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Play as the Doctor and River Song as they race to save the universe and time itself.
Release Date: Nov 15, 2012
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Buy Doctor Who: The Eternity Clock

$9.99

About the Game

Play as the Doctor and River Song as they race to save the universe and time itself. Unravel the mystery of The Eternity Clock and stop its deadly path of destruction before it’s too late.

Equipped with the Doctor’s sonic screwdriver, River’s Blaster and other fantastic gadgets, journey through four London time periods and a number of alien locations in search of the answers. Face up to the most fearsome monsters including Silurians, Cybermen, Daleks and the Silence.

Outwit and destroy foes, solve puzzles and make the right choices in an epic action-adventure.

Save the Future.

System Requirements

    Minimum:

    • OS: Windows XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Intel Core Duo 2.4 GHz or AMD Athlon X2 4800+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT 512 MB or ATi Radeon HD 3850 512 MB
    • Hard Drive: 1.7 GB HD space
    • Sound: DirectX compliant sound card

    Recommended:

    • OS: Windows 7
    • Processor: Intel or AMD dual-core 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or AMD Radeon HD 6970
    • Hard Drive: 1.7 GB HD space
    • Sound: DirectX compliant sound card
Helpful customer reviews
358 of 419 people (85%) found this review helpful
507 products in account
22 reviews
0.5 hrs on record
WHAT DO WE WANT? A GOOD DOCTOR WHO GAME WITH TIME TRAVEL AND OPEN WORLD EXPLORATION! WHEN DO WE WANT IT? THAT'S IRRELEVANT!
Posted: November 27th, 2013
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70 of 80 people (88%) found this review helpful
239 products in account
4 reviews
17.0 hrs on record
Doctor Who….. A franchise that spans 50 years, with over 750 episodes, tons of books, a massive fanbase which, as of the last few years has grown ridiculously and an array of famous actors and writers. Making a videogame out of it sounds like a good idea. A bunch of cash is generated from sales and some new fans are brought aboard as well.
However, if there’s one thing the videogame industry has never exceled at, is making videogames based on movies and TV series. And I don’t know which is worse: if the fact that a big Hollywood movie nowadays implies a videogame counterpart, or the fact that those counterparts always feel like they were made using the last remnants of the movie budget, and on a Sunday afternoon.
DW:TEC, of course, is crippled by this cash-grabbing mind-set and thus suffers considerably in most regards. But it does manage to get some things right. Let’s take a look.

The plot here is simple at first. Something or someone is causing a temporal maelstrom, and it’s up to the Doctor to stop it from tearing up time and space. Well, in a way, it’s mostly up to the TARDIS, since the poor girl acts as a plug, keeping the many holes in the fabric of time closed. Consequently, the TARDIS becomes slightly omnipresent. “Slightly omnipresent?” Well, yeah, since there are several time rifts and she’s keeping them closed, she is wherever there are any of those, which is….in several places simultaneously. Needless to say, moving her isn’t such a good idea in these conditions, so the Doctor is forced to use several time corridors that seem to pop out of nowhere with an unsettling accuracy, both time and space-wise.
Just as expected of a mess of this nature, along the way, the Doctor will face all of the major enemies of the most recent seasons, Cybermen, Daleks, the Silence and so on, each chapter being dedicated to outsmarting and defeating each one of these. All of this of course, while you go on with your quest of saving the universe once again and still be home in time for dinner.

Soon enough, you will most likely run into problems. Due to the 2-player nature of the game, and due to the fact that when you’re playing single your companion is as AI, several puzzles involving both players quickly become frustrating. Sometimes the AI will take too long to do what it’s supposed to do, or sometimes it might get stuck, meaning it won’t do anything at all, forcing you to restart from the last checkpoint. There’s also the fact that the enemy AI seems weird, being completely unable to notice you as long as they don’t face you, but if they do they will detect you even if there’s a thick wall between you and them. Some controls aren’t intuitive at all, especially elevator controls: some require you to use the sonic screwdriver, some others require you to just push up or down and others require you to press the action button. This might seem minor, but an inconsistency of this kind becomes a major annoyance, since you will be riding a lot of elevators and platforms.
On the other side of things, we have the configurations. The video options menu won’t save your chose settings, so you are forced to use the default graphic profiles (Low, Medium or High), which is also annoying (changing the config file directly had no effect whatsoever), and frequently, you will notice popping textures.

