with this new recruitment tool.

  • OUTFIT BASE CAPTURE – New “ownership” system where the facility / outpost is awarded to the top contributing outfit during capture.

  • CONTINENT LOCKING – Offering an unprecedented level of player control, the Auraxian population can now control which continents are open for contest, when those continents have alerts and when warpgates will rotate.

Connect With The Community!

To stay in the know in this constant evolving MMOFPS, be sure to:

• Like PlanetSide 2 on Facebook
• Follow PlanetSide 2 on Twitter
• Subscribe to PlanetSide 2’s YouTube Channel
• Follow Daily LiveStreams On Twitch
• Visit PlanetSide 2’s Official Wiki
• Subscribe To PlanetSide 2 on Reddit

About This Game

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.



Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Intel Core 2 Duo E6850 or higher / AMD Phenom II X2 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 8600 series or higher / AMD or ATI 4850 series or higher
    • DirectX®:9.0
    • Hard Drive:15 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7
    • Processor:Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 540 or higher / AMD HD 6870 or higher
    • DirectX®:9.0
    • Hard Drive:15 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
93 of 108 people (86%) found this review helpful
270.3 hrs on record
★Planetside 2 is probably one of the best open world, MMO, F2P FPS games I have ever played. PS2 is so diverse and adaptable to so many play styles for each individual person and this is reflected in its felixibility of the class system, the versatile amount of land vehicles, aircraft, weaponry available and also the numerous ways to implement tactics. The game spans over 4 stunningly huge continents where 3 factions have to fight eachother with the goal of total domination of each region in every continant. Its persistant never ending warfare!

Pros

+ Immense large scale open world battles
+ Versatile class system
+ Visually impressive environments
+ Satisfying competitive gameplay
+ Great for teamwork & teamspeak gamers
+ Nice customisation of weaponry
+ Impressive map system
+ Tanks, quad bikes, aircraft, jetpacks, stealth cloaks
+ Intense and frustrating while very fun and rewarding
+ You can form your own sqauds, platoon or outfit
+ Freedom to go where ever you want
+ Your playing alongside thousands of players

Cons

- While this game is free to play, it will feel very grindy and you will need to put in the work and many hours of gameplay like I have to be able to unlock new items and skills using certifcation points, which are basically points you earn in-game for doing various things. :) If you arn't up for the hustle and grind of starting from the bottom and working your way up slowly you can always purchase station cash with real life money to buy everything you desire, but its not cheap be warned. I appreciate that this game is free to play, although I do find everything to be very expensive when you do the math on most items. However, in my opinion its more down to having skill, persistance and patience to be good, I wouldnt really label it as a pay to win game at all, the element of buying station cash its just an easier way to get stuff faster if your willing to pay, but if your skilled, why worry, just play, learn, and most of all have fun, even when dieing! :)

My Verdict: I have grinded as a 100% F2P gamer earning cert points and it hasn't taken away my gaming experience at all so don't be discouraged, I worked for what I earned and I really enjoy this game everytime I play it and fully recommend giving it a shot, its frikkin epic! 9/10 ★
Posted: September 26
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36 of 37 people (97%) found this review helpful
31.8 hrs on record
Okay, So Here's My Brief Summary of Planetside 2:

War in PlanetSide 2 isn't hell, though your first experience of it probably will be. You create your character and pick a faction. Then you're unceremoniously dropped - literally, from space - right into the biggest battle the game can find, surrounded by enemies and tanks and anything else that happens to be around, with a life expectancy measured in milliseconds.

Somehow beat the odds and things don't get better. You stagger from death to death in a haze of confusion and unexplained icons, not as some elite soldier of legend, but simply one more fleck of gristle in a planet-sized meat grinder that never, ever stops churning. At some point, you will be run over by a tank. Probably driven by someone on your team.

It's nothing personal, of course. PlanetSide 2 is far too busy for that. In most shooters, 16 players counts as a party. More advanced ones might push the limit to 32, or 64. In Sony Online Entertainment's free-to-play massively multiplayer game, you're dealing with 2000 players per continent - thankfully not all on screen at once - locked in a three-way tug of war that doesn't simply take cues from the likes of Call of Duty and Battlefield, but has a good go at stealing their thunder.

Those games ultimately win out in terms of feel, but PlanetSide 2 even being comparable is a stunning achievement when compared to the standards of your average action MMO. This is easily one of the most ambitious online games ever - and setting aside some launch issues, one that lives up to its impossible promises.

