A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction.
User reviews:
Mixed (249 reviews) - 64% of the 249 user reviews for this game are positive.
Release Date: Oct 23, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested


About This Game

A World to Build… or Destroy.

“A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction.” – the Oracle Ceresa

Design your sovereign with unique talents and weapons for the trials ahead. Learn powerful spells to enchant units, summon elementals, or destroy those who oppose you. Found cities and research technologies to expand your influence. Send your champions on quests to recover ancient artifacts, gain allies, or obtain the great wealth lost during the Cataclysm.

The land is not simply waiting to be claimed; it must be conquered. Darkling camps, ogre lairs and caves waiting to be explored dot the landscape. In remote corners of the world, tireless butchermen, fell demons and legendary locations are waiting to be found. Explore Varda, a pre-Cataclysm city defended by golems that have turned on the citizens and made the city into a prison. Defeat Sarog to claim the Temple of the Dragon and recruit Ashwake Dragons to your cause. Claim the Flooded Graveyard or the Pit of Sarpah to harness the powerful magical energy of those locations.

Key features:

  • Recruit Champions - Equip them with rare magical items that you create or discover. Customize your champion’s special abilities and traits as they gain levels.
  • Fight in tactical battles - Battle enemy armies or the wild creatures of the world. Command your armies directly and choose between the special attacks and spells your units have learned.
  • Design your units - Customize their armor and weapons. Equip units with mounts to quickly close on enemy units. Train them with specialized traits like Discipline and Ignore Pain.
  • Liberate or Enslave - Transform Elemental into a noble kingdom, or an empire where citizens are fuel for your spells. Build studies and workshops to make your citizens more productive, or gallows and sacrificial altars to keep your citizens motivated.
  • Explore Wildland Areas - Be cautious when entering these areas; they offer their own rewards and treasures, but you will need high-level champions, advanced armies and powerful spells to survive.
  • Build your own world - Use the included modding tools to create new improvements, locations, quests or factions. Design new spells in the Particle Cauldron and entire worlds with the Cartographer’s Table.

System Requirements

    • OS:Windows 10 / 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor:2.4 GHz Processor
    • Memory:1 GB RAM
    • Graphics:128 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c Compatible Sound Card
    • Processor:2.2 GHz Dual-Core Processor
    • Memory:2 GB RAM
    • Graphics:256 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon X3800 / GeForce 7900)
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (249 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
212 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
226 of 232 people (97%) found this review helpful
18 people found this review funny
269.0 hrs on record
Posted: February 6
Lots of confusion regarding this title. Let me clear it up.

Fallen Enchantress ( FE ) was released on Oct. 23, 2012.
Fallen Enchantress: Legendary Heroes ( FELH ) was released on May 22, 2013.
Fallen Enchantress: Ultimate Edition ( FEU ), released on Nov. 13, 2015, is a bundle of FE and FELH, plus all DLC (dynamic pricing introduced in Sept. 2016).

Note that FELH is a standalone expansion, which means FE isn't required to play it.

So what are you getting when you buy FEU? You get two complete games:
  • Fallen Enchantress (FE) [1.32]
  • FE Map Pack DLC [Included w/ FE]
  • Fallen Enchantress: Legendary Heroes (FELH) [2.0]
  • FELH Map Pack DLC
  • FELH Quest Pack DLC
  • FELH Loot Pack DLC
  • FELH The Dead World DLC
  • FELH Leader Pack DLC
  • FELH Battlegrounds DLC

Both games are Fantasy 4X Turn-Based Strategy games w/ some RPG flavor. If you like Fantasy 4X Turn-Based Strategy games, there's a chance you will like them. Here's a list of the main differences between the two games:

