Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens. Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.
User reviews: Mostly Positive (875 reviews)
Release Date: Jun 1, 2012

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Recommended By Curators

"Rarely do you get as much choice in how a narrative works out as you do in Home."
Read the full review here.

Recent updates View all (6)

October 23

Home v1.5.0 supports HD resolutions and more

Hey everyone! Thanks for continuing to play Home and discuss the game.

Today's update (for PC and Mac) adds a few new things:

• proper 16:9 widescreen support (will look great on your TV!)
• main titles now support 720p and 1080p resolutions
• improved controls for Xinput controllers; see below
• various bug fixes and tweaks (especially for Mac)

About the updated controls
With an Xbox 360 or Xbox One controller, you can now use "X" to progress through text, instead of having to press down on the analogue stick. It's a little change, but it improves things quite a bit.

Enjoy the update!

2 comments Read more

Reviews

“A sophisticated, horrifying narrative experiment.”
8/10 – The Verge

“[Home] serves as a great reminder of what older games once taught us.”
Joystiq

“A creative developer demonstrates how much atmospheric force can be put into one pixel.”
82/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32827/77697/0/Home.html

About This Game

Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.

Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.

As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    • Sound: Soundblaster or equivalent
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
    • Sound: Soundblaster or equivalent
    Minimum:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    Recommended:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
Helpful customer reviews
15 of 17 people (88%) found this review helpful
1.7 hrs on record
Posted: October 7
Home is an intensely unsatisfying experience, because at the end it feels like the developer didn't actually have any idea what the plot was about himself.

The gameplay mostly consists of walking around and finding vague, uninteresting clues to hint towards what's actually going on, as well as some very simple, very easily solvable puzzles. The focal point of the game comes at the end, wherein you're brought to a place where the clues of the game start adding up, forming the hints that start showing the big picture of what has happened.

The problem with this is that the game's ending clues are determined by your seemingly arbitrary actions and choices. Even worse, the changes that are possible barely even change what the game's purported ending is supposed to be. To top it off, at the end, you're actually directed to an online forum where you're encouraged to share your ending and what you think it meant.

This makes it feel like the game doesn't actually have any story at all. Nothing is resolved, nothing is explained, the game literally just gives you a few hints and goes "hey you figure out the plot, because I sure as hell am not." It doesn't feel smart or creative at all, it just feels lazy, like the dev wanted to make a game that has lots of interesting symbolism but isn't nearly creative enough to write anything interesting. If I'm just supposed to use my head and think up something myself, I see no reason to pay some pretentious dev money to do so.
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9 of 12 people (75%) found this review helpful
0.9 hrs on record
Posted: October 28
Horror is an interesting genre, both in the myriad of different ways it can be presented, and the inherent bizarre nature of existing to voluntarily scare us. But like any established genre, there are certain tropes and cliches that, while not necessarily problematic by nature have a tendency to stand out as lazy, boring substitutes for more creative writing like someone grabbing various pieces of other works to form their own blob of uninspired concoction.

The reason this is at all relevant is for the fact Home, something of a horror/choose-your-own-adventure mashup, seems to exist almost as an example of how an over reliance on tired tropes can create something that's both immensely dull and almost laughable. With every line of dialogue it cements itself within an impenetrable block of ambiguous, derivative nonsense, substituting in player choice for a lack of any definitive answers and in the process creating an abundance of narrative dissonance.

It's entirely possible I chose the "wrong" path, made inaccurate assumptions about what may or may not have happened by which to base my outcome on, but if so that doesn't dispel the issue of how easily it is to make said mistakes and thus wind up with a story that's so convoluted and full of holes that any answers you may be hopping to obtain might legitimately not exist. Perhaps it's a bit telling that the most interesting element of Home are the stories and explanations people have come up with to try and make sense out of the experience, though as far as I've read never quite being able to explain away all the gaps in a way that is at all believable.

As far as I can tell those answers are by design nowhere to be found. Whether this is the result of over ambitious, disorganized, or just lazy writing (or some combination there of) I couldn't say, but the end result is little more than a mess that I'd be happy to never have to wade through again.
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10 of 15 people (67%) found this review helpful
1.2 hrs on record
Posted: October 1
Do Not Use A Controller! You are forced to use the analog stick which doesn't work properly and you unknowingly skip essenential dialogue. I didn't realize this was happening until late in the game (I missed nearly all of the most plot-essential document in the ending).

