Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you.
User reviews: Very Positive (86 reviews)
Release Date: Mar 31, 2010
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About This Game

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world.

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

Key Features

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friends

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/Windows 7
    • Processor: 1.5 GHz Pentium 4 or better
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent) or better
    • DirectX: DirectX 7
    • Additional: DSL or better internet connection required for multiplayer
    • OS: OS X 10.4 or newer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Helpful customer reviews
11 of 14 people (79%) found this review helpful
14.3 hrs on record
Posted: December 5, 2014
The nuts and bolts are imperfect, but this game is full of heart and delicious meat.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
18.7 hrs on record
Posted: November 8, 2014
Great ARPG, and the class-hybrid system is more interesting than it would first appear, since two skill trees are moe than enough to build a useful and relatively-unique character.

The randomized towns are relatively small and unengaging until enemies start pouring up to the surface, at which point they become a burden; a burden to relieve of invasion, and a burden to face the deaths of the townsfolk therein. After a couple towns, one may feel the repetition, but with increasingly frequent invasions, focusing on dungeon clearing and exploration becomes more imperative, similar to Torchlight.

Hella' unpolished, but Din's Curse has a rough charm to it; you can tell there were just two dudes working on this game with their hearts in it.

But seriously, ♥♥♥♥ that noise when the town is invaded.
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5 of 6 people (83%) found this review helpful
46.8 hrs on record
Posted: January 5
This game is awesome... Really all I can say.

Its like fast food with all the core machanics that makes this genre great. Also they expand and go further with living cities that evolve and live with or without your interaction.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
15.2 hrs on record
Posted: April 8
Oh no....I can feel it happening....another game that I sink hundreds of hours into!! Oh god, this is Binding of Isaac all over again!! Wait....WHAT....and there's multiplayer??? Oh dear lord no......
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2 of 2 people (100%) found this review helpful
17.8 hrs on record
Posted: April 1
Din's Curse is a game about substance over style. There are prettier, smoother, flashier action rpgs out there right now, but what Soldak brings to the table with their take on the genre is a game that can be fine-tuned and customized, providing a randomly generated town and a dungeon to protect it from. Layer on top of that systems of interactive NPCs both friendly and hostile (which works most of the time) and a class system that gives you the freedom to build the kind of character you want to play. These features and more allow Din's Curse to stand on it's own.

There is somewhat of a storyline. You (The Player Character) have incurred the wrath of Din, who tasks you with redeeming yourself by becoming a hero. It's mostly an excuse to send you to an infinite number of worlds so that you can delve into their dungeons and kick the crap out of pixies and orcs. Most of the quests in the game are randomly generated "kill x" and "fetch y" throwaways.

The way this is kept from turning the game completely stale is the way that these quests can have a tangible effect on the game world. You aren't just collecting metal shards for no reason - the townsfolk might be making an ice turret to fend off attackers. Leave an enemy leader alive too long and he'll start building an army which will overflow from the dungeon and endanger the townsfolk. It's possible for the town to become dehydrated and famished too as shipments are lost in the dungeon.

The combat can feel clunky at times. Though the game isn't terribly old the animations and hit feedback leave something to be desired. The dungeons themselves aren't particularly attention grabbing. They more or less look like a series of corridors filled with monsters to slay. Generic at best, mediocre at worst. The UI itself is the definition of clunky and there are features missing that have existed in most games like it for years.

The reason I have to give this game props is that it truly does build on its own unique concepts. I've had lots of fun delving into dungeons and gearing my character, and I love that I can go through and save a town in a matter of hours. It allows me to craft somewhat of a legacy for my character: He isn't just a guy who has done that one heroic thing. He's the savior of multiple universes!

This game will be hit or miss for a lot of people. I personally loved it, but that's because I had the patience to look past the clunky presentation to see the underlying systems beneath. It's sophisticated, but not outwardly so. If you're a fan of dungeon crawlers I'd say give it a go.

I give Din's Curse an 8/10

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1 of 1 people (100%) found this review helpful
22.4 hrs on record
Posted: March 26
The action RPG genre hasn't really changed. Soldak Entertainment makes an effort to make very unique ARPG's with more going on then just the same formula. All of there games are addictive and unique! Highly customizable with mod support and difficulty rulesets which can be toggled at the character selection screen! Multiplayer support, both online and LAN for Din's Curse and Drox Operative!