FE 1.32
  1. One DLC
  2. One Scenario (FE)
  3. Three types of physical damage & armor (Blunt-Cutting-Pierce)
  4. All armor available to all
  5. Encumbrance (Affects initiative)
  6. Champions acquired through Champion Camps on the map
  7. Influence Resource
  8. Randomized Leveling System
  9. Humanoid Champions only
  10. Global Growth Bonus
  11. No Swarm mechanism (Combat)
  12. Less of everything (Items, Monsters, Quests, Spells, etc.)
  13. Game abandoned by Stardock before 1.4 was released
  14. Modding scene is dead (but great mods available)

FELH 2.0
  1. Six DLC
  2. Two Scenarios (FE + FELH)
  3. One type of physical damage and armor
  4. Armor Proficiencies for Chain/Plate, not available to all
  5. No encumbrance, but initiative penalty integrated to armor
  6. Champions acquired through Fame Events
  7. Fame resource
  8. Path Leveling System
  9. Humanoid and Monster Champions
  10. Local Growth Bonus
  11. Swarm mechanism (Combat)
  12. More of everything (Items, Monsters, Quests, Spells, etc.)
  13. Game is on life support
  14. Modding scene is on life support (but great mods available)

Generally speaking, FELH is the better game, guesstimating 8.8 out of 10 will prefer it. However, FE does provides a different experience, mainly because of Champion Camps, Randomized Leveling, Encumbrance, and the Global Growth Bonus. Now, that's hardly all the differences, see links, especially the last one:

I would recommend getting the FEU bundle on sale (rather than FELH alone) and try both games, preferably w/ Mods.
http://forums.elementalgame.com/forum/1008 (FE Mods)
http://forums.elementalgame.com/forum/1050 (FELH Mods)

At this point, I think I need to end this review like every other review I read on Steam:
10/10 Would give a history lesson in my first review again.
Was this review helpful? Yes No Funny
203 of 228 people (89%) found this review helpful
4 people found this review funny
Not Recommended
88.7 hrs on record
Posted: April 19, 2015

Fallen Enchantress: Legendary Heroes contains this game and much more! Buy that game instead!

Dear Steam: Why is this even still on here?!
Was this review helpful? Yes No Funny
184 of 205 people (90%) found this review helpful
2 people found this review funny
Not Recommended
8.4 hrs on record
Posted: February 16, 2014
Fallen Enchantress has been abandoned by the developers in favor of the standalone Legendary Heroes, a game which is a carbon copy of FE with the addition of some hero units, fixes, and some superfluous content. Instead of patching LE, Stardock decided to ditch it entirely in favor of grabbing even more money from its naive customers. Stardock may have tried to create some goodwill by offering FE owners a discount on the latest version of their infamously buggy IP, but the fact of the matter is that Fallen Enchantress is still a broken, abandoned mess that never got patched or updated to an acceptable level.

I should probably mention that Fallen Enchantress is itself an "improved" paid update of another broken game, Elemental.

Instead of being a sucker and supporting such horrible development habits, save your money and wait a few months for Age of Wonders III.
Was this review helpful? Yes No Funny
150 of 179 people (84%) found this review helpful
2 people found this review funny
Not Recommended
16.1 hrs on record
Posted: September 16, 2014
As mentioned in other comments Fallen Enchantress has been abandoned by its developers Stardock and they created another standalone that is nothing more than a modded version of Fallen Enchantress. But this isn't the worst part. Fallen Enchantress is just a modded version of Elemental War of Magic the first game that they also abandoned to create another full game to pull full price out of there costomers for nothing more than what should be a DLC. This isn't the only game Stardock has done this with. Every game they make that gets sequal are nothing more than the previous game with new features. lets take Sins of a solar empire for example, They actually made expansion Deplomacy and Entrenchment but 4 years later in 2012 they release Sins of a solar empire Rebellion and its nothing more than sins of a solar empire with the expansion plus a new one. It should have been nothing more than an expansion especially since most of the new fearture including the game and the DLC for it were created by the community on there mod page. Taking player made content adding it to there old game and calling it a new one is Pretty low but that is the way of Stardock. Customers be warned!
Was this review helpful? Yes No Funny
84 of 93 people (90%) found this review helpful
Not Recommended
50.2 hrs on record
Posted: December 7, 2014
TL:DR? See Conclusion

IT IS NOT A BAD GAME HOWEVER...Elemental: Fallen Enchantress has been technically abandoned by Stardock in favor of it's stand-alone expansion Fallen Enchantress: Legendary Heroes. Said expansion contains the original game along with it's own added features and so as it stands, there is little to no reason to buy the base version of this game.

