The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy world beloved by fantasy gamers across the globe. The Dark Eye - Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity.
User reviews: Mixed (240 reviews)
Release Date: Oct 24, 2013

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Recommended By Curators

"Recommended for people who enjoy games with choice and consequence."

Reviews

“… shaping up to be a fantastic game”
Gaming Excellence

“Demonicon may well be the RPG that both gamers and Dark Eye fans have been waiting for”
Gamercast

“Demonicon will get a lot of gamers excited”
PCGZine Issue #58

About This Game

The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy world beloved by fantasy gamers across the globe.

The Dark Eye - Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity. In this bleak yet magical world, their affection is both a blessing and a curse. Both are constantly threatened by mortal danger and demonic temptation, and must find a way through their tortured lives by facing serious moral decisions. Their common destiny will determine that of the entire continent, and will be decided by the choices they make. Hordes of fiends block their way to freedom and peace, and only through battle and magic they will truly become free of the darkness.

  • A third-person action-RPG featuring brutal melee attack combos and dazzling magic spells
  • Powerful storytelling with an elaborate narrative rich with twists, as well as believable conflicts and ethical decision-making opportunities
  • Action-packed battles, where pin-point timing and clever tactics play important roles
  • Unique magic system: a dark talent grants the player devastating mystical powers and changes his physical appearance
  • Comprehensive crafting system allows for creation of potions, poisoned blades and enchanted armor
  • State-of-the-art 3D visuals using the powerful Havok Vision engine
  • A richly detailed game world embedded in the extensive fantasy world of The Dark Eye

System Requirements

    Minimum:
    • OS: Windows XP SP3 (32bit), Windows Vista / 7 / 8
    • Processor: 2 GHz Dual-core
    • Memory: 2 GB RAM
    • Graphics: Dedicated DirectX 9.0c compatible graphics card with 512MB VRAM and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and higher, NVIDIA GeForce 9600GT and higher
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows Vista / 7 / 8 (64bit)
    • Processor: 3 GHz Quad-core
    • Memory: 4 GB RAM
    • Graphics: Dedicated DirectX 9.0c compatible graphics card with 1GB VRAM and Shader Model 5.0 support
    • Additional Notes: Best played with Xbox 360® controller for Windows
Helpful customer reviews
25 of 25 people (100%) found this review helpful
31.5 hrs on record
Posted: October 23
I bought this game at a pretty hefty discount before it was released after watching trailers and reading previews. I like the game quite a bit, not at all disappointed with the purchase. I played it pretty consistently until I finished it. Overall I'd rate it a 80/100

The story is dark, set in a world plagued by demons and monsters after some sort of cataclysmic magical apocalypse. The decisions you make have very real consequences both for those close to your character and for the city where you spend most of your time.

The game system works well - clearly heavily influenced by the Witcher 2. The combat is pretty good, but slightly rough around the edges.

So should you buy this game? Depends on how much you like RPG's with dark stories, and whether or not you are willing to excuse the combat for not being as good as Witcher 2, Skyrim, Dragon Age or KOTOR 1&2.

Finally I'd like to address the "incest" thing. Clearly people were not paying attention as your character is not actually a blood relative of the possible romantic interest.
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38 of 54 people (70%) found this review helpful
20.0 hrs on record
Posted: August 4
Demonicon has a few things going for it, but the bad outweighs the good for me. The combat is not the greatest, it is very linear, the voice acting goes from great to atrocious, to pricey at time of release and the art design is not very good. It does have some interesting characters though and some nice areas later on in the game which save it from being all bad. It doesn't do anything horribly but it also doesn't do very much great either. Sort of a mixed apple of sorts, I would only reccomend it to people if the game was on sale for $5 or so. I think if they put some more work into the combat and making more things to do other than the main missions it would do wonders. Think of a poor mans Fable mixed with a poor mans Drakensang, that also has some cool characters.

5/10 or 6/10?
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14 of 15 people (93%) found this review helpful
16.0 hrs on record
Posted: August 15
As a longtime fan of the Dark Eye pen and paper rpg, I was intrigued when I heard about Demonicon. An action-rpg in the Black Lands, dealing with the legacy of Borbarad - sounds good, at least in theory.
Let's see how it holds up:

Liked:
- the content is mature (little SPOILER: there is a budding incestous relationship between our main protagonists)
- the gameplay is on average pretty smooth, barring a few hiccups
- the setting has been almost painstakingly recreated and the details border on continuity porn (if you don't know what that is, look it up on tvtropes.org)
- the story manages to pull you in and doesn't let up until the very end, with tough decisions, whose results you only see after a while, but for some there is always a third option depending on your skills
-superb VA (at least in the german version, haven't tried the english yet; little spoiler: your father has the german voice of Liam Neeson)

Disliked (well not actually disliked, but more puzzled by):
- a couple of glitches in the graphics, nothing major or gamebreaking; I've seen a lot worse in AAA titles
- something in the story progression that didn't make a lot of sense (SPOILER: you beat a powerful and annoying Rondrian and loot the armor from his corpse, only to be immediately offered a better demonic version by a demon - what's up with that?)

