您的 Steam 需要有主應用程式 GameMaker: Studio 才能執行該內容。

使用者評論: 好評 (15 篇評論)
發售日: 2012 年 10 月 2 日

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您的 Steam 需要有主應用程式 GameMaker: Studio 才能執行該內容。

購買 GameMaker: Studio Professional

包含此遊戲的合集

購買 GameMaker: Studio Master Collection

包含 7 個項目: GameMaker: Studio Android, GameMaker: Studio HTML5, GameMaker: Studio iOS, GameMaker: Studio Mac OS X, GameMaker: Studio Professional, GameMaker: Studio Ubuntu, GameMaker: Studio Windows Phone 8

 

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GameMaker: Studio™ PROFESSIONAL

GameMaker: Studio™ PROFESSIONAL unlocks the full power of GameMaker: Studio™, giving you all the great features of STANDARD with the added ability to purchase and plug-in Android, iOS, Windows Phone 8 and HTML5 export modules, collaborate within a team through subversion and monetize your game with an unprecedented amount of developer services.

Note: You must install GameMaker: Studio from the Steam store page in order to see GameMaker: Studio Professional in your Steam library after purchase.

系統需求

    Minimum:
    • OS:Windows XP
    • Memory:512 MB RAM
    • Graphics:128 MB
    • DirectX®:9.0
    • Hard Drive:200 MB HD space
    Recommended:
    • Memory:4096 MB RAM
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
值得參考的用戶評論
18 人之中有 17 人(94%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
張貼於:2014 年 12 月 9 日
Game Maker is a great program for people who want to get into making some cool games. There are a lot of people who claim that this program is a waste of money when it's not. A lot of games were created with Game Maker and most of them have won awards, Hotline Miami was one of the many titles created in Game Maker. I've been using this quite a bit in the last week or so, working on a project. I must say that nothing else out there compares to this, I have tried various pieces of software to see which one I like the most and this one stands out from the rest. To give you an example, I used Stencyl for a little while and had a boat load of issues in getting basic movement working, I spent two weeks trying to figure out how Stencyl worked and I just couldn't get it, same goes for Game Salad amd Construct. Game Maker is a different story, I was able to get a working prototype done in about 2 days and hard coded all of the systems inside the game that myself and two other people are making. Drag and drop features are nice, but I don't use them.

I advise that anyone looking to create games should steer clear from the rest of them that compete with Game Maker, this excludes Unity and Unreal Engine which I use as well.
這篇評論值得參考嗎? 有趣
11 人之中有 11 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
張貼於:2014 年 12 月 21 日
This got me interested in making my own games, so when I got it, I made a simple shooter!
NOTE: No coding is recquired in this if you are a beginner, but I still recommend you to learn coding. The language is GML, and you can translate it to other programming languages!
這篇評論值得參考嗎? 有趣
11 人之中有 10 人(91%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
張貼於:2014 年 12 月 25 日
The simple yet powerful programming language allows me to make games extremely easily. I have tried other engines like stencyl and Construct 2, but neither of them come close to how amazing this engine is. I highly recommend it.
這篇評論值得參考嗎? 有趣
80 人之中有 46 人(58%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
張貼於:2014 年 10 月 12 日
If you're someone who's new to coding then maybe you should try gamemaker. Buying modules and keeping up with constantly changing eulas will teach you about vendor lock-in. I haven't used it in a while. The Professional version used to lift restrictions on the number of levels, sprites, and scripts ect. Now it doesn't seem to do much of anything.

For the most part it's nice but there are certain restrictions, esp when it comes to tilemaps for rooms. Also be warned that if there is a bug in a certain feature or class you need for your game you are at the mercy of YoYo games to fix it whenever they get around to it. When I was developing for this about 8 months ago there was a problem with the extended sprite class that totally ruined a feature I wanted. I switched to haxe flixel and OpenFL. And guess what? I get to compile to Android and iOS for free.

So if you're totally new to any kind of coding give it a shot. It's also good for super-quick prototyping, but don't bother if you want to release games with it. Maybe if you're Vlambeer, but I wouldn't recommend it for the long-term.
這篇評論值得參考嗎? 有趣
20 人之中有 13 人(65%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
張貼於:2014 年 12 月 13 日
This program was not only used to make Hotline Miami but you yourself can make awesome games like Hotline Miami! Damn i love Hotline Miami.
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
張貼於:01 月 9 日
Spent a lot of time on this program. I had absolutely no programming knowedge at all and now I've made a few games for iOS, Android and Windows 8.

Takes some dedication but I wholeheartedly think Game Maker can really teach anyone how to get into programming. Fantastic!
這篇評論值得參考嗎? 有趣
6 人之中有 4 人(67%)認為這篇評論值得參考
張貼於:01 月 13 日
As a few other posters have said, as an original buyer of gamemaker studio : proffesional, i feel a little ripped off in the changes to different versions of gamemaker. Since the release of yoyo compiler, the built in standard compiler seems to have been intentionally slowed down to encourage the purchase of yyc. aside from the fact you dont have full access to processor power with standard compiler it is also buggy and compiled games dont install correctly without very specific windows settings. All export modules are valued at $300 each or $700 as a pack though you dont get to try this funcionality, even over a trial period, so i am dubious to say the least about investing in these modules. Lastly, i was working on a rather large game and had neatly bundled all of the games assets into folders and sub folders. after an update i logged back into gamemaker only to find all the links and assets had dissappeared. i looked in the asset directory, all was apparently well. i opened a backup of the same game only to find the same problem. i dragged and dropped my assets folder back onto gamemaker so all the assets were once again recognised by gamemaker, but all directories and sub directories, as well as all functions for all assets, were gone. so after months of lost work i bit the bullet and started again, relinking all assets and functions to the way the previously were. i also kept a backup of gamemakers backup, just in case. same problem occured a few months down the track, gamemaker backup corrupted AND my backup backup seemed to revert to gamemakers backup as soon as i loaded it. in summing up, i wouldnt recommend this program, not given the amount of time i spent to achieve nothing, big plans of a quality release on simultaneous platforms a myth. i havent bought any other software that is similar so i cant point you in a better direction, just dont come this way.
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5 人之中有 3 人(60%)認為這篇評論值得參考
張貼於:2014 年 12 月 27 日
tried others but i come back to GM, Even i code most myself, it has interesting parts available when needed, and active happy community
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282 人之中有 166 人(59%)認為這篇評論值得參考
張貼於:2013 年 11 月 24 日
GameMaker: Studio™ is one of "easily game-making" software. This software can let you make games by using program languages (like HTML5 and etc), and targeting many platforms ( iOS, Android, Windows Phone and etc.) I recommend "Professional Version". if you work with "Professional Version", you will get good-quality services (Texture Management, Developer Services, Mobile Testing.. and etc) that aren't in "Free" and "Standard Version", and you will be available to get more products like HTML5, Linux, iOS, Android.

You can learn and start to make your games with demos, tutorials that YoYo Games gives you, and user's guides in Internet.

is it needed programming knowledges? no, Drag-on-Drop system helps you to make games without prev programming knowledges. Also, In programming of GameMaker, It is easy for everyone.
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12 人之中有 5 人(42%)認為這篇評論值得參考
張貼於:2014 年 12 月 2 日
Love it
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27 人之中有 11 人(41%)認為這篇評論值得參考
張貼於:2014 年 10 月 27 日
Yes! (sonic victory chime). Best To Make Games, Especially If You're New To Making Games... THIS IS BEST GAME CREATION SOFTWARE EVER
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