Upplev en befälhavares spännande arméliv och led din armé till seger i ett massivt tredje världskrig online! Ta kontroll över USA-ledda Joint Strike Force, europeiska Enforcers Corps eller ryska Spetsnaz Guards Brigade i ett ständigt pågående världskrig.
Användarrecensioner:
Sammanställt:
Mest positivt (236 recensioner) - 70% av 236 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 25 feb, 2009

Registrera dig för att lägga till denna artikel i din önskelista eller markera den som inte intresserad.

Köp Tom Clancy's EndWar™

 

Om detta spel

Upplev en befälhavares spännande arméliv och led din armé till seger i ett massivt tredje världskrig online! Ta kontroll över USA-ledda Joint Strike Force, europeiska Enforcers Corps eller ryska Spetsnaz Guards Brigade i ett ständigt pågående världskrig. Skapa en egen armé efter din taktikstil och upprätta en strategi som hjälper dig att besegra motståndarna.

Du har kontrollen

Utöver traditionella rollspelskontroller (musalternativ, hotkey) kan du med EndWar till skillnad från andra realtidsstrategispel använda din röst för att styra dina enheter, och du styr lika snabbt som du kan tänka.

Mitt i stridens hetta

Istället för att använda den traditionella vyn uppifrån och ned använder EndWar ett unikt tredjepersonskamera som placerar dig mitt i striden. Därmed blir användningen av terrängen och skyddsmöjligheterna ännu viktigare för att uppnå seger. Zooma in och ut när du vill och se förödelsen sprida sig när hundratals enheter kämpar mot fienden på helt förstörbara slagfält.

Beväpnad för framtiden

I äkta Tom Clancy-stil innehåller EndWar ett brett utbud av fordon, vapen och utrustning baserat på verklig militär forskning, och du får oöverträffad tillgång till den allra senaste tekniken som tillhör morgondagens krig, såsom robotar och rymdbaserade massförstörelsevapen.

  • Kriga online i ett varaktigt tredje världskrig för flera spelare med helt anpassningsbara bataljoner och trupper
  • Förbättrad HUD och bättre kontroller samt nytt kontrollpunktsystem, i kombination med EndWars beprövade och banbrytande röstkommandosystem
  • 30 slående realistiska slagfält baserat på verkliga platser runt om i Europa och USA, som Washington D.C., Paris och Moskva
  • Detaljerad anpassning av arméer med olika grader och hundratals uppgraderingar ger ändlös omspelbarhet.
  • Innehåller allt hämtningsbart material som släppts på konsoler – kartor, ytterligare uppgraderingar och bataljoner.
  • Se förödelsen sprida sig i spektakulära detaljer i massiva slag med hundratals enheter och förstörbara miljöer.

Systemkrav

    Minimum:

    • Operativsystem: Windows® XP (med SP2) eller Windows Vista® (med SP1)
    • Processor: Intel® Core® 2 Duo E4400 2.0 GHz eller 3.0 GHz AMD Athlon™ 64 X2 Dual Core 6000+ eller bättre
    • Minne: 1 GB Windows XP / 2 GB Windows Vista
    • Grafik: 256 MB DirectX® 9.0c–kompatibelt grafikkort med Shader Model 3.0 eller högre (se listan*)
    • Hårddisk: 10 GB ledigt hårddiskutrymme
    • Ljud: DirectX 9.0c–kompatibelt ljudkort
    • Nätverk: Bredbandsanslutning med 256 kbps upp eller snabbare och tjänst krävs för flerspelarläge
    • Kringutrustning: Windows-kompatibel mus krävs.

    *Grafikkort som stöds vid släpp
    ATI® RADEON® X1800XT / X1900XT / HD 2000 / 3000 / 4000-serien
    NVIDIA® GeForce® 7800 GT / 7950 GT / 8 / 9 / 200-serien

    Laptop-versioner av dessa kort kan fungera med stöds INTE. Dessa chipsets är de enda som kommer kunna köra detta spel. För den mest uppdaterade listan över minimikrav kan du gå till de vanliga frågorna för detta spel på vår supportsida på: http://support.ubi.com.

    NVIDIA® nForce™ eller andra moderkort/ljudkort som har Dolby® Digital Interactive. Content Encoder krävs för Dolby Digital-ljud.

