Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens. Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.
User reviews: Mostly Positive (948 reviews)
Release Date: Jun 1, 2012

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Recommended By Curators

"Rarely do you get as much choice in how a narrative works out as you do in Home."
Read the full review here.

Recent updates View all (6)

October 23

Home v1.5.0 supports HD resolutions and more

Hey everyone! Thanks for continuing to play Home and discuss the game.

Today's update (for PC and Mac) adds a few new things:

• proper 16:9 widescreen support (will look great on your TV!)
• main titles now support 720p and 1080p resolutions
• improved controls for Xinput controllers; see below
• various bug fixes and tweaks (especially for Mac)

About the updated controls
With an Xbox 360 or Xbox One controller, you can now use "X" to progress through text, instead of having to press down on the analogue stick. It's a little change, but it improves things quite a bit.

Enjoy the update!

4 comments Read more

Reviews

“A sophisticated, horrifying narrative experiment.”
8/10 – The Verge

“[Home] serves as a great reminder of what older games once taught us.”
Joystiq

“A creative developer demonstrates how much atmospheric force can be put into one pixel.”
82/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32827/77697/0/Home.html

About This Game

Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.

Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.

As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    • Sound: Soundblaster or equivalent
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
    • Sound: Soundblaster or equivalent
    Minimum:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    Recommended:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
Helpful customer reviews
14 of 15 people (93%) found this review helpful
1.4 hrs on record
Posted: November 18
Home is a 2D side scrolling mystery story based game. You'll walk left and right, open doors and find clues. The clues help you find out why you woke up in someone else's house and what has happened to your wife Rachel. Objects you can interact with will have an outline when you walk next to them. You will collect items, but have no inventory. The game spans a few locations and each location has several different rooms. Two houses, woods, a sewer system and a factory. There are locked doors and you'll need to find keys, hairpins and other ways to open them. After each location, the character will reference objects that you found and ponder what they could mean.

The art style is very pixelated for better or worse. It doesn't feel too detailed. The only animation is the character's walk animation. Everything else is a static object. The game is very story based and you will be reading a lot. My only problem with the dialog is that it has its own screen. It takes me out of the game when it has its own screen. As game calling itself horror, it is all at night and your character is carrying a lantern. While you come across pixelated horror such as dead night watchmen and read about it, there is no threat. So its not scary. Nothing is out to get you. There is no pressure.

As you search through the locations you'll tackle a few light puzzles to progress forward. You'll find dead bodies and read through text about how rancid trash is and some back story about your character. Even with no map, I don't feel like I ever got lost. Most things you find, you get a choice to take it or not. Find a bloody knife, do you take it or leave it? Normally the choice would be laughable. Of course people want to take it. Well everything you take leads up to something and what you take and the story molds itself nicely to what you have and don't have.

That's really what this game excels at, an interactive story that molds itself to your choices. Do you uncover a pair of bodies? Do you take a video tape that is potential evidence? Do you read a letter that you find hanging out of a mailbox? Did you find a list of names or not?

Home can be played in an hour or so. My second time through I speed ran it in about 20 minutes. There are many different endings depending on the choices you made. Even with different endings, I don't feel like the game is worth replaying. Its over too quick to give impact to any ending. The game feels like there wasn't much effort put in. Everything is text, no real animation. I'm reading emotions rather than seeing the graphics convey the emotions. Television and video games are visual mediums. I should be seeing things, not reading them. I wouldn't be so harsh on the text if it didn't have its own dedicated screen to take me out of the game.
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10 of 10 people (100%) found this review helpful
1.5 hrs on record
Posted: November 1
Nice horror game.

You play as some guy waking up in a place he doesn't know and tries to understand what happened in the past few hours.

The pixalised graphics are ok, but would probably look better if the game wasn't totaly fullscreen.

The best thing about this game is the way the story is narated by the character you control, and that what you do / choose can modify your character's thoughts and naration.
Some moments are a bit annoying at first, since you want to explore everything and wonder what you missed, sometimes there's different paths and as soon as you choose one you're stuck in that direction.
But in the end that's how you end up with your own version of the story, and own opinion about what happened.
At the end, the game even lets you share how you interprete the story online, and can compare to what others have thought.

Not really a scrary game, but an original experience for sure.
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20 of 30 people (67%) found this review helpful
0.9 hrs on record
Posted: October 28
Horror is an interesting genre, both in the myriad of different ways it can be presented, and the inherent bizarre nature of existing to voluntarily scare us. But like any established genre, there are certain tropes and cliches that, while not necessarily problematic by nature have a tendency to stand out as lazy, boring substitutes for more creative writing like someone grabbing various pieces of other works to form their own blob of uninspired concoction.

