From PRINCE OF PERSIA creator Jordan Mechner, the original side-scrolling karate classic comes to Steam with art by Jeff Matsuda (The Batman) and music by Grammy-winning composer Christopher Tin (CIVILIZATION IV).
Évaluations des utilisateurs : Variable (128 évaluation(s))
Date de parution: 3 déc 2012
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Acheter Karateka

 

Articles

"Délicieux... Le jeu a cette capacité unique à narrer une histoire et vendre les personnages sans prononcer le moindre mot... Simple, du divertissement pur et un prix tout à fait correct."
8/10 – Machinima Inside Gaming

"Ce qui semble extrêmement simple est en fait incroyablement nuancé... Vous serez choqué tellement vous ferez mieux lors de votre deuxième partie."
IGN

"Une production d'une valeur exceptionnelle... Karateka semble être le jeu dont vous aviez besoin pour vous rappeler ce qui a rendu ces anciens jeux arcade si fun."
8/10 – Game Informer

À propos de ce jeu

From PRINCE OF PERSIA creator Jordan Mechner, the original side-scrolling karate classic comes to Steam with art by Jeff Matsuda (The Batman) and music by Grammy-winning composer Christopher Tin (CIVILIZATION IV).

Whether you are a nostalgic Karateka fan or new to the game, Karateka will charm you with its classic love story set in feudal Japan. Fight to save the lovely Mariko from the evil warlord Akuma and reunite her with her True Love!

Key Features:


Rhythm-based combat mechanic. Easy to grasp yet challenging to master, the cinematic gameplay seamlessly blends a series of escalating karate battles with a simple human story.

Three playable characters. Three endings. Three suitors vie for Mariko’s love: A fearsome Brute, a noble Monk, and her brave True Love.

Highly replayable. Innovative “three suitors” system offers a compact single-playthrough experience, yet challenges advanced players to unlock more difficult achievements and endings as their skill improves.

Unique real-time score by Christopher Tin tells the story through the music. Authentic Japanese instruments and themes let you “hear” the onscreen action in real time.

Configuration requise

    Minimum :
    • Système d'exploitation : Win XP, Win 7, Vista, Win 8
    • Processeur : Double-cœur 1.5 GHz
    • Mémoire vive : 1 Go de RAM
    • Affichage : ATI X1800 ou mieux
    • DirectX® : 9.0c
    • Disque dur : 1 Go d'espace disque disponible
    • Son : Stéréo 44kHz
    • Supplémentaire : Basé sur l'Unreal Engine 3
    Recommandée :
    • Système d'exploitation : Win 7
    • Mémoire vive : 2 Go de RAM
    • Affichage : ATI X1800 ou mieux
    • DirectX® : 9.0c
    • Disque dur : 1,5 Go d'espace disque disponible
    • Supplémentaire : Basé sur l'Unreal Engine 3
Évaluations intéressantes des utilisateurs
15 personne(s) sur 15 (100%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 11 mars
It’s a finicky thing trying to update a decades old game for a modern audience.

On the one hand you’re presumably trying to preserve the essence of the original, but on the other times have changed and games that were once incredible are often astoundingly simple compared to what developers are now capable of. And so there’s a fine line to ride between recreating outdated mechanics and deviating so heavily that the result bears little resemblance to its forbearer.

Karateka, and complete remake of the Apple II game of the same name, falls on the side of defiantly indulging in a wholesale recreation of its former self. The visuals may be drastically improved by way of a slick (if somewhat washed out) cell shaded look, but the core of the same is still the same rhythm based fighter it always was, and therein lies the problem.

I don’t think Karateka is bad, it’s just entirely as one-note as the now three decade old original, and wears out its welcome just as quickly as you’d expect. Though it resembles a fighting game, Karateka is far closer to a rhythm game. Attacking and blocking relies on proper timing and attention to visual cues, but there’s little player agency beyond reacting to the Simon-says feedback the game is giving you.

The idea is actually one I find pretty neat as a fan of rhythm games, and I was enjoying Karateka for at least the first handful of fights. But nothing ever changes beyond the simple fights your put through to learn how to play, and even at less than an hour long I was ready for Karateka to hurry up and end before it was even halfway through.

The repetition is grating and the game’s refusal to acknowledge and react to it frustrating. It’s not a game without merit, it just doesn’t know what to do with itself. That it’s constructed around a groan worthy damsel-in-distress plot, which culminates in the woman you’re rescuing effectively becoming your own prisoner, is only more bothersome and shows a hesitancy for Karateka to move past its archaic beginning. I’m not exactly sure who this version of Karateka is for, but as someone without any amount of nostalgia for the first it clearly wasn’t me.

You can read more of my writing on Kritiqal.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 15 février
Karateka may seem somewhat familiar if your memory goes as far back as Commodore 64 or even earlier computers and your mind would not be playing tricks on you for a change because it is, in fact, a remake of an old namesake classic. Besides the obvious graphical facelift, remake also sports a different rhythm-centric combat system, actual health to make it more bearable and expanded story where you get to play as three characters in succession after previous one falls in his effort to rescue the princess from the clutches of evil martial arts master Akuma. It's a short game lasting barely 30 minutes or so if you don't skip cutscenes, but some achievements will have you replaying it couple of times if you want to get them all for the sake of completion.

Would I recommend Karateka? If you know what you're getting yourself into and can accept a short game for what you paid for it, sure. Just don't lose your cool if you keep getting hit for that one perfect achievement. I know I did.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 13 août 2014
Jeu de rythme sans rythme, moche, animations qui font le grand écart (littéral) entre le ridicule et le pathétique.
Il y a des jeux flash sur Internet qui sont gratuits et qui sont à peine moins mauvais que ça.

J'ai apprécié le moine qui fait du BREAK DANCE. Non je déconne.
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24 personne(s) sur 31 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.8 heures en tout
Posté le : 17 février 2014
From the creator of Prince of Persia, a fighter remade from early days of computing, 1984. Objective is to rescue the princess held captive by the evil warlord. You get three fighters though the ultimate objective is to not have to use numbers 2 and 3. The first fighter is weak and that's where the challenge lies. Upon his failure he is replaced by a stronger fighter. Upon his death he is replaced by an even stronger fighter. The princess is happy to be freed but wants her true love, fighter 1 to rescue her.

Unlike the 1984 version this version is based almost solely on counters. By listening carefully to the musical score you can discern the number of attacks to which you must block. After successfully blocking the last attack you can counter, damaging the opponent and whittling away his health. There is a chi system that allows you to stun your opponent as well as a health recovery system after some but not all fights.

The game itself is quite short but the path to freeing the princess is challenging and the ambiance of feudal Japan is immersive. The game is also available on the IPhone but does support 1080P and controllers on the PC.
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21 personne(s) sur 29 (72%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 11 janvier 2014
Block, block, block, hit, hit, hit, hit, hit. This whole game is that for 30 minutes. There is a little tune before the enemy attacks indicating what rythem you have to block in but annoyingly enemies either have delayed attacks or sometimes they just don't put them in at all. One nice gimmick is that when you lose you get thrown off a cliff and a new (slightly uglier) hero comes along to try and save the shallow mute Princess. However as the final boss is always the only one to take you out, it leaves little motive to discover the alternative endings. Sorry Princess but you're stuck with Herman Munster.
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