You have been appointed to fulfill an extremely dangerous mission, deep in enemy territory: to kill one man... the Emperor himself. Lead the revolution of the Orcs and Goblins!
User reviews: Mostly Positive (454 reviews)
Release Date: Oct 11, 2012

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Includes 4 items: Bound By Flame, Faery - Legends of Avalon, Mars: War Logs, Of Orcs And Men

 

Recommended By Curators

"It's messy, it tries too hard to be edgy, and it's NOT for everyone. Something about this action-RPG speaks to me though. A special brand of janky."
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October 30, 2014

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[HALLOWEEN SALES] Enjoy 75% off Of Orcs And Men on Steam. Greenskin costumes have never been so cool!

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Reviews

“…you should absolutely give it a look if you're interested in ambitious design or interesting worlds.”
8 out of 10 – Machinima

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About This Game

Lead the revolution of the Orcs and Goblins!

In a world at war, the vast Empire of Men tries to extend its domination over the territories of the Orcs and Goblins, who are systematically persecuted, enslaved and massacred. Through this great role-playing game, lead a fearsome Orc warrior, and a Goblin master of assassination and stealth.

You have been appointed to fulfill an extremely dangerous mission, deep in enemy territory: to kill one man... the Emperor himself. Fight your way through a terribly hostile world to reach the objective of your quest. Level up, learn and develop powerful skills, and finally free your people from the yoke of the Empire!

System Requirements

    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7
    • Processor:AMD/INTEL DUAL-CORE 2 GHZ
    • Memory:2048 MB RAM
    • Graphics:512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE ATI RADEON HD 3850/NVIDIA GEFORCE 8800 GT OR HIGHER
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
Helpful customer reviews
16 of 18 people (89%) found this review helpful
20.2 hrs on record
Posted: February 27
The fantasy world earns yet another entry with Focus Home Interactive's Of Orcs and Men, a story of resolve, tolerance, and genocide. Here, humans vie for power at the cost of content tribal cultures to the south. Players take control of a two-person party in which they can focus on stealth and ranged combat or tanky, melee combat.Of Orcs and Men follows Arkail, a short-tempered orc fighter suffering from PTSD, and Styx, the only speaking goblin anyone's ever found. The nefarious humans have decided that their lands simply weren't expansive enough, so they've begun an onslaught on the orc lands. Arkail's chief has entrusted him and a few others with launching covert missions to assassinate the emperor before he enlists the help of the dwarves and elves. A proud and dutiful orc, Arkail sets forth to complete his mission. Along the way, he encounters Styx, a sly goblin who has been paid to guide Arkail on his path.Styx and Arkail appear to be polar opposites at the onset of the story – Styx works for money and has a way with words, while Arkail's principles and loyalty are matched only by his uncontrollable rage. The mature script communicates realistically and tastefully. Our protagonists, despite their differences, work well off of each other, both in how they meet their goals and in how they interact.This third-person action RPG, as stated earlier, follows our two "greenskins" around narrow corridors, even if the environment calls for spacious arenas. Players can freely switch between the two, though many may find themselves sticking with Styx, since he can stealthily assassinate loitering soldiers and inquisitors using his sneak ability. In this way, many battles can seem like puzzles: how can I optimize my killing potential in order to do less actual fighting?If and when combat begins, the wrecking ball Arkail can choose offensive, defensive, or special abilities. Primarily a melee fighter, Arkail has a rage bar that fills up over time, and if it reaches its threshold, he enters a chaotic mode in which anyone and everyone in his path will be pulverized over the duration of his now-decreasing rage bar – including Styx. Don't get too excited, because special abilities are quite limited, with a few interesting choices that are only unlocked right before the end of the game.Alternatively, offensive and defensive abilities offer a diverse toolbox with which to stab and bash opponents. Upon leveling, new skills can be unlocked, and old ones can be upgraded. When upgrading, two choices are available, and players can only pick one permanently.During almost the entire game, players will find themselves running through long, beautiful caverns or halls for twenty seconds or so, notice that the game is quick saving, and then hit stealth mode to murder a couple of the languid foes ahead. Repeat. Unfortunately, customization is a one-time deal in that most situations can be resolved in much the same way. Thus, much of the game feels like going through the motions, and I could never sit through it for more than a couple hours at a time.That said, Of Orcs and Men at least keeps its environments visually stimulating with countless details and extraordinary graphics. Never before have I been so intrigued by the intricate details on a character's skin. The textures on Arkail's body demand inspection at first, with each dimple, curve, and scar reflecting perfectly in all sorts of lighting with myriad shades. Similarly, leather looks like the real deal with its waxy surface and creases.Since the game follows Arkail and Styx throughout, one might expect expert voice acting from our heroes. Non-playable characters' voice actors, however, are not always up to the task. While I believed almost every word that came out of our orcish allies, I occasionally raised an eyebrow when a sidequestrian spoke. Combat never missed a beat with typical metal-against-metal and piercing sounds maintaining the bubble of immersion. Musically, the use of violins was a welcome change from the standard horn affair one expects from this sort of game.In terms of control, glitchy camera issues reared their head when players chose to fight against a wall. Targeting was a chore as well, since battles could include nearly twenty enemies if players aren't savvy enough with assassination.Of Orcs and Men feels like a missed opportunity. Action RPGs tend to be gameplay-driven rather than story-driven, and this game is no exception. All of the trappings are there: visuals, voice acting, script, likable characters, and novel game design ideas. However, the game falters in its execution of those ideas, and one misstep can mean tumbling down a tall tower. Fortunately, like our stalwart heroes, such a long, hard fall doesn't obliterate the game.
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11 of 15 people (73%) found this review helpful
10.1 hrs on record
Posted: October 27, 2014
"Of Orcs and Men" has become a favorite of mine. Its fun, engaging and memorable. The characters, though simple at first, become more complex as you continue on through the story. Styx especially is one of the more interesting characters in a video game that I have ever seen.
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8 of 10 people (80%) found this review helpful
16.6 hrs on record
Posted: December 15, 2014
A short budget RPG that doesn't overstay its welcome. Tells a neat story with a few twists and turns and stays on course with the story even with the sidequests. Pretty much 100% linear with all missions pretty much being "go there and kill everything", but combat is fun enough to make it not matter.