Drox Operative:

http://store.steampowered.com/app/274480/

Din's Curse:

http://store.steampowered.com/app/217290/

Depth of Peril:

http://store.steampowered.com/app/23600/


10/10 A+++

Do yourself and Soldak Entertainment a favor and spread the word about these great games and more to come!


They have a new game called "Zombasite" on the horizon. The hype is real!

Zombasite:

http://www.soldak.com/Zombasite/Overview.html
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1 of 1 people (100%) found this review helpful
18.2 hrs on record
Posted: March 12
I was a bit skeptical when I saw the graphics, don't let them fool you. This game is great and worth the 10 bucks I spent on it. I am a big fan of most Argps and this was no different. I was not disappointed.
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1 of 1 people (100%) found this review helpful
9.5 hrs on record
Posted: January 15
more than meets the eye.. def worth every penny even at the full price.. addictive hack and slash you progress from town to town saving them I am a hardcore rpg fan and enjoyed every minute so far
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1 of 1 people (100%) found this review helpful
15.5 hrs on record
Posted: January 21
Chances are really good that you dismissed this game when you looked at the screenshots.

If you didn't, great! I'll make a case for it.

This game, to me, has all the pieces of a great roguelike / arpg game. Instead of repeating the same story over and over, the game will randomly generate a town, dungeon, and quests for you to complete.

The really great thing about this game though, is that the world just isn't standing around waiting for you to interact with it. Villigers are starving, alpha monsters are rallying troops to attack the town. The longer you spend doing one quest, another might have been made impossible due to your target getting attacked by another mob. You might find yourself rushing OUT of the dungeon due to a raid. This randomly created world dosn't revolve around you.

Once you have sufficiantly set things right in town (or not) you go on to the next. You can set how long this should take on average in the options, It creates a really nice arcade-dungeon crawl feel that never gets old.

It's really rough around the edges, the graphics look like my cat's puke stain on the carpet and the combat gameplay while not terrible isn't really worth mentioning. But if you can allow yourself to get drawn in to the core game mechanics you may see the beauty in it.

It takes the RNG dungeon aspect of many ARPG's and applies it to the entire world you interact in, and then consolidates it into a very fun and often hectic 30 minute to an hour game.

If a more polished, refined game came out using these same mechanics, it would have the potential to be a real classic, especially for fans of the dungeon crawl, arpg or rougelike genres.

So download the free demo, give it a whirl, have some fun. Get the game on sale if you can, It can be a bitter but you might develop a taste for it.
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1 of 1 people (100%) found this review helpful
9.7 hrs on record
Posted: January 31
This is a great aRPG. While the graphics are very dated and user interface is a bit clunky at times, the game's other qualities more than make up for those shortcomings. The dynamic nature of the quests is very engaging. Townspeople may starve or that monsters may attack the town if you don't move quickly enough, and that creates a sense of urgency which adds tension to the game that just isn't present with any other game of this genre that I've ever played.

The character creation is very open-ended; the ability to select any two skill trees to create a hybrid class, and the ability to level any skill in those trees without level prerequisite skills, means that there are hundreds if not thousands of viable ways to play the game.

