From PRINCE OF PERSIA creator Jordan Mechner, the original side-scrolling karate classic comes to Steam with art by Jeff Matsuda (The Batman) and music by Grammy-winning composer Christopher Tin (CIVILIZATION IV).
Recenzje użytkowników: Mieszane (132) - 65% z 132 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 3 Gru, 2012

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Kup Karateka



"Delightful... The game has the unique ability to tell a story and sell characters without words... Simple, pure fun and the price is right."
8/10 – Machinima Inside Gaming

"What seems extremely simple is actually incredibly nuanced... You’ll be shocked at how much better you do on your second play-through."

"Exceptional production values... Karateka may be just the game you need to remind you what made those early arcade games so fun."
8/10 – Game Informer

O tej grze

From PRINCE OF PERSIA creator Jordan Mechner, the original side-scrolling karate classic comes to Steam with art by Jeff Matsuda (The Batman) and music by Grammy-winning composer Christopher Tin (CIVILIZATION IV).

Whether you are a nostalgic Karateka fan or new to the game, Karateka will charm you with its classic love story set in feudal Japan. Fight to save the lovely Mariko from the evil warlord Akuma and reunite her with her True Love!

Key Features:

Rhythm-based combat mechanic. Easy to grasp yet challenging to master, the cinematic gameplay seamlessly blends a series of escalating karate battles with a simple human story.

Three playable characters. Three endings. Three suitors vie for Mariko’s love: A fearsome Brute, a noble Monk, and her brave True Love.

Highly replayable. Innovative “three suitors” system offers a compact single-playthrough experience, yet challenges advanced players to unlock more difficult achievements and endings as their skill improves.

Unique real-time score by Christopher Tin tells the story through the music. Authentic Japanese instruments and themes let you “hear” the onscreen action in real time.

Wymagania systemowe

    • OS:Win XP, Win 7, Vista, Win 8
    • Processor:1.5GHz dual-core
    • Memory:1000 MB RAM
    • Graphics:ATI X1800 or better
    • DirectX®:9.0c
    • Hard Drive:1000 MB HD space
    • Sound:44kHz stereo
    • Additional:Runs on Unreal Engine 3
    • OS:Win 7
    • Memory:2000 MB RAM
    • Graphics:ATI X1800 or better
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    • Additional:Runs on Unreal Engine 3
Pomocne recenzje klientów
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
17.3 godz. łącznie
Zamieszczono: 24 września
1.) If you didn't play this 30 years ago.
2.) Do not understand Martial Arts.

You'll HATE IT. ~ Don't even waste your time... Go play Something else.


OG. ~ Loved the Apple IIe version. Orange or Green.
Total Cult program.

Had to Bow. Couldn't RUN.
Had to plan each attack meticulously.
And it was the coolest thing ever...
Baap, Baaap, Bap, Bap, Baaap, POW! ...

You had to move in and out. It was a total
Martial Arts Dance. ~ True to the Core at the most
BASIC =) level.

Loved the original to levels unknown.
It was my first ever game. Early 80's.
The 7 year olds had it on 5 1/4" floppy.
And it was worth GOLD. 3rd Grade.
Smuggled into Computer Class.


5 Stars.


=') ~ Almost makes me cry.
THANK YOU! For bringing back a Dream come True.
There is only one thing any true Karateka fan cares about:
"How does it FEEL?" Ans: IT'S PERFECT!


Die-hard. Everytime we had mandatory "computer class" ;D
Those who knew finished their bs assignment and then loaded
it up. ;D~ Beat the boss a couple times but never saved the girl...
Never knew there was a BOW key. Heartbreak. =')
~ The cool kids hinted about it.

*Watch out for the Bird! =) O.G.!
PERFECT! And the commercial is ... Beyond Priceless.
~ No one who wasn't around would understand it...
For those who can appreciate, watch out for the bird and
don't forget to BOW! ;D~ Nit-pick all you want: (O.G.)

I read reviews from people with og knowledge ripped it hard...
Whaaatever. HATERS. xD! Lucky you got anything.


Dream come True.

Thanks for Making It.
Happy Camper. ~ Charlie Brown.
Czy ta recenzja była pomocna? Tak Nie Zabawna
18 z 19 osób (95%) uważa, że ta recenzja jest pomocna
0.7 godz. łącznie
Zamieszczono: 11 marca
It’s a finicky thing trying to update a decades old game for a modern audience.

On the one hand you’re presumably trying to preserve the essence of the original, but on the other times have changed and games that were once incredible are often astoundingly simple compared to what developers are now capable of. And so there’s a fine line to ride between recreating outdated mechanics and deviating so heavily that the result bears little resemblance to its forbearer.

