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Das Fallen Enchantress Map Pack ist nun verfügbar.
Veröffentlichung: 23 Okt. 2012
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Über das Spiel

A World to Build… or Destroy.

“A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction.” – the Oracle Ceresa

Design your sovereign with unique talents and weapons for the trials ahead. Learn powerful spells to enchant units, summon elementals, or destroy those who oppose you. Found cities and research technologies to expand your influence. Send your champions on quests to recover ancient artifacts, gain allies, or obtain the great wealth lost during the Cataclysm.

The land is not simply waiting to be claimed; it must be conquered. Darkling camps, ogre lairs and caves waiting to be explored dot the landscape. In remote corners of the world, tireless butchermen, fell demons and legendary locations are waiting to be found. Explore Varda, a pre-Cataclysm city defended by golems that have turned on the citizens and made the city into a prison. Defeat Sarog to claim the Temple of the Dragon and recruit Ashwake Dragons to your cause. Claim the Flooded Graveyard or the Pit of Sarpah to harness the powerful magical energy of those locations.

Key features:

  • Recruit Champions - Equip them with rare magical items that you create or discover. Customize your champion’s special abilities and traits as they gain levels.
  • Fight in tactical battles - Battle enemy armies or the wild creatures of the world. Command your armies directly and choose between the special attacks and spells your units have learned.
  • Design your units - Customize their armor and weapons. Equip units with mounts to quickly close on enemy units. Train them with specialized traits like Discipline and Ignore Pain.
  • Liberate or Enslave - Transform Elemental into a noble kingdom, or an empire where citizens are fuel for your spells. Build studies and workshops to make your citizens more productive, or gallows and sacrificial altars to keep your citizens motivated.
  • Explore Wildland Areas - Be cautious when entering these areas; they offer their own rewards and treasures, but you will need high-level champions, advanced armies and powerful spells to survive.
  • Build your own world - Use the included modding tools to create new improvements, locations, quests or factions. Design new spells in the Particle Cauldron and entire worlds with the Cartographer’s Table.


    • Betriebssystem:Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Prozessor:2,4 GHz Prozessor
    • Speicher:1 GB RAM
    • Grafik:128 MB DirectX 9.0c Grafikkarte mit Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®:9.0c
    • Festplatte:5 GB HD frei
    • Sound:DirectX 9.0c kompatible Soundkarte
    • Andere Anforderungen:Zur Aktivierung dieses Spiels müssen Sie einen Stardock Account beim Starten des Spiels über Steam erstellen.
    • Prozessor:2,2 GHz Dual-Core Prozessor
    • Speicher:2 GB RAM
    • Grafik:256 MB DirectX 9.0c Grafikkarte mit Pixel Shader 2.0 (Radeon X3800 / GeForce 7900)
Hilfreiche Kundenreviews
5 von 5 Personen (100%) fanden dieses Review hilfreich
242 Produkte im Account
52 Reviews
29.0 Std. insgesamt
Was bietet dieses Spiel?

1 Scenario mit Handlung.
Hier liegt der Schwerpunkt nur auf der Entwicklung unserer Helden und der Kämpfe. Ein Reich haben wir hier nur marginal zu Verwalten.

Daneben können wir auf Zufallsgenerierte Karten unser Reich zu Ruhm führen.
Wir können Rassen und deren Anführer frei entwerfen und diese bei den Zufallskarten für uns auswählen oder auch den Gegnern zuschanzen oder einfach eine der vielen vorgenerierten Rassen benutzen.
Anschließend dürfen wir unser Reich Rundenbasierend verwalten, Questen absolvieren, unseren Helden(Anführer) entwickeln/ausrüsten, Forschung betreiben, Taktische Kämpfe bestreiten usw.
Das Aussehen und die Ausrüstung unserer Standarteinheiten dürfen wir frei mit den Erforschten Gegenständen bestimmen. Dadurch ändert sich nicht nur die Optik sondern auch deren Kampfkraft.

Ob wir den Schwerpunkt unseres Reiches eher auf Magie oder Waffengewalt legen bestimmt wie wichtig für uns die vielen Unterschiedlichen Ressourcen werden und wo man seinen Schwerpunkt zuerst setzen sollte.

Jetzt kommt das große ABER!
Es gibt die sogenannte Standalone Erweiterung Fallen Enchantress: Legendary Heroes.
In meinen Augen ist dieses Produkt eher ein Trittstein gewesen um zu der „Erweiterung“ zu gelangen. Dort ist einiges besser Ausbalanciert und ein paar Konzepte überdacht worden.

