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How far will you go for Rome? The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means.
Release Date: Sep 2, 2013
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ROME II Free-LC & Daughters of Mars DLC

August 18th, 2014

ROME II players will find their game updated with a new, free content pack (which may explain our tweets yesterday). The August Warriors Update adds unique units such as the Hex-Bearers, Amazonian Riders and Scythian Noblewomen to several playable factions, and includes a significant upgrade to the Suebi roster.


Also available for purchase today, the Daughters of Mars Unit Pack brings fearsome new warriors to ROME II. Whether in defence of their homelands or called upon to fulfil their part in glorious conquest, female combatants featured throughout the ancient world. Adding a swift and deadly mix of fighting styles and abilities to the fray, generals will wisely place value on those who aspire to be the avatars of the war gods themselves!

Daughters of Mars expands the faction rosters of Rome, the Lusitani, Suebi and Sparta. These new units can also be hired as mercenaries from specific provinces, whichever faction you play as.

Full details below:

Free August Warriors Update Pack

To complement the Daughters of Mars unit pack, we’ve also updated ROME II to add several new units, including female warriors for the first time, and a small yet significant roster-update for the Suebi.

Free female warrior units:

· Hex-Bearers (infantry, sword and shield): new Suebi garrison unit.
Ambushing from hidden woodland positions, the sword-armed Hex Bearers strike terror into the hearts of the enemy.

· Amazonian Riders (cavalry, bow): can be recruited by Royal Scythia, or as mercenaries in Sarmatia, Ponto-Caspia and Scythia.
With excellent bow-range and able to form Cantabrian Circle, Amazonian Riders are adept at keeping the enemy at arm’s length.

· Scythian Noblewomen (cavalry, bow): can be recruited by Royal Scythia
Trained to resist fatigue, and with superior morale born of their station, Scythian Noblewomen can outlast most combatants in a long fight.


Free Suebi roster-update units:

· Horse Runners (infantry, javelin skirmishers):
These fleet-of-foot warriors can strike hard and fast from cover, making them the elite of the Suebi skirmishers.

· Spear Wall (infantry, spear and shield):
The most defensive spear unit in the Suebi roster, Spear Wall is a bulwark against even
the most powerful cavalry.

· Round Shield Swordsmen (infantry, sword and shield):
Their high weapon damage makes the Round Shield Swordsmen fearsome combatants who punch above their weight.

· Riders of the Hunt (cavalry, spear):
Few warriors have faced a charge from these terrifying, frenzied horsemen and lived to tell the tale.

Daughters of Mars Unit Pack


Athena, Bellona, Andraste, Mars: whichever war deity these soldiers pledged their lives to receiv1ed a solemn promise of victory in the face of even the most formidable enemies. Whether in defence of their homelands, or called upon to fulfil their part in glorious conquest, female combat units featured throughout the ancient world. Adding a swift and deadly mix of fighting styles and abilities to the fray, generals will wisely place value on those who aspire to be the avatar of the war goddess herself.



Gladiatrices

Can be recruited by Rome, or as mercenaries in Italia.

Honed to a razor-edge through countless drills and contests in the arena, Gladiators and Gladiatrices are ruthless and skilled brawlers. Their sledgehammer approach to melee brooks no compromise, and in the right circumstances, they can inflict heavy losses on traditional soldiery. Heavily armoured and disciplined, Gladiatrices are more formidable defenders than their arena-trained male counterparts, and every bit their equals in their lust for battle.

Mercenary Ku♥♥♥♥e shieldwomen

Can be recruited as mercenaries in Aethiopia.

The fiercely independent Ku♥♥♥♥e Nubians are a geopolitical force to be reckoned with. Their mounted archers and skilled infantry have repelled Roman advances on multiple occasions, ably demonstrating their proficiency in large-scale battle. The zealous, spear-armed warriors of the Ku♥♥♥♥e Shieldwomen are agile and deadly; able to strike swiftly from woodlands and trained to form up effectively in defence, cavalry commanders would be wise to fear them.


Lusitani Swordswomen

Can be recruited by The Lusitani, or as mercenaries in Lusitania.

Honed by generations of conflict and rightly feared for their lightning ambush tactics, The Lusitani have built a reputation as excellent guerrilla warriors. Trained to advance under the whittling fire provided by the Cantabrian Circle, their swift and hard-hitting Swordswomen are adept at exploiting woodlands to remain hidden while they move. When the charge comes, it is sudden, frenzied and terrifying; though used carefully, Lusitani Swordswomen can also mount a formidable defence.


Cimbri Bow-Women

Can be recruited by The Suebi.