Fighting in an open world feels strange - not as intimidating as you'd expect, but far more than just a gimmick. For the most part, standard first-person shooter rules apply. Shooting is skill-based rather than reliant on arbitrary levels. If you don't want to be shot, you get behind cover. Returning fire can be done from the hip, but you generally want to take advantage of iron sights and sniper scopes to deal out more accurate shots and hit distant enemies. It's a shooter. You've played shooters before. The twist here is that, instead of existing as isolated maps, battlegrounds emerge organically as boundaries shift. Today, that bridge over a canyon is simply a handy route between outposts. Tomorrow, it might be a sea of tanks, with infantry crawling all over the scenery like ants.

Being in an open world, anyone who wants to take part can do exactly that. There are no lobbies, no queues, no arbitrary restrictions on numbers or how much you're allowed to bring into battle - not overt ones, anyway. An Instant Action button will spirit over anyone who requests a teleport, but you can just as easily spot something happening and head over under your own steam.

The longer fights go on, the more people will be drawn to them. Sunderers (APCs) are brought in as mobile respawn points, planes strafe the ground and battle for air superiority, tanks take up positions and all hell breaks loose until one side seizes victory. If you're outnumbered, too bad. Reinforcements may arrive, or not. War isn't always fair.

The sheer scale of the battles is stunning - to the point that, while it makes sense for PlanetSide 2 to be a free-to-play game, it takes longer for that to fully sink in. Sony hasn't so much embraced the model as given it a back-breaking bear-hug, almost to the point of creating a hidden mini-game called "What's the Catch?" Without paying a single penny, you get - deep breath - all five soldier classes and access to mech suits, full access to all three continents, all of the vehicles, no equipment restrictions, as much fighting as you want and the ability to join and start your own guilds (Outfits).

Never are you made to feel like less of a player for not paying a subscription fee or for earning any equipment you need by saving up in-game currency. It's a similar system to League of Legends and Tribes Ascend, only on an MMO scale and with less in the way of boobs/jetpacks.

The most important purchases are, as ever, boosts that speed up your in-game resource generation and guns with which to shoot people in the head for the crime of wearing the wrong colour armour. These are expensive, with new guns costing around £4 each (500-700 Sony funbucks) and each class having several slots to fill up with new weapons.

Your starting load-out is respectable though - and while I'm sure it's not deliberate, any temptation to spend a fortune in the store is swiftly dampened by most of its gear being bland variations on stock themes like 'assault rifle' and 'pistol'. There's nothing as iconic as the Tribes spinfusor, and nothing particularly sexy if you're not into efficiency. In a nice touch, you're allowed to borrow any weapon for a half-hour field test before investing your cash/points.

In a straight fight between two players of equal skill and time played, it's true that the one who's paid will usually come out on top - if only because upgrades can only be bought with in-game credits, and outright buying a gun leaves many more of them to spend there. The sheer scale of PlanetSide 2's battles does a lot to prevent any slide into pay-to-win territory though. Whatever your gear and however many upgrades you have, you're only ever one soldier in a rock-paper-scissors throwdown - where paper and scissors are represented by the sniper over on that hill and his friend in a tank.

Whatever role you're playing, the action is very solid - a touch floaty perhaps, and made a little stop-start by the way PlanetSide 2's body armour usually makes tissue paper look like mithril dipped in adamantium, but more than adequate. Its only significant failings are in accessibility and readability. There's no tutorial, for instance: just a link to an hour or so of YouTube videos in the launcher and a UI that comes across as a mess of unlabelled icons, blinking lights and labels apparently harbouring an active grudge against the colourblind. It's a staggeringly bad new player experience for a game that does have a tricky learning curve, but whose raw basics really aren't that complicated.

Similar confusion sneaks into the graphics. Textures are often very busy, which combined with the oddly muted faction colours can make it hard to spot enemies at even mid-range, or to react fast enough to sudden threats. The Vanu are particular offenders here, with their purple colours blending into much of the scenery, though the Terran Republic's combination of powerful red with murky grey comes a close second. (If you play Terran, they also earn bonus confusion points for internally using red to flag up enemies. Cognitive dissonance can kill, people!) I'd like to have seen PlanetSide 2 take a few more cues from the likes of Tribes Ascend and even Team Fortress 2 in terms of its general readability, colour choice and silhouettes.

