Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front.
User reviews: Very Positive (236 reviews)
Release Date: Oct 17, 2012

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Packages that include this game

Buy Unity of Command Trilogy Bundle

Includes 3 items: Unity of Command - Black Turn DLC, Unity of Command - Red Turn DLC, Unity of Command: Stalingrad Campaign

AUTUMN SALE! Offer ends December 2

 

Recommended By Curators

"Wargames this fresh and friendly, featuring opponents as formidable as Ferdinand and Boris, tend to inspire deep loyalty."
Read the full review here.

Reviews

“Wargames this fresh and friendly tend to inspire deep loyalty.”
86/100 – PC Gamer

“A traditional hex-based wargame of unusual elegance, one that is perfect for genre newcomers but equally satisfying to veterans."
9/10 – PC Power Play

“Accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.”
Rock Paper Shotgun

About This Game

Unity of Command is an innovative and refreshing operational-level wargame that covers the entire 1942/43 Stalingrad Campaign on the Eastern Front. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    Minimum:
    • OS:10.6
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
    Recommended:
    • Processor:2.0 GHz
    • Memory:2 GB RAM
    • Processor:1.6 GHz
    • Memory:1 GB RAM
    • Hard Drive:150 MB HD space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
20.8 hrs on record
Posted: November 5
If you've never played a turn-based, operational-level strategy game before, this is the best starting point. The intuitive UI and the kind of cartoony art assets make for a game that feels very inviting. However, this game is hard, but in a good way. Your onus as the player is to be clever, to examine the situation and find weak points in your enemy's defenses and assess risk and reward. You end up thinking like a World War 2 general after you play a little bit, and that's really cool.
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1 of 2 people (50%) found this review helpful
24.7 hrs on record
Posted: October 31
An absolutely brilliant game.
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2 of 5 people (40%) found this review helpful
96.4 hrs on record
Posted: November 1
I seldom play turn-based games on PC.
Unity of Command is probably the best turn-based strategy game on PC I have ever played.
It's easy to start to play but having deep tactics.

This game is definitely better than Hearts of Iron 3.
Not to mention the stupid so-called 4X, in that game you don't have the feelings in battle. Simple text-like ♥♥♥♥♥♥♥♥ can represent an army, Sorry to hear me complain Hearts of Iron 3. But actually I haven't make a review for Hearts of Iron 3. Because just don't want to hurt a strategy game company. Hope they can improve one day.
Return to talk about Unity of Command, the gameplay is more direct and visual, You can play well and know what you are doing now no matter you read the manual or not, even no need to start the tutorial.
In battles, different types of tanks and soilders have specific 2D models, at least what i look at is not a simple stupid text or simple picture. This is the most important thing to me. I just hate simple text-like stuff on maps because it give me no feeling i am playing a game. to me, it's not a game. it's a text-♥♥♥♥. Sorry again, i can just blame other games to show how good Unity of Command. LOL.

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13.2 hrs on record
Posted: November 12
Not a bad game for the price tag. Standard hex based game that I remember in my childhood playing on the PS1. Though it is limited in the campaign there is the option to play user made maps.
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38.5 hrs on record
Posted: November 22
I was really missing Panzer General series and its operational level simulation. This game delivered but also gave me something new. The main innovation, suppy lines, has a big effect. One must think about encirclement and weak points instead of wiping out every unit in one's path. It's also important not to leave your supply lines exposed as having them disrupted even once can mean the difference between victory and defeat.

The mechanics are fairly easy to master and the game can tell you how many units you can expect to destroy/lose in any given encounter. There are many interactions to consider (terrain, weather, entrenchment) and since its an operational level game you can be winning individual shootouts yet lose the big battle because you are acting too carefully. The game takes about 20 hours to fully master but provides replay value as you can try to win every battle with a brilliant victory or just try a slightly different approach.

Unlike PG you can finish each scenario in one sitting. The size of the maps is pretty manageable. There's no such diversity of units as in that game but I didn't really miss it. Ultimately the most interesting thing about the game is making decisions of how many units to commit, where and for how long and doing it all without outrunning your supply lines, often this requires coordination between units.

My two complaints are: the AI is a little weak, enough to provide a challenge but not enough to really surprise you and often committing foolish errors; the other is that battles can only be played in a pretty strict sequence. So if you finish a campaign and want to replay a battle from near the beginning, the later battles will become inaccessible.

I loved the game enough to buy all the expansions and play them through several times.

My wish for the game would be that units carried over somehow. It was great to see my units in PG progress from green to elite and encouraged me to be careful and avoid throwing units into meatgrinders. Although bashing at a city while suffereing bad losses in order to achieve your objective is often needed in UoC and is an interesting part of the game since it forces you to take risks.

I'm still looking for a game that would combine this kind of battle simulation with an economic simulation since as they say WWII was won in the factories.
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25.6 hrs on record
Posted: November 23
Very good game... so far it has surpassed my every expectation... (y)
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29.3 hrs on record
Posted: November 26
This is a very fun Strategic game, It presented a different challenge to other Strategic games I have played, and I actually learnt a few things from the AI!