The puzzles are all pretty mediocre and easy even on the highest difficulty. The mind map puzzles were the most interesting idea out of all the challenges present here, but even those are easy to figure out. In here you have to correctly align an image in a circle by rotating its sections. In easy mode that’s literally all you need to do but in higher difficulties each section you rotate will simultaneously rotate other sections, each in a different manner, thus increasing the challenge. The platforming element is decent and for any Doctor Who fan, using the screwdriver to unlock doors and other shenanigans feels delicious. Too bad that is everything you will use in this game (besides River’s gun).

Still I can’t help but feel that this is quite a cheap cash-in. There was so much that could be done, and yet, we are left with a hollow game that consists in jumping across platforms, sneaking past enemies, and solving a few easy puzzles across the way. The collectibles don’t really add much to it, but at least there are several achievements for timed runs which will most likely make you do certain sections more than once. Good thing all sections are pretty small and can usually be done in under 10-12 mins each.

Another very disappointing point in this game is the TARDIS herself. How could such an important element of the whole DW universe be shoved aside and just used as a cheap way to have a simplified plot? Fiddling with the inside of the TARDIS would have been a dream for any DW fan, since there are endless possibilities as to what can be found inside (as seen in Season 7’s “Journey to the Centre of the TARDIS”). The control room is so pretty and detailed, and yet it’s used for nothing. The ONLY thing you do inside the TARDIS in this game is…….walk out of it.

Despite all its flaws, the game manages to get some stuff right. The ability to point your sonic screwdriver and use it to mess up with stuff is pretty damn funny, and it's pretty cool to personally evade and defeat the Daleks in a post-apocalyptic London, while listening to Matt Smith's occasional witty one-liners. That being said, some stuff, like the overall looks of Dr. River Song were totally uncalled for and are just a petty fan-service attempt.
So, in conclusion, if you’re not a DW fan and you’re just looking for a platforming game…….don’t bother. There are so many better alternatives out there for you, and this one doesn't really stand out. If you’re a big DW fan like me, go ahead and give it a try, you might like it.
Posted: November 28th, 2013
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32 of 34 people (94%) found this review helpful
940 products in account
17 reviews
8.4 hrs on record
Doctor Who: The Eternity clock stars, obviously, the Doctor and River Song from the 2010 Series of Doctor Who starring Matt Smith as the Doctor. He starts out after an anomaly in time stuck inside a Bank and must find his way out. Alternatively - the character River Song, starts out on a Prison as she has to make her way across the prison, get her stuff back and meet up with the Doctor in the timeline he's stuck on. It's a very 'Doctor Who' premise, which I really enjoyed.

One thing that must be noted, however - YOU WILL MOST LIKELY NOT ENJOY THE GAME AS MUCH IF YOU ARE NOT A FAN OF THE SERIES. This may seem obvious, but in all honesty - unlike games like TellTale's The Walking Dead series, you don't need to be a fan of the series /original source content to understand what's going on as it's pretty self absorbed as a story - this game is not. The game very largely depends on you having seen the show and understand who the Doctor and River Song are and why they do what they do - otherwise clever references made in nod to the show (which are a lot of them) will whizz right by you and you'll most likely end up feeling like you're missing something crucial. There is no "self absorbed" Character Development with either the Doctor or River, it is literally like an episode of the show.

The visuals are pretty serviceable. The Doctor and River, and of course the TARDIS are really well textured and done, but I feel the rest of the game was lacking that touch of polish. Some areas look very muddy, while some look like they weren't textured at all. Some NPC models had about the same issue - notably the Cybermen models - whom looked like a pretty standard mesh without textures and 'plastic-y'. The sound, however is masterful. Everything sounds like it has given special attention to care, even the voices to an extent. There's a lot to love if you're already a fan of the music found in the show like this theme which plays quite a few times during the game as well as the Title Screen having the full version of the 2010 show's theme.