The reason this is at all relevant is for the fact Home, something of a horror/choose-your-own-adventure mashup, seems to exist almost as an example of how an over reliance on tired tropes can create something that's both immensely dull and almost laughable. With every line of dialogue it cements itself within an impenetrable block of ambiguous, derivative nonsense, substituting in player choice for a lack of any definitive answers and in the process creating an abundance of narrative dissonance.

It's entirely possible I chose the "wrong" path, made inaccurate assumptions about what may or may not have happened by which to base my outcome on, but if so that doesn't dispel the issue of how easily it is to make said mistakes and thus wind up with a story that's so convoluted and full of holes that any answers you may be hopping to obtain might legitimately not exist. Perhaps it's a bit telling that the most interesting element of Home are the stories and explanations people have come up with to try and make sense out of the experience, though as far as I've read never quite being able to explain away all the gaps in a way that is at all believable.

As far as I can tell those answers are by design nowhere to be found. Whether this is the result of over ambitious, disorganized, or just lazy writing (or some combination there of) I couldn't say, but the end result is little more than a mess that I'd be happy to never have to wade through again.
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6 of 6 people (100%) found this review helpful
1.5 hrs on record
Posted: November 2
I played Home last year and found it to be subtly creepy and maintain an intriguing story. I've replayed it and it still holds that spooky atmosphere and can see myself, coming back to it when I want a quick spooky game, in another years time.

For something that is basic in the graphical department, it nevertheless is splattered with details you notice, like a creepy pair of eyes staring at you in the woods. The sound is very well done, especially that added little "leg limping" bit. It's easy to continue playing until you reach the ending, which can take just 1hr in a sitting.
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11 of 17 people (65%) found this review helpful
1.4 hrs on record
Posted: November 10
To make this short:

Save your pocket change and go buy a bag of chips or something. A bag of lays perferably. It will be equally as dissapointing.

To make this long:

*Spoilers

The beginning of this game was great, story line was awesome. You're left confused on if you commited a murder or are you really innocent; did someone commit the murder? Did someone kill your wife or did she just leave you?

Well, you decide.

Literally.

No matter the story line, the task of making sure you find every little clue to help solve this mystery, you're left empty handed at the end of the game because you get to decide what happens. You can drop everything you've discovered and kill yourself or verify it all and, well, still kill yourself.

I liked this game a lot when I started playing. I thought it was going to be a deep murder mystery that you may or may not have done. But, you did, and you're in denial. Even if you choose either option you're still left with a cliff hanger.

How did this happen? Why did this happen? What drove you to do this? Why was your wife cheating?

Who knows. The developer probably doesn't even know.
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3 of 3 people (100%) found this review helpful
4.0 hrs on record
Posted: November 20
I liked this game. I thought it was well done for a pixelated adventure. It was dark and spooky, the sound was great. I like the open interpretation. It's very detailed. Anyone who gives this a bad review obviously didn't understand what they were buying. I give this game a thumbs up.
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4 of 5 people (80%) found this review helpful
1.2 hrs on record
Posted: November 2
Don't buy it. I really like horror games, but this one isn't scary at all. Not even psychological scary - not even a thriller. Story wise, it's just a very cheap Silent Hill 2 copycat. If you have a bit of experience with horror games, you can guess the plot of Home from the start. There is no plot twist, no suspens, nothing. There is no ending, only a long and boring summary of what you did. Gameplay is hideous : it's linear with a fake sense of choice.

Maybe worst of all, in my opinion, is the sound design. Sound is of primary importance in horror games, and audio in this game completely throws you off the game. Soundscape elements are redondant, mixed too low and all in all not immersive at all. Event sounds are ear-splitting and ultra-cheap. You absolutely can't play this game with headphones if you value your ears.

Don't buy it.
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: November 9
Very strange experience, worth to be played if you have about 1 hour to kill :)
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3 of 4 people (75%) found this review helpful
0.5 hrs on record
Posted: November 17
Home Sweet Home.
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7 of 12 people (58%) found this review helpful
1.0 hrs on record
Posted: October 28
Wasn't too ecstatic upon completion,

Gonna talk spoilers here, nothing super specific, but more just my impressions as I played. I like that it went for an open-ended style, and maybe I just didn't play the game close enough to a solid conclusion, (I picked up certain things, left others, thinking some items would lead me to get a more incriminating ending, not as though I knew what the game actually had planned or how picking up those items affected my playthrough).

