Join an all-out planetary war, where thousands of players battle as one in strategic, targeted missions against opposing empires. Utilize infantry, air and ground vehicles to destroy your enemies in this revolutionary, massive scale, first-person shooter.
User reviews: Very Positive (27,726 reviews) - 85% of the 27,726 user reviews for this game are positive.
Release Date: Nov 20, 2012

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Recommended By Curators

"Technically astounding mass-scale warfare that spews out gaming fantasy fulfilment. Bring a friend, or you’ll get lonely."
Read the full review here.

Recent updates View all (14)

October 29

Game Update 37 Victory Conditions!

Victory Points

Continents will no longer be captured by alerts and territory control alone! Victory Points are a new method of scoring within the game. If your faction earns the required number of Victory Points, then the continent is yours! The continental VP scoreboard is shown at the top of the Map screen. Mousing over each faction will bring up the “Points to Victory” window, which breaks down progress and overall score.

There are a numbers of ways to earn VP:

Permanent Victory Points

Link your warpgate to enemy warpgate = +1 VP
Link your warpgate to both enemy warpgates simultaneously = Continental Victory/Lock
Capture all Techplants = +1 VP
Capture all Amp Stations= +1 VP
Capture all Biolabs = +1 VP
Capture all major facilities (Amp, Bio, Tech) simultaneously = Continental Victory/Lock
Win Alerts = +2 VP

Flux Victory Points
Capturing more than 45% of a continent’s territory can earn you “Flux” Victory Points. Flux Victory Points count toward continental victory, but can be won/lost with the territory you control/lose.

Percentage of Territory controlled:
45% = +1 VP
50% = +1 VP
55% = +1 VP
60% = +1 VP
65% = +1 VP
70% = +1 VP
75% = +1 VP
80% = +1 VP
85% = +1 VP
90% = +1 VP (Continental Victory)

Continent Benefit Changes
Hossin Benefit – 50% off MAXs has been removed, controlling Hossin will now provide vehicle and aircraft repairs at friendly ammo resupply towers/pads.

Facility Benefit Changes

AMP Station Benefit
Allows facility turrets to fire for much longer before overheating; also allows facility turrets to auto repair over time.

BioLab Benefit
Auto heal rate has been increased significantly.

New Bounty Directive
Awards a “Bounty Hunter” title and the NS-15 Gallows LMG as the final tier reward.

LMG Changes


ADS moving CoF remains 0.4 (same as Live)
ADS movement modifier to 0.5, from 0.75
ADS CoF recoil to 0.04, from 0.05
Horizontal recoil to 0.22/0.22, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Standing hipfire to 2.5, from 2.75
Moving hipfire to 3.25, from 3.5
Projectile velocity to 540, from 570
Short and long reloads to 3.0/3.44, from 3.28/3.655


ADS moving CoF remains 0.4 (same as Live)
ADS movement modifier to 0.5, from 0.75
ADS CoF recoil to 0.04, from 0.05
Horizontal recoil to 0.22/0.22, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Standing hipfire to 2.5, from 2.75
Moving hipfire to 3.25, from 3.5
Projectile velocity to 540, from 570
Decreased heat bleedoff speed by 20%

SVA-88 & SVA-88 GG

ADS movement modifier to 0.5, from 0.75
Horizontal recoil to 0.2/0.2, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Vertical recoil to 0.4, from 0.44

Pulsar LSW

Can now equip Extended Magazines
First Shot Multiplier to 1.6, from 2.45
ADS CoF recoil to 0.04, from 0.05

VX29 Polaris

Maximum damage range to 20m, from 10m
Recoil angle to 17/17, from 17/20


Moving ADS CoF to 0.35, from 0.4


Horizontal tolerance to 0.6, from 0.75
Vertical recoil to 0.4, from 0.44


First Shot Recoil Multiplier to 2.2, from 2
Horizontal recoil to 0.18, from 0.175
Standing hipfire to 2.75, from 3
Moving hipfire to 3.5, from 3.75
Projectile velocity to 570, from 600


Maximum damage range to 20m, from 10m
Horizontal recoil to 0.18/0.18, from 0.2/0.2