Back to the war itself. Out in the field, combat unsurprisingly varies dramatically depending on your class - which you can change at will, either at reload stations or between lives if you get bored or your team needs something. A Heavy Assault soldier's life is one of explosives and endless streams of hot lead, while Infiltrators work the shadows with sniper rifles and Light Assault troopers bop around on jetpacks. The more points you put into each class and its gear, the more efficient you get with it, so it pays to focus.

Lone wolf players are likely out of luck, though not entirely. It's certainly possible to play solo. You can join pick-up groups as you travel, be added to squads at the touch of a key, and contribute to base assaults and defence along with everyone else. PlanetSide 2's epic-scale battles put tight limitations on what any individual can accomplish, though, and being a cog in a silent machine is rarely a rewarding career. To make the most of PlanetSide 2, you really have to gather some friends over voice-chat and set your own goals. Friends = Domination.
Posted: October 12
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13 of 16 people (81%) found this review helpful
3.6 hrs on record
My my, what do we have here? A massive online FPS game? Wow, looks like Battlefield 4 can shove it right up their rusty cornhole because Planetside 2 just blows it out of the water! The firefights are intense, but sometimes I'm left saying "What the everliving ♥♥♥♥ just happened" and I'm left watching my character drop to the floor just to find out from the death screen that "Mr. XX420NoScOpEzXX" just killed me by shoving his gun barrel so far up my rectal cavity that I could pull the bolt back with my tongue, and somehow I still come back for more!

Now, I'm not one of those guys who is quick to whip out the credit card number and demand my insanely overpriced upgrades and weapons, because I enjoy actually earning my stuff! Like, if there is a competition and all you do is just buy the trophy, What did you accomplish? You just bought a ♥♥♥♥ing trophy because you're a lazy pile of ♥♥♥♥ who couldn't run a mile on Wii fit while sitting down! You want to earn that trophy! Run the mile, get the trophy, and go home feeling accomplished! So then you can tell your mommy and daddy that you just did something with your life! Unless you're 35 or older in which case your parents are probably scolding you to get the ♥♥♥♥ out of the house, or your parents are dead and your cat is left paying your rent because you're too busy buying ♥♥♥♥ on Planetside 2 and League of Legends.

I digress, Planetside 2's gameplay is far superior to most online shooters especially due to it's HUGE amount of players and it's intense firefights. My friends recommended this game to me and at first, I didn't want to be caught in another online bandwagon because inevitably that wagon either tips over because of the fat guy from 4/chan posting Shrek is Love, Shrek is Life Part 2/Chapter 2/Section 3/Paragraph 16, or the wagon ends up driving off a metaphorical cliff because the damn leader of this wagon decided to jump off and man another wagon, leaving us hopeless sheep in the cart, heading towards our permanent fate. Unless you're intelligent enough to either stay AWAY from that bandwagon, or get the ♥♥♥♥ off when you know that ♥♥♥♥ has officially hit the fan, and sometimes it's not even ♥♥♥♥. Most of the times, it's shotgun diarrhea and it ends up knocking the fan over and killing one of the passengers in this god forsaken wagon, BUT I digress...

Where was I? Oh yeah, my friends recommended this game to me and at first I was very skeptical. I didn't want to get involved in something that I couldn't handle, but of course I just HAD to be a cool kid for once in my life and say, you know what? Maybe I should try this drug you call Planetside 2. Don't forget the eyedrops! Anyway, I played the game and It was love at first sight! It was an intimate moment with the loading screen and I chose the Vanu race (BECAUSE MY FRIENDS PEER PRESSURED ME INTO IT), and I moved on. I got in game, went through the tutorial and I was immediately thrown into the action! God this game made my ♥♥♥♥ rock hard!

Let me explain the gamplay, ok. Imagine yourself in a peaceful area, filled with gun and explosions and ♥♥♥♥ rock, and then you notice and enemy player in your sights. What do you do? There is no marker on the screen telling you to shoot that guy because he's a different race or color than you, you just automatically assume that this guy is a threat if you don't pull the trigger first, he's gonna lay your ♥♥♥ out on a platter. So, you aim down your sights, you've got this guy right in the center of it. You pull the trigger, BAM!!!! Silence....... Then Mr. BLaazinQuIcKScOpEs ends up planting bullets in you like a god damn greenhouse at point blank range. Then the little ♥♥♥♥ has the audacity to say "U ned skilz bruh!" Ok pal, look. I don't know where your parents are, but I think it's time for a parental lock to magically appear on your daddy's PC. The gameplay overall depends on what most online shooters depend on. Who shoots first and who has the better aim. Also who has the better weapon. It doesn't matter if you pump lead into his bullet sponge ♥♥♥, if he has a bolt action sniper and he can aim with that thing, you might as well sign your epitaph buddy! Aside from barrel-stuff Bobby and camping Carl, the game can get very enjoyable with 300 tanks rolling down the damn road, just as long as those tanks are on your side, and the same goes for aircraft, but tanks are the primary mode of transportation and destruction so enjoy the brutal butt-♥♥♥♥ing or the hardcore gun porn! My ♥♥♥♥ is so hard now, it has gained sentience and is now singing the Canadian National Anthem!