Each character can also be built in a combination of different ways so there can be replayability if you wanted to try a different combat style. No complaints about the graphics, writing, or voice acting for the most part. Styx is probably the best character I've seen in a long while.

Only thing that really felt wrong about the game are its dead environments. As with other Spiders studio games, towns are full of people that just stand there and do nothing, and you have pretty much zero interaction with the environment besides looting a glowing chest once every couple of maps.

Itemization is interesting in that there are very few items, but most items even from the beginning of the game are completely viable to endgame. Only difference is the stat bonuses they give you, and you customize your gear based on your preferred combat style. Very interesting design choice.
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7 of 9 people (78%) found this review helpful
12.9 hrs on record
Posted: February 13
In this particular case there is very little required to be reminded of another, similar game published by Focus Home Interactive while playing Of Orcs and Men. It bears both highs and lows of Game of Thrones RPG, but I would say it it adds some of its own to the mix with highly subjective results.

First thing first – this probably won't be everyone's cup of tea based purely on shoddy craftsmanship, which is quite obviously the result of a limited budget and lack of polish in practically every department of the game. That's not to say everything can be attributed to higher force, though. Game's level design is very linear on purpose and takes a good long while before it breaks the monotony of uninspired grimy streets, not to mention stealth which I'll touch upon later, simply doesn't have even half-decent enemy AI to counter it so your would-be victims simply stroll past their comrades' corpses without batting an eyelid as you stalk about in binary ON/OFF stealth biding your time. This leads me to....

