Age of Conan: Unchained is an award-winning and critically acclaimed massively multiplayer online game set in the sexy, savage and brutal world of Conan the Barbarian.Tread in the footsteps of the greatest fantasy hero of all time, and explore the vast reaches of Hyboria.
User reviews: Mostly Positive (359 reviews) - 71% of the 359 user reviews for this game are positive.
Release Date: Feb 22, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recent updates View all (6)

January 20

Greetings from the Game Director: Romain “Tilty” Amiel!



Hey everyone!


My name is Romain Amiel, but you may know already know me as Tilty. I'm the "new" Game Director for Age of Conan, stepping in for Matt.

I'm actually not that new to the project, I was one of the Gameplay Designers of AoC starting in 2007 when I first joined the team. Back then I worked on the content for the 1 to 20 level range, I particularly enjoyed setting up the events happening in the Volcano, or creating the city life in Old Tarantia. Soon after launch I worked on the Treasury of the Ancients and revamped Black Castle, before moving to Ymir's Pass where Joel and I spent a few months designing and implementing the zone. During that time one of my fondest memories was working on the associated dungeon, the Amphitheatre of Karutonia. They asked for an epic looking fight involving the Frost Father, and they got it!

I then moved on to Rise of the Godslayer where I worked on the monster population of the playfields, establishing their behaviors in and outside of combat. Being a fan of grouping in any MMO myself, a large part of my focus during that time was also spent designing the 12 expansion dungeons, going from traditional to... more unusual. An interesting bit of trivia: I was asked to design a dungeon that made use of our emote system, and this is how the Celestial Necropolis came to be. This was a really interesting challenge which raised several new issues for us to consider. We needed to create a new language as part of the fight that allowed the player to quickly understand what emote to use and when. We then had to make sure that player learned and understood that language prior to engaging the boss for the first time. And of course we needed to make sure that everything still made sense within the rules of the Conan universe. It may have ended up being somewhat a polarizing dungeon, but given the "theme" set on this dungeon, I think it turned out pretty cool!

While we're on the subject of controversy, I'm also the guy "responsible" for the Enigmata of Yag! This was intended to be the last and hardest dungeon of RotGS and I was challenged to write a design that was like nothing that was ever done before, in a most unique location... simple! I started with the idea that the players would actually not be fighting the boss. The design evolved from there to keep things interesting and get all players constantly engaged. This may have ended up with a few curses thrown my way (with a keyboard or two...) during some of the internal playtests... but it was all worth it!

And that is it for my introduction, I'm still in the process of catching up with the status of the game and figuring out the plans for the future. Once everything is sorted out I'll get into more details about what we have planned for 2016 in AoC, but in the meantime I'll leave it to Andy/Odonoptera to give us all a recap of what 2015 brought to the game!

Talk to you guys soon!

-Romain

1 comments Read more

January 20

The Year Past; the Year Ahead



Hey, folks! I’m Community Manager Andy “Odonoptera” Benditt, and we’re going to be taking a look back at what we’ve accomplished in 2015, and also take a gander towards the horizon in this new year.


Starting with February 2015, we released a comprehensive achievement system that provides incentives to go about your daily business, try something new or unusual, or return to an area you haven’t visited in a long time.


In April, thanks to your feedback and comments, we were able to expand and improve upon this feature, and now there’s a huge list of things to strive for. We also added the Panorama achievements to the game, which let you explore some of the gorgeous backdrops and landscapes Hyboria has to offer--from a new perspective!


We also want to thank the community for all the videos we’ve seen pop up that show these vistas off. You’re doing good work, everybody!


May saw us celebrate our 7th Grand Anniversary celebration, as well as marked the release of the Shadows of Vanaheim scenario pack! We were happy to release an adventure that expands on the stories that Hyboria has to tell. We also learned a lot from the feedback you provided regarding this content release, and we’re going to apply that for our future releases. This world is steeped in lore and history, and there are still so many untold tales from unvisited factions and nations that we want to share with you.


October heralded the release of the Palace of Cetriss raid encounter series as well as new Halloween event content that ran alongside previous years’ festivities. We’ve enjoyed keeping track of your progress through Tier 6 raids from our official forums, and congratulations to all those who conquered the palace!