For a verdict, I will leave that up to you people! YOU choose the verdict because this game speaks for itself. You either like it, or you don't. THERE IS NO IN BETWEEN! Just don't jump into the bandwagon with 4/chan fat ♥♥♥ or follow the Rump Ranger leader into is other bandwagons. This isn't your mom. We can't just keep hopping from one ♥♥♥♥ to another! Stick to your own path, and if anyone questions your motives, always remember. Llamas don't lay eggs.
Posted: October 14
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9 of 9 people (100%) found this review helpful
34.3 hrs on record
This is an FPS MMO done right. I don't think I can fault it. No lag, tight controls, plenty of weapons and classes, each faction has a nice balance to them... And it's free!
Posted: October 7
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6 of 6 people (100%) found this review helpful
304.7 hrs on record
Games, we love them, we hate them through good times and bad don't we.

Jumping down off the top of a tower using heavy shield to absorb the impact as you hit the ground, missiles and bullets have been chasing you all the way, you barely have time to look up and make a break for the nearest buildling* and you burst through the doorway making it into cover with time to recharge and catch your breath, turn the corner, guy there, headshot him, then the next one and out the door with C4 ready in hand, plant 2 blocks on the enemy spawn vehicle and pull the dentonator trigger as you make your escape bullets taking chunks out of your health bar all the time and then boom up it goes! Territory saved for a few minutes, that moment was yours, tastes so good!

*someone shoots you in the face
*someone runs you over
*both of the above time after time......

Whilst the successful event does not happen most of the time, those moments are awesome and the normal game is exciting too. I've been gaming a long time and the scale of an event like that just isn't present in any other I've played. I'm not saying this is the best multiplayer FPS ever but it certainly is a contender for most epic!

Join an outfit and use TS with friends for a superior gaming experience.

It's free to play, what have you got to lose, apart from hours of your life playing it:)
Posted: October 12
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6 of 6 people (100%) found this review helpful
244.8 hrs on record
Here's your first time playing:
*Load game*
*Die*
[Repeat for quite a while]

Then suddenly, one day, as you charge over a hill with your squadmates, a dozen tanks, and air support roaring around you, into an enemy line just as intimidating as your own, it all just clicks, and for a few glorious minutes, you are an unholy, guns blazing, angel of death.
And those moments are worth every single death.

tl;dr, Steep learning curve, but awesome specatcles and rewarding teamwork. Not for everyone, but hey, its free.
Posted: September 23
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5 of 5 people (100%) found this review helpful
90.5 hrs on record
The only problem with this game is that it has ZERO goal. You will get bored of this game after ~100 hours of gameplay, unless you find riding a Sunder to an empty base, waiting 5 minutes and then repeating interesting. Of course there are epic fights, but they take SO ♥♥♥♥ING LONG and often result in gaining nothing.

You can buy stuff of course, but why? Stock weapons are still the best.


This game is fun, but trust me, if you want to have a real goal, then nothing to see here.

/opinion
Posted: September 29
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3 of 3 people (100%) found this review helpful
70.8 hrs on record
This game is too much fun. The fact that you can have 1200 people per contitent fighting 100v100 battles is just amazing. This game truly shows off what PC is capable of. 10/10 would reccomend
Posted: September 26
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2 of 2 people (100%) found this review helpful
79.2 hrs on record
This game is hectic. It's fact paced. It puts a smile on my face when things get heated. 5 (with a resource paid 6th) infantry classes, 4 land vehicles, 4 flying vehicles, 4 massive continents, 3 teams. If you can sit through the initial learning period of getting a feel for the game, it will hook you in. You're gonna want to defend and take every piece of the map simply for the glory of your team.