Like many Germanic tribes, the dense woodlands of northern Europe have impelled the Suebi to develop superior guerrilla warfare techniques. Adept at making the most of cover and striking from a hidden position, the Cimbri Bow-Women are amongst the finest archers the Suebi can field. With superior weapon range and damage, they can wreak havoc before they are even detected. If attacked directly however, they can give a better account of themselves in melee than their principal role suggests.


Spear Gladiatrices

Can be recruited by Rome, or as mercenaries in Italia.

Bringing the bloodthirsty and brutal melee techniques of the arena to the battlefield, Gladiatrices make excellent shock-troops. When armed with spears, these warriors gain a defensive edge over their sword-wielding battle-sisters, making them better prepared in the face of an assault. Arranged effectively, they can stop the hammer-blow of a cavalry charge in its tracks, and their frenzied riposte can inflict horrific casualties.


Gorgo’s Skirmishers

Can be recruited by Sparta, or as mercenaries in Hellas.

The citizens of Sparta were among the finest infantry in the ancient world. With the Helots performing the ‘lesser’ functions of society such as agriculture, Spartan warriors were free to engage in the all-encompassing pursuit of excellence in combat. Athletics and weapon-drills were not the sole preserve of men, however. Faster-firing and heavier-hitting than standard sling-wielding units, Gorgo’s Skirmishers make a valuable addition to any Spartan force.

Spearwomen

Can be recruited by The Suebi, or as mercenaries in Suebia, Silesia, and Magna Germania.

Independent, proud, and with powerful gods watching over them, The Germanic peoples are famed for their ferocious warriors. The women of the Suebi are no exception, and carry the will of the tribe into battle as ably as the men. Standing side-by-side with their Suebian Spear-Brothers, Spearwomen are exquisite defenders, capable of blunting a charge and instilling fear in the enemies of the tribe. Their training lends them versatility however, and they can quickly switch to an offensive role as the situation demands.

Happy Gaming,

Joey CA

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Battle AI and Campaign Improvements in Latest Patch

July 31st, 2014

After lots of constructive and well-appreciated feedback from you guys, we’ve just officially released a huge patch for ROME II, bringing with it numerous optimisations and gameplay improvements, and a big focus on siege AI.

Along with a host of significant battle and campaign improvements, this patch enables the battle AI to use its siege equipment more effectively, and employ its combined forces with a much greater level of co-ordination. This provides the player with a sharpened level of challenge, and a considerably more satisfying siege-battle experience.

The patch has been in open beta since Tuesday, and you’ve already been talking about the great improvements it brings.

But don’t just take our word for it, check out the Patch 14 feedback thread on Reddit: http://www.reddit.com/r/totalwar/comments/2bdoii/patch_14_beta_live_now/

And for the full patch notes, head to our official Wiki:

http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_14

See you on the battlefield!

137 comments Read more

New DLC Available

Daughters of Mars DLC Available!

About the Game

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

System Requirements

    Minimum
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
Helpful customer reviews
240 of 360 people (67%) found this review helpful
42 products in account
1 review
299.3 hrs on record
While this game is definately playable when heavily modded, this is by far one of the worst Total War games i've played to date. Its controversial released combined with the dumbed down approach to campaign management (the province system, general system and recruitment system).

On top of this, the game seems to have shed some of the aesthetic features which made the first Rome so immersive. The lack of a family (while not required) means that you feel little to no immersion to your generals. They're just "spawn general and give him a random name", a tool to be used worn out and thrown away.

The same can be said for the politcs system. While the concept is great, the exectuion leaves a player feeling likes its strapped on to the side, since there is no actual politcal positioning involved other than gathering Gravitas (The resource the game uses to increase politcal support percentage). In the original Rome, having a high ranking general in the senate (Consul or other high ranking positions) felt like it was of immense importance in terms of your standing with the senate. But you don't feel that connection to your generals. Its like theres supposed to be a connection to the senate but there is none to be seen.

The armies and recruitment system is also a step backwards. The number of armies you can field at one time has been hardcoded with a limited based on your faction's Imperium level. This severely restricts your capability to spread your forces, as they limited to working only within an army. You cannot detach a small force to bolster a garrison and you find your self forced to move an entire army in order to swap a few units between them. The recruiment is linked to these armies aswell, so you cannot have an army on the move and produce reserves at the same time. This all has a severely negative effective effect on your ability to field armies in a dynamic manner.