Now, moving forward: We are still committed to new updates and content releases. The arena system is being diligently worked on, and the raid search feature will be introduced. We are still in the process of a full review of our membership system and payment models, and we can’t wait to finalize and share these details with you all.


There’s also the subject of the brand-new Conan title that we’ll be releasing details on later this month. A couple of astute players already may have sniffed out a trail. . .

Stay tuned for more soon!


Thanks for reading, everybody!

-Andy

1 comments Read more

Reviews

Second Chances are rare in this market, but when they happen, they create great things. Age of Conan is the perfect example of that.

9/10 - http://www.dualshockers.com/2011/09/16/review-age-of-conan/

With the right eye players will find a magical world full of rich lore, gruesome gore and plenty of barely clothed wenches. What more could you truly ask for?

8/10 - http://www.mmorpg.com/gamelist.cfm/game/191/view/reviews/load/157/Age-of-Conan-Unchained-Youve-Come-a-Long-Way-Baby.html

Actionreiches Online-Rollenspiel für Erwachsene.

9/10 - http://www.gamestar.de/spiele/age-of-conan-unchained/test/age_of_conan_unchained,47087,2324194.html

Steam Exclusive Offer

Includes a unique in-game cape for STEAM players only!

About This Game

Age of Conan: Unchained is an award-winning and critically acclaimed massively multiplayer online game set in the sexy, savage and brutal world of Conan the Barbarian.
Tread in the footsteps of the greatest fantasy hero of all time, and explore the vast reaches of Hyboria. Choose between twelve different classes, from Barbarian to Demonologist, and fight your way to riches and glory as you battle creatures straight out of hell or even engage in colossal guild vs. guild warfare!

Key Features:

  • Unprecedented character development:

    Age of Conan: Unchained offers a wealth of character development options, and through 80 levels of content your character will grow in power and influence.
  • Choose between twelve diverse classes:

    Play as a Cimmerian, Stygian, Aquilonian or Khitan - and choose between twelve diverse classes before venturing into the depths of Hyboria.
  • A world of breathtaking beauty:

    Age of Conan: Unchained features the groundbreaking graphics of our proprietary DreamWorld engine, ensuring the world of Hyboria is rich, lush, and vibrant. From the vast forests of Aquilonia to the mountain tops of Cimmeria to the burning deserts of Stygia - Conan's world is one of infinite adventure and amazing wonders. Search for treasure in the deepest dungeons of the world, or engage yourself in the gang rivalry of the Tarantia underworld. There is always something new to see and do in the world of Conan.
  • Rule your own guild and build entire cities:

    Rule your very own guild, work together to acquire renown, and build your very own guild cities complete with buildings and decorations.
  • Battle other players in epic siege warfare:

    Age of Conan: Unchained offers a wide variety of gameplay experiences for all kinds of PvP gamers. Throw yourself into epic guild vs. guild battles, test your mettle in the mini-games, and claw your way up the PvP ranks.
  • Unique, action-oriented MMO combat:

    Age of Conan: Unchained features a unique, action-oriented combat system never before seen in an MMO, where you control every swing of your character's weapon for a truly immersive combat experience.
After installing the game, you'll create a unique game account from the in-game log-in screen. Good luck and enjoy your journey into the barbaric lands of Hyboria!

System Requirements

    Minimum:
    • OS:Windows XP / Vista / 7 or later
    • Processor:3Ghz Pentium IV or later
    • Memory:2 GB RAM
    • Graphics:Shader model 2.0 and 128 MB RAM: NVIDIA GeForce 5800 or ATI 9800 or better
    • DirectX®:9.0
    • Hard Drive:30 GB HD space
    • Sound:DirectX 9.0c compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
19 of 20 people (95%) found this review helpful
1,889.9 hrs on record
Posted: December 30, 2015
Gorgeous graphics, towering myths, singular bronze-age fantasy, grit and gore, rituals, magic and raw steel? Definitely. Then you learn how bugged instances, a loot table so broken it made T1-3 raiding almost useless, sickly f2p implementation, a toxic community, apathetic management and moderators, repeatedly sabotaged development teams and poor marketing also became part of this game's utterly unique experience. Thankfully, new content is coming out after years of stagnation, but it still feels like I'm watching something suffer.