This is a unique game and you owe it to yourself to give it a shot. Don't let the screenshots turn you off, this game is amazing.
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2 of 3 people (67%) found this review helpful
28.4 hrs on record
Posted: December 10, 2014
A game that makes an exellent presentation of a good RPG.
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2 of 3 people (67%) found this review helpful
19.5 hrs on record
Posted: December 23, 2014
Fun game kinda like diablo but coop is the best and I highly recommend coop for this game :)!
So if you want a fun game this isn't a bad deal mainly while its on sale and to expand the game grab the dlc as well it's pretty much and expansion from what I have read and I also have it :)!
I give this game a 9.5/10 rating.
It's worth $5.00 as for $10.00 well thats up to you to decide I got it for $10.00 and I don't regret it :).
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24 of 25 people (96%) found this review helpful
96.0 hrs on record
Posted: January 29, 2014
This is a fun little RPG. It's hugely replayable, as every town is different and you have to do different things to save each town (most of these are "Kill X monster", "Destroy X Machine", or "Collect X Items", but they're just slightly different enough to stay interesting). There are some flaws in the game, the graphics are extremely dated and can be glitchy, and townspeople behave like idiots (starving to death when 1 copper piece in debt, charging towards high level invading monsters with poor weaponry and armor, standing motionless while a tornado is heading straight for them, and so on. Worse is that you suffer a reputation penalty even when they die in stupid ways). The monster AI seems pretty rudimentary as well, once they're aggro-ed, they run in a straight line after you and attack in predictable ways. However, even with the flaws, it's still a solidly fun game and you can get engrossed in it pretty easily
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21 of 24 people (88%) found this review helpful
22.5 hrs on record
Posted: December 12, 2013
I was put off at first by the crude, garish graphics, but if you can get past that, this is an amazingly good casual Diablo-like. Combat has a good amount of depth and even simple melee characters have a good amount of tactics apart from "click till they drop". There are a bunch of pregenerated character classes or you can design your own, mixing & matching skill trees. I also really like the dynamic nature of the game world -- the main town can and will be attacked by monsters (it's possible for the town to be defeated entirely) and the randomly generated quests actually effect things beyond "here is a new boss to kill / item to find". It's not a game I'm likely to play for hours and hours at a sitting, but in smaller doses it's just thing, I like it better than most Diablo clones.
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18 of 20 people (90%) found this review helpful
128.9 hrs on record
Posted: June 6, 2014
To me, this is what an ARPG should be. If you like messing around with different character builds, killing stuff, collecting gear with little story or exploration to slow you down, give this a go.
PLEASE don't look too much at the screenshots or videos, just download the demo and give it a try. It's only 100MB or so, and it plays way better than it looks.
If you like the ARPG genre, I don't think you'll be disappointed.
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47 of 73 people (64%) found this review helpful
1 person found this review funny
15.4 hrs on record
Posted: December 30, 2013
I really wanted to like this game. I could look past the low-poly models, the awkward texturing, the clunky animations, the garish particle effects, the simplistic UI, the bland music, and the jarring sound effects... If ONLY the game was fun to play.

For the most part, it's like any other Diablo clone you might have played. Sometimes the movements and attack animations feel kind of sluggish, but it's the same kind of point-and-click combat accompanied by a lot of randomly-generated loot, and other random factors.

But I consider that one of the biggest flaws in the game: TOO much is left up to random chance. You get a random town with random NPCs, a random dungeon with a random monster pool and a random number of floors (generally from about 5 to about 20) and you're given random quests to kill a specific monster, kill several lesser monsters, recover or destroy a random quest item, or find and/or rescue somebody from a random floor. All of which would be FINE, if the game didn't leave SO MUCH up to chance.

For example, if you get a quest to meet an NPC in the dungeon, you have to reach the floor they're on, then HOPE you find them almost immediately, because they can and will be attacked by any monsters that happen to spawn near them. And 9 times out of 10, they'll be killed by the monsters, forcing you to fail the quest. Now, failing one quest like that isn't the end of the world, but it feels like you just aren't given a fair chance, and it's one of many factors reflecting this game's lack of polish.

A lot of reviewers praise the fact that you can fail any quest, any NPC can die, and you can even fail to save whatever town you're on from ruin. This isn't a bad idea in theory, but there's no way to gauge how well you're doing or how safe the town is until people start dying off and it's practically too late to help. It's true that failing to kill a "boss" enemy before an arbitrary time limit means he'll start raising minions and sending troops and assassins into the town, but there isn't much you can do to expedite that quest. It comes to a point where you're fighting a constant tide of new quests, compounded by attacks on the town, which keep you from reaching deeper floors of the dungeon, since you have to constantly return to the surface. The enemies just teleport directly into the town. It would be nicer if they had to physically travel there, so you could intercept them or cut them off, or SOMEhow take preventative action against them, but all you can do is grind along on each quest as you would normally have done. If one of my quests involved killing a boss monster on floor 15, and I was only on floor 5 or so, I would sometimes just let the monsters destroy the town and move on to a new one, because these randomly generated quests were asking far too much of me. I knew I would not only be constantly traveling back to town to kill invaders, but also that new quests in other deep floors of the dungeon would be constantly arising, just as unreachable as the first, and compounding the attacks on the town. People throw around words like "consequences" and "stakes" in praise of this game, but failing to save a town has pretty much negligible consequences. You lose some reputation and you move on to a new town. Losing one or two has no major impact on the overall game, so there's not much motivation to protect them when they're so easily disposable.

