Din's Curse is a game about substance over style. There are prettier, smoother, flashier action rpgs out there right now, but what Soldak brings to the table with their take on the genre is a game that can be fine-tuned and customized, providing a randomly generated town and a dungeon to protect it from. Layer on top of that systems of interactive NPCs both friendly and hostile (which works most of the time) and a class system that gives you the freedom to build the kind of character you want to play. These features and more allow Din's Curse to stand on it's own.
There is somewhat of a storyline. You (The Player Character) have incurred the wrath of Din, who tasks you with redeeming yourself by becoming a hero. It's mostly an excuse to send you to an infinite number of worlds so that you can delve into their dungeons and kick the crap out of pixies and orcs. Most of the quests in the game are randomly generated "kill x" and "fetch y" throwaways.
The way this is kept from turning the game completely stale is the way that these quests can have a tangible effect on the game world. You aren't just collecting metal shards for no reason - the townsfolk might be making an ice turret to fend off attackers. Leave an enemy leader alive too long and he'll start building an army which will overflow from the dungeon and endanger the townsfolk. It's possible for the town to become dehydrated and famished too as shipments are lost in the dungeon.
The combat can feel clunky at times. Though the game isn't terribly old the animations and hit feedback leave something to be desired. The dungeons themselves aren't particularly attention grabbing. They more or less look like a series of corridors filled with monsters to slay. Generic at best, mediocre at worst. The UI itself is the definition of clunky and there are features missing that have existed in most games like it for years.
The reason I have to give this game props is that it truly does build on its own unique concepts. I've had lots of fun delving into dungeons and gearing my character, and I love that I can go through and save a town in a matter of hours. It allows me to craft somewhat of a legacy for my character: He isn't just a guy who has done that one heroic thing. He's the savior of multiple universes!
This game will be hit or miss for a lot of people. I personally loved it, but that's because I had the patience to look past the clunky presentation to see the underlying systems beneath. It's sophisticated, but not outwardly so. If you're a fan of dungeon crawlers I'd say give it a go.
I give Din's Curse an 8/10