Bottom line: IMO Demonicon felt like a somewhat quality-reduced clone of The Witcher 2, which is a superb game and thus Demonicon managed to be at least a good game. If you liked The Witcher 2 and you need to pass some time until The Witcher 3 arrives, then Demonicon is the game for you. If you're a fan of The Dark Eye, then Demonicon is also for you, since this is the only game besides Drakensang that made me feel like I was actually walking through Aventuria. Everybody else, it's up to you.
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9 of 11 people (82%) found this review helpful
19.4 hrs on record
Posted: September 9
A solid game ruined by the most rushed ending I've ever seen. It's really hard to reccomend even an above average game when 17 hours of railroading climaxes with a 14 second long CGI sequence that doesn't even really tie up any loose ends. Everything up to that point is great but the fact that the game tricks you into making what you think are difficult moral decisions leading into the ending only to not even remotely acknowledge -any- of those decisions and end with such a dud of an ending makes me feel that this game had to have just run out of budget. I'm not going to bother reviewing anything else because to be totally honest any positive feelings I had towards this game were soured by such a ♥♥♥♥♥♥♥♥ non-ending. Please don't buy this game unless you are the type to not finish it.

But hey, the upside is that until the very end the game had really great atmosphere, and really took the TDE lore in a direction we haven't really seen. Reading between the lines of the lore really makes it a super dark, nihilistic trip through the whole game which I really appreciate. Maybe the ending being a giant middle finger was trying to mesh with the theme of the rest of the game? Who cares.
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7 of 8 people (88%) found this review helpful
31.4 hrs on record
Posted: September 30
This is a great game, at least for the story. Yes it will crash from time to time or at least it did for me, but it was still worth at least one play through.

The choices you are forced to make are difficult especially if you are trying to play as good a guy as you can. Your choices do have visible effects to others around you. The story is dark and twisted, but that gives it more of the appropriate atmosphere.

The gameplay itself isn't great, but at least it isn't bad. It's fairly easy to get used to and allow you to enjoy the storyline more. While this may not be the best or longest game it is a decent length of play and has a reason to play a second time through if you want to see how the opposite choices change the game.
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9 of 12 people (75%) found this review helpful
13.8 hrs on record
Posted: November 6
Demonicon... well, demonicon is the perfect example of a mediocore rpg game. It has a decent story, an avagare combat system, not-so-bad voice acting and so on... Everything about this game is avarage. The game is easy, but not too easy, and sometimes you will be wondering why on earth is there an invisible wall evertime you are in combat. The game itself resembles some of the stronger titles of the gerne like witcher, but it doesnt quite give off the feeling that they do. It is not a bad game, but it is not a great game either. 6/10, it is buyable if you enjoy rpgs and find it on sale.
Pros
- Decent story
- No significant downsides
Cons
- Everything is avarage
- Graphics may seem ugly to some
- Combat is restrained
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6 of 8 people (75%) found this review helpful
37.3 hrs on record
Posted: July 21
Demonicon is an excellent 3rd person RPG game with some minor flaws. Its' strengths are it's story and in particular the dialogue that is very well written and in combination with excellent voice acting really draws you in. The choice system is also done excellently, where the decisions you make give you different cutscenes or dialogue interactions from start to finish. In addition, there is moral ambiguity to most of the decisions you make, meaning there are rarely black and white choices to be made. The music and ambient sound are also done superbly, and compliment the atmosphere quite well. Another well designed system is the character advancement and skills. Instead of experience points and levels, you are granted Adventure Points that can be spent at any time, on any specialization you choose, giving you a nice degree of customizability. Unfortunately, this clever design is marred somewhat by an endgame where most if not all of your skills will be maxed.