    Rekommenderat:

    • Operativsystem: Windows® XP (med SP2) eller Windows Vista® (med SP1)
    • Processor: Intel® Core® 2 Duo E6600 2.4GHz, Intel® Core® 2 Quad Q6600 2.4GHz, eller 2.5 GHz AMD Quad-Core Phenom™ X4 9850 eller bättre
    • Minne: 2 GB
    • Grafik: 512 MB DirectX® 9.0c–kompatibelt grafikkort med Shader Model 3.0 eller högre*
    • Hårddisk: 10 GB ledigt hårddiskutrymme
    • Ljud: DirectX 9.0c–kompatibelt ljudkort med senaste drivrutiner
    • Nätverk: Bredbandsanslutning med 256 kbps upp eller snabbare och tjänst krävs för flerspelarläge
    • Kringutrustning: Windows-kompatibel mus krävs. Windows-kompatibelt headset krävs för röstkommando.
Kundrecensioner
Kundrecensionssystemet har uppdaterats! Läs mer
Sammanställt:
Mest positivt (236 recensioner)
Nyligen upplagda
saint90
( 0.3 timmar totalt )
Upplagd: 15 juli
waz to simple combat system but that maybe because i would like to use tactics instead of just sending a unit one location and calling it done once it kills its main tzpe of target
Hjälpsam? Ja Nej Rolig
Acc0rd
( 0.8 timmar totalt )
Upplagd: 15 juli
Nice game!
Hjälpsam? Ja Nej Rolig
Peridot
( 0.3 timmar totalt )
Upplagd: 6 juli
For 10 bucks, and was one of my fave things to play on xbox360. You can say this game is rather fun and dynamic. Expert mode is literally impossible to beat. Just saying. But the game is fun as hell.
Hjälpsam? Ja Nej Rolig
{KOG} PaNTheR
( 2.5 timmar totalt )
Upplagd: 27 juni
Fun game to play versus your friends.
Hjälpsam? Ja Nej Rolig
not5oslimshady
( 16.4 timmar totalt )
Upplagd: 26 juni
its fun if you like tactics
Hjälpsam? Ja Nej Rolig
Kurisu-tina
( 3.2 timmar totalt )
Upplagd: 24 juni
no comment...
Hjälpsam? Ja Nej Rolig
Creepcruncher
( 3.3 timmar totalt )
Upplagd: 11 juni
It's okay-ish.

Basically you're playing a game of Rock-Paper-Scissors that defies any military logic there is.

This game is based around tanks killing infantry and APCs, infantry killing.. something, APCs killing infantry and aircraft, aircraft killing tanks, and engineers being killed and killing vehicles with rocket launchers.

I regret buying it, to be honest. The gameplay is boring. The tutorial is painful yet you can't start the game proper until you've completed it.

The camera is like the Total War general camera, but it can switch between units.

Voice commands are cool, but you can only tell troops to either move to or attack enemy troops with voice. No movement if I remember correctly.

For me it gets boring. The only fast units are vehicles, and they get killed easily, so you're either looking at half an hour of infantry attacking enemy supply dumps per tutorial level, or just watching them defend, as opposed to having vehicles run around quickly but get slaughtered.

The storyline is pretty cliche, but is sufficient.