The game play is very simple. The game is set to be a puzzle-platformer, a pretty standard one, but it works for what it tries to achieve. The puzzles aren't particularly tough to figure out, but some "mini game" sequences (like to activate consoles, open doors or work computers to unlock passageways, etc) are amazingly tedious at times - given the fact that they overuse them a lot.
*~> One has you redirecting "energy" lines to their sources, without them 'overlaying' so they "overcharge" the source, you do this by opening and closing lines/pipes. Usually these are done in multiple stages, they being timed - so if you run out of time and the puzzle is not complete - it will reset itself.
*~> Another one involves you opening and closing "gates" as blue and red energy flows down some lines - you need to open the gates for the blue source to pass and close gates to dissipate red sources - ultimate they culminate in a bar that you must fill up with blue source energy. This puzzle is, by far, the most aggravating nonsense I have ever played. On harder difficulties - the red sources come out so fast at times they they can confuse you as to which line they are coming through so you end up unblocking a wrong gate, or a blue source comes down so fast you don't have enough time to unblock it's gate, and if a red source hits, the screen shakes a lot allowing for some confusion as more sources keep trickling down - by far my LEAST favourite of the minigames - but these are NOT done in stages, however these are used a lot more towards the end of the game.
*~> Another mini game has you moving a small dot across a field of red dots that will "kill" your dot and force you to restart the field again - the field is usually divided in 3 sections, the outer side having the most space and most time to move your dot, a safe zone on between, a smaller zone beneath it, and then towards the center - you have less margins for error. Think of this minigame like "Frogger" in a sense. This one was, by far, the one I enjoyed the most. While it was being used a lot towards the end of game as well - this one never got too overwhelming or overly tedious that it crippled my enjoyment of the game.
There is an additional mini puzzle that comes in the way of matching waves in size, lenght and pattern, which involves the Sonic Screwdriver. You'll be doing this one a lot as well, as it is used for unlocking doors and occasionally defeating enemies.

On the "Platformer" side of things - there's not much to say. The Doctor and River handle fairly well. There's a bit of a stiffness to movement though, and it'll show more if you have to do a neutral jump (jumping without direction) because it's hard to get to ledges that aren't too far off you, but aren't close enough for you to grip on to them. Other than that, sometimes you move some crates and such to get to higher places - it's all very standard stuff here, but it works. River herself has a few different tools, like her gun, which you use the Right Stick on a controller to aim and RT to shoot - or use the mouse to hover and click to shoot - which you'll be using in a few segments during the game. I also have to give a special mention to the AI in the game... it is pretty horrendous. I had issues where River got stuck not jumping somewhere or not following (she is needed at times for dual puzzles) and the enemies break immersion a lot since as SOON as you're out of sight - they can still latch on to you (look at you) but won't chase you and give up and leave.

As far as replay value goes - unless you're already a Doctor Who fan, or are a completionist, there's not much incentive to replay the game. Sure, it has 3 stages of difficulty to beat the game through at, and a fair amount of item collectibles - such as the Doctor's many hats (as seen on the show) or River's diary pages (Spoilers!) but the tedious puzzles found in between may very well turn you off trying to beat the game again if it didn't already turn you off beating the game in the first place.

All in all though, I am a bit biased going into this review as I do love the show a lot, so obviously I got more into the notion of the game - however if you're not a fan of the show - AT ALL - or a fan of very standard, bare bones puzzle platformers I would honestly say "Skip this one."

Pros:
+Amazing Sound Design
+Very true to Source Material (References & Nods, Art style)
+Story is pretty cool
+Some puzzles can be fun

Cons:
-Terrible AI
-Poor stealth mechanics
-Puzzles can get tedious and awfully random
-Stiff movement
-No replay value
Posted: January 27th, 2014
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22 of 28 people (79%) found this review helpful
20 products in account
4 reviews
1.5 hrs on record
I absolutely love this game! :) It's 10/10 from Me

Posted: December 2nd, 2013
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21 of 36 people (58%) found this review helpful
761 products in account
12 reviews
10.1 hrs on record
My favorite television show of all time has had a checkered history with videogame adaptations, as many television and movie franchises do. Leaving aside non-retail (The Adventure Games that were free for UK residents as part of the television license fee) and Nintendo releases, Doctor Who hadn't had a commercially-released game adaptation in 15 years until Doctor Who: The Eternity Clock was released in 2012 for PlayStation and PC. The original PS3 release did not win over critics (earning a depressing 39% over 21 reviews), and the PC port that came six months later received little attention and less acclaim.

