Oh Rocketbirds, I had such high hopes for you.
This game started out to be alot of fun. General platforming and some good quality toilet humor along the way to overthrowing the penguin dictator.
It has some good things going for it, like lots of chicken on penguin violence and lots of penguin on penguin violence. I like that you can exercise mind control on enemy penguins and make them commit fratricide. After you've used them up like a spent prophylactic you can throw them away by making them commit suicide. It's quite entertaining.
The animation is top notch and the controls are a bit clunky but it rarely gets in the way. There are a few levels where you strap on a jetpack and do some dogfighting, which breaks up the platforming nicely.
There are a few things that drag this game down though.
Artificial difficulty. At points in the game they just throw enemies at you from both directions (it's 2D). Therefore to execute your attack, turn around and execute another attack in time is darn near impossible before those guys just surround you and spam you with gunfire so you can't do anything but sit there and flop around getting shot until they drain all your health. It gets very annoying.
The puzzles never change, you must find this keycard to open that door and advance in the level. The further you get through the story the less intuitive the keycard quests become. Here is the formula to figure out the path; if you kill a penguin standing somewhere and he is immediately replaced by another you're suppose to take control of him to do your dirty work, ie open a door or move a platform and take out a few of his teammates in the process. However to do this you have to throw a....lets call it a "mind control grenade".... so as the story goes on they crowbar in more artificial difficulty by making you throw it through smaller windows, bank it off a wall, or make the guy pace around etc.
Overall it's a decent game, however I'm about 2/3 through it and I believe I've reached the point of diminishing returns regarding entertainment vs frustration due to ramping artificial difficulty.
Posted: November 28th, 2013