In a world torn by war, the aged gremlin archaeologist Mortimer MacGuffin harbors the dark secret of a powerful artifact.
User reviews: Very Positive (482 reviews)
Release Date: Jul 31, 2012

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Packages that include this game

Buy The Book of Unwritten Tales Digital Deluxe Edition

Includes 2 items: The Book of Unwritten Tales Digital Extras, The Book of Unwritten Tales

Buy The Book of Unwritten Tales Collection

Includes 4 items: The Book of Unwritten Tales Digital Extras, The Book of Unwritten Tales, The Book of Unwritten Tales: The Critter Chronicles, The Book of Unwritten Tales: Critter Chronicles Digital Extras

 

Recommended By Curators

"An actually funny and lovely point & click adventure game. Definitely among the best in recent years."

Recent updates View all (2)

September 8

The Book of Unwritten Tales 2 Early Access version now available!

Dear adventure fans, dear The Book of Unwritten Tales community,

It is such a pleasure to let you know that The Book of Unwritten Tales 2 is finally available on Steam as Early Access version.

http://store.steampowered.com/app/279940/

Here is an extended gameplay presentation video which will show you a lots of information on the franchise and The Book of Unwritten Tales 2: https://www.youtube.com/watch?v=zNA4Wbkd_uI

As it is an Early Access version, it is even more important as usual to collect your feedback, issues, thoughts etc.
For discussion and general feedback, please use this thread: http://steamcommunity.com/app/279940/discussions/0/616187203927495737/

For technical issues and bugs, please use this thread: http://steamcommunity.com/app/279940/discussions/0/616187203927561896/

And here are the Early Access FAQs on The Book of Unwritten Tales 2 which you can also find on the product page:

Why Early Access?
“To get feedback from the community and allow the fans of the first game to play the sequel as early as possible. We want to involve the fans of the series, as well as all new fans, to help us give the game that little bit of extra-polishing. We look forward to the feedback from the players in the Steam forum.”

How long will this game be in Early Access?
“From September 4th, 2014 until the end of January 2015, with a time gap of approximately one month between each chapter.”

How is the full version planned to differ from the Early Access version?
“During the Early Access phase we will release four of the five chapters of the game, leading up to the full release of the complete game end of January 2015. The final version will be polished according to the feedback of the community, in terms of difficulty balance of the puzzles, controller-controls, as well as general polishing of animations, sounds and graphics.”

What is the current state of the Early Access version?
“Currently the first chapter is playable on PC, Mac and Linux, per mouse or controller.
Over the coming months the other chapters will be released.
Some of the extra content that was made possible through our backers on Kickstarter is not in the game yet and will be implemented via updates over time.
Though the game has already been thoroughly tested on several systems, there might still be certain compatibility or performance issues on specific configurations.
The controller-controls are still being polished, as we want to integrate the feedback of the fans here.”

Will the game be priced differently during and after Early Access?
“We plan to have a higher price starting with the final release than now during the Early Access phase.”

How are you planning on involving the Community in your development process?
“We started involving the fans of the series early this year with a Kickstarter campaign and after this very positive experience we want to continue the dialogue between the fans and us and get their feedback about the game in general, particularly the difficulty of puzzles and mini-games, and about the controller-based controls.”

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Reviews

“You'll have to go all the way back to 1993 until you can find a game that delivers this much fun. Telltale, this is how you should have done when you resurrected the adventure genre. Beware, you're not alone anymore…”
9/10 – Eurogamer Sweden

“The Book of Unwritten Tales is a top notch adventure game that any fan of the genre will appreciate.”
93/100 – Gamingillustrated

“Never in the past decade we've seen such a well-built comedy/ fantasy adventure game, filled to the brim with great narration, sense of purpose and feelings of joy and despair. An absolute must have for every "adventurer".”
9.5/10 – GameOver

The Book of Unwritten Tales 2

All brand new information on The Book of Unwritten Tales 2 can be found here - the Early Access version is now available:http://store.steampowered.com/app/279940/

About This Game

In a world torn by war, the aged gremlin archaeologist Mortimer MacGuffin harbors the dark secret of a powerful artifact. Whoever calls this artifact his own, will determine the fate of the world.

While the Army of the Shadows sends out its best and most devious agents to discover the secret, the Alliance's four heroes find themselves involuntarily drawn into the crisis...

Key features:

  • Humorous Point & Click homage to the RPG and fantasy genre.
  • About 20 hours of gameplay in a massive game world with detailed graphics.
  • Multi-character gameplay: Play as Wilbur, Nate, Ivo, and the Critter - in turn or simultaneously - and use the skills of your heroes wisely.
  • Meet numerous crazy characters - from two-headed ogres and vegetarian dragons to good-natured zombies.
  • Solve over 150 mind-boggling puzzles and discover more than 300 items that can be used and combined.

