I originally got this game in a bundle, and was intending to trade it away because I didn't want it in my backlog. On a random whim, I decided to try it as a filler game, and was very surprised with the quality of what I played.
If you like fairly casual, side-scrolling action, and pump-you-up music, then you will enjoy this game.
The aesthetics are quite good - the detail in the environment and characters is well-done, and the art-style pops out nicely. The music is very good if you don't mind rock-style - the cutscenes pump you up, and the story is decent (and comical at times).
The controls are very basic and easy to pick up. The tutorials are quick and helpful, instructing you on new game mechanics as they are introduced. The learning curve is minimal, however, the most difficult part of the game is probably timing your attacks, as you can get swarmed from both the left and right sides at any time. Because you (and your enemies) can air juggle with attacks (popping a character up and stun-locking them with bullet fire), if you let even a single enemy get a shot on you, you can quickly find yourself in a dangerous situation. Choosing both the appropriate weapon and timing your attacks will ensure your survival.
Gameplay is very linear, however, there are parts where you are required to backtrack a bit. Many of the "puzzles" require you to collect various colored keycards and/or push and pull crates to allow you to reach higher ledges. There are collectibles in the form of signs that you can reach for extra achievements - some of which take extra effort and intuition to find.
Some of the weapons you will find as you progress include a submachine gun and a shotgun. The submachine gun is fantastic for juggling opponents, but does very little damage. While the shotgun is deadly at close range, it is an ammo-eating monster, and can cause you to get overwhelmed if you are attack from the opposite side (as its bullets cannot reach an enemy on the opposite end of the screen). Health and ammo crates are usually common throughout the level, and enemies seem to always drop a small amount of ammo. Ammunition is shared among all weapons, and you do not have to reload, ensuring that action is constant and rapid.
Later, you unlock a mind-control grenade that allows you to take over enemies, which is essential for continuing the game in many levels. Whenever you take control of an enemy, the script they go through is very comical.
Sometimes, I use this weapon just for fun, and to watch the same script over and over again.
Overall, the game can be a lot of mindless fun, will be enjoyed by 2D-platformer enthusiasts. A good game for casual, time-filling gameplay.
DJSF @DJSF's Rogue Reviews