Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens. Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.
User reviews:
Recent:
Mixed (13 reviews) - 53% of the 13 user reviews in the last 30 days are positive.
Overall:
Mixed (1,350 reviews) - 69% of the 1,350 user reviews for this game are positive.
Release Date: Jun 1, 2012

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Recent updates View all (8)

February 4

v1.5.2 should fix Windows launch issues

So sorry to everyone who experienced this nasty bug!

Installing the 1.5.2 update on Windows should solve the issue where the game crashed on launch.

Please note that there is an issue with Windows 10 throwing up an error when you quit the game. Nothing is lost, and everything quits fine -- we're trying to track down why this error appears, and will get another update out ASAP.

-B

2 comments Read more

Reviews

“A sophisticated, horrifying narrative experiment.”
8/10 – The Verge

“[Home] serves as a great reminder of what older games once taught us.”
Joystiq

“A creative developer demonstrates how much atmospheric force can be put into one pixel.”
82/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32827/77697/0/Home.html

About This Game

Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.

Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house that’s not yours.

As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    • Sound: Soundblaster or equivalent
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
    • Sound: Soundblaster or equivalent
    Minimum:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Graphics card with 256 MB RAM
    • Hard Drive: 50 MB HD space
    Recommended:
    • OS: OS 10.7 Lion or above
    • Processor: Core 2 Duo or above
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB RAM
    • Hard Drive: 100 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (13 reviews)
Overall:
Mixed (1,350 reviews)
Recently Posted
TimonusI
( 0.5 hrs on record )
Posted: July 22
Boring. Boring gameplay, boring storytelling, boring art-style.
Walk. Read. Forget it forever.
Helpful? Yes No Funny
Blue
( 1.7 hrs on record )
Posted: July 21
Overall, Don't buy it unless you review bad or lazy games.
At first this game seemed scary and interesting, but after a while, I realised the game was all pixels and the choices meant nothing because: Spoilers/twist: The game in short tells you to make up what you think the ending is and then sends you to its website to post that you think the ending is.

When is the last time you saw a movie that had many different clues but Sherlock turns to the camera and says "What do you think happened?" And then it goes to credits.
Helpful? Yes No Funny
BluePaw 🐾
( 5.8 hrs on record )
Posted: July 19
Hmm... very torn about this game. (Relly wish there was an option for that, dang it!)

On one hand gives a very good spooky vibe of suspense that something may be coming after you at some point. The story throughout the game changes depending what you find and if you decide to pick up certain items or not. Trying to figure out what happened, what lead up to it, and if the decisions you make have an impact on the storytelling. May require you to replay it a few times to understand what fully happened, or if you may have overlooked something.

On the other, short and eventually the suspense dies out about a 1/4 way. Granted the dev team did recommend you play it throughly in one sitting, and they did say it would be 1.5 hours long at the start of the game. But for a $3 game, it's a very good price for it.

I do recommend this to those that may get easily spooked and new to horror games, as this is just a small taste of it but without the frosting on the cupcake. You're only getting a muffin, and those are good too!

I don't recommend it to veteran horror gamers and fans as this would bore them quickly and feel they wasted their money, which isn't much.
Helpful? Yes No Funny
S0nicLightning
( 0.8 hrs on record )
Posted: July 13
A lot of the hate comes from the fact that the game isn't like traditonal horror games. Yes, the game is short; yes, the game doesn't have combat; but these are not required to make a good horror experience. There is no killing, no interaction, just you and the character trying to find the answer to a mystery. If your looking for a game with a lot of interpertation and a fantastic setting without just handing you the answer, give this game a try; if your more intersted in a survival horror that pits your wit agianst enemies, look elsewhere you won't find it here.
Helpful? Yes No Funny
the guy that lives in ur fridge
( 1.3 hrs on record )
Posted: July 13
i got it for a dollar so it is fine pretty good horror game thought
Helpful? Yes No Funny
MechZahn
( 0.9 hrs on record )
Posted: July 8
Can't really complain got it on sale. Played it. Felt pretty underwhelmed. I just didn't like how empty it is. Tells almost no story and for a game with no real gameplay, what else could it have done?
Helpful? Yes No Funny
Powerful Cow
( 1.0 hrs on record )
Posted: July 1
I've never been this scared by a game before.