NC6 Gauss Saw

Moving Aim Down Sights CoF to 0.4, from 0.5


Standing hipfire to 2.75, from 3
Moving hipfire to 3.5, from 3.75

T16 Rhino

Maximum damage range to 20m, from 10m
First Shot Recoil Multiplier to 1.5, from 2


Moving ADS CoF to 0.35, from 0.4

T32 Bull

Reserve ammunition to 240, from 180
Horizontal recoil to 0.18, from 0.2


Horizontal tolerance to 0.7, from 0.8

T9A Butcher

Added Spinup - Rate of Fire from 750 to 780 over 0.3 seconds.
Crouching hipfire to 3, from 3.5
Crouching moving hipfire to 3.5, from 4
Standing hipfire to 3.5, from 4
Moving hipfire to 4, from 4.5

You can now set multiple bounties on a target at once.
Skill line trees are back! (*there is a known issue where some weapons are listed multiple times and/or bring up a different weapon to unlock then what is listed*)
All facilities and outposts should now be using the new capture UI that went live on large outposts a few weeks ago.
Fixed an issue that would cause the bounty counter on the HUD to display "x0".
Fight for Flight decals are now only viewable in the inventory of the appropriate faction.
Deployed Sunderers should once again properly display their no deploy zones to other friendly Sunderers and show on their minimaps.

35 comments Read more

September 4

Game Update 36 is Live!

GU36 is now available with new weapons and tons of fixes!

NEW Empire Specific Anti Vehicle Weapons (MBT/Harasser)

NC - M96 Mjolnir: Affectionately referred to as "The Boombox" by many NC soldiers, the Mjolnir's burst fire explosive rounds excel against armored targets in close quarters engagements.

TR - MR11 Gatekeeper: Based on a modified Fracture design, the Gatekeeper retains the feel of its forerunner but incorporates a faster fire rate and projectile speed while increasing overall accuracy.

VS - Aphelion VEX-4: This experimental laser weapon can tear through enemies with sustained fire, but an interesting side effect causes a build-up of residual energy while firing that can be harnessed into a devastating blast.

NEW NS Lock-on Rocket Launcher

NS R3 Swarm: The three round clip-fed NSR3 Swarm's relatively low velocity lock-on rockets are capable of tracking targets for an extended period of time. Variable fire modes provide the user extended control over missile velocities, allowing them to tailor the strength of the weapon to their engagement.


Lock-on missiles in air actively tracking you now have unique audio and hud element; additionally the number of missiles actively tracking you is now displayed on the HUD.

Large outposts will now display capture progress differently, there is no more half way point, the capture progress will be displayed and a constant tug of war bar. This also represents a small mechanic change with three-way fights, the third faction can now steal total capture progress from the original attacking force. Once we are confident this is a positive change all small outposts and facilities will be switched over to it as well.
· Missions that direct you to a base now have god beams.


Cut off regions no longer contribute towards territorial control percentage required to capture the continent; this also applies to alert victories

Balance Changes

· Tank primary weapon projectile velocities have been increased to match the armor piercing velocity

Vanguard: Titan-150 HE projectile velocity increased from 175 to 275
Vanguard: Titan-150 HEAT projectile velocity increased from 250 to 275
Prowler: P2-120 HE projectile velocity increased from 175 to 250
Prowler: P2-120 HEAT projectile velocity increased from 225 to 250
Magrider: Supernova VPC projectile velocity increased from 175 to 225
Magrider: Supernova PC projectile velocity increased from 200 to 225
Lightning: L100 Python HE projectile velocity increased from 175 to 225
Lightning: L100 Python HEAT projectile velocity increased from 200 to 225

· Striker changes

ADS COF recoil decreased from 0.2 to 0.1
ADS Standing COF decreased from 0.5 to 0.25
ADS crouch walking COF decreased from 1.0 to 0.5


· Created a new directive under basic to join an outfit, add 10 friends, and unlock the outfit decal item.

