Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens. Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.
User reviews: Mostly Positive (860 reviews)
Release Date: Jun 1, 2012

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Recommended By Curators

"Rarely do you get as much choice in how a narrative works out as you do in Home."
Read the full review here.

Recent updates View all (6)

October 23

Home v1.5.0 supports HD resolutions and more

Hey everyone! Thanks for continuing to play Home and discuss the game.

Today's update (for PC and Mac) adds a few new things:

• proper 16:9 widescreen support (will look great on your TV!)
• main titles now support 720p and 1080p resolutions
• improved controls for Xinput controllers; see below
• various bug fixes and tweaks (especially for Mac)

About the updated controls
With an Xbox 360 or Xbox One controller, you can now use "X" to progress through text, instead of having to press down on the analogue stick. It's a little change, but it improves things quite a bit.

Enjoy the update!

2 comments Read more

Reviews

“A sophisticated, horrifying narrative experiment.”
8/10 – The Verge

“[Home] serves as a great reminder of what older games once taught us.”
Joystiq

“A creative developer demonstrates how much atmospheric force can be put into one pixel.”
82/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32827/77697/0/Home.html

About This Game

Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.

Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.

As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    • Sound: Soundblaster or equivalent
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
    • Sound: Soundblaster or equivalent
    Minimum:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    Recommended:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
Helpful customer reviews
7 of 9 people (78%) found this review helpful
1.2 hrs on record
Do Not Use A Controller! You are forced to use the analog stick which doesn't work properly and you unknowingly skip essenential dialogue. I didn't realize this was happening until late in the game (I missed nearly all of the most plot-essential document in the ending).

It's an interesting idea with some potential, but then you reach the ending where you basically just choose what happens nullifying your exploration earlier in the game. Imagine if LOTR ends just as Frodo approaches Mount Doom and then simply asks you what you want to happen. Disappointing.
Posted: October 1
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Home is an intensely unsatisfying experience, because at the end it feels like the developer didn't actually have any idea what the plot was about himself.

The gameplay mostly consists of walking around and finding vague, uninteresting clues to hint towards what's actually going on, as well as some very simple, very easily solvable puzzles. The focal point of the game comes at the end, wherein you're brought to a place where the clues of the game start adding up, forming the hints that start showing the big picture of what has happened.

The problem with this is that the game's ending clues are determined by your seemingly arbitrary actions and choices. Even worse, the changes that are possible barely even change what the game's purported ending is supposed to be. To top it off, at the end, you're actually directed to an online forum where you're encouraged to share your ending and what you think it meant.

This makes it feel like the game doesn't actually have any story at all. Nothing is resolved, nothing is explained, the game literally just gives you a few hints and goes "hey you figure out the plot, because I sure as hell am not." It doesn't feel smart or creative at all, it just feels lazy, like the dev wanted to make a game that has lots of interesting symbolism but isn't nearly creative enough to write anything interesting. If I'm just supposed to use my head and think up something myself, I see no reason to pay some pretentious dev money to do so.
Posted: October 7
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5 of 9 people (56%) found this review helpful
2.1 hrs on record
Bigger then my home
Posted: October 15
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1 of 2 people (50%) found this review helpful
0.3 hrs on record
You walk around and read a story and nothing happens.
A complete waste of my money. It feels like I was robbed.
Posted: October 12
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1.1 hrs on record
SPOILER ALERT

Here is how I would best describe this game:

You wander around a (mostly) abondoned landscape. The audio and visuals are both very compelling in the 8-bit realm that this game occupies. Your character doesn't remember what has happened, only that everyone is dead, and his leg hurts. You are searching for your wife, and immediately, you are led to believe that the character you control killed her in a drunken stupor. [I am very engaged]

You arive at your house having been led to believe that your digital wife cheated on you, and you killed her for it. You are then asked to descibe what happened, based on what you have seen in the game. It concludes with a story of what "must have happened" based on your previous responses and actions.... except that the resulting storyline is contradictory and rediculous. Did you find your wifes body? No? Oh, well then she was just a figure of your imagination. Did a former coworker return to town for something? Yes? Well then clearly he was the one sleeping with your wife.

Wait... was she made up, or was she real and triffling? Ugh.

Best part of this game is it takes about 70 minutes start to finish and cost me $3. Save yourself the time and money.