If you're interested, take a look at the more positively reviewed Stand-alone expansion:
“Fallen Enchantress: Legendary Heroes”

Fallen Enchantress is a 4X turn-based strategy game that incorporates RPG elements into it's mechanic and a 'tactical map' combat mode best featured by the Heroes of Might and Magic series of games. This game was developed by Stardock whose notable works include Sins of a Solar Empire, Elemental: War of Magic and the Galactic Civilizations series.

The players can choose to play one of the several factions or make their own where they then embark on a quest to conquer or rebuild the broken land. The game allows the player to create their own factions, hero / sovereign and troops which can be done by assigning armor sets, skills and abilities to each of them. It features an RPG element where the players can upgrade their hero's skills and equipment to improve their effectiveness in battle.

+ Good special effects (I wish I can say the same for the models and art style though; See Cons)
+ Ability to create your own unique Units / Troops
+ Ability to equip, level up and even hire new heroes on the map
+ Relatively large maps that rewards exploration with...
+ Side quests, hero quests, powerful items and random encounters
+ A lot of monsters to fight aside from the enemy factions
+ Interesting new concept to the 4X genre

- Very dated graphics and poor character models
- Unimpressive attempt at cell-shaded textures
- Balance issues
- Performance issues (Players may encounter poor frame rates and crashes)
- AI for the enemy factions is brain dead (It makes bad decisions and doesn't fully utilize the game's unit / troop creation mechanic)
- Almost no replay value (Which came as a surprise because 4X games normally don't suffer from this problem)
- Not a lot of item variation for its RPG elements

GOOD CONCEPT but POOR EXECUTION, the fact that this title has been technically dropped in favor of it's Stand-alone expansion means that I CANNOT RECOMMEND this game. I would have easily recommended this game when it first came out, but as it stands, there is no point in purchasing this title when you can just get it's stand-alone expansion for the same price.

It was a good and promising new concept for the 4X genre. To be fair, I really did legitimately enjoy my first playthrough. Exploring the world, meeting the npc heroes, fighting bigger and nastier monsters, doing quests, customizing my own army and empire with my own designs and specifications were really the selling point for me. Despite all it's PROS however the fact that it's fun factor can last for only one campaign / playthrough is an unforgivable sin to be committed by a game in the 4X genre.

Like my Reviews? Follow my Curator's Page:

Was this review helpful? Yes No Funny
77 of 95 people (81%) found this review helpful
Not Recommended
21.4 hrs on record
Posted: December 28, 2013
Don't get this game. If you want a 4x Masters of Magic kinda game, get the "stand alone expansion" of this, Fallen Enchantress: Legendary Heroes. It's the same game, upgraded, that actually gets updates.
Was this review helpful? Yes No Funny
43 of 51 people (84%) found this review helpful
Not Recommended
35.5 hrs on record
Posted: February 7, 2014
This game tries so hard to be a cross of Civilization and Age of Wonders, and it utterly fails at its goal. The original Elemental was terrible, and Stardock actually recognized that. Their solution? Instead of fixing their ♥♥♥♥ for free, given that it was a liability that they created, they decided to try to sell the fixes for their problems as a 'standalone expansion', Fallen Enchantress.

