Primal Carnage is an online multiplayer shooter that will immerse its players in skilled PVP combat, team-based strategy and savage class-oriented matches unlike any you've previously experienced; be it an armed human mercenary or a cunning dinosaur, Primal Carnage is sure to unleash the inner beast in anyone who seeks to survive amongst
출시 날짜: 2012년 10월 29일
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Primal Carnage 구매

Primal Carnage Skin Bundle 구매

9개 아이템 포함: Primal Carnage - Dinosaur Skin Pack 1 DLC, Primal Carnage - Pilot Commando DLC, Primal Carnage - Agent Trapper DLC, Primal Carnage - Experimental Dinosaur Skin Pack 2 , Primal Carnage - Dinosaur Skin Pack 3, Primal Carnage - Dinobuster Skin, Primal Carnage - Oviraptor - Premium, Primal Carnage - Tupandactylus - Premium, Primal Carnage - Cryolophosaurus - Premium - 2 Pack

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Recode Update: Incoming UI Overhaul

2014년 6월 18일

Primal Carnage 2.0 is usually what we refer to as the “recode” – a complete make over of the game from its base structure, gameplay systems and visuals. Every inch of the game has been analyzed and scrutinized to the finest of details. One aspect we haven’t discussed yet is the User Interface and what role it plays in the development of the recode.

Since all areas of the game are being revised, we took a good look at the current UI for Primal Carnage and ultimately came to the conclusion that it wasn’t really working. After some time dissecting its current state our UI Developer – Will, a freelancer from Australia – came up with a list of things missing, or that overall weren’t working:

- As it stood there was no Gamepad support in the menus and inconsistent support during gameplay
- The visuals were stylistically inconsistent – one area of the UI would be raster graphics whereas another would be vector graphics
- The branding overall was inconsistent with multiple versions of the Primal Carnage logo in the game, on the Steam store, and on the web
- There were a lot of visually unappealing static elements
- HUD elements were hard to read and conveyed information poorly. For example the health bars were silhouettes of the character class and they drained/filled as the player’s health went up/down

Read the full article over on the Primal Carnage website: http://primalcarnage.com/website/ui-overhaul/

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Recode Update: Diving Deep into Marsh

2014년 5월 28일

Hi folks, we know it's been a while since our last update but please check out our latest article over on our website and let us know what you think! Happy hunting :D

http://primalcarnage.com/website/diving-deep-marsh/

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평가

“Primal Carnage is Jurassic Park as directed by Michael Bay.”
– 7.6/10 IGN

게임 정보

Primal Carnage is an online multiplayer shooter that will immerse its players in skilled PVP combat, team-based strategy and savage class-oriented matches unlike any you've previously experienced; be it an armed human mercenary or a cunning dinosaur, Primal Carnage is sure to unleash the inner beast in anyone who seeks to survive amongst the fittest.

Dispatched to reclaim a remote island from a dinosaur outbreak, a team of battle-hardened mercenaries fight to take control of its abandoned facilities and secure classified objectives.

Mercenary Classes:
  • Commando
  • Scientist
  • Trapper
  • Pathfinder
  • Pyro
Dinosaurs possess a keen awareness of the environment and utilize natural abilities from a third-person perspective to continue their existence as unyielding predators.

Dinosaur Classes:
  • T-Rex
  • Raptor
  • Pteranodon
  • Dilophosaurus
  • Carnotaurus
It’s Man versus Dinosaur in the ultimate fight for dominance...who will emerge victorious and who will become extinct? The new age of Primal Carnage has begun.

Key Features

  • Multiple maps with large, open environments illustrating the vastness of an overrun remote island
  • 10+ playable classes, each with unique skills and abilities
  • Play from both first-person (humans) and third-person (dinosaurs) perspective
  • Achievements, unlockables, and planned DLC

시스템 요구 사항

    Minimum:
    • OS:Windows XP, Vista, 7
    • Processor:Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800+
    • Memory:3 GB RAM
    • Graphics:ATI 3850HD 512 MB or NVIDIA GeForce 8800 GT 512MB
    • DirectX®:9.0c
    • Hard Drive:1.5 GB HD space
    • Other Requirements:Broadband Internet connection
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ㅊㄹ호로
굿굿
goodgood
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너무 재미가 없네요.
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게시 일시: 2014년 3월 21일
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Primal Carnage is a fantastic Humans VS Dinos game that either consists of Team Deathmatch or a game mode with objectives. This game doesn't get enough credit for the amazing gameplay it offers.


