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Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you.
Release Date: Mar 31, 2010
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$9.99

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Linux Din's Curse on Steam

April 24th, 2014

The Linux version of Din's Curse is now available on Steam!

2 comments Read more

Din's Curse Steam Cards

April 3rd, 2014

Din's Curse now has Steam Cards, so start collecting & trading now!

The set includes:

  • 8 cards
  • 6 badges (as usual)
  • 5 profile backgrounds
  • 8 emoticons

2 comments Read more

About the Game

Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world.

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!

Key Features

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friends

PC System Requirements

    • OS: Windows XP/Vista/Windows 7
    • Processor: 1.5 GHz Pentium 4 or better
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent) or better
    • DirectX: DirectX 7
    • Additional: DSL or better internet connection required for multiplayer

Mac System Requirements

    • OS: OS X 10.4 or newer
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer

Linux System Requirements

    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 200 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Helpful customer reviews
15 of 16 people (94%) found this review helpful
68 products in account
10 reviews
63.9 hrs on record
This is a fun little RPG. It's hugely replayable, as every town is different and you have to do different things to save each town (most of these are "Kill X monster", "Destroy X Machine", or "Collect X Items", but they're just slightly different enough to stay interesting). There are some flaws in the game, the graphics are extremely dated and can be glitchy, and townspeople behave like idiots (starving to death when 1 copper piece in debt, charging towards high level invading monsters with poor weaponry and armor, standing motionless while a tornado is heading straight for them, and so on. Worse is that you suffer a reputation penalty even when they die in stupid ways). The monster AI seems pretty rudimentary as well, once they're aggro-ed, they run in a straight line after you and attack in predictable ways. However, even with the flaws, it's still a solidly fun game and you can get engrossed in it pretty easily
Posted: January 29th, 2014
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6 of 7 people (86%) found this review helpful
444 products in account
46 reviews
15.8 hrs on record
A criminally underrated ARPG gem. Din's Curse sports a living, breathing dynamic world, tons of monsters to fight and loot to find, and literally over a hundred different class combinations.

If you're a fan of action rpgs in the vein of DIablo, Torchlight or Divinity, you owe it to yourself to pick this one up. its cheap, easy to get into, full of heart, and above all, its FUN!

Give this game, and Soldak, the love it deserves!
Posted: February 13th, 2014
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6 of 7 people (86%) found this review helpful
73 products in account
1 review
30.9 hrs on record
Diablo and Torchlight may offer more in graphics, this game offer alot more in content.

One thing love about this game is that monster actually hate each other(unlike most rpgs where they all gang up on you). The monsters gain xp each time they kill a npc or monster, so it may be wise decision take them out before they become to powerful. Another cool feature is that objects in the dungeon can be interacted by either the player or monsters; for example levers which activate traps or unlock areas. Monsters may activate a ruin which heals them or gives them buff.

Ocassionally monster uprising may start which can lead to the town being invaded. Towns can be destroyed if the you vital npcs; fortunately the dungeons have teleporters which allows quick trips to the surface. The player also gets a teleport stone which be used in emergency; however you must complete a certain quest to recharge it. Since some players may want to focus just on dungeon crawling an option during character creation allows to disable invasions. The game offers quite options for both character creation and world generation.
Posted: January 24th, 2014
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5 of 6 people (83%) found this review helpful
67 products in account
3 reviews
39.1 hrs on record
This is an amazing game. If you loved Diablo or Fate, this is like an upgraded version of those. Not only can you dungeon delve and kill tons of monsters, but the townspeople need your help as well. People can starve to death, fight each other, plot against the town, ect. No one is safe, not even quest givers or vendors. Down in the dungeon, monsters can swarm you from all sides, especially if there is dimensional gateways that constantly spawn monsters. If you are not careful, quests can pile up, monsters start uprisings and try to invade the town, various machines can cause harmful or strange effects, like causing tornados in the town. Loot is completey random, and the various classes are fun to play, especially hybrids. Din's Curse and it's slightly different game, Depths of Peril are must buys.
Posted: April 17th, 2014
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1 of 1 people (100%) found this review helpful
68 products in account
2 reviews
14.4 hrs on record
I want to like this game. That's probably why I've got so many hours played, despite any session never being longer than 30 mintues or so. The game is dull and frustrating.

Din's Curse presents itself as a dynamic, living world that continues to evolve as you do your own thing, regardless of how you play. This sounds fun until you realize that quests can become unfinishable as you're attempting to complete them through no fault of your own. Necessary NPCs in town can be killed while you're in the dungeons below. Monster spawns change as the game progresses (randomly), meaning there aren't always enough monsters to actually complete your objectives. One solution is to just wait and see if something changes after a while, but you don't get many quest slots.

The graphics are bad. Really, really bad. That might not be a deal breaker for most people, but it's definitely a mark against it. The music is mediocre, and voice acting is almost completely absent. Dialogue menus and the inventory system are even worse.

Combat is a mixed bag. The class system allows you to customize your playstyle to a significant degree, but with so many options you start to realize that there's a lot of overlap. Still, the class system is probably the best reason to pick up this game. It's got a healthy amount of choices and encourages replay. Combat itself isn't so great though. Animations are awkward, weapons lack impact, and many spells trigger cave-ins that can help or hinder. (usually just hinder)

Dungeons are a bore, and that's all you get. There are very few changes to the scenery as you explore one dungeon after another, deep below the next randomly selected doomed village. They're randomly generated and all end up looking exactly the same.

All in all I really can't recommend the game to anyone. The game feels like something that would have been released in 2002, not 2010, but it doesn't even have that bubbly nostalgia feeling. It mostly just makes me sigh and appreciate how far good games have come.
Posted: July 19th, 2014
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19 of 20 people (95%) found this review helpful
107 products in account
1 review
22.5 hrs on record
I was put off at first by the crude, garish graphics, but if you can get past that, this is an amazingly good casual Diablo-like. Combat has a good amount of depth and even simple melee characters have a good amount of tactics apart from "click till they drop". There are a bunch of pregenerated character classes or you can design your own, mixing & matching skill trees. I also really like the dynamic nature of the game world -- the main town can and will be attacked by monsters (it's possible for the town to be defeated entirely) and the randomly generated quests actually effect things beyond "here is a new boss to kill / item to find". It's not a game I'm likely to play for hours and hours at a sitting, but in smaller doses it's just thing, I like it better than most Diablo clones.
Posted: December 12th, 2013
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