Karateka, and complete remake of the Apple II game of the same name, falls on the side of defiantly indulging in a wholesale recreation of its former self. The visuals may be drastically improved by way of a slick (if somewhat washed out) cell shaded look, but the core of the same is still the same rhythm based fighter it always was, and therein lies the problem.

I don’t think Karateka is bad, it’s just entirely as one-note as the now three decade old original, and wears out its welcome just as quickly as you’d expect. Though it resembles a fighting game, Karateka is far closer to a rhythm game. Attacking and blocking relies on proper timing and attention to visual cues, but there’s little player agency beyond reacting to the Simon-says feedback the game is giving you.

The idea is actually one I find pretty neat as a fan of rhythm games, and I was enjoying Karateka for at least the first handful of fights. But nothing ever changes beyond the simple fights your put through to learn how to play, and even at less than an hour long I was ready for Karateka to hurry up and end before it was even halfway through.

The repetition is grating and the game’s refusal to acknowledge and react to it frustrating. It’s not a game without merit, it just doesn’t know what to do with itself. That it’s constructed around a groan worthy damsel-in-distress plot, which culminates in the woman you’re rescuing effectively becoming your own prisoner, is only more bothersome and shows a hesitancy for Karateka to move past its archaic beginning. I’m not exactly sure who this version of Karateka is for, but as someone without any amount of nostalgia for the first it clearly wasn’t me.

You can read more of my writing on Kritiqal.
Czy ta recenzja była pomocna? Tak Nie Zabawna
25 z 33 osób (76%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
0.8 godz. łącznie
Zamieszczono: 17 lutego, 2014
From the creator of Prince of Persia, a fighter remade from early days of computing, 1984. Objective is to rescue the princess held captive by the evil warlord. You get three fighters though the ultimate objective is to not have to use numbers 2 and 3. The first fighter is weak and that's where the challenge lies. Upon his failure he is replaced by a stronger fighter. Upon his death he is replaced by an even stronger fighter. The princess is happy to be freed but wants her true love, fighter 1 to rescue her.

Unlike the 1984 version this version is based almost solely on counters. By listening carefully to the musical score you can discern the number of attacks to which you must block. After successfully blocking the last attack you can counter, damaging the opponent and whittling away his health. There is a chi system that allows you to stun your opponent as well as a health recovery system after some but not all fights.

The game itself is quite short but the path to freeing the princess is challenging and the ambiance of feudal Japan is immersive. The game is also available on the IPhone but does support 1080P and controllers on the PC.
Czy ta recenzja była pomocna? Tak Nie Zabawna
21 z 30 osób (70%) uważa, że ta recenzja jest pomocna
1.6 godz. łącznie
Zamieszczono: 11 stycznia, 2014
Block, block, block, hit, hit, hit, hit, hit. This whole game is that for 30 minutes. There is a little tune before the enemy attacks indicating what rythem you have to block in but annoyingly enemies either have delayed attacks or sometimes they just don't put them in at all. One nice gimmick is that when you lose you get thrown off a cliff and a new (slightly uglier) hero comes along to try and save the shallow mute Princess. However as the final boss is always the only one to take you out, it leaves little motive to discover the alternative endings. Sorry Princess but you're stuck with Herman Munster.
Czy ta recenzja była pomocna? Tak Nie Zabawna
11 z 14 osób (79%) uważa, że ta recenzja jest pomocna
0.6 godz. łącznie
Zamieszczono: 3 marca, 2014
You're one of three heroes who have set off to rescue a foxy chick. You get to use all three characters, one at a time, to beat the game. When one dies, the next one steps in to take his place right at the same spot. Health is sprinkled pretty generously throughout the game in the form of flowers. And even if you do die on the third character, you'll get a chance to exchange some of your points for an extra life with the last hero. Obviously, "mastery" of the game means beating it with fewer of the characters as miss foxypants prefers the second hero to the third, and the first hero to the second.

Gameplay is very simple. Run forward (there's no sideways movement, just forward) until you get to the next guard. When you fight the guard, listen for an audio cue that tells you the rhythm to block incoming attacks with, then counter attack as you wish. You occasionally fill your combo meter, which allows you to deal a not-all-that-special special attack.

If you want a quick game to kick out of your backlog, Karateka is a fine choice. It's totally a one-sitting game as you can beat it in half an hour. For that brief period of time, it's fun enough, and every time you think you've gotten it down, it throws a new tricky pattern at you, though it never gets too hard.

3/5 Leprechauns in Space
Czy ta recenzja była pomocna? Tak Nie Zabawna