Bug Fixes

· Player shield bug speculative fix.
· Resupplying at a terminal and immediately cloaking causes cloaking to be unable to be manually turned off.
· AM7 Archer sounds muffled when holding breath.
· Sensor shield 4 does not work when within 20 meters of a motion sensor.
· Fixed issue with Eclipse VE3A (and a number of other guns) not remaining in loadout when switching continent and log-in.
· Player Studio decal polish.
· Composite Armor decal fixes.
· Fixed issue where base Turret Kills/Vehicle Kills didn't count towards Launcher Directive/Medals.
· Fixed issue where character would continuously firing their weapon in 3P if fired his weapon before entering and exiting a cloaked Sunderer.
· Fixed issue where when two or missiles were locked onto your vehicle and you use flares to drop them, the lock on audio would persist forever.
· Misc art fixes to various decals, helmets, foliage, etc.
· Fixed issue where the default voice pack could not be re-equipped once the user equips another VO pack.
· Fixed issue where the Eclipse VE3A didn't stay in the vanu light assault loadout, it reverts to default.

58 comments Read more


“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

Connect With The Community!

To stay in the know in this constant evolving MMOFPS, be sure to:

• Like PlanetSide 2 on Facebook
• Follow PlanetSide 2 on Twitter
• Subscribe to PlanetSide 2’s YouTube Channel
• Follow Daily LiveStreams On Twitch
• Visit PlanetSide 2’s Official Wiki
• Subscribe To PlanetSide 2 on Reddit

About This Game

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.

Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

System Requirements

    • OS: 64-bit Windows 7 or later
    • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    • Memory: 6 GB RAM (64-bit)
    • Hard Drive: 20 GB free
    • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
    • OS:64-bit Windows 7 or later
    • Processor:Intel i7 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 560 or higher / AMD HD 6870 or higher
    • DirectX®:9.0
    • Hard Drive:20 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
253 of 282 people (90%) found this review helpful
301 people found this review funny
375.0 hrs on record
Posted: July 31
All factions explained in two words.

Vanu Sovereignty

Terran Republic

New Conglomerate

Overall a 10/10 game as long as you have a good computer and can put up with swarms
of spandex wearing oompa loompas
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230 of 257 people (89%) found this review helpful
291 people found this review funny
948.0 hrs on record
Posted: August 31
Motivation to build new computer

I still don't have new computer
Was this review helpful? Yes No Funny
79 of 110 people (72%) found this review helpful
78 people found this review funny
22.0 hrs on record
Posted: June 14
10/10 would crash plane again
10/10 would run team over again
10/10 would never use instant action again
Was this review helpful? Yes No Funny
223 of 345 people (65%) found this review helpful
27 people found this review funny
2,068.8 hrs on record
Posted: June 24
This game is exactly what it claims to be. A massively multiplayer online mmo fps.... and on such a large scale that it will blow your mind.

Used to the 16vs16 or maybe even 32vs32 large maps?

Well try 100vs100vs100 in one fight on a server with 2k players.

But with that come some setbacks.

Some even call it pay to win, but really it isn't. Yes, you can spend 2-3 days to grind for a new gun or you can buy it right away. This gun wont give you any significant advantage what so ever, but it does save you a lot of time. Evidentally it is flawed.

- Most standard issue weapons really aren't that good. New players suffer a setback for up to 1 week

- This game has RPG elements, so everything you want or need you have to unlock. Getting max lvl is going to take you a year (at least for the average gamer) and even then you will only have unlocked 50%

- Although all vehicles are available to you from the start, any vehicle that isn't upgraded wont pose much of a threat if any at all

- Very low amount of objects (flora, structures, boxes, etc), overall the worlds are very empty

- Poorly optimized, you want to run this game, get a new gamer rig in 2015 to handle ultra settings

- Client side hit detection (you will die even though you make it behind corners or drop to half hp before you even see an enemy player) This works to your advantage as well, but overall this is a truly awful.

- In large fights, making an impact or significance is impossible and that random guy will show up and end your killstreak eventually. It is very hard to make it past 11 kills without dying or super camping.

- The xp gain is extremely slow

- It is next to impossible to recover or counter any attack if you are the first to take a hit (unless you are up against a new player)

- Many items/vehicles are utterly un-balanced

- Lots of glitches and bugs

- A HUUUUUUUGE amount of useless weapons

- Horrible tutorials

In all honesty, this game is still a BETA and needs a lot of work. But the biggest downside to this is how hard it is to find a good fight. Infantry vs Infantry duking it out for hours over a base.

Often one faction will sit in a superior possition and simply farm the other. Should an equal fight actually appear (which is very rare) it is typically ruined by vehicles or a ZERG.

