Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens. Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.
User reviews: Mixed (1,214 reviews)
Release Date: Jun 1, 2012

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Recommended By Curators

"Rarely do you get as much choice in how a narrative works out as you do in Home."
Read the full review here.

Reviews

“A sophisticated, horrifying narrative experiment.”
8/10 – The Verge

“[Home] serves as a great reminder of what older games once taught us.”
Joystiq

“A creative developer demonstrates how much atmospheric force can be put into one pixel.”
82/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32827/77697/0/Home.html

About This Game

Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.

Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.

As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    • Sound: Soundblaster or equivalent
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
    • Sound: Soundblaster or equivalent
    Minimum:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    Recommended:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
Helpful customer reviews
12 of 14 people (86%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: April 11
This was a fun little diversion. i think it is important to think of it as being a throwback to an era where games required a little more imagination to enjoy than they do today for the most part. That's not a put down of either old or new games, just an observation that I think applies to this one in particular.

Some may feel it is laziness to leave so much to the imagination with the game's story but I found that a nice contrast to games that spoon feed you endings that often leave a lot to be desired. Of course, you may feel not being provided with a nice tidy well explained story leaves a lot to be desired but with this game it is on purpose. It is part of the design. Either you will appreciate this or not but it is what it is. I liked it myself.

This game struck me as more of a mystery with horror elements. This isn't a jump scares kind of experience at all. With the right mindset though, there is a bit of tension at times as you wonder what is going on or what might happen where you are about to go next.

If the above sounds interesting or appealing to you, my guess is you'll like it. Otherwise the above will have told you by now why you probably would not.
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16 of 25 people (64%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: May 15
If disappointed was made with C++, there it is.

Graphics are cool, like it or not, it's a choice, and I was glad enough to find a horror game in Pixel Graphics.
Sound is gorgeous, I have no regrets in saying the audio is what they put most efforts into.
Atmosphere is 10/10, playing it in the dead of night with headphones is a delightful experience.
But.
You have a heckload of choices, making you think the game as replay-value, and each one subtly influencing the progress and the ending of the game. But this is not a game with multiple endings, it's more like a game with multiple point of views, because there is no ending.
By no ending, I mean no 'ended' ending. A strict ending. Everything in this game is speculation. I respect the will of the devs to make a game's ending blurry, but making ALL the choices and the paths and the endings of a game blurry, when this game is based on scenario, it's just wrong.
"If you don't like it, you obviously don't know what's good" said some reviews. Well, I too can put seven thousands hints in a game, change some sentences so you think it impacts your experience and then give you the most shrugged ending of video game existence.
I only finished Home once, but after seeing the reviews and the official site, I realized you need to only play Home once to know all the endings.

"This game will haunt you for a long time because you'll going to make theories about its end for a long time !"

Guess what ?
It's because there's none.

I give to this waste of time -1/10.
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4 of 4 people (100%) found this review helpful
0.2 hrs on record
Posted: August 22
Love the atmosphere! Charming horror game
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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: June 14
Home does a great job of building suspense and tension, but instead of releasing that tension for you with a strongly scripted conclusion, the game turns the reins over to you and jots your interpretation down as the defacto ending. Really neat and had me very intrigued for my entire play session. Check it out if you enjoy exploration games, interactive fiction, or thriller / spooky media.
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2 of 2 people (100%) found this review helpful
2.8 hrs on record
Posted: June 25
This game.

It's been a while, since I played it the last time, but everytime when I get asked for recommendations for games - this just pops up in my mind. It is no masterpiece, but for what it is, it barely has any flaws.

It is short, at times cryptic, at times less engaging than it should be - but it still managed to save itself a spot in my game-related memory. Why? Quite easy actually - I'm a sucker for interesting and novel ways to tell stories. Not just in games, but media in general. Home, however, is a game toying around with the very concept of narration.

Is there a clear end to the story? A clear solution? Nah, not really.
Is my story gonna be different from my friends story? Is he gonna play the same game, but get a different vibe, a different conclusion so to say? Yep, most definitely.

In the beginning we all get the same set of jigsaw pieces, but we will transform them, cut them, add to them and put them together in the way we like to do - and there is gonna be a picture, that works for us - maybe only for us. And that's basically the whole kicker to "Home". The gameplay is simple, the graphics are simple (yet fitting) and the sound design is mostly basic, but convincing. It does the theme justice. And the story - for all it is - is quite simple as well, yet intriguing and novel in execution.

The game does not say: "There you go - this is it. You figured it out, bro." And this is what I like and what others may despise.
My recommendation: Try it, give it that well deserved one-hour ride and see where it takes you. You might be enjoying what your mind is developing along the way.
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