If disappointed was made with C++, there it is.
Graphics are cool, like it or not, it's a choice, and I was glad enough to find a horror game in Pixel Graphics.
Sound is gorgeous, I have no regrets in saying the audio is what they put most efforts into.
Atmosphere is 10/10, playing it in the dead of night with headphones is a delightful experience.
You have a heckload of choices, making you think the game as replay-value, and each one subtly influencing the progress and the ending of the game. But this is not a game with multiple endings, it's more like a game with multiple point of views, because there is no ending.
By no ending, I mean no 'ended' ending. A strict ending. Everything in this game is speculation. I respect the will of the devs to make a game's ending blurry, but making ALL the choices and the paths and the endings of a game blurry, when this game is based on scenario, it's just wrong.
"If you don't like it, you obviously don't know what's good" said some reviews. Well, I too can put seven thousands hints in a game, change some sentences so you think it impacts your experience and then give you the most shrugged ending of video game existence.
I only finished Home once, but after seeing the reviews and the official site, I realized you need to only play Home once to know all the endings.
"This game will haunt you for a long time because you'll going to make theories about its end for a long time !"
Guess what ?
It's because there's none.
I give to this waste of time -1/10.