This masterpiece is not about stupid screamers and typical horror sounds, which make everyone annoyed.

No, Home is about the atmosphere. The strong wish to discover every part of the epic storyline was desperately fighting with not the weaker constant feeling that something terrifying must happen the very next second during the whole game. To make matters worse, the low visibility because of the giant pixels make your imagination play a bad joke on you, which keeps you scared all the time.

I was literally nailed to the screen, trembling, but eager to visit every single room and to read every single text, just because of how exciting they are.

Anyways, so far I haven't seen a better way to spend one of your bucks on Steam!
Helpful? Yes No Funny
uncolober
( 1.0 hrs on record )
Posted: July 1
As droll as it is pretentious. ♥♥♥♥ it.
Helpful? Yes No Funny
reptilian cunt
( 2.4 hrs on record )
Posted: June 30
Atmospheric. Engaging. Multiple ending give it replayability
Helpful? Yes No Funny
Tummyache
( 0.9 hrs on record )
Posted: June 24
I was expecting a game like Lone Survivor, because Lone Survivor was very good and very short. But I just got a bunch of pointless walking around with a few uninspired puzzles and flavor text. I guess the game has multiple endings? I got one ending after an hour and didn't care to slog through again for a different one.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
133 of 168 people (79%) found this review helpful
3 people found this review funny
Not Recommended
1.7 hrs on record
Posted: October 7, 2014
Home is an intensely unsatisfying experience, because at the end it feels like the developer didn't actually have any idea what the plot was about himself.

The gameplay mostly consists of walking around and finding vague, uninteresting clues to hint towards what's actually going on, as well as some very simple, very easily solvable puzzles. The focal point of the game comes at the end, wherein you're brought to a place where the clues of the game start adding up, forming the hints that start showing the big picture of what has happened.

The problem with this is that the game's ending clues are determined by your seemingly arbitrary actions and choices. Even worse, the changes that are possible barely even change what the game's purported ending is supposed to be. To top it off, at the end, you're actually directed to an online forum where you're encouraged to share your ending and what you think it meant.

This makes it feel like the game doesn't actually have any story at all. Nothing is resolved, nothing is explained, the game literally just gives you a few hints and goes "hey you figure out the plot, because I sure as hell am not." It doesn't feel smart or creative at all, it just feels lazy, like the dev wanted to make a game that has lots of interesting symbolism but isn't nearly creative enough to write anything interesting. If I'm just supposed to use my head and think up something myself, I see no reason to pay some pretentious dev money to do so.
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100 of 127 people (79%) found this review helpful
1 person found this review funny
Not Recommended
3.8 hrs on record
Posted: December 27, 2014
Starts out promising and goes downhill rather fast. Also there's no saving so you got to complete it in one sitting or you got to restart from the start and that gets tedious from the get go (game is about an hour to an hour and a half long). You basically get at the end of the game and decide what you want to believe happened which is just BS and leaves you feeling like its all a waste of time.

Check it out if you already own it but with far better adventure games with an actual coherent plot on steam, don't bother picking this one up.
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133 of 184 people (72%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: March 19, 2014
The real horror would be if this weren't a parody/prank/troll game. Please tell me it isn't so!

To sum it up; nothing happens. The entire game. Nothing. I could understand the notion of 'interactive sotrytelling', if it were actually a story. But stories need to have things like plot, themes, characters, conflict and resolution. This has nothing.