Pros
_____
- Fact paced FPS
- Room for huge teamwork AND solo plays
- Fits virtually every imaginable FPS play style
- Pretty fair F2P system
- Long-lasting fun

Cons
_____
- Grindy, although the grind gets lessend the better at the game you become. The game is still a blast with default stuff however, so I don't feel like I'm actually grinding to unlock more of the game, rather just having different weapon options on preexisting content.
- Learning curve. This can definitely be good or bad, depending on what you actually like in video games

I give the game a 8.5/10, absolutely worth the download.
Posted: October 1
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2 of 2 people (100%) found this review helpful
1,048.0 hrs on record
My refusal to give SOE any money since I learned how they do business way back in Star Wars Galaxies stands. That being said, I do not regret one hour I spent on this game without paying a single penny. Sure there are some bugs and junk especially after patches. But for all the hours I have played they have affected my very little overall and I do not pay so I really can't complain. Alot of people complain about balancing issues but I find that your own tactical prowess can overcome any of them unless you are fighting an opponent that is playing smarter than you are or just plain outnumbers you by a large margin. Im not sure what everyone means about pay to win. I do just fine with nothing. But to be fair, it has taken me a long time to get the certs for my upgrades. I find that part of the fun of the game though. Testing my patience with an inferior weapon or armor (or both). I suppose not everyone would find that enjoyable though. That is until they employ the superior tactics they learned with a junk weapon to a good weapon and then destroy everything that moves!

TL;DR - For a free to play MMOFPS, this is my favorite. If I had to pay though, I think some of the technical issues might get to me more. If you are a solid tactician this game is worth a shot at least.
Posted: October 10
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2 of 2 people (100%) found this review helpful
448.6 hrs on record
Planetside was the original MMOFPS. This is the sequel, with flashier graphics (it can be extremely beautiful at times, especially at sunrise or at night) and a revamped XP and upgrade system. It's free-to-play, but never pay-to-win, but it is hard to resist buying some Sony Station Cash to get cooler helmets and more camouflage options. Nevertheless, this is a game that does F2P right, as you get the entire game and everything in it for free in the first place, with the exception of a few "sidegrade" guns, which you can buy with in-game money anyway.

Planetside is back, better than ever, and I can't stop playing. I don't think you wil be able to either.
Posted: October 10
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2 of 2 people (100%) found this review helpful
124.0 hrs on record
Good for people that like to mash themselfs endlessly againsts waves of enemies, quite the time sink and somedays there are just better players than you and it becomes quite like sandpapering your face.
Good thing is when you are getting mashed into the ground there are always different battles going on elsewhere, even on a different continent if you want.
Allows for many different playstyles and is quite fun till you meet a max crash xD
Posted: October 3
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3 of 4 people (75%) found this review helpful
385.2 hrs on record
Planetside 2: A Massively Multiplayer First Person Shooter

Planetside 2 is, not suprisingly, the original Planetside updated revamped and redesigned for the modern era of FPS gaming. Those of you who played the original may fondly remember getting ground to meat paste in the cavernous hallways of Tech plants, suppressing multiple entries with alien technology and driving around semi desolate continents with a rag tag gang of roughnecks in your back seat will be revitalised and disappointed by this next evolution of the series.

Planetside 2 does a lot right as far as a first person shooter is concerned. The gunplay is downright meaty and satisfying with plenty of metrics to feed back data on your performance in terms of accuracy, how many people you're killing and how often. While the game has its issues, such as patches occasionally introducing instability which is usually patched out quite quickly, it is overall an incredibly intense and wonderful experience to charge accross a battlefield towards a fortified enemy base with missiles, tank shells and dogfighting aircraft flying over your head.

The game offers a lot in terms of its gameplay, catering to the gung-ho get me to battle asap style where you quickly respawn and get into the fight blasting enemies away with your triple barrelled shotgun or your 200 bullet magazine miniature chaingun while also catering to a more squad and platoon oriented tactical style where rapid response forces to enemy attacks dropping 40+ players onto a base in unison to storm the control points like some elite special forces.