I don't reccomend you buy this, to be honest. Total War or Blitzkrieg will give you a better experience.
Hjälpsam? Ja Nej Rolig
BoosterNRG
( 9.2 timmar totalt )
Upplagd: 6 juni
Voice command is neat, but it´s a rock paper scissors with some extra crap. Recommended for voice command.
Hjälpsam? Ja Nej Rolig
WWROBzTHEwBOSSW
( 15.6 timmar totalt )
Upplagd: 5 juni
I purchased this game for nostalgia sake, and I wasn't disappointed at all. This game offers a whole lot of entertainment if you're into RTS games. I highly recommend this game, in my opinion the skirmish mode is the best part of the game.
Hjälpsam? Ja Nej Rolig
Beardboi525
( 10.1 timmar totalt )
Upplagd: 31 maj
Even though my time shows a few hours, I have put so many more into this game on other consoles. It is still the same experience for the most part. Being an RTS, you genuinely have to think and plan to be successful in this game. Even if you find the AI to be a pushover, there is harder difficulties. While this game does have many pluses, it does have some negative aspects to it. For one, the microphone/speaker aspect of the game is fairly complicated, as there are many options to choose from, with no reminders within the game. Also, the reception of sound within the game is fairly unbalanced as well, which can lead to frustrating command mistakes. However, this does not break the game in any way. It is still completely playable with a mouse. Another letdown is the lack of multiplayer community. Its not that the game doesnt support it, but that in general the game isn't super popular. Playing with or even against a friend gives the same impression as playing online. Overall, this game is fun to play, and will be a steal if you can grab it for a few bucks.
Hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Från de senaste 30 dagarna
3 av 3 personer (100%) fann denna recension hjälpsam
Rekommenderas
0.3 timmar totalt
Upplagd: 6 juli
For 10 bucks, and was one of my fave things to play on xbox360. You can say this game is rather fun and dynamic. Expert mode is literally impossible to beat. Just saying. But the game is fun as hell.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas inte
0.3 timmar totalt
Upplagd: 15 juli
waz to simple combat system but that maybe because i would like to use tactics instead of just sending a unit one location and calling it done once it kills its main tzpe of target
Var denna recension hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Totalt
77 av 80 personer (96%) fann denna recension hjälpsam
4 tyckte att den här recensionen var rolig
Rekommenderas
87.2 timmar totalt
Upplagd: 5 februari
Despite having spent hundreds of hours playing this game on all platforms (I had a non-Steam CD copy and a PS3 copy), I have a love-hate relationship with this game.

What I Loved
• Simple (Yet Satisfying) Gameplay - The gameplay, while really simple (rock-paper-scissors), felt very satisfying, especially online. The moment a retaliatory WMD is alerted to you and you're wondering where the heck it's going to come crashing down. The moment you ambush some enemy combat engineers with your concealed Riflemen. So many cool and tense moments I've experienced in this game. Having a good result in a match requires having both sharp reflexes and an indepth understanding of how the game works past the understanding of the combat triangle spoon-fed to you in the tutorials.

• Theatre of War - You could choose a loyalty to one faction and you fight for its glory + the team/community spirit in the online ToW (now dead, unfortunately).

• Music - I still listen to it when I want to get the adrenaline up. Major thanks to the composers (Matt Ragan + Alistair Hirst).

• Factions - To this day, I still think that the European Federation Enforcers Corps is probably one of the coolest near-futuristic factions ever created.

• Voice Acting - The amount of variety in voice acting was great, and the general's dialogue (in the briefings) were really cool and all of them had a great sense of personality even if they were just an image that talked.

What I Hated
• Bugs - Anyone remember the transport-freeze glitch? There were lots of little things that bugged the original EndWar which still sometimes goes on in my single-player matches today randomly.

• Upgrade Stacking - Every upgrade you purchased stacks on top of the other, so if you have a fully upgraded battalion you won't have much trouble trampling over any other player who had less than half the amount of upgrades you have. That, when the original ToW was still happening, was just totally unfair in my opinion, and was what contributed to the multiplayer's downfall; most newcomers got disheartened facing overwhelming odds at the veterans and gave up. You could not dodge or negate the effect of sequential bombardments of secondary powers on your units if you were a new player, which gave a grossly unfair advantage to the veteran.

• Air Support - I do not mind having a type of off-map support which assists in destroying your enemy, but the way that it was implemented in the original game was just poor. Point-Click-AoEDamage, which you could hardly avoid (yes, I am aware of EMP stopping it, but you have to launch it almost the second the strike is sent, which makes it very hard to counter). Another game of the same type of genre, "World in Conflict", made by former "Massive Entertainment" (now "Ubisoft Massive", the ones developing another Tom Clancy game called "The Division"), did a much better job with off-map supports with their timed, skill/strategic/luck-based air support as it rewarded those who could exploit their enemy's weakness when they were off-guard, or try to get the player to predict how their enemy would play and exploit that predictability.

• Combat Tree - While combat was satisfying, it did feel way too simple. This was a major criticism of the game after it came out - everyone was requesting more depth to the game or to a potential sequel.




Anyway, besides all that, this is what is constantly on my mind whenever I think about this game...