Reasons why you may love and/or hate Of Orcs and Men. This game speaks to me on some level I didn't even know I had a preference for. Yes, it's incredibly rough around the edges with some questionable design choices. Yes, it has some serious difficulty spikes here and there that almost lead me to take a break out of sheer frustration. But standing on top of all of that I still think it's a very good game if you work with it and can overlook relatively minor issues. Why? Because it handles the concept of "risk vs reward" extremely well and makes it an integral part of the game. What this translates to in practice is Arkail's rage and Styx's stealthing about, both of which are absolutely required to get anything done. To tie that into calculated risk thing I mentioned earlier: you will need Arkail's rage ability, but because it's a double-edged sword during which he may attack Styx as well as enemies and because it builds up no matter what AND takes control away from you until it's run its course leaving Arkail stunned for a while, you will need to go through fights methodically waiting to pick the perfect moment when to go nuts for maximum effect. On the hand Styx's stealth will be responsible for leveling the playing field by taking out enemies before you engage in open combat and it's just as mandatory as the above because the odds are always against you. And to top it all off you will need to learn the game's somewhat obtuse real-time with slow-motion command input combat system real fast because Of Orcs and Men does not hold back any punches.

Story-wise the game manages to play with your expectations, miss some beats it really should've hit perfectly but didn't for some reason and do some things I really, really like. It becomes obvious very early on our two characters aren't really heroes and barely even qualify as anti-heroes purely in contrast because they're facing opposition which is generally even worse. Arkail's rage is not only a gameplay mechanic, but also a story element which plays a sizable role in who he is as a person and you will get some unexpected story revelations about Styx as you go along, but the world these two inhabit is truly crapsack where swearing like a drunken sailor is the norm and gets worse by the day, only for story to raise questions about whether your actions will make it any better in the end and for who. I'd say pacing is a bit weak early on and may make you think you're wasting your time because it takes couple of hours until you get a proper grip on things, both with story and gameplay, but then picks up and actually feels rushed in the last quarter or so where it could've used some more time to mull over things and put an actual challenging final boss which was a disappointment compared to some fights you’ve been through.

In the end, and because I've worn my keyboard out at this point meandering over what is essentially "Do you like getting your ♥♥♥ handed to you until you learn how to hand it back?", I leave you with these two timeless words of wisdom: psychic ♥♥♥♥.
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6 of 8 people (75%) found this review helpful
10.7 hrs on record
Posted: April 2
Dont you ever get sick of the hate towards orcs and goblins? Being always the evil force in games? Well dont know about you but I do,thats for sure. And OOAM let me kill humans now... how refreshing .

Story,Quests and Levels

You are Arkail,fearsome orc,who is apointed with the assassination of the Emperor. In your journey you will be lead by Styx,master of stealth and assassination. Story is linear with here and there some decision making. At 2-3 points you will end up in hub-like area from which you can get different side quests to complete and improve yourself. The levels you will find are linear,each of them separated in "zones" . There isnt much of exploration which can be bad or good depending on the player.

RPG elements

Well you can equip your characters with some items and pick skills everytime they level up. Later in the game you are given 2 options per character to specialize them. Nothing to deep. Its simple but its doing its job in the game.

Combat

Combat is in 2 phases(or if you are good enough you can pick just one of them):
1st. Stealth: you put Arkail in some spots save and use Styx to wonder around and kill guards without being seen. It takes time but make Phase 2 much easier... talking about phase 2.
2.Once detected every guard from the "zone" will charge at you and fun time starts. Combat is action-based,there isnt pause button to set a lineup of skills for the orc and goblin to use. Instead you are given slow-motion button so you have to be fast with selecting targets and skills. Combat needs sometime to get used to it. One thing that you should have in mind, Arkail got a berserk stance, while he do and takes dmg berserk fills and once full he goes all nuts,take less dmg,deals more dmg and attacks everything that moves... even Styx so run for the hills if this happens.

Replayability

Only reason to replay the game is to pick different decisions at places but for most people even one playthrough will be good enough.