Each Empire in Planetside 2 share their similarities but also have massive contrasts in their theme, style and gameplay. There is a large pool of equipment available to all factions which are generally balanced and well rounded to the point where you could play without empire specific equipment on any of the factions and still have a large impact on the battle. The empire specific equipment reinforces the strong themes of each Faction, The Terran Republic are well rounded and sleek, favouring oppressive fire with rapid firing weaponry capable of suppressing an entire room with the Miniature chaingun. The New Conglomerate are bulky and favour raw power, their Jackhammer shotgun is capable of bursting someone down instantly provided you land all three shots in it's burst fire mode and beleive me thats no mean feat especially when there is an invisible bugger looking to make mincemeat of your kidneys from behind. The Vanu Sovereignty favour versatility and advanced technology with their Lasher assault rifle, a weapon capable of killing just as efficiently as any other with direct fire but also posessing the unique ability of being able to suppress doorways and enemy positions with its indirect fire splash damage. These weapons are just some examples of the awesome firepower that will be at your fingertips every time you log in. And thats just infantry play!

Each Faction also has thei own specific vehicles with their own strengths and weaknesses, such as the Prowler a terran tank with decidedly low armour but packing two main tank barrels and a high tuned engine makes it a capable fast attacking flank tank or utilizing its deploy seige mode a long range suppression platform capable of laying down massive firepower at the expense of mobility. The Vanguard, a Conglomerate tank is the frontline brawler, it comes equipped with a massive main cannon and a shield capable of blocking an absurd amount of damage for a few seconds which will get it through even the most hairy of engagements. The Magrider, a nimble hovertank that can't rotate it's main gun, but more than makes up for it by being able to strafe in and out of cover aswell as climb all but the most sheer of rockfaces allowing it to get into position to lay down some serious firepower on unsuspecting or unaware foes.

Honestly, theres way too much content to talk about efficiently in terms of the gameplay options available to players in Planetside 2, the best thing to do is try it out - its free, its fun, and it offers a different kind of gameplay for everyone. Whether you're a dedicated boots on the ground infantryman with your trusty anti tank rocket launcher or you have dreams of being an Ace in the sky with one of the empire dogfighting aircraft or even if you just want to play the support role, healing, repairing and ferrying allies from fight to fight. Planetside 2 has a lot to offer, give it a try! You might find yourself hooked!

The developers are also extremely active and work with the community often, by no means do I want to paint a perfect picture of this game - it is after all a massively multiplay online game, and as such things come with that territory such as occasional game, server and balance instability.
Posted: September 27
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3 of 4 people (75%) found this review helpful
166.1 hrs on record
Fun for awhile, but is repetetive. It has no end goal.
Posted: September 30
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4 of 6 people (67%) found this review helpful
3.7 hrs on record
daym its like halo but with guns
Posted: September 29
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5 of 8 people (63%) found this review helpful
656.5 hrs on record
Explosionz, lazers, and freedomz friez
Posted: October 20
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10 of 18 people (56%) found this review helpful
1.3 hrs on record
لعبة تدخل فيها جو مب صاحي انصح في تحميلها
Posted: October 11
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
tree siddy noscops m8
Posted: September 24
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1 of 1 people (100%) found this review helpful
13.1 hrs on record
a great game to play with a bunch of friends so grab some friends and kick some major ♥♥♥
Posted: September 24
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1 of 1 people (100%) found this review helpful
11.2 hrs on record
Planetside 2 is an enjoyable sci-fi conquest style game borrowing heavily from Battlefield's design with a much larger scale. Its combat being dictated by bulk team movements and large scale combat. The game features combat in the skies and on land with a variety of terrain designs and structure complexes which change firefight dynamics and still provide opportunity for close quarters combat. Vehicles are scaled well in strength and are based off player timer so that you don't have to contest your allies for control and many operate best with multiple players crewing them adding to that scope of combat. The game has 3 factions all trying to control continents in open warfare, you enlist in one of the groups and join the fight, capturing facilities to take your side one step closer to this goal. Some facilities are more valuabe than others based on location and positioning and warzones are linked by nodes to force players to the frontlines and encourage large scale fights. The game is also relatively orientated to F2P with most of the free content putting you on almost level grounds with those who choose to pay. Money is focused on customization, both combat and cosmetic, with the unlocks for combat although giving an edge, are still comparable to the base unlocks (and the locked weapons can be unlocked with pure gametime), however with a focus on large scale combat, individual advantage means little in the grand scale. The only real downside to this game is that its game experience is driven by how active the server is and how balanced the teams are. Sometimes you will play and be on the receiving end of a thorough butt-kicking as you are vastly outgunned/outnumbered while othertimes you will be engaged in memorable large scale give and take balanced sieges. A full recommend is given for anyone who ever liked Battlefield style games or is a fan of large scale FPS.
Posted: September 25
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