PIty it is a bit short, but definitely worth it on sale if you like Strategic games.
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17 of 17 people (100%) found this review helpful
92.6 hrs on record
Posted: June 25
TL;DR: It's awesome if you know what you're getting and if you're into this kind of game. To know what you get I guess you have to read the rest of this wall of text. I promise it will be a nice and informative read while covering most of what you'd want to know before you buy the game or one of the two DLC's.
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Unity of Command is an excellent game that manages to achieve a thing rarely achieved by wargames that deal with WWII on the operational level: It's accessible to newcomers and easy to learn, it's simple on the surface and in its gameplay but it still has enough depth and complexity to offer interesting decisions for veteran wargamers, because almost every decision you make carries some weight when it comes to the end result. There are other wargames comparably excellent to this one, but they make most newcomers want to vomit blood out of their eyes - because the developers place their confidence in you being willing to read a 100 page manual alongside playing their game and they assume you will look past the hideous and needlessly overcomplicated user interface. (I'm looking at you Korsun Pocket - excellent game, terrible learning experience).

None of these things are an issue in Unity of Command. The user interface is excellent and very user-friendly. You don't have to click on a unit to get information about whether it can still attack or move, you see it at a glance because each unit has tiny icons below and around it, that tell you everything you could possibly want to know about your or your enemies' unit at a glance without wasting your time and clicking every unit to check manually.

Another point where this game shines is its "realism". I know this word is hard to swallow if you're a "serious" wargamer and you look at Unity of Command. But this game basically models the higher-level essential things of what war in the eastern front at the operational level was all about. For the Germans it was about advancing as fast and as far as you can to take key objectives without outrunning your own supply or your supply lines being cut off by the enemy. The flipside of this naturally means encircling your enemy and cutting of their supply to weaken them and eventually starve them out completely. Also it's about breaking through (sometimes multiple) defensive lines of your enemy. Pick the weakest link in their line, punch a hole with a massed attack at that point, and then squeeze through everything that has wheels to advance as fast as possible towards your objectives, while your slower infantry divisions advance behind your motorized divisions and worry about securing the supply line for those advancing units, whilst simultaneously trying to encircle and destroy the enemy. The deceptively simple game mechanics of movement and attack (whilst also considering rivers, terrain features and weather effects on your movement and attacks) are excellent at modelling all of the above - and in the end I think the gameplay mechanics really model everything truly relevant in the context of this large scale warfare level.

Each of the units you'll see in the game represents several thousand, if not ten-thousand men and each single single hex represents 20 kilometers. Almost all you ever do in this game is move and attack with your divisions, move and attack. But where to move? What to attack? What to attack first and what with? Where to break the enemy line? How do you cut off their supply lines to starve them out? You also make important decisions in the form of "theatre assets" (air raids, building or blowing up bridges, extending the range of your supply depots etc.) Also you have to decide about reinforcements as the game progresses over turns (each turn represents 4 days), so new reinforcements may come into play - on your side as well as on the side of your enemy. Sometimes you need to take a specific area at the edge of the map so your own reinforcements may enter from there, at other times you just replace some losses that your divisions in play suffered already (which sensibly you can only do if they are in supply).

So yes at first glance your options seem somewhat limited but they always make perfect sense in the context of modelling the war in the east. You could bomb a city where an enemy infantry division has entrenched itself, but each air attack you launch on that city has a chance of turning the city into ruins, giving any enemy division within it even more defense as fighting on a pile of rubble increases their chances to hide and ambush if you launch an attack into that city. Some divisions have artillery attached, but if you move that unit its artillery attachment ("step") won't contribute to your attack value, it will only contribute in your defense and attack after you end your current turn and they have set up. This game is just full of gameplay details like this which make absolute sense. If you enjoy pondering these kinds of decisions with a feeling that virtually each small decision matters for the outcome, then this is a game for you. You can also play this game okay without paying much attention to the deeper details - you won't excel at it but you could still play very competently and there aren't that many details to know either, the complexity of your options and decisions arises from the interaction of the gameplay mechanics and the finer details.

Also there are "Zone of Control" mechanics meaning every (non-weak) unit in a hex extends a zone of control into all six hexes around it (as long as those hexes are inside the own territory), meaning enemy divisions who move into these hexes are immediately "pinned down" by the division controlling the zones around it and so the pinned unit can't move any further this turn. This leads to excellent tactics, where some of your units "clear" those zones of control and get pinned, while others advance through and past those friendly pinned divisions and thus can advance deeper into enemy territory without getting pinned themselves. You'll learn what that means and how important zones of control are soon enough, because the nothing short of excellent AI will constantly make intelligent use of this mechanic to exploit any hole and weak link in your own defensive lines which may have looked good and solid enough a second ago when you ended your turn, but proved to be as fragile as a butterflies wing a moment later. Also the AI is excellent at defending any objectives you need to take. It knows exactly what your objectives are and dynamically and competently adapts its defensive lines to hinder your progress at every turn. Good times.
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I do have some gripes about Unity of Command as well however, but they are nowhere seriously bad enough to spoil the fun and experience you can have with this game. I've come across at least two maps that are ill-conceived for 1920x1080 resolutions, because there is a limit to which point you can drag the map view around and some of your user-Interface elements can end up blocking a part at the edge of a map that isn't greyed out and where the actual gameplay still happens (though you can quickly enable and disable user interface elements with hotkeys, so the problem is merely annoying, not gamebreaking). Also there is little variety in terms of music, but the music that is there is really nice. (And it's not as if I can't mute it and play my own music anyway).