Overall

A nice and solid RPG with interesting combat and story to tell.
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5 of 7 people (71%) found this review helpful
18.5 hrs on record
Posted: December 4, 2014
Some games are bad on paper, but have something in them that makes you ignore the negative traits in the game. This is such a game.

It has very narrow and boring level design. For an rpg, very limited and boring skillset and levelup system. Main characters look great, but all the others not so. Items and exploration are meaningless and very simple. The pattern of enemies is very limited and uninspiring. AI is horrible and you have to abuse the AI to win some battles.

Still, the setting of the game is very interesting, and the main characters are really well done and you enjoy journey with them. When its over, you want to see more of them. The music is really, really good and atmospheric. The battles can be annoying at times, but in the end they are still rewarding. RPG decicions are few and don`t change a thing in the story, but they add the immersion and give a nice touch for character development. How the game focused in these 2 characters and their journey together, was well made. I did want to see a longer ending though...

Even if the game has problems, it left me wanting for more, and I would buy a sequel the first day it would come.
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4 of 6 people (67%) found this review helpful
13.6 hrs on record
Posted: December 19, 2014
Of Orcs And Men is another RPG from Cyanide Studio and Spiders Studios yes the sames guys who made Mars War Log which was another great action RPG.

the combat this time is more like action RPG. so you have to arrange a series of attack and stop to change the order or change the target. it is good to note the game suffer from difficulty spikes so be aware or change your tactics.

it is rough around the edges but it still a great game with well a written story. Get this game of you can,you will enjoy it.
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2 of 3 people (67%) found this review helpful
19.7 hrs on record
Posted: February 18
I really enjoyed playing this game for two reasons:

One: How great can it be to play an Orc and a Goblin fighting hateful humans? (Hint: Super cool!)

Two: I totally love the gameplay! Think about tactics, combine stealth and open fights, offensive and defensive combat.

(Okay, the "tunnel" levels is a bit oldschool; it might get boring, playing the game for many hours at a time...)

A cool idea and well done implication! More of that in a more open world, please!
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2 of 3 people (67%) found this review helpful
15.0 hrs on record
Posted: March 9
Fascinating world, flawed gem.
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3 of 5 people (60%) found this review helpful
22.3 hrs on record
Posted: November 13, 2014
'Of Orcs And Men' is a nice game. It is kind of relaxing because first of all the game tells a story. You can influence the story by your choices and there are many choices to make. Some players don't like the game because you do not fight directly. You can only give orders to Arkai and Styx so the fighting is indirect but you constantly have to change commands during a fight in order to win.
Graphics are not the best but OK.
The music has its ups and downs.
Dialogues are very good and convincing, at least in German.
I recommend the game if you like fantasy and especially if you liked the 'Game of Thrones' game from the same developer. Although 'Game of Thrones' was better in terms of story.
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2 of 4 people (50%) found this review helpful
15.5 hrs on record
Posted: November 6, 2014
Nice game, great story, good dialogs, but I have to say I finish the game with a feeling that this game had potential that wasn't fully used.

As for bad stuff, music was mediocre, trading system is almost non-existent (maybe it'd be better if it were no trading here...) and fighting system, although very nice in concent, feels as if it is little unbalanced and random. In first chapter I've won several battles by going into berserk at about 10% of health and finishing last enemy at about 5% of health...

But all in all, I think it's great, about 7.3 out of 10. And now onto buying Styx ;)
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1 of 2 people (50%) found this review helpful
12.9 hrs on record
Posted: December 22, 2014
If you've played their previous games you know what to expect. However if you're new the series and want to play with a controller I'd say it just feels better on the keyboard. The graphics are decent but what pulled me in is the storyline. It's not your typical storyline and to me the way the main characters talk about the Earth Mother and a few mentions of calling them pale skins reminds me of the Native American/European incursions.