You awake in a strange place and attempt to make your way home. Along the way you make some grisly discoveries, some of which are optional, and the game seems to be building quite an interesting little intrigue. But then in the climax and conclusion, not only is nothing revealed, but it becomes clear there is no possible conclusion to be reached.

The first time through, I chocked it up as a failure; thinking this must be a kind of puzzle game, where you must take the proper course of actions to experience all that you should, and discover the truth by the end. There is even a small teaser at the end, seemingly intended to be interpreted this way. However, with subsequent playthroughs and some research online, the truth is revealed; this isn't an experiment in narrative. It's an experiment in not having a narrative.
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51 of 69 people (74%) found this review helpful
Recommended
2.0 hrs on record
Posted: January 5, 2014
Welcome home, from the bottom of my heart... - Dave Dobbyn, Welcome Home

THE GOOD
Home is a unique type of horror game. Focusing more on psychological horror and the fear of the unknown rather than explicit violence and disturbing visuals, Home draws you in with an mysterious if not interesting story which puts you in a house that isn't yours. The ambiguity is executed well but Home shoots itself in the foot by having Home TOO ambiguous and leaves you in the dark for no apparent reason. It also doesn't really give you any indication wheather or not walking through a specific door or interacting with a certain object will lead to you ending your time inside one of many houses, but this could be seen as a positive as it has multiple endings for multiple playthroughs.

THE GREAT
The atmosphere is so thick you could shoot at it and the bullet would get stuck. An eriee feeling persists for the entire game (Which previously mentioned isn't very long) and all throughout all playthroughs. Some of the events are unerving and give of a foreboding feeling as if someone, or something, is about to chase you through this pixelated nightmare. A climatic ending would've been satifying but would've also broken the flow, at least it would've for my playthrough.

THE UGLY
This game is ambiguous to the point of being frustrating. Some of the options which lead to the end of the current house you are in aren't obvious which mean you have to replay the game up to that point just so that you can figure out what is happening. And about the ending, although it's not too climatic some closure would've been nice at least. Instead I was left with several murders unsolved, a bloodied knife, a recently fired gun, a bad leg and absolutely no clue of what had happened or how to figure out what had happened unless I replayed it again, and again, and again....
Similar to Dear Esther, there's very little gameplay and an eriee feel to it all and some may hesitate to call this a game at all.

THE VERDICT
If it were any more expensive than $3 then I wouldn't recommend it. There are other games like Lone Survivor which have a lot more to it and may seem more worth your money and time. But for my money and time, Home is an experience which is not terrible but still a way better game than Amy ever was.

SIMILAR GAMES
-Lone Survivor, in more ways than one
-Dear Esther. What is it with indie games and an atmosphere so thick you can wrap yourself in it?

For more reviews check out http://steamcommunity.com/groups/truereview
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43 of 56 people (77%) found this review helpful
Recommended
1.2 hrs on record
Posted: July 24, 2013
Home is a uniquely told story where your simple decisions affect how the plot of the game unfolds...or it seems. We start with our nameless protagonist in an unknown house in the middle of the night with no memories how or why he got there. The story gets more interesting when he finds a dead body in the next room.

The most engaging aspects of this game are how the story is told and the atmosphere. First, the story is never complete. As you make your way from the house to your home you can find clues about the events that have happened and piece together the murders. How much you find and how much you progress in being 'Sherlock' is completely up to the player. This ambiguity is the most sparkling and the most trembling part of the game at the same time. The conclusion of the game will vary based on what you discovered and what choices you have made throughout the game. This undoubtedly will leave many frustrated and with a lot of questions after finishing the game. In this case a replay of the game is needed, but unfortunately it might not bring the resolutions players want to see.

While the graphics and the music (there is no music) aren't the strongest parts of the game, the atmosphere is. It is highly recommended to play this game in one sitting, at night, with headphones on. The crackling wood, loud thunders, footsteps with the visuals will pull the player in searching for answers. You will never be frightened, but you will always be wondering: "what's in this next room?"

