From PRINCE OF PERSIA creator Jordan Mechner, the original side-scrolling karate classic comes to Steam with art by Jeff Matsuda (The Batman) and music by Grammy-winning composer Christopher Tin (CIVILIZATION IV).
Análises de usuários: Neutras (128 análises)
Data de lançamento: 3/dez/2012
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Análises

"Delightful... The game has the unique ability to tell a story and sell characters without words... Simple, pure fun and the price is right."
8/10 – Machinima Inside Gaming

"What seems extremely simple is actually incredibly nuanced... You’ll be shocked at how much better you do on your second play-through."
IGN

"Exceptional production values... Karateka may be just the game you need to remind you what made those early arcade games so fun."
8/10 – Game Informer

Sobre este jogo

From PRINCE OF PERSIA creator Jordan Mechner, the original side-scrolling karate classic comes to Steam with art by Jeff Matsuda (The Batman) and music by Grammy-winning composer Christopher Tin (CIVILIZATION IV).

Whether you are a nostalgic Karateka fan or new to the game, Karateka will charm you with its classic love story set in feudal Japan. Fight to save the lovely Mariko from the evil warlord Akuma and reunite her with her True Love!

Key Features:


Rhythm-based combat mechanic. Easy to grasp yet challenging to master, the cinematic gameplay seamlessly blends a series of escalating karate battles with a simple human story.

Three playable characters. Three endings. Three suitors vie for Mariko’s love: A fearsome Brute, a noble Monk, and her brave True Love.

Highly replayable. Innovative “three suitors” system offers a compact single-playthrough experience, yet challenges advanced players to unlock more difficult achievements and endings as their skill improves.

Unique real-time score by Christopher Tin tells the story through the music. Authentic Japanese instruments and themes let you “hear” the onscreen action in real time.

Requisitos de sistema

    Minimum:
    • OS:Win XP, Win 7, Vista, Win 8
    • Processor:1.5GHz dual-core
    • Memory:1000 MB RAM
    • Graphics:ATI X1800 or better
    • DirectX®:9.0c
    • Hard Drive:1000 MB HD space
    • Sound:44kHz stereo
    • Additional:Runs on Unreal Engine 3
    Recommended:
    • OS:Win 7
    • Memory:2000 MB RAM
    • Graphics:ATI X1800 or better
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    • Additional:Runs on Unreal Engine 3
Análises úteis de usuários
15 de 15 pessoas (100%) acharam esta análise útil
0.7 hrs registradas
Publicada: 11 de março
It’s a finicky thing trying to update a decades old game for a modern audience.

On the one hand you’re presumably trying to preserve the essence of the original, but on the other times have changed and games that were once incredible are often astoundingly simple compared to what developers are now capable of. And so there’s a fine line to ride between recreating outdated mechanics and deviating so heavily that the result bears little resemblance to its forbearer.

Karateka, and complete remake of the Apple II game of the same name, falls on the side of defiantly indulging in a wholesale recreation of its former self. The visuals may be drastically improved by way of a slick (if somewhat washed out) cell shaded look, but the core of the same is still the same rhythm based fighter it always was, and therein lies the problem.

I don’t think Karateka is bad, it’s just entirely as one-note as the now three decade old original, and wears out its welcome just as quickly as you’d expect. Though it resembles a fighting game, Karateka is far closer to a rhythm game. Attacking and blocking relies on proper timing and attention to visual cues, but there’s little player agency beyond reacting to the Simon-says feedback the game is giving you.

The idea is actually one I find pretty neat as a fan of rhythm games, and I was enjoying Karateka for at least the first handful of fights. But nothing ever changes beyond the simple fights your put through to learn how to play, and even at less than an hour long I was ready for Karateka to hurry up and end before it was even halfway through.

The repetition is grating and the game’s refusal to acknowledge and react to it frustrating. It’s not a game without merit, it just doesn’t know what to do with itself. That it’s constructed around a groan worthy damsel-in-distress plot, which culminates in the woman you’re rescuing effectively becoming your own prisoner, is only more bothersome and shows a hesitancy for Karateka to move past its archaic beginning. I’m not exactly sure who this version of Karateka is for, but as someone without any amount of nostalgia for the first it clearly wasn’t me.

You can read more of my writing on Kritiqal.
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3 de 4 pessoas (75%) acharam esta análise útil
2.6 hrs registradas
Publicada: 15 de fevereiro
Karateka may seem somewhat familiar if your memory goes as far back as Commodore 64 or even earlier computers and your mind would not be playing tricks on you for a change because it is, in fact, a remake of an old namesake classic. Besides the obvious graphical facelift, remake also sports a different rhythm-centric combat system, actual health to make it more bearable and expanded story where you get to play as three characters in succession after previous one falls in his effort to rescue the princess from the clutches of evil martial arts master Akuma. It's a short game lasting barely 30 minutes or so if you don't skip cutscenes, but some achievements will have you replaying it couple of times if you want to get them all for the sake of completion.

Would I recommend Karateka? If you know what you're getting yourself into and can accept a short game for what you paid for it, sure. Just don't lose your cool if you keep getting hit for that one perfect achievement. I know I did.
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3 de 3 pessoas (100%) acharam esta análise útil
2.7 hrs registradas
Publicada: 5 de julho de 2013
Bem divertido. Tentando platinar agora!
Recomendo.
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3 de 3 pessoas (100%) acharam esta análise útil
2.3 hrs registradas
Publicada: 1 de outubro de 2013
Interessante jogo de luta 'on-rails'; é simples, objetivo e curto. E mesmo utilizando, basicamente, 3 botões é necessário bons reflexos e um bom timing para avançar do meio ao final do jogo. É necessário, basicamente, esperar ser atacado, defender e atacar.
Um gameplay pouco visto misturado com um estilo e gráficos atraentes gera um bom divertimento e desafio, mas peca por possuir apenas uma fase/trajeto e ser bem curto.

Tempo para concluir o jogo (Game Length): ±30 min

Arte: 3.5
Desafio: 4
Diversão: 4
Gameplay: 4
História: 3.5
Jogabilidade: 3.5
Trilha Sonora: 3
Geral: 4/5

Vontade de voltar a jogá-lo: média
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2 de 2 pessoas (100%) acharam esta análise útil
2.8 hrs registradas
Publicada: 31 de janeiro
-- Análise de uma pessoa com deficiência visual --

Muito divertido
A trilha sonora e os efeitos sonoros do jogo são incríveis.
Não consegui compreender a história por falta de diálogos, mas a trilha sonora e uma pesquisada na internet me ajudaram nessa hora.
Enfim, acho que vale a pena testar o jogo. É curtinho, fácil de entender e bem divertido.
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