Combat feels a lot like the original Dragon Age but not even really that sometimes your characters just go full ♥♥♥♥♥♥ and do some of the crazy stuff. I'd definately rate anyone to play this great game all around if you can catch it on sale even better.
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1 of 2 people (50%) found this review helpful
28.2 hrs on record
Posted: January 23
This game is just plain fun. Orcs and goblins are good guys and the human 'heros' are the bad guys. Snappy dialogue and decent cut scenes and graphics for a 2012 game. Its a fun story that has some twists and turns you don't expect. The maps are a bit linear but still a good time. If you are going to play Styx this is a great game to check out first.
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1 of 2 people (50%) found this review helpful
12.1 hrs on record
Posted: February 21
There are many points "for" this game. But here are the main reasons why I choose to thumbs down this game. First, the field of view is truly annoying. For a 3rd person game, one has to rely on moving the mouse too much. Second, the clunky "que" system to fight. Each character has up to 4 slots to que up an action. Even though through the course of this game I did get used to it...it is still a really terrible way for actions to be given. Third, you have two characters. One is for stealth and assassination the other is a fighting "tank". ALL situations are perfect for the fighter. Not all situations are perfect for the assassin. Why? Seriously! Why? If you are going to have two characters to control give them both an equal amount of situations where their skills are perfect. I can't even begin to relate how many times I snuck up on a group of enemies only to find out I can't assassinate anyone because of the way they were placed. Why even give that option to the players then? Thirdly, there isn't a lot of loot and there is ZERO gold. Want to upgrade? Want to get new weapons or armour? You need "trade points". You get trade points with the scant few random chests that only contain ONE item or are given a couple here and there by the game. None of the items end up being all that great even with the "upgrades". It is hard to tell the difference between one item to the next. They all feel basically the same in the long run. Fourth, and last (just to keep it short)... There are a LOT of cutscenes in this game. Most you can skip over. The ones for the last battle YOU CANNOT SKIP! Imagine this... You are fighting the last battle and die. When you begin again you realise not only do you have to fight two battles until you get to the last battle but you have to watch the cutscenes! You CANNOT SKIP THEM! THEY ARE ALSO LONG CUTSCENES! That's right. The makers of this game give a BIG "F-You!" to the players with a three battle and two cutscene ending where you cannot skip the cutscenes. True, you there are segments where you can "fastforward" but the cutscenes still last MINUTES. You might think, "Minutes aren't that bad..." But when I am able to get up, walk to my kitchen, get a drink, come back and I still have a long time to wait... THAT is too long. THAT is the epitomy of annoying and unneccissary.

The end battle is winnable. The unskippable end battle cutscenes WILL make you rage-quit so you will never win it.

My two cents? Save yourself the aggravation and frustration and pass on this game. If they EVER fix it so you can skip the end battle cutscenes then yes, by all means get it. But I doubt they will ever do that so pass on this one.
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115 of 126 people (91%) found this review helpful
14.6 hrs on record
Posted: June 29, 2014
Of Orcs and Men is third-person action RPG from Cyanide and Spiders, the minds behind Mars: War Logs, Aarklash Legacy, Bound by Flame, Blood Bowl and many others. The closest analogy in design and mechanics to this game would probably be Mass Effect 1.

Turning the genre on it's head, instead of playing the plucky human fighting evil, you play as a duo of “greenskins”, an enormous Orc name Arkail and a small Goblin named Styx fighting the evil human empire intent on wiping you out. Both characters, especially Styx, are endlessly entertaining, Styx the comic foil to Arkail's enduring determined colossus. There is an admirable literary quality here, not just good vs. evil, though the fact that every third line contains the f-word can at times see it return it to baser roots. Both character can take part in conversations in the now standard “Bioware” dialogue wheel and choosing which character talks can result in wildly varying outcomes.