This game is a pinnacle of potential, in drawing from rich lore, a great visual engine, one of the BEST melee combat systems ever created and an eager fan base, but ultimately has become a textbook study of bad leadership and worse followership. If you can somehow get past all of that, though, you may find the game beautiful and addicting as I have. I've been there since the beginning and I plan to be there until they pull the plug, but I'll always know it could have been something much sweeter, and for a short time early on, it was.

AoC is dead. Long live AoC.
Was this review helpful? Yes No Funny
24 of 34 people (71%) found this review helpful
1,238.8 hrs on record
Posted: August 28, 2015
When you put in 1000+ hours into a title, it must be good right? ;D One of the most original and challenging combat systems of any game. I find myself going back to it year after year...there is nothing more satisfying than charging your enemy by suprise, then landing that killing blow which takes off your opponens head! This game is not easy by all means, so the people that still remain are pretty badass....which of course makes it even more of a challenge for pvp. ♥♥♥♥ talking and all, you will get slaughtered with no mercy as new lvl 80...I can almost guarantee that xD AOC has been around for ages, yet the still manage to update it with new content from time to time. Unfotunatley Funcom charges a decent amount of money for new content that is made up of reused assets and quests. They really do find away to empty your pockets, as they make special items in the store very appealing...especially to players who are just starting out.
Was this review helpful? Yes No Funny
13 of 16 people (81%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: September 24, 2015
So far game play is really fun and different from standard MMO's. Graphics look great when using the DX10 settings. Downfall is that it is very cash shop oreinted if you wanted all possible features, however if you subscribe you can get those except for the expansion. Speaking of that expansion....it really sux that if you buy it, you still have to be a subscriber to access it. That means if you purchased it and hoped you could access it as a free member that is not the case.

WARNING: I recommend this game based on the Free to play system that allows you to play almost all game content for free. If your the type that has to have the very best in the game then your gonna need to subscribe to get it and also drop some cash in the shop to get access to the best end game content.
Was this review helpful? Yes No Funny
30 of 50 people (60%) found this review helpful
42 people found this review funny
0.8 hrs on record
Posted: October 19, 2015
you can get fully naked. boobs simulater.
10/10
Was this review helpful? Yes No Funny
101 of 106 people (95%) found this review helpful
1 person found this review funny
382.1 hrs on record
Posted: January 8, 2014
May 23, 2014:
I hit level 80 with my main last night, and I'm very excited. My first level 80 character in any MMO, ever. :)

In getting from 63 to 80, I continue to feel like it wasn't much of a grind at all, even though in two zones I ran out of solo quests to do and was forced to move on before I felt ready to leave. Levels 75 to 80 were a bit harder. First I went to Keshatta, and died a lot. Then I went to the Tarantia Common District, and died a lot more. Keep in mind that since I don't group very often, and thus basically never go into dungeons, I have played the entire course of the game with nothing more than the usual green and some blue (rare) drops, which is to say, some of what my main was wearing was pretty bad. :) This was never really a problem until I got to these two zones, and the Common District in particular, which has a lot of powerful mobs. It's probably the one zone I have found to be the most frustrating in the entire game to date. Still, I made do, and swapping between these zones, plus doing some repeatable quests here and there, was okay.

But! There has been something else to keep my attention too.

In December, Funcom added a new and permanent feature to the game: the Twelve Portents. These are "world bosses", one for each month of the year. One boss appears per month, and only for one week at a time, in a specific location. They are raid-level bosses so a great number of players are required to bring them down...but they don't require actual organized raids to do. These bosses sit out in the open (and are easily avoided if you don't care to partake) and anyone of ANY level can help fight it so long as the character can get into the zone and make it to the spawn point. I've gotten raid-level gear from these bosses, and now that I'm level 80, it means I can use it. Very spiffy stuff!