It's an interesting idea with some potential, but then you reach the ending where you basically just choose what happens nullifying your exploration earlier in the game. Imagine if LOTR ends just as Frodo approaches Mount Doom and then simply asks you what you want to happen. Disappointing.
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5 of 6 people (83%) found this review helpful
1.1 hrs on record
Posted: October 10
SPOILER ALERT

Here is how I would best describe this game:

You wander around a (mostly) abondoned landscape. The audio and visuals are both very compelling in the 8-bit realm that this game occupies. Your character doesn't remember what has happened, only that everyone is dead, and his leg hurts. You are searching for your wife, and immediately, you are led to believe that the character you control killed her in a drunken stupor. [I am very engaged]

You arive at your house having been led to believe that your digital wife cheated on you, and you killed her for it. You are then asked to descibe what happened, based on what you have seen in the game. It concludes with a story of what "must have happened" based on your previous responses and actions.... except that the resulting storyline is contradictory and rediculous. Did you find your wifes body? No? Oh, well then she was just a figure of your imagination. Did a former coworker return to town for something? Yes? Well then clearly he was the one sleeping with your wife.

Wait... was she made up, or was she real and triffling? Ugh.

Best part of this game is it takes about 70 minutes start to finish and cost me $3. Save yourself the time and money.

Disappointing.
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2 of 4 people (50%) found this review helpful
0.9 hrs on record
Posted: October 25
Not sure what to say, I appreciate what the creator was trying to do, and it has some good elements, but ultimately too little happens. I know I was very close to the end but I just couldn't get myself to keep going, it just wasn't interesting.
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2 of 4 people (50%) found this review helpful
1.4 hrs on record
Posted: October 25
The less you know about this game, the better. What is "real" and the intended version, is all beyond a veil of mystery.

Price of admission is very fair I think. The game length works great for this kind of narrative experiment. it's quite intense. Buy and play it, just to find out what your imagination is capable of making you think, and to support interesting game ideas.
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2 of 5 people (40%) found this review helpful
0.9 hrs on record
Posted: October 28
it was lowly priced for a reason.
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1 of 3 people (33%) found this review helpful
2.8 hrs on record
Posted: October 19
Simply horrifying and thrilling, Home is a pixel horror that is not about running away from monsters, but doing so in your head. It is a mental game with manny puzzles and although called a walking simulator, it is much, much more...

Grapics- 8/10 Why so high you might ask? Well the atmosphere of the game is great and it ties in with the graphics.

Controls-10/10 Simple. Easy.

Handling- 9/10 You can feel yourself in the characters shoes.

Story- 3/10 Not much here. If there was more meat on the bone I would have loved it but i cant say I knew what was going on at one or two points, basicly you are just trying to get home at night.

Gameplay- 9/10 The reason for this being so high is that your character will have thoughts about your choices, and not even major ones. If you take the gun he is scaired because he think he will kill himself, or drop it/give away his position, etc.

Creativity- 8/10 Done before but never like this.

Price-10/10

Hype-10/10 Better that expected.

Overall- 8/10 The choice is your's to make, but for real $3 bucks is like a gallon of gas, just buy it!
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0 of 1 people (0%) found this review helpful
0.1 hrs on record
Posted: October 27
I give up on games easily and this one was no exception. I did some research online, which lead me to learn that this game doesn't get better; it just is genuinely awful.

I understand production value and such, but usually having good ideas and writing a story isn't limited by your production resources. This just feels lazy, honestly.
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7 of 18 people (39%) found this review helpful
2.1 hrs on record
Posted: October 15
Bigger then my home
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2 of 8 people (25%) found this review helpful
1.2 hrs on record
Posted: October 3
It's okay.
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2 of 9 people (22%) found this review helpful
0.3 hrs on record
Posted: October 12
You walk around and read a story and nothing happens.
A complete waste of my money. It feels like I was robbed.
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0 of 8 people (0%) found this review helpful
2.4 hrs on record
Posted: October 12
it okay
Was this review helpful? Yes No
1.0 hrs on record
Posted: October 28
Wasn't too ecstatic upon completion,

Gonna talk spoilers here, nothing super specific, but more just my impressions as I played. I like that it went for an open-ended style, and maybe I just didn't play the game close enough to a solid conclusion, (I picked up certain things, left others, thinking some items would lead me to get a more incriminating ending, not as though I knew what the game actually had planned or how picking up those items affected my playthrough).