Home is a very special meta-game, where its uniqueness derive from not what's happening on screen, but what is in the mind of the player. The story of the game might not get complete after several playthrough, because the events of the game have already happened, the murders too. It is not really important what happened, the important thing is how much you know about it and the ultimate goal is to know everything of course.

Rating: 72/100; Replay Value: 4/5; To Beat: 1-1.5 hours; Played on: -
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51 of 71 people (72%) found this review helpful
2 people found this review funny
Not Recommended
1.1 hrs on record
Posted: October 10, 2014
SPOILER ALERT

Here is how I would best describe this game:

You wander around a (mostly) abondoned landscape. The audio and visuals are both very compelling in the 8-bit realm that this game occupies. Your character doesn't remember what has happened, only that everyone is dead, and his leg hurts. You are searching for your wife, and immediately, you are led to believe that the character you control killed her in a drunken stupor. [I am very engaged]

You arive at your house having been led to believe that your digital wife cheated on you, and you killed her for it. You are then asked to descibe what happened, based on what you have seen in the game. It concludes with a story of what "must have happened" based on your previous responses and actions.... except that the resulting storyline is contradictory and rediculous. Did you find your wifes body? No? Oh, well then she was just a figure of your imagination. Did a former coworker return to town for something? Yes? Well then clearly he was the one sleeping with your wife.

Wait... was she made up, or was she real and triffling? Ugh.

Best part of this game is it takes about 70 minutes start to finish and cost me $3. Save yourself the time and money.

Disappointing.
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44 of 60 people (73%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: August 16, 2014
Shortly after playing a wonderful little title called Lone Survivor, I stumbled upon Home. It looked similarly charming, and both games obviously draw inspiration from Silent Hill 2.

So, why is it that Lone Survivor plays out like a haunting love letter to Silent Hill while Home feels uninspired? I think it is greatly because Lone Survivor smartly crafted its own story while taking on the mechanics and atmosphere of Silent Hill. Home, on the other hand, shoplifts nearly all of its parts from elsewhere but tweaks nothing in any interesting ways.

In short, Home sets itself up for failure due to a seeming lack of confidence in its own story. What starts out intriguing, then swiftly becomes derivative and predictable.
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53 of 76 people (70%) found this review helpful
Recommended
3.1 hrs on record
Posted: November 28, 2013
GET. THIS. GAME. Especially on sale. You will buy silly little apps for your phone that you will use once and never turn on again that will cost more than this and give you NOTHING. This game must be played with headphones on, at night, when you know you won't be disturbed.

It's brief, but somehow that plays right into the charm. This adventure will make you feel like you've been sitting at your desk for hours, and it's only been 30 minutes. You're never sure what's lurking behind the next door, but you know you'll never like it, and you will usually be right. The atmosphere is amazing. The sound is perfect. The story is devastating. No two people who play it will interpret it the same way, and that's just fine. You can discover 50% or 100% of the paths, and it will not detract from how the game is played at all. So satisfying, so discombobulating was this game that after I finished it in one sitting, I've not opened it since.

It's not bloody, and it doesn't use cheap scare tactics. But it thrills you just the same, just like if someone tells you Slenderman is standing behind you. You know he isn't. You'll look anyways.
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20 of 22 people (91%) found this review helpful
1 person found this review funny
Recommended
4.2 hrs on record
Posted: November 8, 2015
It's a bit hard for me to form a certain opinion on Home, while certainly being a very interesting adventure, there's flaws that I can't seem to ignore.

You wake up in someplace, and all you find is a flashlight. From here it's up to you to find out what happened. This is the first problem, I surely like games that based themselves in mystery and even those that leave some of the story open to interpretation, but Home relies HEAVILY on that certain aspect. While some people may like that, it sort of irritates me that I cannot find the true explanation of this game. There's 2 ways the story can go, it all depends on what you decide in the basement part of the game, but you have the same 3 endings if you choose one or another because in the end, they're both tragic as hell.