A zerg in this game is a big amount of players grouping up in a unstopable horde and just capping base after base. The problem is that there is no fighting going on.

Finding a good fight is really really difficult. Sometimes there aren't any. Because it is all about population in the current part of the map.

It doesn't matter how good you are, you will never defend a base from 5 players alone. Let alone more. The community thinks that this is the way it is supposed to be, but sitting in a base, aiming your gun at the enemy spawn room or out of the spawn room then moving on after 5min is super frikken boring.

The game is currently suffering from massive identity issues. As such, as a new player, you will feel like in a real war.

- No idea what the F is going on

- No idea how to get to where you are needed or supposed to be

- Dealing loads of friendly fire and annoying the heck out of everyone

- Feel like everyone's weapons are better than yours (because they are)

- Feel like you don't stand a fighting chance to make an impact on the outcome of a fight

And that's just it. You know those games where you, and YOU alone win this for your team? Well this is never going to happen in Planetside 2.

Be prepared for a lot of frustration.
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49 of 63 people (78%) found this review helpful
7 people found this review funny
184.2 hrs on record
Posted: July 15
Alright, i think the game has been out long enough and panned out enough to write a propper review of it.

Planetside 2 like the original is a First Person Shooter MMO. It is set on a world known as Axuraxis and battles are fought across 4 very very large continents. It has three factions, The Terran Republic which is the "Government" for say, loyalists and a professional army. Their guns and technology are all centered on speed over heavy damage and versitility. They possess the fastest Aircraft, Tanks, and guns in the game.

The Second faction, The New Conglomerate, are a band of Rebels or so called Freedom Fighters. Their theme is that of a rebel band who used to be miners and workers who have repurposed their tools for weapons to fight the power. Their technology is focesed on Defense and Damage. They possess the Hardest hitting weapons and vehicles in the game at the cost of a considerable slower Rate of fire for their weapons and Slow movement for their vehicles compared to the other 2 factions.

The Third faction is The Vanu Soveirnty, Like the New conglomerate this faction is also a rebel faction that split off from the Terran republic. However, they do not fight for an idea of "freedom" like the NC does. These rebels have found left over alien technology on Auraxis and have converted them into their own use. They are much like a Cult, trying to spread "Truth and Enlightenment" to the other factions. Their faction is focused on Alien weaponry and Versitility. They do not do quite as much damage as the NC nor are they as fast as the TR, but for that sacrifice they possess extremely versitile weapons and vehicles. Their Main Battle Tank the "Magrider" is a hover tank with the ability to strafe and scale mountains that the NC and TR's treaded counter parts simply can not do. The weapons they use are unique in how they fire, suffering from very little bullet drop like traditional firearms but as the cost of much more horizontal recoil or "Sway".

The game is a never ending Ground and Air war that is persistant. Unlike modern Shooters such as Battlefield or Call of Duty, there are no "Levels". It is fought on a gigantic map, the battlefield changing each time you take a base and move to the next. It also offers the feeling of a "real" war. It is commonplace to find battles involving 200 or more people, hordes of infantry advancing across the landscape with Tanks behind them and Aircraft battleing above them.

It is the only game of its kind to offer this unique experience of being part of a war and it is glorious.

As for the bad parts of the game, It does unfortunately have a Cash shop and it does allow those who pay real money to unlock new weapons and abilities without earning the XP (or certs as they are called) to get them. However on a game with the scope of battles being on such a massive scale, you do not tend to notice this. There are no weapons that are "overpowered" and ruin the game because you dont want to spend real money. They are all rather suprisingly well balanced, each having their ups and downs.

Luckily as well, unlike most Free to play games with a cash shop, it is very possible to progress and unlock items without spending a literal eternity to do it. Unlike other free to play games as well, it is by far one of the most beautiful and good looking shooters on the market. The Quality of its graphics and engine beg the question "why is this not a 60 dollar game like BF or CoD".

In all if you are looking to feel like you are part of a real war that actually matters and to experience what no other FPS to date has successfully captured, it is most certainly worth the download, if only to try it. Whether you like to be a shock trooper infantryman, a tanker, a dog fighter or even just a support role such as ferrying troops to the front line in a transport, this game has it for you.

As Unbiasedly as possible 10/10, may the war never end.
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