My main problem is that the game sets up a pretty obvious twist that your character is probably going to end up being somehow responsible for the disturbing discoveries he keeps making (and enthusiastically questioning as though he's never seen them before since he has amnesia/sleepwalks). Then the game just throws the choice to you in the last minutes of gameplay as to what happened. As soon as it hit this point I thought maybe the ending would be really dynamic, and hey, it's cool that I'm taking a small hand in the storytelling, but the choices it gave me were actually pretty unsatisfying, they changed some of the main elements of what perspired but that just made me feel like it didn't really matter much what happened, anything could've happened, there's no shocking reveal, I'm just writing the ending and then it ends, which as a mystery just doesn't work well. The ending was nothing more than a bunch of text boxes explaining my playthrough, and really hazily describing some of the decisions I made along the way. I just played the game, Home, this is old news to me and your summation doesn't make the story any less asinine.

As a Horror game it really doesn't succeed in much. There's some small amount of atmosphere but very little ever happens. I experienced a single jumpy moment when a very loud spout of steam came from a pipe in the sewers, and then nothing else happened the entire playthrough. Discovering bodies here and there was not very impactful, and I'm not even saying subtlety is bad, it can be very good, but at no point was I really given incentive to care, more often I just thought to myself "Is there going to be a cheap twist ending where it turns out this guy I'm playing is the bad guy?" and just because I can Choose My Own Adventure (Ending) so that he's not, that doesn't make the ending any better, it just makes it so neutral that I could hardly be arsed to even try to be invested in what was going on. I would try playing through again once or twice to get different endings, but to be honest the amount of walking and mind-numbingly simple button pushing puzzles and item-fetching bouts are too monotonous for repeat trips. I'm gonna call it here and say I don't recommend this one. It's a promising concept, but I'm pretty sure much more could be done with it than this in terms of storytelling and delivery.
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1.6 hrs on record
Posted: October 29
Very interesting game, it is very tense and creepy. You wake up alone in a house and have to figure out what heppened and why you are there. it is up to you, the player to figure everything out by looking at clues and exploring the world. From what I can tell ther isn't really a good or bad ending to the game.

I would recomend this game if you're into odd horror games. It's only $3 and if you get it on-sale, that's not bad at all. the game is only about an hour or so long, but you can replay it and try to get different endings.

So if you're into odd point-and-click horror games I would say give it a go.
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0.9 hrs on record
Posted: October 28
Interesting and creepy, though I didn't care to do all the possible playthroughs. That's what YouTube is for.
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1.7 hrs on record
Posted: October 30
I don't generally enjoy horror games, but I enjoy this one. It's one of the psychological horror games that lets you imagine your own horror rathan than showing you monsters or gore or trying to get you to jump. It's good stuff.
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0.2 hrs on record
Posted: October 30
For what it is, it seems good, but the game kept on reflecting on my not picking up a gun that I never saw. After a while it just left stupid that I "missed" something and that I was punished for it.
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25 of 32 people (78%) found this review helpful
1.2 hrs on record
Posted: August 16
Shortly after playing a wonderful little title called Lone Survivor, I stumbled upon Home. It looked similarly charming, and both games obviously draw inspiration from Silent Hill 2.

So, why is it that Lone Survivor plays out like a haunting love letter to Silent Hill while Home feels uninspired? I think it is greatly because Lone Survivor smartly crafted its own story while taking on the mechanics and atmosphere of Silent Hill. Home, on the other hand, shoplifts nearly all of its parts from elsewhere but tweaks nothing in any interesting ways.

In short, Home sets itself up for failure due to a seeming lack of confidence in its own story. What starts out intriguing, then swiftly becomes derivative and predictable.
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32 of 49 people (65%) found this review helpful
1.5 hrs on record
Posted: June 24
The pitch of this game was admirable. The execution gives a plotline that's a congealed mess of contradictory events, plot holes, inconsistancies and general nonsense. The price is about right, but to quote one of the philosophers of our age "Ain nobody got TIME fo' dat!"
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