Another problem is that a town becomes "saved" after you complete a randomly-selected arbitrary quest, and there's no way of knowing which one it will be. You might kill the boss monster, break his evil altar, destroy an uprising of skeletons, recover an evil artifact, and cure the town's poisoned water supply, but none of those things might "save" the town. Instead, the game might decide that the town is "saved" when you gather items for the townspeople to construct a lightning totem in the town. There's no way of knowing what your "main" quest is, because it looks like any other random task. But all that happens when you "save" a town is that you're allowed to move on to a new one. The dungeon is still full of monsters, and all the other pre-existing quests can still be done (in fact, more will continue to spring up as long as you stay in the town) and you need not even reach the final floor of the dungeon. I found it weird when I saved my first town having only been to 10 of the dungeon's 12 floors.

So, these might be some pretty frustrating game design choices, but by far the most frustrating thing turned out to be the combat. I played as a summoning character, which I usually find fun in games like these. But the monsters' AI is so dreadful, playing a summoner is practically useless. I had my minions set to "aggressive" but they seemed to just do whatever they wanted. Sometimes they would completely ignore enemies, even as I fought them, sometimes they would attack an enemy once and then run away for no reason, and worst of all, they LOVED to stand in narrow hallways, blocking my path when I needed to escape from enemies.

But worse than that is the enemies' ability to stun you. Certain enemies with special attacks, or even ordinary enemies getting critical hits, apparently, can stun you, meaning you are 100% immobilized and unable to make any attacks or use any skills for a good three seconds. At higher levels, this is plenty of time for a swarm of monsters to surround you, stunlock you, and slowly whittle away at all of your health as you cannot possibly break through the crowd or drink potions fast enough to keep yourself alive. All you can do is sit there and watch your character slowly die.

I'm perfectly fine with a game being difficult, but this game just comes across as sloppy. The difficulty is unfair and unbalanced, as a result of some very clunky combat mechanics and far too much of the quests being left up to random chance. Speaking of which, there is no real narrative or over-arching final objective to "beat" the game. Just a big disorganized pile of infinite towns, infinite dungeons, and infinite quests. I was eventually given the "gain your freedom" quest, which I took to be something a little different, signaling an "end" to the game, even though I was only about level 18. But the objective was just to kill another randomly-generated boss monster. And after I did it, nothing changed. I didn't gain an especially substantial reward, I still had my same pile of quests from the townspeople, and the game invited me to do some more of them... Forever. Even worse, actually, is that I FAILED the "gain your freedom" quest on my first attempt, and the town was eventually destroyed. But then I moved on to a new town, and the quest was immediately made available to me again. My failure of this seemingly-important quest had zero impact on my game. I just did it again.

If you're looking for a Diablo clone/action RPG/dungeon crawler, you can do a lot better, even just on steam. I'd recommend either of the Torchlight games, Titan Quest, or even Fate (a similarly unpolished-feeling game) before I would recommend this one.
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13 of 14 people (93%) found this review helpful
2.5 hrs on record
Posted: December 2, 2013
This is Diablo, only with a fifth of the plot- all action. You are probably going to die. A lot. And so will all the townspeople relying upon you, their hero, for safety. All because, in "Din's Curse," the bosses fight back.Slowly but surely, they gather power and influence, staging ambushes upon the town while you're down in the dungeon or shopping for more armor. You will die a lot, but it's great fun. Highly recommended for any fan of Diablo, Torchlight, or Titan's Quest; try the demo if you're unsure.
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14 of 17 people (82%) found this review helpful
47.4 hrs on record
Posted: April 17, 2014
This is an amazing game. If you loved Diablo or Fate, this is like an upgraded version of those. Not only can you dungeon delve and kill tons of monsters, but the townspeople need your help as well. People can starve to death, fight each other, plot against the town, ect. No one is safe, not even quest givers or vendors. Down in the dungeon, monsters can swarm you from all sides, especially if there is dimensional gateways that constantly spawn monsters. If you are not careful, quests can pile up, monsters start uprisings and try to invade the town, various machines can cause harmful or strange effects, like causing tornados in the town. Loot is completey random, and the various classes are fun to play, especially hybrids. Din's Curse and it's slightly different game, Depths of Peril are must buys.
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8 of 8 people (100%) found this review helpful
4.6 hrs on record
Posted: July 28, 2013
Deffinetly an awesome Indie game. If you like dungeon crawlers, randomness, loot, etc. this is one of those indie games you can't pass up. Don't let graphics and sound fool you into thinking the game isn't worth it. It is!
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7 of 7 people (100%) found this review helpful
3.8 hrs on record
Posted: June 26, 2014
You know what diablo was missing? Werewolves. this is a dungeon crawler game where you can be a werewolf/druid, you can also create hybrid classes and there is a unique quest system where in real time you are defending a town built on top of the dungeons you crawl through.
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