System Requirements

PC
Mac
    Minimum:
    • OS:Windows XP SP 3 (32bit) / Vista SP 2 / Windows 7 SP 1
    • Processor:Pentium IV 2 GHz / Athlon 2.4 GHz
    • Memory:2 GB RAM
    • Graphics:Direct-X 9c compliant video card with 128 MB RAM, PixelShader 2.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    Recommended:
    • OS:Windows XP SP 3 (32bit) / Vista SP 2 / Windows 7 SP 1
    • Processor:3 GHz
    • Memory:4 GB RAM
    • Graphics:Direct-X 9c compliant video card with 256 MB RAM, PixelShader 2.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    Minimum:
    • OS:Mac OS X 10.6/Mac OS X 10.7
    • Processor:1.4GHz Intel Mac Core Duo
    • Memory:1500 MB RAM
    • Graphics:Intel GMA-950-Grafikkarte with 64MB VRAM or better
    • Hard Drive:6 GB HD space
Helpful customer reviews
28 of 29 people (97%) found this review helpful
17.7 hrs on record
What the hell was I doing in 2012?

The Book of Unwritten Tales is an old-school fashioned point-and-click (P&C) adventure which essentially catches you off guard right from the beginning. As the story unfolds from a simple quest in finding and retrieving a secret powerful artefact before the forces of evil in the vein of The Lord of The Rings, its strong and well-written narrative creates this deep and intriguing light-hearted story that always makes you wonder what is going to happen just around the corner. Not only that, but as the story progresses in its artistically breathtaking environments, it genuinely gets better and better throughout its impressively 17+ hours long story. While admittedly it is not the most original story on the surface and some of the animations can break the immersion at times, its rock-solid narration easily makes up for them.

To my surprise, the game features some of the best memorable and likeable casts I have seen in a very long time, with plenty of exceptionally written witty humour which mocks (and pays tribute to) almost every single fantasy and video game trope out there, enough for a handful of genuine laugh-out-loud moments. Whether it is J.R.R. Tolkien’s novels or World of Warcraft, you name it -- the game most likely covers it somewhere. Imposingly, the cast also features excellent voice acting accompanied by a fitting soundtrack when, well, when it feels like playing a soundtrack.

What has kept this generation from embracing P&C nowadays could be partially blamed at the inconsistent difficulty-curve caused by illogical and lack of inspiring puzzles in similar games, but The Book of Unwritten Tales fixes almost all of that. The puzzles here are logical and generally easy to solve throughout the game since it encourages you to explore all the hotspots without the game holding your hand along the way. Apart from the second last chapter in particular, the puzzles here should be solved by literally anyone who is willing to explore every single detail out there, and this game has an abundance of small, yet rich, details in places. Plus, there are plenty of interesting (and humorous) dialogues and the hotspots are indeed descriptive. More importantly, there is a constant flow of momentum when solving the puzzles, something I have not seen in many games like this in years, and that is brilliant. There is never that fear of being punished and getting stuck for long periods of time for a poorly implemented puzzle. To my enjoyment, a few of the puzzles were rather genially designed thanks to a character-selection mechanic which allows the player to pick which character they want to perform certain tasks. While most of it comes down ultimately to a specific character being able to perform the certain task, it is a satisfying experience to see everyone working as a group to solve a puzzle, although I strongly feel like this is where the game missed an opportunity to expand on this mechanic.

Just when the game seems to hit the nail on the head in every single aspect of a classic P&C adventure game (and beyond?), it drops the ball really heavily just at the end in one of the most abrupt endings I have seen since Dreamfall, without any sense of climactic fulfilment. It is clear that the ending was left open for a sequel, yet it was poorly executed -- causing more questions than answers. The last five minutes, including the final cutscene, felt more like the developers ran out of time and had to release the game as soon as possible, with little time spent on writing a conclusive and plausible ending. It painfully feels like the story ends halfway through the chapter, subconsciously knowing there has to be more. It is rather sad because everything up to this point was meticulously and well executed. You would honestly be surprised by how such ending can instantly change you from an enthralling mood to a pokerface the moment you see the credits rolling. That was very, I repeat, vey underwhelming.