The graphical setting of this game, while not being my favorite, it fits Home very well. What I liked about Home is that is relies a lot in describing what's happening with accurate words like when you're reading a book, and that really helps to set the seriously dark atmosphere of the game. And oh boy, what an atmosphere it is! The sounds are great overall (whose may scare if you if you're not expecting them!) and the music is almost non-existant but in the last sections it is creepy as hell, which fits the whole situation.

Don't play Home if you're expecting the typical jump scares that seem to be what everyone cares about these days. Home's horror is entirely psychological, with a loud sound here and there but that's it. It's more about exploration than horror really, I wasn't playing this for the horror, but to reveal the truth in the whole plot. This is what led me to be a bit disappointed towards the end, because while being a very good story and all, it doesn't have a real ending. You're the one who makes up the ending, and I'm terrible at that to be honest. Now there is something that I think it MAY reveal which of the "ways" the game goes for the endings is the real one, based on the letter that is inside the safe located in the character's house. Again, it's really hard to talk about this without any spoilers so... moving on...

Yes, I was going I bit off-topic with the whole non-conclusive story, Home offers a great hour and a half of mystery and lots of blood and death. It may be worth the price of 2 euro, I'd say yes if you're gonna hunt the achievements (they help you discover the ways the story may go, which I missed on my very first playthrough since there were no 'guidelines').

Although being very good, it's lacking some things, maybe a bit more story development, and not being so vague about it. Again I do say, it's one of those 'games', there's not much to it than walking around, inspecting objects and saying Yes / No to certain things, some people hate that, but I like it when a game is interesting enough, in whice Home did not fail me at all.

Final Rating: 7/10
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37 of 53 people (70%) found this review helpful
2 people found this review funny
Not Recommended
1.4 hrs on record
Posted: November 18, 2014
Home is a 2D side scrolling mystery story based game. You'll walk left and right, open doors and find clues. The clues help you find out why you woke up in someone else's house and what has happened to your wife Rachel. Objects you can interact with will have an outline when you walk next to them. You will collect items, but have no inventory. The game spans a few locations and each location has several different rooms. Two houses, woods, a sewer system and a factory. There are locked doors and you'll need to find keys, hairpins and other ways to open them. After each location, the character will reference objects that you found and ponder what they could mean.

The art style is very pixelated for better or worse. It doesn't feel too detailed. The only animation is the character's walk animation. Everything else is a static object. The game is very story based and you will be reading a lot. My only problem with the dialog is that it has its own screen. It takes me out of the game when it has its own screen. As game calling itself horror, it is all at night and your character is carrying a lantern. While you come across pixelated horror such as dead night watchmen and read about it, there is no threat. So its not scary. Nothing is out to get you. There is no pressure.

As you search through the locations you'll tackle a few light puzzles to progress forward. You'll find dead bodies and read through text about how rancid trash is and some back story about your character. Even with no map, I don't feel like I ever got lost. Most things you find, you get a choice to take it or not. Find a bloody knife, do you take it or leave it? Normally the choice would be laughable. Of course people want to take it. Well everything you take leads up to something and what you take and the story molds itself nicely to what you have and don't have.

That's really what this game excels at, an interactive story that molds itself to your choices. Do you uncover a pair of bodies? Do you take a video tape that is potential evidence? Do you read a letter that you find hanging out of a mailbox? Did you find a list of names or not?

Home can be played in an hour or so. My second time through I speed ran it in about 20 minutes. There are many different endings depending on the choices you made. Even with different endings, I don't feel like the game is worth replaying. Its over too quick to give impact to any ending. The game feels like there wasn't much effort put in. Everything is text, no real animation. I'm reading emotions rather than seeing the graphics convey the emotions. Television and video games are visual mediums. I should be seeing things, not reading them. I wouldn't be so harsh on the text if it didn't have its own dedicated screen to take me out of the game.
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