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Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens. Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.
Release Date: Jun 1, 2012
Watch all 2 trailers

Buy Home

$2.99

Reviews

“A sophisticated, horrifying narrative experiment.”
8/10 – The Verge

“[Home] serves as a great reminder of what older games once taught us.”
Joystiq

“A creative developer demonstrates how much atmospheric force can be put into one pixel.”
82/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32827/77697/0/Home.html

About the Game

Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.

Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.

As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    • Sound: Soundblaster or equivalent
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
    • Sound: Soundblaster or equivalent

Mac System Requirements

    Minimum:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    Recommended:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
Helpful customer reviews
97 of 129 people (75%) found this review helpful
412 products in account
1 review
2.6 hrs on record
The real horror would be if this weren't a parody/prank/troll game. Please tell me it isn't so!

To sum it up; nothing happens. The entire game. Nothing. I could understand the notion of 'interactive sotrytelling', if it were actually a story. But stories need to have things like plot, themes, characters, conflict and resolution. This has nothing.

You awake in a strange place and attempt to make your way home. Along the way you make some grisly discoveries, some of which are optional, and the game seems to be building quite an interesting little intrigue. But then in the climax and conclusion, not only is nothing revealed, but it becomes clear there is no possible conclusion to be reached.

The first time through, I chocked it up as a failure; thinking this must be a kind of puzzle game, where you must take the proper course of actions to experience all that you should, and discover the truth by the end. There is even a small teaser at the end, seemingly intended to be interpreted this way. However, with subsequent playthroughs and some research online, the truth is revealed; this isn't an experiment in narrative. It's an experiment in not having a narrative.
Posted: March 19th, 2014
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48 of 69 people (70%) found this review helpful
64 products in account
3 reviews
1.0 hrs on record
The only reason to buy this game is its cheap price. However, just because it's cheap doesn't mean it's good.

First things first, this game is not scary. At first Home feels eerie, but you'll soon come to realize that there is absolutely no threat in this game. Like, at all. There is absolutely nothing out there that can hurt you. The only time I ever got scared while playing Home was because one of the sound effects was way too loud. Other than that, there is nothing that should even remotely scare you in the game.

Home is basically a game where you walk around, pick up stuff, and read in-game text. To mix things up, there are also a couple of puzzles that are fairly easy to solve. Home ends in various ways depending on what you do and what items you pick up throughout the game. So if you pick up weapons thinking that you might encounter some threat, you're going to get an ending that you probably don't want.

And speaking of endings, they're dumb. I'm not going to reveal my ending, but mine just didn't even make sense. I literally facepalmed and shook my head after only "playing" the game for an hour, beating it, and then getting that ending. After this happened, I decided to go out and read other people's endings to see if they were as bad as mine. They too, are dumb. Every ending I read either didn't make sense or was just straight up ♥♥♥♥♥♥♥♥. Or both.

Just doing one simple thing can get you a dramatically different ending. This is usually a good thing for games with different endings, but the differences in Home are WAY too huge. They're night and day type differences for some choices. Usually for an ending to be so different you have to do a lot different from your previous playthrough. In Home, however, one change in the right spot completely alters the ending. Some people might play through the game a few times just to see what endings you get, but I usually don't do that. Reading suffices.

Personally, I was fine with paying a few bucks for something so dumb. I'll play anything, and I would actually recommend getting this if you're bored as crap and want something dumb to play for an hour. But if you're a serious gamer that wants something good for the money, don't get it.
Posted: March 1st, 2014
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17 of 23 people (74%) found this review helpful
406 products in account
8 reviews
6.7 hrs on record
What could, and really should be an intriguning and atmospheric adventure through the tatters of a poor, confused man's life is marred by technical issues, poor execution, and a tired, cliche story that never fully resolves itself.

Defaulting to controller with no options menu, the questionable decision to use down on the analog stick to advance dialog makes it painfully easy to skip important text. Given the way that the text slowly and agonising reveals mundane details about uninmportant objects, this may have been a blessing in disguise.

"Atmosphere" in this sense pretty much comes down to two things: It's dark so you have to use a flashlight, and there's a noise filter. Occaisionally music or ambient sound will help a little and it is usually to signify something that should be important and horrifying. Partially due to the presentation and your character's narration, events fail to have significant impact beyond "oh, okay then". I spent the whole game waiting for it to start in earnest.

The story itself, and its "big reveal" is pretty obvious from the offset. I missed a few clues here and there due to the previously mentioned text issues, or one way doors that inform you that you have missed something and yet prevent you from returning. At the end, you are basically given the option to let things play out in the way you expect, or to have the horrible reveal simply not be there. This might have been a good element if it weren't for the fact that when choosing this option the plot simply does not resolve itself; the character is content simply to say "there are still unanswered questions" Maybe picking different options will give a more satsifying conclusion, but I have no desire to replay it.

Home is very short, which is not something I consider to be a negative, especially when telling a short story with replayable elements. Even at its advertised playtime of 1.5 hours, Home outstayed its welcome. Puzzles that involved using things over and over until they click, mazes, and "hunt the progression ball" made the entire thing a dull slog to an underwhelming end.

If you want a short, atmospheric horror game, play Serena, or Justine, the free story for Amnesia: the Dark Decent. If you want a 2d pixel horror, play Lone Survivor. As it stands, I cannot reccomend Home. It is a dissapointing waste of potential.
Posted: February 17th, 2014
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16 of 26 people (62%) found this review helpful
368 products in account
8 reviews
1.5 hrs on record
The pitch of this game was admirable. The execution gives a plotline that's a congealed mess of contradictory events, plot holes, inconsistancies and general nonsense. The price is about right, but to quote one of the philosophers of our age "Ain nobody got TIME fo' dat!"
Posted: June 24th, 2014
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4 of 6 people (67%) found this review helpful
547 products in account
152 reviews
0.2 hrs on record
go to your house and break your legs. ten hundred thousand endings where your legs get broken and you're sad the whole time
Posted: June 25th, 2014
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