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The Fallen Enchantress Map Pack is Now Available.
Release Date: Oct 23, 2012
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About the Game

A World to Build… or Destroy.

“A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction.” – the Oracle Ceresa

Design your sovereign with unique talents and weapons for the trials ahead. Learn powerful spells to enchant units, summon elementals, or destroy those who oppose you. Found cities and research technologies to expand your influence. Send your champions on quests to recover ancient artifacts, gain allies, or obtain the great wealth lost during the Cataclysm.

The land is not simply waiting to be claimed; it must be conquered. Darkling camps, ogre lairs and caves waiting to be explored dot the landscape. In remote corners of the world, tireless butchermen, fell demons and legendary locations are waiting to be found. Explore Varda, a pre-Cataclysm city defended by golems that have turned on the citizens and made the city into a prison. Defeat Sarog to claim the Temple of the Dragon and recruit Ashwake Dragons to your cause. Claim the Flooded Graveyard or the Pit of Sarpah to harness the powerful magical energy of those locations.

Key features:

  • Recruit Champions - Equip them with rare magical items that you create or discover. Customize your champion’s special abilities and traits as they gain levels.
  • Fight in tactical battles - Battle enemy armies or the wild creatures of the world. Command your armies directly and choose between the special attacks and spells your units have learned.
  • Design your units - Customize their armor and weapons. Equip units with mounts to quickly close on enemy units. Train them with specialized traits like Discipline and Ignore Pain.
  • Liberate or Enslave - Transform Elemental into a noble kingdom, or an empire where citizens are fuel for your spells. Build studies and workshops to make your citizens more productive, or gallows and sacrificial altars to keep your citizens motivated.
  • Explore Wildland Areas - Be cautious when entering these areas; they offer their own rewards and treasures, but you will need high-level champions, advanced armies and powerful spells to survive.
  • Build your own world - Use the included modding tools to create new improvements, locations, quests or factions. Design new spells in the Particle Cauldron and entire worlds with the Cartographer’s Table.

System Requirements

    • OS:Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor:2.4 GHz Processor
    • Memory:1 GB RAM
    • Graphics:128 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c Compatible Sound Card
    • Other Requirements:
      To activate this game you must create a Stardock account while launching the game on Steam.
    • Processor:2.2 GHz Dual-Core Processor
    • Memory:2 GB RAM
    • Graphics:256 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon X3800 / GeForce 7900)
Helpful customer reviews
6 of 9 people (67%) found this review helpful
486 products in account
47 reviews
4.1 hrs on record
At first blush, Fallen Enchantress is a fairly traditional 4X game set in a high fantasy gameworld. And it certainly is something of a 4X game, but it's more of Civ meets the classical Heroes of Might and Magic than a pure 4X. It offers a dynamic of champion leveling and equipment mechanics very reminiscent of a roleplaying game. The game gels really well in that regard.

Most of the gameplay mechanics are fairly familiar to fans of the 4X genre, including three different tech trees (for civilization, military, and magic upgrades), the standard progression and upgrading of buildings, and a familiar interface for the governance of your realm. It does offer a level of customisation which is a little different, however, in the cities. Each city building upgrade takes up a 'square' near the city, and certain specific buldings must be built on certain tiles. The latter is familiar, but the former is a bit different to the Civilization series which popularised the 4X genre. Most of the time, you can rely on the game's automatic placement of these buildings to be sensible, however if you want to micromanage, there is a setting that allows you to place them manually. I feel this is a fairly strong addition actually, as it was gratifying to see the city expand and grow in a very visible manner. It gives larger cities an appreciable sense of grandeur - and it also makes it easier to tell how your opponent is doing and what they're building. Scouting is much more effective in the game as a result, then it would be otherwise.

The champions and army combat is where the comparison to Heroes of Might and Magic comes in. While you can just assemble normal armies without a champion like a normal 4X, armies can also be led by champions you can find on the world map and hire. There are also quests you can find and complete on the world map, much like HoMM. These champions can be equipped with special items you find, and also can buy items from cities. These champions can be a definitive edge in the tactical combat, which again acts a lot like classical HoMM, though it has a fair bit more depth in the available spells, items, and the ability to create your unit types. The influence is obvious, but the implementations of these elements works quite well in the context of the game and is executed well.