Potential Not Realised (Cut Content)
I searched through the game files (audio, subtitle, code etc) and found a lot of cut content that never made it into the game. This cut content includes the following:

- Wave Mode: The devs almost provided a gamemode for less-experienced players / people who did not like competitive matches against real people in the persistent online ToW. This mode had you fight against masses of regular army units, controlled by the AI, in which you had to defend your position. Winning a battle this way wouldn't have provided as many points as a player vs player outcome would have reached, but it would have contributed to the battleboard on a contested territory. It was also meant to be featured in the single-player campaign a few times as an extra gamemode. If you decided to play with an extra person, this could have been a pretty decent co-op mode that you could potentially play with friends to kill some time.

- Terrorist Raids: The terrorist faction which you encounter in the Prelude to War story were not made solely for the single-player story - they were meant to provide yet another Player vs AI option for the online ToW to fight against if they did not wish to fight against real opponents to rank up their battalions, just like the wave mode. These terrorist raids would, obviously, attempt to raid army/air bases. Again, you could join up with a friend which would lead to another type of co-operative Player vs AI experience.

- LAN ToW: The developers originally intended for players to be able to play their own ToW with or against friends if they did not wish to compete over the persistent online ToW. This is THE most annoying since the persistent online ToW is now dead - it could have kept a bit of that ToW spirit alive.

- Cut Story Content: The main purpose of EndWar's original narrative was meant to serve as a conclusion to Ubisoft's first Tom Clancy saga. It meant to join up all TC media up until that point (Rainbow Six, HAWX, Ghost Recon, Splinter Cell etc) into one game in an effort to end it all to make way for a reboot of the TC series to start fresh (which they're sort of doing now, what with Ghost Recon: Wildlands and Rainbow Six: Siege). Judging from the unused subtitles in the game's files, the overall background narrative of the entire game was meant to be set around a futuristic museum piece named "EndWar", which retold the course of events of World War III using painstakingly pieced-together recordings from the "Overlord Battle Interface", which commanders of all three contesting superpowers of the war used (the name of this interface is mentioned when the player has to go through the voice recognition tutorial at the start of the game). All of this information was meant to be told to the player by the narrator - the same narrator who spoke over the Prelude to War's introduction video. This narrator would provide more background commentary of the plot to the game and, depending on your actions, imply that the world in which the player is living in is under the control of one of these superpowers which has evolved into a New World Order (e.g. if the United States won the war, he was meant to say during the outro to the game "With the emergence of three superpowers... with only one world to share... this concludes the story of the war to end all wars... remember those who gave their lives to fight for our freedoms. Thank you, and god bless the United States of Mankind." On the otherhand, if the European Federation won the war, the last bit is replaced with "remember those who gave their lives to fight for unity. Discipline always, Citizens of the Federation". For the Russian Federation, it was "remember those who gave their lives to fight for state. Glory to the Motherlands! Return to your duties." Check the files yourself if you don't believe me, it makes the original story concept seem way better in my opinion).

And do you know what the most annoying thing about all this is? Literally all of the things I didn't like about this game were going to be fixed in their sequel - EndWar 2! They were going to update the story, the combat tree and finish the stuff that they didn't manage to fully implement for release which they had to cut. Such a shame. Hopefully Ubisoft come back to it one day, but I doubt it.
Var denna recension hjälpsam? Ja Nej Rolig
65 av 71 personer (92%) fann denna recension hjälpsam
4 tyckte att den här recensionen var rolig
Rekommenderas
44.2 timmar totalt
Upplagd: 22 juli, 2014
Right.
So.
Where do I start?

Tom Clancy's EndWar is a real-time strategy/real-time tactics game, unfortunately neglected by its developers, released in 2008 and featuring a World War 3 where your decisions decide the course of the war. It involves three factions - the USA, the European Federation (A unified EU) and the Russian Federation (Which has again expanded into Eastern Europe. Including, to nobody's big surprise, Sevastopol). The interesting thing about EndWar is that it is not like other RTS or RTTs - you do not decide where each army strikes, or what to research, or even if you want to make nice with China so it invades Russia - you are a mere colonel in a special operations branch of your faction's army, and the only control you have over the world is where you deploy. Whether you win or lose the battle as a result of said deployment changes whether your faction grows or shrinks. Other world events, such as typhoons or the U.S.S. George Bush being sunk by your nation's WMD and airstrikes are communicated through the world map's news service.