Each main character has three combat stances, Attack/special/defense for Arkail and Melee/special/ranged for Styx. Hitting the right shoulder button on the controller allows you to slow time to a crawl and select your various abilities and queue up to 4 at a time on each character. Both characters have a resource to manage, Styx uses concentration to power his abilities, use it too quickly and he is left with only an auto-attack while it recharges. Arkail however uses rage. Use too many offensive attacks too quickly and he can go berserk, doing huge amounts of damage, but becoming more vulnerable to attack and sometimes even killing Styx! Arkail's defensive stance slows the rage buildup, but he also does less damage.

Arkail and Styx are a duo and they function best when they work together. The best strategy I found was to use Arkail in his defensive stance to group taunt everyone and then stun them while Styx would go around debuffing/poisoning and finishing them off one by one. As you level up each character gets an addition point that can be used to either buy a new ability or upgrade one with the addition of a choice of effect. Later in the game each character can choose an “advanced” class adding 3 further abilities to their special stance tree. There is an impressive number of skills and strategies to use and at higher difficulty levels you will need them!

Maybe the most important strategy is using Styx's stealth ability. Large groups of enemies can be thinned out before a fight by having Styx go into stealth mode and assassinate enemies at the edges. But watch out for dogs, they can smell Styx coming!

The game isn't particularly loot heavy. While each character has a weapon, gloves, top, pants and accessory slot, there are at most 6 or so different armor sets and weapons for each character in the game. You are also able to buy an upgrade for each item and you should do this as early as possible. This is not an easy game and a full set of upgraded gear will provide a noticeable lift in you damage output and survivability.

The graphics are very decent, though maybe not as sharp as they could be, but the character models of the two mains are fantastic, Styx especially. The voice acting is patchy, Arkail and Styx are great so are most of the Orc's but some of the humans are pretty average. The game also has a very nice classical score though at times the mood of the music seemed a little out with what was going on on screen.

While not particularly long, 12 hours give or take, the ambition and new experience it offers makes this a very worthy addition to the Action RPG genre and Styx apparently has his own spin-off game coming soon!

8.5/10
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84 of 92 people (91%) found this review helpful
19.1 hrs on record
Posted: September 23, 2013
It is certainly... interesting.

This game comes with some unique and very intruiging aspects, but also a considerable amount of downfalls.
The gameplay is solid, but at times somewhat inadequate. The storyline is pretty good, but could have been better. The characters have a lot of potential, but don't really grow as much as they could have. The graphics are excellent, but the facial animation is often off-key. The voice acting is at times very good, and at times not so much.

All that said, I had good fun with the game. In the end, that's what's most important, no?

Should you buy it? If it's on discount, go for it. You might just find yourself pleasantly surprised at the unortodox lead characters and the different take on the classic fantasy settings. It is not everyone's cup of tea, but I think that past its flaws, it is an experience worth having.
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64 of 69 people (93%) found this review helpful
16.3 hrs on record
Posted: July 3, 2014
Clearly an underdog, this game is better than it seems. The main attraction is the story and original setting, playing as orc and goblin against the humain oppression.

PROS

- Overall good story and dialogues
- Over 16 hours of gameplay if you don't play on easy
- Overall nice graphics

CONS

- Uninteresting items
- Average combat system, interesting on paper but should have been better for a game focused on combat like this one
- Some not too serious technical problems like the camera not cooperating sometimes

REVIEW

This looked like a barely average game at first. But I was pleasantly surprised. The story is well tied together, the characters are generally well written and well fleshed out, and even the dialogues and exchanges between characters are well done.

The main downside of this game is that for something so axed on combats, it should have had more items, more skill involved in combat rather than using the mmo system of selecting targets and queuing actions, and the combat itself should have been better tailored to feel more authentic and fast paced. Don't get me wrong, the combat is decent, it just could have been better.

It also lacks depth in some aspects, like for the character stats for example. There doesn't seem an alternative to putting all points into stamina on orc and all on damage for the goblin, the harder difficulty you go the more obvious it becomes that there is only one viable build.