I usually find some worth in Age of Wonders-style games like this, but even now, so far after release, Fallen Enchantress is not complete. Age of Wonders, a fifteen year old game, had terrain modifiers in combat. Fallen Enchantress? Nope. Or even if it does, you can't tell - the UI doesn't make that information easily visible to you. It's sad to say, but Age of Wonders read the strategic map better when initializing combat - the field of battle was modeled after the hexes you and your opponents were on in the world map, and so terrain mattered as a result.

In comparison? I tried restarting similar battle scenarios in FE several times. Instead of recognizing that the enemy would be attacking from across a river - a river that, in the world map, impedes your movement if you try to cross it - you get a pond. Over and over again. The game simply doesn't understand the strategic significance of a river.

A pond, people. One that you can go around with ease. What's the point of setting your troops up by a river or on a hill if the game won't recognize the inherent advantages of doing such? Even worse, there's no terrain modifier from defending from a walled city. Instead, you just get a bunch of ♥♥♥♥ archers when you defend a city. It's not an adequate replacement for four walls and a gate at all. Your city archers can and will get wrecked.

Oh, and Age of Wonders? It allowed you to have walls and gates when defending a city. You wanna garrison the town you're protecting and stick out a siege? No problem!

Not to mention, the spells in this game are in every way less developed than they were in Age of Wonders. Christ on a stick, Stardock, were you TRYING to take features away?

Don't buy this game. Stardock is trying so hard to make good games, but they're just refusing to admit when they need to change their guard. Whatever ♥♥♥♥♥♥ managers worked on Elemental must have worked on Fallen Enchantress too, because it's still terrible at what it's trying to accomplish.
Was this review helpful? Yes No Funny
44 of 56 people (79%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: February 19, 2014
Stardock threw us all under the bus when they released a standalone expansion for this, then promptly gave up on the base game. Don't support crappy devs, especially ones who talk up a "Gamers Bill of Rights" then purposely violate almost every one of them!
Was this review helpful? Yes No Funny
34 of 41 people (83%) found this review helpful
1 person found this review funny
Not Recommended
18.8 hrs on record
Posted: May 21, 2015
Should have bought Legendary Heroes.
Was this review helpful? Yes No Funny
87 of 131 people (66%) found this review helpful
Not Recommended
203.3 hrs on record
Posted: November 27, 2013
First, I'd like to have a "neutral" rating - this game is too good, for all the things it does well, to have a negative rec. But it has two serious conceptual flaws, in my opinion, that I want to bring to light.

First and most important, all the details you can keep an eye on make it slow like heck. If you play carefully, making sure that no unit is slacking, not rushing combat etc., there will be hours until you see who you're exactly opposed to. Even then, you're probably far from making anything but the most basic, generic units, available to anyone.

Secondly, since it is all about (very) long term planning, you'll probably do well to start gathering all kinds of resources early on. However there's quite a lot of different resources, so it will take a lot of work to capture all the mines, farms, lairs, and that includes ones that you have no idea if they will ever see any use.

In short - if you can't commit serious time to this game, there's just no sense trying it.
Was this review helpful? Yes No Funny
Recently Posted
159.5 hrs
Posted: November 26
Make sure you get Fallen Enchantress: Legendary Heroes instead. You may think it's the expansion, but it's the full game with the expansion. You don't need to get this one. Get the edition with all the DLC, because you'll want all that. It's worth it.
Helpful? Yes No Funny
69.3 hrs
Posted: October 27
I gave this a good enough go (69 hours) that I believe I have a right to say it is not a good game. Everything about it feels derivative. The lore is childish. The implementation is weak: it is very difficult to control the combining and splitting of armies and units keep on taking the wrong route round or through a city or obstacle so that they lose the enemy they are chasing or get caught if it's the enemy chasing them.

But worst of all, by far, is the story mode. The writing, as well as the story itself, is so atrociously feeble I can't believe they seriously thought it enhanced the package.