Also diesen Trittstein überspringen und gleich Fallen Enchantress: Legendary Heroes kaufen, den nur für das eine Scenario lohnt es sich nicht.
Verfasst: 15 Mai 2014
War dieses Review hilfreich? Ja Nein
6 von 9 Personen (67%) fanden dieses Review hilfreich
486 Produkte im Account
47 Reviews
4.1 Std. insgesamt
At first blush, Fallen Enchantress is a fairly traditional 4X game set in a high fantasy gameworld. And it certainly is something of a 4X game, but it's more of Civ meets the classical Heroes of Might and Magic than a pure 4X. It offers a dynamic of champion leveling and equipment mechanics very reminiscent of a roleplaying game. The game gels really well in that regard.

Most of the gameplay mechanics are fairly familiar to fans of the 4X genre, including three different tech trees (for civilization, military, and magic upgrades), the standard progression and upgrading of buildings, and a familiar interface for the governance of your realm. It does offer a level of customisation which is a little different, however, in the cities. Each city building upgrade takes up a 'square' near the city, and certain specific buldings must be built on certain tiles. The latter is familiar, but the former is a bit different to the Civilization series which popularised the 4X genre. Most of the time, you can rely on the game's automatic placement of these buildings to be sensible, however if you want to micromanage, there is a setting that allows you to place them manually. I feel this is a fairly strong addition actually, as it was gratifying to see the city expand and grow in a very visible manner. It gives larger cities an appreciable sense of grandeur - and it also makes it easier to tell how your opponent is doing and what they're building. Scouting is much more effective in the game as a result, then it would be otherwise.

The champions and army combat is where the comparison to Heroes of Might and Magic comes in. While you can just assemble normal armies without a champion like a normal 4X, armies can also be led by champions you can find on the world map and hire. There are also quests you can find and complete on the world map, much like HoMM. These champions can be equipped with special items you find, and also can buy items from cities. These champions can be a definitive edge in the tactical combat, which again acts a lot like classical HoMM, though it has a fair bit more depth in the available spells, items, and the ability to create your unit types. The influence is obvious, but the implementations of these elements works quite well in the context of the game and is executed well.

The game allows a great deal of customisation, both in your initial hero (which acts as your sovereign), and in the ability to design individual units from the ground up. You can customise the name, gender, equipment, and special abilities of the units available to you, and the game places no restrictions other than the traditional RPG fare of encumbrance, and of course having the available technology researched.

Quests in the game piece together into a small overarching story for each map. While the game is obviously not huge on the narrative, the quests offer a reasonable way to implement the narrative of the game into the game flow without interrupting the player constant. It works pretty well, actually, though the game could use a stronger emphasis on it in my opinion.

The AI varies in difficulty depending on settings, but the default AI offers a challenge without being overly so. They do have a few quirks, including the occasional absolute violent streaks the memetic Gandhi from Civilization. I might complain if it wasn't something of a genre staple, but all in all I felt challenged without being overwhelmed at the default settings, and the game offers a lot of ways to increase the challenge if you find that too easy.

Visually, the game reminds me a lot of the original Spellforce in terms of the sort of 3D/2D sort of mesh you got there, although a lot more is modeled in Fallen Enchantress than is in Spellforce. The aesthetic is aged, but well-crafted and it generally works alright if you can see past the low polycount of some of the army models (seeing as the game has to render a lot of them, the polycount was kept low.) It looks and feels fairly good for a fantasy game, with enough of it's own touches to keep it from being simply generic.

If there was one complaint I had in the theming of the game it's that the soundtrack and sound design is the one part of the game that is pretty generic, feeling almost a little uninspired in that regard. Nothing terrible, just not particularly inspired and no real flair to it.

All in all, a classic 4X/RPG hybrid well worth your money, if you can see past its flaws.

Verfasst: 22 Februar 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
168 Produkte im Account
4 Reviews
39.9 Std. insgesamt
I've mixed opinions on this. It feels vast, grand, epic and huge... At first. Until you find yourself fiddling with some fairly soulless minutae. Feels a lot like Endless Space in that respect, except the combat is less interesting, and the entire game looks a lot less impressive.
Verfasst: 29 März 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
91 Produkte im Account
3 Reviews
4.4 Std. insgesamt
bought it on a sale with legendary heroes and there is no reason to touch it if you have the stand-alone addon. you wont miss ANYTHiNG. the "stand-alone addon" is actually the finished fallen entchantress and no expansion or something
Verfasst: 16 Juni 2014
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
74 Produkte im Account
1 Review
90.1 Std. insgesamt
The balance isn't quite right - there are some OP strategies (Adventurer or Quest Maps win the game fairly easily even on Insane difficulty) - but overall it's a fun game, with lots of customization and many nice features. 4x, Civ meets Master of Magic. I've heard good and bad about the newer game, Legendary Heroes, and I'll probably get it, but this game is still worth playing despite all of the bad reviews.
Verfasst: 24 März 2014
War dieses Review hilfreich? Ja Nein