If there is one thing that Home knows how to create, its mystery. With its simple presentation and gameplay, that is really all it has going for it. The game gives itself the horror tag, including a suggestion to wear headphones and turn off the lights like many recent games have done. However, the game isn't intensly scary at all. If there is one lesson to be learned from Slender, it is that sound design can make for very terrifying and suspenseful situations. Home didn't apply this lesson (though it could have been due to fiscal restraints. They credit freesounds.com as where they got some of their samples). THe atmospheric noise isn't all that tense, and only twice does a loud noise occur that gives me a small jump. More like a bounce actually. Sounds also abruptly stop like when the door animation finishes, or if you suddenly stop your character moving. Its sorta nitpicky, but it took me out of the game. As well as the audio, the aesthetics are just nothing to write home about. It has very plain looking pixel art, and nothing truly looks grimy or dusy or anything that the character narrates. One doesn't need immense graphical fidelity to make an image foreboding or creepy, but rare spatters of pixel blood just don't do the job.
The actual gameplay is simple point and click adventure fare. You interact with objects, and the player character has text describing what it is, or if it can be used to proceed through the game. There aren't any puzzles, just you traversing through these semi-familiar locations.
Whether or not you choose to do certain things in the game (e.g. pick up a gun, go to certain places that may contain extra information) will lead to a different ending. Home plays with the idea of player choice, and makes the mystery turn out however you feel it is going while you make decisions. I can't elaborate too much for fear of spoiling anything, so I have to leave this part thin. There are multiple endings from reading the forums for the game, but I am content with taking the one I ended with.
In the end, the game is very underwhelming. This is clearly an early attempt by a new designer, so it is flawed. I think I just wanted this to be something more. As a horror game, it fails. As a story, it is just interesting enough to recommend, but nothing so thought provoking as a new insight on narrative through play, or even as a mind bending thriller.