This content requires the base application GameMaker: Studio on Steam in order to run.

User reviews:
Overall:
Positive (3 reviews) - 100% of the 3 user reviews for this game are positive.
Release Date: Oct 2, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Downloadable Content

This content requires the base application GameMaker: Studio on Steam in order to run.

Buy GameMaker: Studio HTML5

Packages that include this game

Buy GameMaker: Studio Master Collection

Includes 7 items: GameMaker: Studio Professional, GameMaker: Studio Mac OS X, GameMaker: Studio Ubuntu, GameMaker: Studio HTML5, GameMaker: Studio iOS, GameMaker: Studio Android, GameMaker: Studio Windows Phone 8

 

About This Content

GameMaker: Studio™ HTML5

Share your project using GameMaker: Studio™ simply by embedding the generated HTML5 and JavaScript code on blogs, forums and websites - including Facebook. Web development gives you the opportunity to reach an unprecedented marketplace audience of more than a billion people, and with the emerging HTML5 standard you can now create games and applications that will run natively in a browser without requiring any third-party plugins.

Note: Requires GameMaker: PROFESSIONAL

System Requirements

    Minimum:
    • OS:Windows XP
    • Memory:512 MB RAM
    • Graphics:128 MB
    • DirectX®:9.0
    • Hard Drive:200 MB HD space
    Recommended:
    • Memory:4096 MB RAM
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (3 reviews)
Recently Posted
cOMMOn sTOCKBOY{thod}
Posted: January 12
It's relatively laggy, at least for the sorts of game I like to make. It does what it claims to, but you've got to understand that you dont have the capabilties that you do making your typical standalone executable. That's mostly as a result of Javascript being slower that whatever other forms GMK normally compiles to. Additionally, when it hits a bug, it doesn't really let you know, so debugging becomes a bit more difficult.
Also, I got it on triple double discount for a fraction of the current $200 price. Dont pay $200 for this. $200 is an idiotic price when so many competetors are free.
That said, the jump to being able to drop things into a browser is wonderful, and I don't regret my purchase. Whether it's worth the steep price is up to you.

BOTTOM LINE: It's expensive and kinda slow, but it still works, and that can still be worth it to the right person.
Helpful? Yes No Funny
[RPG] CoyoteX
Posted: June 1, 2015
The HTML5 export is a must have for game maker. It builds fast, performance is way above expected and storage usage is really reduced which is what is hoped from a HTML5 version of a game. The only other 2 really strong game engines in the market are Unity and U4 and on the HTML5 2D world, they are WAY behind. Game Maker (with the HTML5 Export is your best option for putting games on facebook or Chrome Web Store). Lets not forget that not all browsers have full HTML5 capabilities and therefore we should not expect the same performance on all of them(Chrome is currently the best one).
Helpful? Yes No Funny
Most Helpful Reviews  Overall
19 of 19 people (100%) found this review helpful
1 person found this review funny
Recommended
Posted: June 1, 2015
The HTML5 export is a must have for game maker. It builds fast, performance is way above expected and storage usage is really reduced which is what is hoped from a HTML5 version of a game. The only other 2 really strong game engines in the market are Unity and U4 and on the HTML5 2D world, they are WAY behind. Game Maker (with the HTML5 Export is your best option for putting games on facebook or Chrome Web Store). Lets not forget that not all browsers have full HTML5 capabilities and therefore we should not expect the same performance on all of them(Chrome is currently the best one).
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
Posted: January 12
It's relatively laggy, at least for the sorts of game I like to make. It does what it claims to, but you've got to understand that you dont have the capabilties that you do making your typical standalone executable. That's mostly as a result of Javascript being slower that whatever other forms GMK normally compiles to. Additionally, when it hits a bug, it doesn't really let you know, so debugging becomes a bit more difficult.
Also, I got it on triple double discount for a fraction of the current $200 price. Dont pay $200 for this. $200 is an idiotic price when so many competetors are free.
That said, the jump to being able to drop things into a browser is wonderful, and I don't regret my purchase. Whether it's worth the steep price is up to you.

BOTTOM LINE: It's expensive and kinda slow, but it still works, and that can still be worth it to the right person.
Was this review helpful? Yes No Funny