There are much much better fantasy civs out there, such as Endless Legend. (I don't say it's the best but it's the one I tried most recently and it is incomparably better than this sorry effort).
Helpful? Yes No Funny
20.9 hrs
Posted: October 8
So, the beginning of each game is fun - the world setup is relatively straight-forward and easily accomplished with default selections. I decide on "Easy" difficulty to gently get myself into the game and enjoy a relatively relaxed time. Then the game begins and I feel that old thrill of exploration that the Civilization series was SO good at stimulating. I take a hero out with some armies in his group to explore, do questing, and find new civilizations. My cities start to expand with pioneers and civic buildings. I start to stockpile some armies in cities for defense. I start to research many cool ideas in 3 different branches.

And then it comes to a screeching halt. My heroes can't find quests that they can do without getting wrecked. There's no more room to expand and enemy cities are too tough to take on with the people I actually do have.

So, I try to build up armies to take them on - and then I discover the Imperium! A walled in ancient ruins that is ripe for exploration and conquering. It takes me a long time of grinding units that die and get replaced to only die again. Finally, I conquer all of the enemy in these ruins and decide to settle in there to complete the quest - and there's no place to put a city! Turns out that if there's influence going into the Imperium (from a city or outpost, friend or enemy), there's no way to settle the Imperium and complete the quest. So all of those resources, the mines, etc. that are available in the hard-fought territory of the Imperium? COMPLETELY WASTED.

It's around this point that all of the other AI are fed up with laughing at my terrible flailing and useless efforts and declare war. So, they've been stockpiling armies and enhancements - and they've evidently had no problem with the harder quests out there and are outfitted far better than me. They proceed to send stacks of 6 armies at each of my sad little cities and proceed to burn everything to the ground.

And I proceed to uninstall the game and move on with my catalog of games. Maybe Civilization....
Helpful? Yes No Funny
19.9 hrs
Posted: October 1
I forgot how terrible this game is. The opponent has unlimited units and money, PERIOD. They always come in the first 10 rounds with at least 5 units per army and there are usually 2 - 3 per civilization. If they found a city they instantly have another unit that can make a city and at minimum 2 units in the city!! Even though the army only had a settler and a combat unit!! this game is the opitomy of s@#%
Helpful? Yes No Funny
3.1 hrs
Posted: September 8
Fallen Enchantress was a fun game, the issue is with Stardock. They make you go through hoops to reinstall a game making you reactivate it through their website and if, over time, you uninstall and reinstall their games twice or three times they say your serial number has reached the max amount of activations.

Stay away from official Stardock games and perhaps Developers will get the idea and leave them as well.
Helpful? Yes No Funny
6.2 hrs
Posted: July 11
Where Fallen Enchantress is a solid entry into turn based strategy, its successor Fallen Enchantress: Legendary Heroes is the exact same thing only with more features. Same engine. Same models. Same "story". Same events (only more). Same factions (only more). Just save your money by skipping this game and playing that one.
Helpful? Yes No Funny
40.1 hrs
Posted: July 4
Bought Game. Enjoyed Game for a little bit. Started Crashing a lot. Not enjoying game anymore. Want Refund. Game is unplayable. ♥♥♥♥ you Stardock.
Helpful? Yes No Funny
99.0 hrs
Posted: June 11
Play Enchantress: Legendary Heroes instead.
Helpful? Yes No Funny
45.1 hrs
Posted: May 7
This game review is pretty much like this very resume thing a curator said...

"Fantasy Civilization and a very good game at. Don't buy this one though. Get the Fallen Enchantress: Legendary heroes instead.""

Overall Score of this version : 6/10

I REALLY Recommend Legendary Heroes tho, with a score 9/10
Helpful? Yes No Funny
185.7 hrs
Posted: April 18
Yes, except don't buy this, get Legendary Heroes.

I still enjoy this game. The key is to play many many games, and eventually some interesting plays will show up that make it fun. For a bad map there's no hope, just re-roll, or take some punishment and see what comes of it.
Helpful? Yes No Funny