The game allows a great deal of customisation, both in your initial hero (which acts as your sovereign), and in the ability to design individual units from the ground up. You can customise the name, gender, equipment, and special abilities of the units available to you, and the game places no restrictions other than the traditional RPG fare of encumbrance, and of course having the available technology researched.

Quests in the game piece together into a small overarching story for each map. While the game is obviously not huge on the narrative, the quests offer a reasonable way to implement the narrative of the game into the game flow without interrupting the player constant. It works pretty well, actually, though the game could use a stronger emphasis on it in my opinion.

The AI varies in difficulty depending on settings, but the default AI offers a challenge without being overly so. They do have a few quirks, including the occasional absolute violent streaks a.la. the memetic Gandhi from Civilization. I might complain if it wasn't something of a genre staple, but all in all I felt challenged without being overwhelmed at the default settings, and the game offers a lot of ways to increase the challenge if you find that too easy.

Visually, the game reminds me a lot of the original Spellforce in terms of the sort of 3D/2D sort of mesh you got there, although a lot more is modeled in Fallen Enchantress than is in Spellforce. The aesthetic is aged, but well-crafted and it generally works alright if you can see past the low polycount of some of the army models (seeing as the game has to render a lot of them, the polycount was kept low.) It looks and feels fairly good for a fantasy game, with enough of it's own touches to keep it from being simply generic.

If there was one complaint I had in the theming of the game it's that the soundtrack and sound design is the one part of the game that is pretty generic, feeling almost a little uninspired in that regard. Nothing terrible, just not particularly inspired and no real flair to it.

All in all, a classic 4X/RPG hybrid well worth your money, if you can see past its flaws.

Published: http://highlandarrow.com/index.php/reviews/35-nostalgia-train-fallen-enchantress
Posted: February 22nd, 2014
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1 of 1 people (100%) found this review helpful
168 products in account
4 reviews
39.9 hrs on record
I've mixed opinions on this. It feels vast, grand, epic and huge... At first. Until you find yourself fiddling with some fairly soulless minutae. Feels a lot like Endless Space in that respect, except the combat is less interesting, and the entire game looks a lot less impressive.
Posted: March 29th, 2014
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1 of 1 people (100%) found this review helpful
91 products in account
3 reviews
4.4 hrs on record
bought it on a sale with legendary heroes and there is no reason to touch it if you have the stand-alone addon. you wont miss ANYTHiNG. the "stand-alone addon" is actually the finished fallen entchantress and no expansion or something
Posted: June 16th, 2014
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1 of 1 people (100%) found this review helpful
74 products in account
1 review
90.1 hrs on record
The balance isn't quite right - there are some OP strategies (Adventurer or Quest Maps win the game fairly easily even on Insane difficulty) - but overall it's a fun game, with lots of customization and many nice features. 4x, Civ meets Master of Magic. I've heard good and bad about the newer game, Legendary Heroes, and I'll probably get it, but this game is still worth playing despite all of the bad reviews.
Posted: March 24th, 2014
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1 of 1 people (100%) found this review helpful
187 products in account
1 review
61.7 hrs on record
Instead of releasing new content for this game...they added a few heros and called it legendary and charged full price instead of making it a dlc for this game. Dont waste you time with stardock, they try and cheat their fans!
Posted: June 6th, 2014
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51 of 53 people (96%) found this review helpful
575 products in account
35 reviews
8.4 hrs on record
Fallen Enchantress has been abandoned by the developers in favor of the standalone Legendary Heroes, a game which is a carbon copy of FE with the addition of some hero units, fixes, and some superfluous content. Instead of patching LE, Stardock decided to ditch it entirely in favor of grabbing even more money from its naive customers. Stardock may have tried to create some goodwill by offering FE owners a discount on the latest version of their infamously buggy IP, but the fact of the matter is that Fallen Enchantress is still a broken, abandoned mess that never got patched or updated to an acceptable level.

I should probably mention that Fallen Enchantress is itself an "improved" paid update of another broken game, Elemental.

Instead of being a sucker and supporting such horrible development habits, save your money and wait a few months for Age of Wonders III.
Posted: February 16th, 2014
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