Buy it if it's cheap.
It's entertaining, but don't expect it to be as good as Cannon Fodder 1/2. It lacks the fluidity and speed present in CF, also you can't split up squads. Such a comparison would usually be unfair, but Tiny Troopers is basically an unashamed attempt to be an "inspired by Cannon Fodder" type of game.
However it's better than the real Cannon Fodder 3. I'd also say it's better than Foreign Legion or Bunch of Heroes, so buy it if you were thinking of buying any of those. (If you're looking for something slightly less arcadey, look up 'recruits'. It's been greenlit but is not on the store yet. It's on Desura though. Also lookup running with rifles)
The campaign is weird. There's a persistent set of points/money used, which is gained by completing missions. But if you repeatable fail missions not only do your troops die (and therefore you get poorly skilled replacements) but you don't get any money. You often need to spend money to get some one-time only extra troopers, but if you fail the mission and therefore they die. It's as if the mission has cost you negative money! The game has an angry-birds style ability to choose to replay previous missions (complete with a 3-star rating) so I imagine players can grind old missions for money if they need to cash to buy some uber-force for later ones. I didn't have to do that when doing 'campaign 1'. A quick google and I see it's an iOS game with IAP. Now I'm not surprised by the odd campaign structure. ;)
The mouse controls are tricky to use, but very faithful to CF if you've played it. With the mouse, you click and ALL troops immediately go in that direction. If you want to walk one way whilst shooting the other a great amount of mouse dexterity is required (especially to keep a constant speed up). This was one of the major sources of difficulty in the original Cannon Fodder on later bullet-hell style levels and one of the main adrenaline producing factors.
Switching to WADS removes that sense of urgency but presents its own problems. (They're also non-rebindable, grr). The keyboard controls are strange and differ from the mouse controls in that all the people no longer move at once. They turn it into a semi twin stick shooter crossed with 'snake'. i.e. you only move the front guy and the rest follow, meaning that if you change direction most of your squad will staying in place for a second or so as the lead guy moves past them, which makes them easy bullet sponges for the enemy. It's pretty annoying.
I don't know if that quirk of the WADS control scheme is to make it more 'balanced' (as all troops instantly moving in the same direction would substantially reduce the likely-hood of your trailing guys getting shot yet be easier to control), or if it just wasn't thought about at all.
Also: The camera is a bit annoying when shooting, especially on the zombie level.
Overall it's quite fun. If they were to up the walkspeed of everything, make the projectiles slightly smaller, make the projectiles faster, make better walk animations, and fix the annoying WADS snake issue I'd say they'd have a very entertaining games on their hands.
Posted: December 28, 2013