Still having loads of fun, and looking forward to getting into the endgame content now. :)

----------
January 8, 2014:
I have been playing this game on and off for over a year and recently downloaded it through the Steam client to begin tracking the amount of time I actually put into it. :)

I really enjoy this game. I play primarily solo with three characters in various stages of levelling: one at 63 and the other two are in their 20s. I primarily like this game because of how much solo content it has. I don't feel pressured to "have" to raid or team up if I don't want to--which is something I felt other MMOs basically force players into after about level 40 or so.

Some people have commented on the Steam forums that levelling to 80 is "such a grind"--I don't agree. Each of my characters have different roles and I'm levelling them in different areas of the game, and each of them has been a reasonably unique experience. Sure, some of the quest content is a bit static--gathering or harvesting quests, for example. But in every zone I've been in I always run across quests which I find quite interesting story-wise. You can tell where someone has put a lot of thought into the more complex quests. The dedicated solo content for character progression is really neat too. Every time I get to go to a new zone I'm inevitably wowed by how it looks.

Is the game easy for a solo player? No. I die a lot. Does this mean it's stupid hard? Not at all. There's always something else to do or another way to defeat the enemy. The key is getting to know your character class and making the best of how that class works.

Other Steam users have also said the community for this game is supposedly "garbage". I can't really comment on that... Playing solo means I don't have any real exposure to it. But! Quite frequently I have been rescued/buffed/randomly traded better gear from other players who just happened to be running by when I was getting blapped or otherwise minding my own business. At times I've been politely invited to team up with players who are obviously doing the same kinds of quests as me and I've had fun with them. The one time I have asked for help in the general chat I got loads of helpful feedback. So...my experience is positive. Besides, I don't play the game for the community...I play for the game.

The GM support for this game is amazing. I've had to submit petitions a couple of times because I got stuck or couldn't complete a quest due to a bug. Responses and live support while logged into the game itself came back within four hours and once within 20 minutes. In another MMO I play, you're lucky if you get any kind of reply in a week or two. Tech support outside the game has been really good too. I have a recurring hang issue which the techs have been working with me on for a good month. Even when I was frustrated and a bit short with them they were always friendly and patient.

The graphics are great. There is a DX9 and a DX10 client so you can use whichever one best matches your hardware. I use the DX9 one and while sometimes I can see obvious texture borders and some jaggies despite playing on high quality settings, it's not a huge deal. The zones still blow me away: god rays, foliage that reacts to my character running through it, etc. The first time I found fish jumping up a waterfall I just stopped and watched for a while.

Depending on the importance or complexity of the quest or character offering the quest, there is voice acting. When I was new to the game I figured the voice acting was something I would only see while I was "new" and it would quickly end. Nope! Characters are still talking to my level 63 character. The quality of some of the voice acting could be better but for the most part it's quite good for a free to play game.

I do have a subscription, so all of the areas of the game are open to me. If I was doing free to play, some dungeons and a certain zone would be closed to me. I don't do dungeons that often so I don't think anyone who only wants to play for free should feel they would be missing out. There is so much other content to do, even for groups. The rewards given for having a subscription can be pretty good. I have two level 80 mounts that I'm looking forward to being able to use, and they were given to me because I have had an active sub. :)

Even though the game is free, Funcom is still actively developing it. Character classes were rebalanced in the last year and further changes are planned for things like the crafting system.

If I had to pick something I don't like about the game, it would be the crafting system. It is clunky, and if you want to build a guild city it's also quite expensive (in-game funds). My other complaint might be the tutorial system. There are tutorials in the game and they do pop up at certain times, but I think some areas of gameplay aren't covered as well as they could be, and certain things are hard to find information on at all. Getting to know your character class can be a bit of a challenge too--for example, I didn't really know which attributes were the most useful for my main's class until someone pointed out that the character stats window has tooltips for certain text areas that say which classes benefit from those stats. There's nothing about the design of the window that would have led me to believe I should hover my mouse! Having said that, the UI is pretty minimal and non-intrusive, which is definitely nice.

If you're wanting a fantasy-based MMO that isn't all about the raids, definitely download AoC and give it a try. It's free so the only thing you have to lose is the bandwidth and some hard drive space. I recommend playing until at least level 25 or 30 (which doesn't take that long) before deciding whether to stick with it, so your character can leave the starting area of Tortage, which allows an opportunity to experience the game at large.
Was this review helpful? Yes No Funny