My main problem is that the game sets up a pretty obvious twist that your character is probably going to end up being somehow responsible for the disturbing discoveries he keeps making (and enthusiastically questioning as though he's never seen them before since he has amnesia/sleepwalks). Then the game just throws the choice to you in the last minutes of gameplay as to what happened. As soon as it hit this point I thought maybe the ending would be really dynamic, and hey, it's cool that I'm taking a small hand in the storytelling, but the choices it gave me were actually pretty unsatisfying, they changed some of the main elements of what perspired but that just made me feel like it didn't really matter much what happened, anything could've happened, there's no shocking reveal, I'm just writing the ending and then it ends, which as a mystery just doesn't work well. The ending was nothing more than a bunch of text boxes explaining my playthrough, and really hazily describing some of the decisions I made along the way. I just played the game, Home, this is old news to me and your summation doesn't make the story any less asinine.

As a Horror game it really doesn't succeed in much. There's some small amount of atmosphere but very little ever happens. I experienced a single jumpy moment when a very loud spout of steam came from a pipe in the sewers, and then nothing else happened the entire playthrough. Discovering bodies here and there was not very impactful, and I'm not even saying subtlety is bad, it can be very good, but at no point was I really given incentive to care, more often I just thought to myself "Is there going to be a cheap twist ending where it turns out this guy I'm playing is the bad guy?" and just because I can Choose My Own Adventure (Ending) so that he's not, that doesn't make the ending any better, it just makes it so neutral that I could hardly be arsed to even try to be invested in what was going on. I would try playing through again once or twice to get different endings, but to be honest the amount of walking and mind-numbingly simple button pushing puzzles and item-fetching bouts are too monotonous for repeat trips. I'm gonna call it here and say I don't recommend this one. It's a promising concept, but I'm pretty sure much more could be done with it than this in terms of storytelling and delivery.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: November 1
meh. Short experimental adventure that tries to create atmosphere but fails.
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: November 12
This was my first indie game that I purchased here on Steam and while it was kinda interesting, it certainly didn't impress me.

Very amature
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: November 17
Not a game, it's an interactive story and kind of a disappointing one.
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2 of 3 people (67%) found this review helpful
0.4 hrs on record
Posted: November 10
Opening Doors: The Game. Not scary nor fun to me at all.
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2 of 3 people (67%) found this review helpful
0.9 hrs on record
Posted: November 12
If you're looking for a thriller, look elsewhere. The game is advertized as a horror game, but in reality I was never scared. It was a lot of walking around aimlessly, trying to solve a mystery you're never really invested in. Yes, it does have a lot of suspense... but as with a bad joke, the punch line never delivers.
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1 of 2 people (50%) found this review helpful
1.1 hrs on record
Posted: November 3
So, let me start this off by saying; if you want to waste an hour of your life, play this game. Yes, you choose much of your own fate, but yes, it is a tedious, very boring, not scary, overall bad game. Not horror, not fun, do not waste three dollars.
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
Posted: November 12
Something like an hour and a half to beat the game for me. I fell asleep an hour in- the game has some interesting ideas, but without any danger, there's not much of a "game" element to it. It's more of a choose-your-own-fate visual novel. There's no set "story" for the game, just different potential paths. It has some unique ideas, but it's hard to care when it's a struggle to pay attention to what's going on because you're so bored. Wow, that sounds like such a jerk thing to say, but... I really feel that way.
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1 of 2 people (50%) found this review helpful
1.0 hrs on record
Posted: November 17
This game strongest point is the storytelling. Some will like it and some like me will get bored fast.
I almost fell asleep from all those texts and it wasn't scary at all.
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0 of 1 people (0%) found this review helpful
1.3 hrs on record
Posted: November 1
For me it's more of a horrorish mystery game. Haven't got scared even once. The plot and gameplay are pretty streightforward, has some very simple puzzles.

If it's one of the authors first games, it's nice. Plus it's cheap. It didn't impressed me, but I won't forget it.

Verdict: 6/10 (okay, but expected a bit more)
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0 of 1 people (0%) found this review helpful
1.2 hrs on record
Posted: November 17
I love the fact that the game gives you many choices, and opportunities for multiple endings, and the ambiguosity. However, I can't reccomend this game because there really isn't a payoff-- my ending was the character giving a summary of what happened, asking questions, and then I get the ending that I <i>made up</i> and then the credits. Really? That's not a proper ending at all. I could have started at the very end and known as much as I did as playing through it.

"Don't write a story about the twenty years after a dragon war. Write about the ♥♥♥♥ing dragon war!" -Anthony Armetta
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