The other drawbacks of the game are it's fairly uninspired combat. While the controls are easy to use, and there is fair variety of player attacks and combos, the enemies are not particularly varied or dynamic. Some acts will have you facing the same 3-4 types of mobs ad nasuem for a couple of hours before you face a new type. Although it improves as the game progresses, and the boss fights are relatively interesting, more variety would have been welcomed. Also in need of improvement are the environments that while stunning in their art design and relative size, are often mostly devoid of npcs. This leaves some areas feeling strangely barren and artificial. The most glaring failure of the game however, is the itemization. While the crafting system is well implemented and useful, the graphic design on weapons is very mundane. This is particularly strange for a high fantasy title featuring magic and demons, to have such low fantasy weapons for the majority of the game. The developers may have wanted to underscore the humble origins of the protagonist, but even then, the art direction was dull. I never felt particularly excited by any of the loot. This problem is further exacerbated by the fact that NPC vendors without exception sell the best gear, making loot drops and chest finds vendor trash. Despite these flaws, Demonicon is a triumph in storytelling and one of the best RPG games of 2014. For fans of the genre, this is a must buy.
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3 of 3 people (100%) found this review helpful
16.9 hrs on record
Posted: September 6
Demonicon is a decent action RPG, unfortunately weighed down by some obvious flaws.

The best part of Demonicon is the story. It starts off a bit slow, with the player character Cairon's sister Calandra being forced into an arranged marriage to a wealthy noble. But towards the end of the first chapter things get much more interesting as you learn about an ancient demonic ritual where seven children were given dark magic powers.

Sadly the story is undermined a little by the dialogue, which is at times poorly written. Sometimes the dialogue choices don't flow like a natural conversation and several attempts at humour just end up being wierd. Voice acting is also low quality. Calandra is okay, but Cairon just sounds bored most of the time, and the supporting characters are poor.

Combat is fast paced and can be entertaining, especially when you unlock a few abilities. Most of the time you are alone, controlling Cairon in 3rd person, against waves of between 6 and 10 enemies at a time. You have melee attacks with either blades or blunt weapons, special melee power attacks, throwing knives for ranged attacks and four magic spells - freeze (mainly used against a single target), fire (radial damage perfect for when surrounded by multiple enemies), speed/damage buff and poison (which I didn't try because I put all my points into upgrading the other three). Its like a lower quality version of the Witcher.

There is some variety in enemies - Human rogues, mages and warriors, spiders, lizards, fire demons - enough to make me change up my tactics based on their weaknesses and abilities.

The level up system is based on a German pen and paper ruleset called Dark Eye, which I've also seen in Drakensang. You don't gain levels as such, but every fight, quest and many non-combat actions gives ability points which can increase stats (strength, constitution, etc), melee power attacks, non-combat skills (crafting, lock picking, etc) and magic. You can spend the points at any time as long as you have enough. I like the system because it feels like there is alot of freedom to build Cairon to suit your playing style.

Level design is mostly linear with some small side paths to find extra loot. There is more freedom during quests, many of which give the player a choice how to resolve. The save system is checkpoint only, but most of the time they are quite frequent. Controls are fully rebindable and work nicely with mouse and keyboard.

There are some problems on the technical side. I sometimes noticed some stuttering while running around, and some slight framerate dips during combat. I also crashed to desktop twice on the crafting menu.

Overall I think Demonicon would probably only appeal to dedicated RPG fans. If you can be in a forgiving mood and you've played all the better games, there is some enjoyment to find here. I finished the game in 16 hours, so I wouldn't recommend picking up at full price. I bought it for 75% off, which considering its flaws, seems like a fair price.
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3 of 3 people (100%) found this review helpful
14.0 hrs on record
Posted: November 4
Not a half bad game. Sure it lacks a little on the freedom of choice and while that's a big sticking point for me it's also got some things that I do like. It's sort of like an RPG and the original Drackengaurd had a lovechild and this game was it. I'm not too crazy about it but it's not bad, so on a scale of one to ten this game rates about a 6 or a 7 of 10. Don't pass it over if you're broed and want to play, but don't go out of your way to get it either.
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4 of 5 people (80%) found this review helpful
19.6 hrs on record
Posted: October 16
Imagine if Dragon Age 2 and The Witcher had an ugly baby.
It is not a bad game, but sometimes seems rushed.
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6 of 9 people (67%) found this review helpful
5.2 hrs on record
Posted: August 17
Okay game good voice acting, decent skill setup, okay visuals. My biggest gripe is the animations are so weird!! With that said, get it on discount. Also one other thing, it's super awkward playing it when in front of family or freinds. So, yeah just letting you know...
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3 of 4 people (75%) found this review helpful
53.9 hrs on record
Posted: June 25
It has some issues but the story is quite brilliant and makes the game worth playing.
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5 of 8 people (63%) found this review helpful
3.3 hrs on record
Posted: October 29
Decent rpg, fun story, interesting lore, worth a look if you like rpgs.
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6 of 10 people (60%) found this review helpful
1.3 hrs on record
Posted: August 6
for the people who played dragon age 2 and wanted hawke to tell his sister he was DTF
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6 of 10 people (60%) found this review helpful
20.8 hrs on record
Posted: October 4
This is a roleplaying game about banging your sister before the villian does first, yes that's the main characters motivation. It's got standard fare stats, skills, and magic akin to other games in it's genre, unfortunately it's difficult at times to determine what to spend your skills on because most everything is unexplained.