Conclusively, The Book of Unwritten Tales is the closest thing to a Monkey Island experience in my book. While it does not blatantly rely on nostalgia and references from past classics to suck you in, in fact, it does have its own charming personality. It basically takes almost everything that worked in the past and improves it, or more fittingly modernising the formula, while still keeping that old-school feel of the golden-era of LucasArts/Sierra games and at least trying to break the status quo set by those classics. I can easily say that this is one the best accomplished modern adventure games I have ever played in a very long time and can also say that it will stand the test of time as far as P&C games are concerned. It just falls slightly short from a masterpiece status thanks to its unjustified ending, but The Book of Unwritten Tales is a prime example of how P&C should be tackled for new and old audiences in times like these where military shooters and other saturated AAA-titles seem to take the spotlight in the media. There is more passion and product value in this than in many titles out there and I am glad I actually got to play this, eventually. What an unforgettable and delightful experience all around.

Like I said earlier, what the hell was I doing in 2012? I shall not repeat the same mistake in 2015 when the sequel will be released.
Posted: June 15
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12 of 16 people (75%) found this review helpful
14.5 hrs on record
One of the best modern p&c adventures out there.

Highly reccomended.

Day of the tentacles was my favorite p&c adventure, this one made me feel like 14 again.
Posted: April 14
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9 of 11 people (82%) found this review helpful
4.0 hrs on record
This is an awesome throwback to the days of Kings Quest and Quest for Glory. I love the humor and excellent writing. Puzzles take some thought but not enough to make you frustrated. Graphics and Voice acting are top notch for this style of game as well. I see they are making a part two. Cant wait!
Posted: July 10
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11 of 16 people (69%) found this review helpful
16.0 hrs on record
Modern Classic.

Missing Guybrush or other good adventures with meaningful item collection? Get it.
Posted: June 14
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3 of 3 people (100%) found this review helpful
20.0 hrs on record
Personally, I adored this game - and I've taken far too many screenshots of chairs! ;) Amazingly humorous, the female, veggie dragon was every inch a breath of fresh air, with her character presenting the modern image of a dragon that wasn't 'terrifying'. More so, she was a dragon whom had become lost in a world of mindless carrying work and was now looking to take on the stereotypical image of the viscious, male dragon. Although now that I think upon it, she did seem like something similar to twilight (a vampire who's not a vampire; a dragon who's not a dragon; do you get the picture, eh?), but her character was certainly amusing enough to ignore this increasingly occuring character aspect in now modern culture.

My favourite characters were Nate and Wilbur, I have to say. Nate appealed to me at first because of his rouge appearance and Wibur...well, who isn't intrigued by cute little gnomes with grandpa's. The graphics were simply amazing (from characters' outfits to cutscenes), and I can't fault that one bit. Guillivar's character was particularly entertaining, I found.

Honestly, I entirely loved the game - minotaurs are not often represented enough today in culture and, as expressed, although there are some cliches (weeping women, dragon's not being dragons, etc), it was truly a breath of fresh air to play. The ending was perhaps a tad abrupt and could have been made longer, but it was clearly done to leave an opening for a sequel.

So, in any case, after playing as Guybrush Threepwood for many, many years, I was looking to experience a new point-and-click, adventure game and I believe I found it :) I can only hope that the sequel that's being planned comes out soon. After all, I want Wilbur's family and that dwarf bartender to see his new outfit ;)
Posted: July 16
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58 of 60 people (97%) found this review helpful
11.1 hrs on record
The Book of Unwritten Tales is a 3D point-and-click adventure game set in a fantasy world. The game consists of 5 fairly lengthy chapters, although the last chapter was very short compared to the others. The Steam page says the game has about 20 hours of gameplay, but it only took me about 11 hours.

The graphics are pre-rendered in 16:10 aspect ratio, which means that on other aspect ratios there will be black bars on the sides. I have a 16:9 monitor so there were a bit over 1 cm wide black bars on each side of the screen. Aside from that minor issue the graphics are good and the environment looks very detailed.

The story is good, although it's a pretty standard fantasy story. You must find a powerful artifact and not let the evil forces get it. The somewhat silly world and the charming characters make the story a lot better. For example there are 2 NPCs playing a fantasy RPG, in which they must fill tax forms and do other mundane real life tasks. The dialogue is also pretty funny and contains several nods to other games like the Monkey Island series.

I found the puzzles to be easy and simple. I never really had to look for any items as you could get almost all of them on the first time you entered that area. The interactable hotspots disappeared once you no longer needed them or if you had interacted with them for a couple of times. You also had to interact with everything once before you could pick it up, which I learned pretty quickly. That basically meant that all the hotspots remaining after going through them all would be used in a puzzle. The inventory system made everything even simpler as the game showed a text when you could combine two items.

The game is fully voice acted and I thought the voice acting was pretty good. The music wasn't that great, but it was often barely noticeable. There are subtitles available in the game, but they don't show during the few cutscenes the game has.

I thought the game was good and recommend playing it, if you like point-and-click games.
Posted: November 27, 2013
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