The campaign is split into two parts - a Prelude to War, in which the game explains the backstory and the game mechanics, as well as how and why World War III erupted and to give you a feel for each faction, and the Third World War itself. The AI is competent depending on difficulty level (On normal, for example, it is fairly competent, while on the hardest difficulty it is very competent), and the graphics are good for a game released in 2008.

All-in-all, I would very much recommend this game to everyone. Unfortunately, the Theatre of War servers (WW3 multiplayer) have been shut down and as a result players are restricted to games with friends or offline games. There are groups that still play EndWar matches, however I am not sure exactly of their URLs - they are, however, active on the Community Hub.
Var denna recension hjälpsam? Ja Nej Rolig
86 av 105 personer (82%) fann denna recension hjälpsam
11 tyckte att den här recensionen var rolig
Rekommenderas
9.5 timmar totalt
Upplagd: 19 december, 2014
I need EndWar 2!!!!
Var denna recension hjälpsam? Ja Nej Rolig
47 av 57 personer (82%) fann denna recension hjälpsam
13 tyckte att den här recensionen var rolig
Rekommenderas
143.8 timmar totalt
Upplagd: 6 februari, 2015
WARNING: SPOILERS
EndWar is a game for those who prefer strategy over running like a maniac with SMG's. You are a colonel, your rank is only below the generals, although you really have more combat power than they do. As a commander of the Joint Strike Force (USA), the Enforcer Corps (Europe), or the Spetsnaz (Ruskies), you get your very own battle advisor, in other words, a war secretary, a whole battalion of your nations finest, and access to WMD's (Weapon of Mass Destruction). One of those weapons being a big sattalite dropping kinetic rods with enough firepower to take out Time's Square. The combat is simple. click on a unit, and tell it: Attack enemy, Secure Uplink (Major Part Of Game), Send Nuke Here, or even evacuate to ensure its survival. However, the game was engineered for one purpose,,,,VOICE COMMANDS. Yes ladies and gentlmen, even though this was made in 2008 it still surpasses even Googles voice search. Using a simple way of speaking to units such as, "Unit 3, attack hostile 4." Why use a mouse when you can just say "SEND THE NUKE!" Before I get excited, i'm gonna stop myself and just finish with this. Watch a gameplay video, see if its your cup of tea, buy the tea, and DECLARE WAR!
Var denna recension hjälpsam? Ja Nej Rolig
30 av 33 personer (91%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
25.1 timmar totalt
Upplagd: 24 december, 2015
Great game. Definitely is worth far more than its new counter-part "Endwar Online".
Though voice commands work 85% of the time, it does not diminish the experience, and even though mutliplayer went offline a while ago, it is still worth picking.
Var denna recension hjälpsam? Ja Nej Rolig
38 av 47 personer (81%) fann denna recension hjälpsam
6 tyckte att den här recensionen var rolig
Rekommenderas
49.7 timmar totalt
Upplagd: 13 juni, 2015
Tom Clancy's End War is a war strategy game which takes place in a modern near future.



Pros :


+ Good and interesting campaing mode


+ Replayability value


+ diffrent modes


+ 9.99 $ " Worth the cheap price"


+ 6 - 7 hours campaing ( but there are 3 diffrent endings depending on the faction you choose)







Cons:


- Camera view problems


- Sometimes AI doesnt respond accurately


- Some maps look very similar


- Graphics are not that good " Becuase it's a 2009 game :) "




Verdict : 7 / 10 " Good"
Var denna recension hjälpsam? Ja Nej Rolig
36 av 44 personer (82%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
Rekommenderas
7.5 timmar totalt
Upplagd: 19 april, 2015
A VERY underrated rts. Unlike other RTS games, you don't use your mouse (though you can), bur rather, you use your voice. The game's voice recognition is VERY responsive and you won't have an issue with it. The only downside of the game is that it's capped at 30fps just like the console version. As someone who can't stand anything under 60fps it bugged me to no end. But the quality of the game made me look past it.
Var denna recension hjälpsam? Ja Nej Rolig
49 av 72 personer (68%) fann denna recension hjälpsam
48 tyckte att den här recensionen var rolig
Rekommenderas
28.1 timmar totalt
Upplagd: 21 september, 2014
When you lose, you get nukes. When you win, you get nukes, therefore this is the best game ever.
Var denna recension hjälpsam? Ja Nej Rolig