STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
My name is Romain Amiel, but you may know already know me as Tilty. I'm the "new" Game Director for Age of Conan, stepping in for Matt.
I'm actually not that new to the project, I was one of the Gameplay Designers of AoC starting in 2007 when I first joined the team. Back then I worked on the content for the 1 to 20 level range, I particularly enjoyed setting up the events happening in the Volcano, or creating the city life in Old Tarantia. Soon after launch I worked on the Treasury of the Ancients and revamped Black Castle, before moving to Ymir's Pass where Joel and I spent a few months designing and implementing the zone. During that time one of my fondest memories was working on the associated dungeon, the Amphitheatre of Karutonia. They asked for an epic looking fight involving the Frost Father, and they got it!
I then moved on to Rise of the Godslayer where I worked on the monster population of the playfields, establishing their behaviors in and outside of combat. Being a fan of grouping in any MMO myself, a large part of my focus during that time was also spent designing the 12 expansion dungeons, going from traditional to... more unusual. An interesting bit of trivia: I was asked to design a dungeon that made use of our emote system, and this is how the Celestial Necropolis came to be. This was a really interesting challenge which raised several new issues for us to consider. We needed to create a new language as part of the fight that allowed the player to quickly understand what emote to use and when. We then had to make sure that player learned and understood that language prior to engaging the boss for the first time. And of course we needed to make sure that everything still made sense within the rules of the Conan universe. It may have ended up being somewhat a polarizing dungeon, but given the "theme" set on this dungeon, I think it turned out pretty cool!
While we're on the subject of controversy, I'm also the guy "responsible" for the Enigmata of Yag! This was intended to be the last and hardest dungeon of RotGS and I was challenged to write a design that was like nothing that was ever done before, in a most unique location... simple! I started with the idea that the players would actually not be fighting the boss. The design evolved from there to keep things interesting and get all players constantly engaged. This may have ended up with a few curses thrown my way (with a keyboard or two...) during some of the internal playtests... but it was all worth it!
And that is it for my introduction, I'm still in the process of catching up with the status of the game and figuring out the plans for the future. Once everything is sorted out I'll get into more details about what we have planned for 2016 in AoC, but in the meantime I'll leave it to Andy/Odonoptera to give us all a recap of what 2015 brought to the game!
Talk to you guys soon!
Hey, folks! I’m Community Manager Andy “Odonoptera” Benditt, and we’re going to be taking a look back at what we’ve accomplished in 2015, and also take a gander towards the horizon in this new year.
Starting with February 2015, we released a comprehensive achievement system that provides incentives to go about your daily business, try something new or unusual, or return to an area you haven’t visited in a long time.
In April, thanks to your feedback and comments, we were able to expand and improve upon this feature, and now there’s a huge list of things to strive for. We also added the Panorama achievements to the game, which let you explore some of the gorgeous backdrops and landscapes Hyboria has to offer--from a new perspective!
We also want to thank the community for all the videos we’ve seen pop up that show these vistas off. You’re doing good work, everybody!
May saw us celebrate our 7th Grand Anniversary celebration, as well as marked the release of the Shadows of Vanaheim scenario pack! We were happy to release an adventure that expands on the stories that Hyboria has to tell. We also learned a lot from the feedback you provided regarding this content release, and we’re going to apply that for our future releases. This world is steeped in lore and history, and there are still so many untold tales from unvisited factions and nations that we want to share with you.
October heralded the release of the Palace of Cetriss raid encounter series as well as new Halloween event content that ran alongside previous years’ festivities. We’ve enjoyed keeping track of your progress through Tier 6 raids from our official forums, and congratulations to all those who conquered the palace!
Now, moving forward: We are still committed to new updates and content releases. The arena system is being diligently worked on, and the raid search feature will be introduced. We are still in the process of a full review of our membership system and payment models, and we can’t wait to finalize and share these details with you all.
There’s also the subject of the brand-new Conan title that we’ll be releasing details on later this month. A couple of astute players already may have sniffed out a trail. . .
Stay tuned for more soon!
Thanks for reading, everybody!
Second Chances are rare in this market, but when they happen, they create great things. Age of Conan is the perfect example of that.
9/10 - http://www.dualshockers.com/2011/09/16/review-age-of-conan/
With the right eye players will find a magical world full of rich lore, gruesome gore and plenty of barely clothed wenches. What more could you truly ask for?
8/10 - http://www.mmorpg.com/gamelist.cfm/game/191/view/reviews/load/157/Age-of-Conan-Unchained-Youve-Come-a-Long-Way-Baby.html
Actionreiches Online-Rollenspiel für Erwachsene.
9/10 - http://www.gamestar.de/spiele/age-of-conan-unchained/test/age_of_conan_unchained,47087,2324194.html
Includes a unique in-game cape for STEAM players only!
© 2012 Funcom. All rights reserved. © 2012 Conan Properties International LLC ("CPI"). CONAN, CONAN THE BARBARIAN, HYBORIA, and/or ROBERT E. HOWARD and related logos, characters, names, and distinctive likenesses thereof are trademarks or registered trademarks of CPI and/or Robert E. Howard Properties Inc. unless otherwise noted. All Rights Reserved. Funcom authorized user.
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
Sign in to add your own tags to this product.