All in all I do recommend this game, it is good value if you get it on a sale.
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44 of 54 people (81%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: September 30, 2014
This game is one of the greatest underappreciated gems I have had the pleasure of finding in a long time. There are obvious things that sully the experience a bit, but given this is the effort of small studio on a tight budget these aren't hard to look past.

The story takes a twist on typical fantasy by having orcs being oppressed and subjegated by humans, and in light of this, your main character is on a quest to kill the emperor who seeks to unite elves and dwarves against "the greenskins."

The main character is Arkail, or the "butcher" as he has been dubbed after a bloody masacre in his past. What's great here is that this story element actually works into the gameplay. As you take damage your rage meter builds, and if you don't use skills to keep your calm he becomes enraged. In this state, he more powerful but reckless and uncontrollable, attacking foes in random order.

Evening this out is his original odd couple partner in crime, Styx. He is a goblin assassin, the only one of his race who can speak or display any intelligence at all. He causes bleeds, poisons and lowers defense in combat, and out of combat he small stealth sections where he dispatches as many soldiers as he can before things eventually fall to pieces.

The story is well surprisingly well written considering every other line of dialogue has a swear word, because it fits into the narrative and general feeling of the story. I was honestly surprized at myself when I started the characters, admiring the way the duo chirped eachother and eventually grew into a like-minded friendship. Combat slows down when you pause so you can plan each of their actions, and everything works quite well. The graphics are nice enough and the game has a surprizingly good soundtrack that hits all the right notes when a sad or intense situation takes rise.

Sadly, there are some issues, though they are just a lot of nitpicks that don't effect the solid feel of gameplay. Character models don't sync up in most cutscenes, a weapon constantly floats in air against Ark's back, voice acting apart from the main duo is largely sub-par. You are told of great battles going on in other places due to what's happening in the story and can't be there because the game's budget wouldn't allow it, and some people might not like how the stealth sections work. You essentially sneak around and kill guards in order of which would be able to see the act from their FOV, the ai will walk past dead bodies without raising alarm which seems silly but is also necessary to that element of gameplay. This is a stop motion turn based rpg first, the stealth is more like a small minigame that you are never actually forced to do that makes fights easier.

Past that, there are a bunch of sidequests which never feel pointless as the duo banter and you find out more meaningful things about the story. I'm not usually someone who likes sidequests but it worked well for me. You have a mission hub in different zones and when you pick a mission it is generally linear except for a few hidden treasures. There's a couple of choices to be made in the game that have small outcomes on story, but nothing with permanance.


All and all, the flaws take you out of the experience in a small fathom but do little to stop this extremely charming game from taking your heart. The prequel, Styx:Master of shadows is out soon, and I can't wait to delve again into this world again, and see how much the studio has grown since their time between the titles.

9/10 There's nitpicks, but the story, the gameplay and the pacing are all great and a low budget doesn't change that.

Edit: Fixed a couple errors, special thanks to Snapfit for calling me out on goofing the main character's name and thanks for all the positive feedback on my review.
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30 of 39 people (77%) found this review helpful
13.8 hrs on record
Posted: November 25, 2013
I really really like this game, I found the setting to be fresh and unique, which made me all the more keen to continue playing the game. The combat system and the two characters also work well together and creates an engaging although sometimes unforgiving experience. One of few games that I played through in a few days and that I wanted more of after I was finished.
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46 of 68 people (68%) found this review helpful
6.9 hrs on record
Posted: August 4, 2014
I really wanted to like this game. It has a really unique take on a fantasy setting and I wanted to press through and see it come to a great end that justifies its slow start.

Didn't happen. The game controls like complete garbage. I found myself constantly frustrated by one of my characters either standing still getting beat on or conversely, sprinting off at a random group of enemies half the map away from the current battle. You can do every side quest and explore every corner but random difficulty spikes will slap you down and left me scratching my head about how I could conceivably progress.

I can give a recommendation with a qualification if you want to run through on easy and see how the story goes but other than that Of Orcs and Men isn't worth your time. There are better games to be played than this unenjoyable slog.
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