Disappointing.
Posted: October 10
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1.2 hrs on record
It's okay.
Posted: October 3
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0.5 hrs on record
I'm not sure how phrasing things with "did I?" instead of the usual "do you?" makes this game unique. The only thing that scared me was how dry it was.
Posted: September 26
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1.9 hrs on record
A lot like a good short story in a pulp 'zine. Replayable maybe but I doubt I will. I enjoyed the "story" I made the first time. Worth doing (if not so much playing) at least once.
Posted: September 29
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1.4 hrs on record
This game is a huge delusion. I was expecting a horror game... but this is not horror at all. The game starts well, but then... nothing. After 10 minutes the fear goes to zero. The story is boring, you are still waiting that something will happened and suddenly you are watching credits and game is over. Nothing is what will remain after you turn off your computer.
Posted: September 29
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1.2 hrs on record
Home is a fun and interesting mystery although don't expect it to blow your mind. I would still highly recommend it for those who enjoy throwback type games.
Posted: September 30
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2.5 hrs on record
If you like adventures and games that just tell a great story in a unique way, this game is for you. It's short and to the point. Great art, great atmosphere, phenomenal story telling.

Buy it and play it!
Posted: September 26
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1.1 hrs on record
Can't really recommend. The transition animation from room-to-room was irritating enough that I won't even attempt to play through the game again to try for a different ending. When the animations between rooms, which are basically all the same, account for nearly 10% of the game play time, you're trying to hard to fill out the game.

Also, the ending I got was ... really uninteresting. It couldn't have felt like more of a let down without actually not having an ending. I did like the concept and I think it was mostly there, but the annoying room transitions, the ending let down, and yet another blah pixel look game just keep it from being worth a buy.

6 of 15 muffins.
Posted: September 25
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2.4 hrs on record
it okay
Posted: October 12
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2.8 hrs on record
Simply horrifying and thrilling, Home is a pixel horror that is not about running away from monsters, but doing so in your head. It is a mental game with manny puzzles and although called a walking simulator, it is much, much more...

Grapics- 8/10 Why so high you might ask? Well the atmosphere of the game is great and it ties in with the graphics.

Controls-10/10 Simple. Easy.

Handling- 9/10 You can feel yourself in the characters shoes.

Story- 3/10 Not much here. If there was more meat on the bone I would have loved it but i cant say I knew what was going on at one or two points, basicly you are just trying to get home at night.

Gameplay- 9/10 The reason for this being so high is that your character will have thoughts about your choices, and not even major ones. If you take the gun he is scaired because he think he will kill himself, or drop it/give away his position, etc.

Creativity- 8/10 Done before but never like this.

Price-10/10

Hype-10/10 Better that expected.

Overall- 8/10 The choice is your's to make, but for real $3 bucks is like a gallon of gas, just buy it!
Posted: October 19
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0.9 hrs on record
Not sure what to say, I appreciate what the creator was trying to do, and it has some good elements, but ultimately too little happens. I know I was very close to the end but I just couldn't get myself to keep going, it just wasn't interesting.
Posted: October 25
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1.4 hrs on record
The less you know about this game, the better. What is "real" and the intended version, is all beyond a veil of mystery.

Price of admission is very fair I think. The game length works great for this kind of narrative experiment. it's quite intense. Buy and play it, just to find out what your imagination is capable of making you think, and to support interesting game ideas.
Posted: October 25
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25 of 32 people (78%) found this review helpful
1.2 hrs on record
Shortly after playing a wonderful little title called Lone Survivor, I stumbled upon Home. It looked similarly charming, and both games obviously draw inspiration from Silent Hill 2.

So, why is it that Lone Survivor plays out like a haunting love letter to Silent Hill while Home feels uninspired? I think it is greatly because Lone Survivor smartly crafted its own story while taking on the mechanics and atmosphere of Silent Hill. Home, on the other hand, shoplifts nearly all of its parts from elsewhere but tweaks nothing in any interesting ways.

In short, Home sets itself up for failure due to a seeming lack of confidence in its own story. What starts out intriguing, then swiftly becomes derivative and predictable.
Posted: August 16
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32 of 49 people (65%) found this review helpful
1.5 hrs on record
The pitch of this game was admirable. The execution gives a plotline that's a congealed mess of contradictory events, plot holes, inconsistancies and general nonsense. The price is about right, but to quote one of the philosophers of our age "Ain nobody got TIME fo' dat!"
Posted: June 24
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5 of 6 people (83%) found this review helpful
2.0 hrs on record
I like this game.
It's short but it builds up a nice horror-like atmosphere.
Additionally, you can play it several times because you can do things differently every run.
You just have to know that "Home" is like a story that you go through and not a real game.

Nevertheless, for the price and my small expectations this game is totally alright.
Posted: June 25
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2 of 3 people (67%) found this review helpful
1.3 hrs on record
Walked around for an hour, got a bad ending.
Posted: September 2
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