From the creative mind behind The Adventures of Shuggy comes an exciting new retro-styled 2D platformer, a winner of Dream Build Play 2012 and a top 50 game of 2012 according to Game Informer. Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure.
Κριτικές: Πολύ θετικές (116 κριτικές)
Ημερομηνία κυκλοφορίας: 13 Σεπ, 2012
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Αγορά Gateways

 

Προτείνεται από επιμελητές

"RPS's 13th best puzzle game ever"
Διαβάστε ολόκληρη την κριτική εδώ.

Κριτικές

“An inter-dimensional 8-bit masterpiece”
5/5 – Gamezebo

“a genuinely smart, incredibly challenging puzzle platformer, that’s just packed with ideas and extremely well executed”
RockPaperShotgun

“escapes from the shadow of its obvious inspiration with no small amount of ingenuity”
8/10 – Edge

“An inventive progression of the portal-shooting mechanic”
84% – Indie Game Mag

“Ruthlessly clever”
79% – PC Gamer

Steam Workshop

Σχετικά με αυτό το παιχνίδι

From the creative mind behind The Adventures of Shuggy comes an exciting new retro-styled 2D platformer, a winner of Dream Build Play 2012 and a top 50 game of 2012 according to Game Informer.

Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure. Use gateway technology to leap from one place to another, change size to explore small passages or defeat large enemies, walk on walls and ceilings to reach new areas and even travel in time to work together with past echoes of yourself.

Move seamlessly between different areas of the vast labyrinthian map with no waiting for loading screens as you explore and discover new power ups. Use each of your new abilities to progress further, unlock shortcuts and find even more power ups. Can you escape?

Key Features

  • Travel across a room instantly using gateways.
  • Change size using the resizing gateway gun.
  • Interact with your past echoes using the time travel gateway gun.
  • Walk on walls and ceilings using the rotation gateway gun.
  • Sprawling open-world design.
  • Use Gateway's sophisticated help system to discover if you can solve a puzzle and even watch the solution played out in front of you.

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 3.0
    • DirectX®: 10
    • Hard Drive: 44 MB HD space
    Minimum:
    • OS: Mac OS 10.6.8 (Snow Leopard) or higher
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 3.0
    • OpenGL: OpenGL 2.1 minimum and OpenGL 3.2 recommended
    • Hard Drive: 72 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS or Fedora 17, fully updated
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 3.0
    • OpenGL: OpenGL 2.1 minimum and OpenGL 3.2 recommended
    • Hard Drive: 80 MB HD space
Χρήσιμες κριτικές χρηστών
9 από 10 άτομα (90%) βρήκαν αυτή την κριτική χρήσιμη
0.4 ώρες στο μητρώο
Αναρτήθηκε: 1 Μαρτίου
Really solid metroidvania with portalesque mechanics... might seem like a rip-off but its really done so well and transfered so naturally to 2D that its a game that deserves to be played by any platformer enthusiast that likes their action mixed in with a heavy dose of puzzle solving.
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
0.7 ώρες στο μητρώο
Αναρτήθηκε: 27 Μαρτίου
Good mind bending platform with portal guns and time travel.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
9.6 ώρες στο μητρώο
Αναρτήθηκε: 25 Μαρτίου
Gateways is a puzzle-plattformer in which you control scientist Ed, who is try to get out of his own laboratory. The game starts with simple jump-and-run and “gateway-puzzles”, somewhat similar to Valve’s Portal, but quickly becomes more challenging as you find more powerful Items (powerups and modifications to your “gateway gun”) which let you explore new areas of the lab.

Sadly, I found the introduction into the game (and it’s items) unnecessarily hard. For me it was basically learning by doing. New items are introduced via popup-text (which is gone for good if you run away too quickly) and a simple puzzle, in which you have to use your newly found item.

But for me that was just not sufficient. It was until 90% into the game, that I (by accident) found out there is actually a map of the lab, guiding you to important spots, and a key to cancel active portals. Yes, I could have clicked on “CONTROLS” earlier. But why? I assumed, the game would tell me, like any other game would.

This is especially odd, as the ingame-help-system is really awesome. In the lab you can find 500 “power orbs”, which can help you with tough puzzles: Every puzzle in the game (apart from the final one) has a “HELP”-spot, in which you can spend a small amount of your “power orbs” to see, whether you can actually solve this puzzle with your current items and a BIG amount of your orbs to actually get it solved.

This is a brilliant way to prevent frustration (as long as you save your orbs for those REALLY tough puzzles) and keep the game going. The map, which not only tells you, where you should go next, but also shows every unsolved puzzle you have walked by so far, is also really helpful. I’d go so far to say: without this ingame-help, I would probably not have recommended this game.

Overall Gateways is a decent game with a VERY steep learning curve. The gameplay is entertaining but can become frustrating, especially if you used your power orbs too early. If you like challengig puzzles and don’t mind being thrown into ice cold water, you should have a look at this game!
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
4.3 ώρες στο μητρώο
Αναρτήθηκε: 14 Μαΐου
Gateways has a decent concept, sort of in the vein of those Portalesque games that followed in it's wake, but a reasonably decent game.

Although, unfortunately, I wasn't able to finish the game. The puzzle design has some of the most difficult puzzles in the game being mandatory to complete, which wouldn't be a problem normally. But, the mechanic you unlock near the end of the game that enables these puzzles involves a lot of key timing and platforming that ended up being far too twitchy for me to finish.

Ultimately, because I have no 'maybe' option, I have to vote No on Gateways because of this. Perhaps if they had structured the game a little differently I could recommend it. But sadly, if any of what I mentioned seems like a red flag for you, I'd look elsewhere.
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4 από 8 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
4.5 ώρες στο μητρώο
Αναρτήθηκε: 20 Φεβρουαρίου
This game was a dud. Instead of being fun and untuitive, it went the way of crapy logi-gun and make everything unnecessarily convoluted. It is basically portal but some of the portals do more things. It starts out fine enough but then the time gun makes no sense and is overly convoluted. You then need to make 4 copies of yourself sometime and then do a specific thing with each one without touching the others, as that resets everything. There is so much repetition and trial and error to figure out puzzles. Walkthroughs barely help because everything is so complicated and requires so many steps and needs to be perfectly placed that words don't help, only videos. Unfortunately since like nobody plays this turd anyways there are like no video walkthroughs on youtube, nor is their anything in the community page, and the only written walkthrough online jumps around randomly/doesn't make sense and isn't well done. The conrols suck on pc and are even worse on controller. Everything is finicky and too touchy, especially when you need to be precise. Saving should be done before each puzzle so you don't have to go through others to get back to one. The inclusion "of metroidvana" is just annoying and unnecessary. So much annoying backtracking and having to do mechanics again just to traverse the level. There is random boosts like jumping that you actually need to finish puzzles but they can be hard to find and in this giant randomly made map with no specific direction or flow its a lot of running around looking for it. Apparently it gets even more convoluted and confusing at the end of the game, growing so annyoingly complicated the makers released a video of how to beat the final puzzle, which took 4 minutes of them doing straight through. No thanks, I decided to get out 3/4 through the game when thinks already sucked enough. No story at all. Terrible graphics. Music was ok. 4.5/10.
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