If I had to criticize gameplay I would say it's mainly this: Your performance is solely ranked based on how timely you take objectives and nothing else. Rarely this can lead to stupid outcomes where I took Stalingrad on time with two completely weakened divisions, my other forces virtually obliterated. I'd have lost on the next turn, but because I took everything on time it was a "brilliant victory". Troop loss should have been included in your performance rating. Also random outcomes and weather can prevent you from achieving the best possible rating.
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13 of 16 people (81%) found this review helpful
80.5 hrs on record
Posted: June 5
This game is a nice throwback to panzer general and other hex games with its own unique mechanics. I recommend it to everyone.
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16 of 23 people (70%) found this review helpful
35.3 hrs on record
Posted: October 19
"MUH SUPPLY LINES"

This expression indicates Player's confusion and lack of understanding. When confronted with mechanic he cannot understand, Player mumbles "b-b-but muh supply lines" or "muh supply lines mutha♥♥♥♥a". This is usually followed by getting encircled and losing all his panzer divisions.
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4 of 4 people (100%) found this review helpful
24.0 hrs on record
Posted: October 5
Very good game, nice playing mechanics, a challenging game (achieving brilliant victory is very hard, at least for me) and very good graphics style and gaming music, it's the kind of game that seduces any strategy gamer and makes him love it.
Totally recommend it to all turn-based strategy games fans. I believe it's one of the standout TBS games that were released in the last years.
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5 of 6 people (83%) found this review helpful
7.9 hrs on record
Posted: August 27
This game is by far one of the best strategic games I have ever played. I am in love with it.
The soundtrack gave me goosebumps and sent chills down my spine. The game can be played without a tutorial; it's that simple.

I seriously hope they make more additions to this, perhaps a North Africa or a Pacific add-on.
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3 of 3 people (100%) found this review helpful
32.5 hrs on record
Posted: July 11
Easy to learn and hard to master strategy game. Challenging AI is a plus (and sometimes pain in the ♥♥♥♥). If you like turn-based strategy games there is no better choice than to buy this one.
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3 of 3 people (100%) found this review helpful
35.5 hrs on record
Posted: June 26
So, Unity of command. it's famous Eastern Front. It's supply lines. It's subtle AI that will make you swear in chinese. It's Schwerpunkt all the way to Moscow. It's retaking Stalingrad. It's challenge. it's more challenging than most of the Wargames you will find around. Impressively deep. Do yourself a favour and spend an entire night trying to take Moscow.
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2 of 2 people (100%) found this review helpful
1.6 hrs on record
Posted: October 8
A beautifully crafted hex-based wargame with an intuitive control scheme and gripping music. Could serve as an introduction to wargames for masses.
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2 of 2 people (100%) found this review helpful
54.7 hrs on record
Posted: July 6
As a Military Historian and a fan of Strategy games I can say without a doubt that this game is worth the buy, especially with the DLC. This is the most realistic WWII game I have played. Every decision you make has a consequence and that powerful armored thrust that you think will win you the battle, can suddenly turn on you when they're cut off and surrounded making your job even harder. This game gets so much right when it comes to being a general. You have to plan 2-5 moves ahead so you can not only find the proper strategy but outsmart a THINKING AI.
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3 of 4 people (75%) found this review helpful
56.8 hrs on record
Posted: July 27
Absolutley fantastic operational strategy game. Beautiful design, great, cerebral gameplay. Reward this developer for their great work and buy this.
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3 of 4 people (75%) found this review helpful
51.4 hrs on record
Posted: September 12
Turn Based Strategy game centered on the eastern front during WW2.

The game mechanics however feel more like a puzzle than a strategy game.
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1 of 1 people (100%) found this review helpful
16.4 hrs on record
Posted: July 21
I love this game! I'm a huge fan of strategy games, mainly WW2, and I have to say it's my favorite eastern front/ww2 game. It may look cartoony like on the battle maps, but it is very detailed. The history of each map is right on and goes into detail. You can beat your enemy by numbers, air power, taking supply points, and many other ways. You can also have Italian, Romanian,and Hungarian units fight by your side playing as the axis. The units are also very detail and the division names are historically accurate. Great game! I have to get the DLCs soon!
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1 of 1 people (100%) found this review helpful
25.0 hrs on record
Posted: August 30
Excellent. While it is very quick to learn to play, there is also an impressive depth and detail to the game. My only negative is that I wish there were more battles to play, so maybe the Red Turn and Black Turn DLC would be a good investment.
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