Thankfully you can button mash your way through combat without spending many or any of your skill points on fighting skills. This leads to the combat basically sucking, but well, it does the job.

Animations are awkward and wooden, but the models and texturing are pretty well done. It feels like a budget game and I'd not recommend paying over 5 or 10 dollars for it. If you're unsure if you'll like it, wait for it to go on sale for a fiver, if you're a fan of the lore I'd say wait until it drops to 10.

Overall generic budget fantasy rpg game with enjoyable, but repetetive combat about taking your sisters virginity before some dude named Falk can.

Do you let Falk get away with it or will you snatch your sisters snatch from his dastardly crotch for yourself.
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1 of 1 people (100%) found this review helpful
22.6 hrs on record
Posted: December 11
From the moment of the announcement of game in 2009 the genre underwent a set of changes. We were taught that RPG not always have to be games about gnomes and elves that the detailed open world with interesting quests – norm, and within one game itself can build quite the decent subject drama with ambiguous characters and good dialogues. Initially plans for Demonicon were wow-go, but in process developers were replaced, the budget dried out. Noumena which picked up relay as if spent these years in a lethargical sleep: they consider that bad cliches and pathos – our everything that the player is enough message the blazed track, and the distinctive sign of the ideal main character is if it the dullness causes resistant desire to give it a brick on the head.

Linearity, illusion of freedom – harm (though several times will induce do a choice after all and here). But you throughout a half of game are forced to cut circles on the same city quarters, also reminding usual corridors. At all it is necessary to visit the same starting location three times! On the general background of boring places are allocated unless bogs (it is as if absurd sounded). And certainly, the picture wouldn't be full without continuous attacks of standard enemies: it is necessary to beat off attacks of clones each some minutes.

For example, separate subject NPC can stand on a place without life signs. Or to stop during dialogue. In the course of long fights with the most hardy representatives of a local zoo game likes to take off on a desktop. Thanks to wonderful optimization, close locations without the conducted reason periodically cause brakes. Because of moronic system of exclusively automatic preservations it is necessary to pass anew impressive pieces of game, to watch dreadful kat-scenes and to listen to sad monologues. Final fight is fated to be finished not all – at the camera wild epileptic seizures begin.
Not everything is fine and with fighting system. It entirely is under construction on alternation of receptions: struck few times with a sword, a rift left from reciprocal attack or a spell. To repeat to a clear victory. And the scheme equally works with all – with ordinary opponents and with bosses. A difference only in number of time which leaves on dismantling with current "problem". The first three hours it is conveniently to battle, management seems laconic, but then is banal the boredom overcomes: this simple tactics is quickly perfected to automatism. Well though support of the gamepad was added.

Absolutely bad impressions partly smooth out several pleasant features. Aventuriya's world where "good guys" actually lost in world war and people live a century waiting for a global inevitable apocalypse, has unexpectedly strong effect. Everywhere hunger and plague, necromancers sacrifice ♥♥♥♥♥♥♥♥♥♥s and send on settlements of crowd of dead persons, and bloody magic cults gain strength. And Kayron, in fact, typical anti-hero. In that Drakensang: The River of Time, one of the previous The Dark Eye, a situation was more hospitable.
Interesting detective quests come across, sometimes it is necessary to include the head for the solution of riddles. There are forks and consequences of some made decisions – anything global, but always there will be someone who will remember an old mistake. However, the most part of tasks all the same forces to work with the mail carrier and to be engaged in infinite collecting different in useless business.

The role system is deprived of habitual classes and levels therefore looks is rather fresh. The hero can be only one, but here whom he will become – completely your care. Development is conditionally divided into four global parameters: a physical state (the passive skills connected with health by attack force also we designate), intelligence (alchemy, breaking of locks, blacksmithing), special methods of fight and talents connected with magic gift. And the first three are pumped over at the expense of universal currency of Adventure Points which is given out for any in the slightest degree by reasonable actions. With magic it is more difficult, new spells and improvement old depend on quantity of Gift Points which give out in smaller quantities and, generally for murder of demonic creatures. Thus, it is possible to design the invincible soldier bearing all on the way in couple of blows or the intellectual capable to understand ancient texts in the forgotten languages, to persuade the greedy dealer or to weld on potions.