This game has unique and intense gameplay that is hard to find in games, for example:
Playing as the Dinosaurs feels awesome. Sprinting and stalking through the maps as a raptor makes you feel like a true rogue waiting for the perfect moment to pounce your target and rip them to death only to disappear before the rest of the humans know what happened to their valued team member.


Not just the Raptor, but every dinosaur has unique tactics to ensure your survival.

The Dinosaurs
- As a Dilophosaurus you'll mainly make up for your lack in strength and speed with tactics, sticking with the bigger predators waiting for the perfect moment to spit your damaging and blinding poison at a human leaving them completely blind and defenseless.

- As a Pteranodon you'll scan the ground for vulnerable prey to lift into the air and release at deadly heights, or above racing rivers.

- Playing the ridiculously intimidating T-Rex or Spinosaurus mostly means offense is the best defense. You can eat humans to regain health and even trample them if they decide to get too close for your liking.

- The Carnotaurus is a big brute with incredible speed and strength, sprinting headfirst into humans and smashing them in all directions with their strong attacks.



Having mentioned that, the humans are definitely no pushover in this game. They might be slower and limited in their vision due to the first-person point of view but each of their classes brings valuable tools to the fight.

The Humans
- The trapper can lock a Raptor, Pteranodon or Dilophosaurus in a net, allowing them to come close and instantly dispatch them with their knife.

- The scientist has a tranquilizer that impairs both the vision and speed of dinosaurs, allowing you (or your team) to escape a T-Rex or catch up to an escaping Raptor.

- The Commando is an assault-type class that uses a grenade launcher to deal massive damage to both big and small targets.

- The Trapper uses a shotgun to easily dispatch of the bigger beasts (if he can get close without being trampled) and flares to blind the Dinosaurs and force them to retreat.

- The Pyromaniac uses a flamethrower to deal heavy over-time damage to dinosaurs aswell as a chainsaw to chop up a slow Dilophosaurus or an inaccurate Raptor.

The elements of surprise, teamwork and variation in classes makes this game a blast to play. This is truly the first (online) game allowing you to play a dinosaur that isn't poorly executed. Everything feels incredibly fluent.


I highly recommend you pick up this game, it's cheap for the (guaranteed!) hours of amazing gameplay you'll have. Playing together with a friend is especially fun as you'll either be:

1. Terrified, because your evil friend is in the dinosaur team following your every move.
2. Evil, because your terrified friend is in the human team and you're following his every move.
3. Overconfident, because nothing beats a good Raptor tag-team.. untill you come across a trapper tag-team.


The developers are still hard at work on implementing the newest patch that includes more human and dinosaur skins (including a Steam Community trading system), aswell as enhanced graphics and gameplay, overhauled maps and the whole new Horde Mode.

Please show your support for this awesome game. :)
게시 일시: 2014년 5월 22일
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2차 색계대전때 미군이 쓰던 브라우닝 자동소총이 가볍다고 주장하는 디스커버리 채널에 따르면

공룡들에겐 사실 깃털이 있었고 현재의 조류들로 진화했다고 합니다.
이 사실을 가장 크게 뒷받침하는 증거로 예일대 교수인 아임 라이어(Aim Liar)가 제시한 논문인...(이하 생략)

즉 뗀석기 시대와 비파형 동검 시대때 우리의 조상을 잡아먹던 공룡들이 지금은 참새 , 통닭, 직박구리, 새 폴더등이 되어버리는 수모를 겪고있다는 것이죠.

그러게 진작에 마음을 곱게 쓸 것이지...즛즛...

여하간에 이제부턴 닭이 먼저냐 달걀이 먼저냐의 논쟁에서의 정답은

공룡이 먼저야 로 구형하겠습니다.

(망치 땅땅땅)
게시 일시: 2013년 5월 31일
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