Some of this isn't necessarily Supermassive's fault; most of it is, but to some extent the game is a victim of excessively-high expectations. At its heart, TEC is a puzzle-platformer with a Doctor Who skin, so it's not necessarily the best kind of game to demonstrate the qualities that make DW so memorable and magical. It was suggested in one of the Cheapassgamer.com forums that a The Walking Dead-style adventure game (albeit one that relied a bit less on QTEs) would be a more suitable vehicle and I agree. None of the incarnations of the show in game form have even come close to capturing its essence and I believe that this is at least in part because an effective character- and story-driven approach has not been tried (IMO, The Gunpowder Plot, the fifth and possibly last of the Adventure Games, came closest).

Inherent limitations of the genre aside (and this is not my favorite kind of game), despite some of the extra bug-stomping and tweaking that we may presume was partially responsible for the lengthy delay between the original publication and the PC and Vita ports, this game is still a pretty buggy and frequently frustrating experience. The biggest issues with the PC version are with your companion AI, specifically with River Song. In the game you will switch at various points between playing as River (usually with her blaster and vortex generator) and playing as the 11th Doctor (usually with his sonic screwdriver). Often there will be bits that require the character you're not currently playing to turn a wheel, hold a lever, or do some other similar cooperative action. Sometimes, instead, River will vanish completely (maybe because of something in her diary?) or she will get stuck in a loop of repeating actions for no apparent reason (this seems unlikely to be due to spoilers).

The other issues are that the game has certain chokepoints, both in a metaphorical sense and also in the sense that you will wish the developers were in the room with you so that you could step away from the keyboard and begin choking them and bashing their heads against the nearest wall, all the while asking, "Why? Why would you do this?" I identified four of these: evading Cybermen in the Underground, electrocuting Cybermen in the Underground, stealing the stasis field generator from the Silence, and obtaining the last piece of the Eternity Clock from the Daleks.

Of these, the odds are that if you're much better at (or simply much faster at) puzzle-solving than I am, you won't have as much difficulty as I did with the Cyberman and Dalek parts. However, the Silence base area is worthy of special note. In keeping with the show's lore regarding this cult/race, River must keep at least one of the Silence in view at all times while she is running around disabling four separate stasis fields and finally stealing a stasis field generator. The problem with this area is that the Silence generally don't operate according to the same rules as the other enemies in the game. There are some static Silence that appear to be praying (?) and others that walk around on seemingly well-defined patrol routes. However, both types will randomly teleport away or otherwise simply disappear--and I do mean randomly.

Between these chokepoints, the game is a fairly enjoyable experience, especially for fans. The game tells the story of River and the Doctor's efforts to re-assemble parts of a mysterious temporal artifact known as the Eternity Clock after it begins creating time corridors at various points in Earth history and causing the TARDIS to behave erratically. Predictably, the pieces are in the hands of various enemies of the Doctor who are siphoning off the energy for their own purposes. River and the Doctor are voiced by Alex Kingston and Matt Smith, respectively, and they both turn in terrific performances. The game looks decent and the ambient sound effects and music are culled directly from the show.


The puzzles in the game are of about five basic types, most of which will be familiar to players of the Adventure Games. They include using binary switches to route or reroute steam or power in different ways; rotating pieces to direct the flow of energy from one point to another; rotating concentric rings of a wheel to form an unscrambled image; opening and closing gates to allow or block different kinds of energy from reaching a central point; and the ubiquitous waveform-matching oscilloscope puzzles used to open doors, disable devices, et cetera, with the sonic screwdriver.

The game isn't terribly long. I completed it in 10 hours and, as I said, I'm not especially good at these kinds of games. It's a tough experience to recommend unless you're a serious Doctor Who fan due to its generally unpolished nature and occasionally significant difficulty. The story ends on a bit of a cliffhanger (which I won't spoil here), implying that the developer and/or the BBC anticipated that there would be at least one sequel. However, given the dismal commercial and critical reception the game ultimately received, I don't expect that this is terribly likely.
Posted: January 5th, 2014
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