In general game intrigues enough and it is worth taking place it for the sake of a plot (as I made), for the rest clumsy and you don't take away the world there is nothing interesting. <3
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1 of 1 people (100%) found this review helpful
15.2 hrs on record
Posted: December 13
Demonicon is a third person rpg that mostly takes place in one town and it's surrounding areas. There is a bit of freedom to explore, collect plants and attempt to pick the locks of chests scattered about. The world itself is quite gritty touching on subjects such as incest, cannibalism, a seemingly incurable plague sweeping the already starving refugee camp and more. It's not all doom and gloom though, there are times in which the game can leave you grinning. One of the best aspects of the game is the decisions you will be making, there is no good or evil, you just have to pick whichever seems like the lesser evil and hope what you did was the more justifiable action. Another surprising aspect of the game is that some villains you can really sympathize with and are saddened when you are forced to come to blows.

Which brings me to the combat. It is like Fable but somehow worse. You can dodge, parry and use magic along with swinging your weapon but it just feels very flimsy. Especially when you use any weapon that is not a sword, the range of it will be insanely low and half the time doesn't connect. There is a combo system that grants you more mana and a higher chance for critical damage the higher it goes and it is the only way to regain mana. Unfortunately there are only four spells in this game and none are particularly interesting. The way you upgrade in this games are through combat/missions and will be rewarded points for the skills you've used be it magic or melee. The noncombat skills like fast talking and plant lore use the same points as combat which I found to be a nice way of making you decide which you should upgrade first.

Not much to say about the graphics, they are serviceable. The environments look okay, cities are worn down, refugee camps look absolutely miserable and swamps have a certain air of dread. There are not really any memorable places you go to, they all seem to blend together minus the swamps. Character models are fine but the animation for walking and fighting feel off. The sick people do truly look like they are on the verge of death with some grossly irradiated skin that looks like fire wounds. The enemy variety is good and enemies differ from area to area.

The story Demonicon is trying to tell is interesting enough to play till the end but it can end up being quite comical at times due to subpar voice acting. I enjoyed the music, it was epic when need be and pretty catchy during strolls through town. The NPCs spout the same dialogue each time you pass by which can be pretty annoying hearing the same guy trying to unsuccessfully seduce a ♥♥♥♥♥♥♥♥♥♥ since the start of the game. One of the games biggest problems is the lack of manual saving, imagine finding all of the hidden loot, assigning some of your points to your skills, bartering with merchants and the game crashing before you reached the checkpoint erasing all of that progress. It makes it feel much more linear than it should be.

Overall Demonicon is an ambitious low budget game that feels rough around the edges. It took me a bit over 15 hours to complete but I didn't do any sidequests. In my opinion this isn't really a must have title but it is enjoyable for those wanting a decent story full of decisions to make. I wouldn't recommend for those seeking fun gameplay, a fun world to explore or good character development. It is a game whose strength is in it's story not the adventure. I give a sideways thumb :p
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2 of 3 people (67%) found this review helpful
23.7 hrs on record
Posted: June 23
The graphics are dated and gameplay is a bit simple but the mature intriguing story line is a rarity amongst video games - much less fantasy RPGS. The game's lore draws extensively from the Dark Eye universe and expands it further by delving into its demonology. It is a selling point for Dark Eye fans who have played previous games such as Drakensang and Drakensang 2.

It is helpful to think of this game as a far better Risen 2. That game has terrible graphics and gameplay, a simple progession system and is buggy but it had a lot of humorous dialogue and a decent story line and lore continuing from Risen 1. Demonicon similarly has some humorous dialogue and a simple progression system but has a more complex and intriguing story line, a richer lore and passable graphics and gameplay. For $10 its worth it but not at full retail.

*PS Watch out for a certain Grand Magus. Best dialogue in the game. Some of the dialogue come across as stilted and unevenly paced - however the guy playing the Grand Magus pulls it off brilliantly.
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2 of 3 people (67%) found this review helpful
13.5 hrs on record
Posted: October 3
A more mature & complex Fable 2. If you liked Fable 2, you'll probably like this, same for the reverse. Around 15 hours to beat. Sidequests are short & simple, and are only 1-2 hours of the game. No major negatives, though the voice acting sometimes isn't that great. The only major bug i encountered besides crashing on boot was crashing when mixing potions.
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1 of 2 people (50%) found this review helpful
15.8 hrs on record
Posted: July 4
witcher style mechanics. story has me coming back for more
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