Navies in this game are virtually useless due to uncanny strength of transport vessels. This is due to the fact that armies now automatically form a fleet of transports the moment they are order into the sea. Considering that a consideralbe portion of Roman conflict occurred around the Mediterean, this ability to magically make and transport navy appear out of thin air is a major oversight, as it renders navies pointless as transports make equally effective fighting vessels. The ramming mechanic is messed up to the point that a light skirmisher bireme can sink a heavily loaded quintareme filled with marines in a few hits, render most expensive naval vessels useless.

The province system restricts your ability to build your cities by hard coding them into two presets, provincial villages and provincial capitals. Capitals can build practically any structure and have pre-built walls which cannot be improved in any manner. Villages by contrast can only build certain building types and cannot be fortified in any manner. This greatly diminshes the ability to customise your empire as it existed in the original Rome. In other Total War games, every settlement was the same preset, it could be built up, fortified and garrisioned as needed. You could created industrial or military cities where you wanted and when you wanted. This is something you simply cannot do in Rome 2. On top of this, the limited number of build slots which has haunted the last few Total War games also makes a return, limiting what you can do with the city's space

Rome 2 is by no means unplayable, but with out mods its bland and I would never recomend it. Instead you should consider other Total War titles like Shogun 2 or the original Rome.
Posted: June 5th, 2014
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153 of 228 people (67%) found this review helpful
186 products in account
3 reviews
343.4 hrs on record
Do I enjoy playing this game? Yes.

Is it good?
Definitely not. Mods make it bearable. Mods can fix imperfections, but they will never fix the abbomination that is the AI, a horribly unoptimized blocking-half-of-my-screen HUD, a lack of politics, traits, and the missing Punic culture.

Releasing an unfinished game / 10.
Posted: May 7th, 2014
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132 of 201 people (66%) found this review helpful
373 products in account
17 reviews
383.0 hrs on record
Total War: Rome II (Or just RTW2) is a game of two halves. One half is filled with potential, graphical accomplishments and a sense of community through the additions in the Workshop.

The other half is a mess of bugs, poor balance and a total lack of attachment to a campaign. Bugs on release and balance issues have been part of Total War since the days of RTW1, but not after 20 patches and certainly not with the level of game-breaking effects present even nearly a year later after I pre-ordered it.

The attachment is where it really hurts for me as a long time fan. Shogun Total War II made you feel attached to every member of your clan, they each gained skills and traits that made them feel genuinely unique. Rome Total War 1 was arguably the epitome of this though, with sprawling family trees and a real sense that you were taking a Roman family (or an enemy of Rome) through one of the greatest eras of history. Now most turns feel like a slog, destroying factions is commonplace thanks to the huge number of seperate areas, and characters all end up with similar traits (If everyone in my faction likes Romans then it's not really a very unique feeling to each person).

Siege bugs are the worst I've seen in an RTS game, missile units sometimes don't fire and melee battles sometimes just look like two blobs fighting eachother. Naval Battles, while initially absolutely awful, have been improved but still feel totally void of character or any real sense of strategy. Mods solve some of these issues, but the game appears to irrepairable without the right combination of mods that match the the patch your at.

In short, I cannot recommend it. It's easily the worst Total War game ever made and has essentially killed any chance of me pre-ordering a Creative Assembly game again
Posted: June 26th, 2014
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44 of 59 people (75%) found this review helpful
133 products in account
6 reviews
155.5 hrs on record
Rome 2 was released back in September, which is 8 months ago. I pre-ordered this game because I love Shogun 2 and Fall of the Samurai (I bought shogun 2 on sale and then pre-ordered FotS). I played Rome 2 for around 50 hours after it released. I then stopped because I couldn't accept the numerous design flaws and "glitches"/problems with the game. My friend and I started a coop campaign just a few weeks ago after a 7 month hiatus from the game. There have been numerous patches, and guess what? The game is still in its unfinished state! The ONLY thing that the patches fixed were the de-sync coop campaign issues, or at least my friend and I aren't experiencing them now. Now I will get to the review.

PROS/Improvements over Shogun 2:

+ The game has rather nice battle maps for towns in siege battles (they look like a real town that you want to defend).
+ There is a great variety of different buildings to construct in your cities. Each building has a branching tree of slightly different types.
+ The random events are somewhat cool and definitely a fun/funny diversion. For example: One time an event told me that our crops weren't growing as they should, and that I should offer something to the Gods to help us. I chose to sacrifice a white bull and the Gods blessed me and my people. The events are random-ish and provide a good laugh.
+ There is a GREAT variety of units in the game. There are war dogs, roman Triarii, Spartan Hoplites, Etrsucan Hoplites, War Elephants, siege ballistas, slingers, many different ships, Parthian horse archers, and even barbarian warriors who don't need to wear a shirt in the cold winter. (And many, many more units).
+ Armies now have "traditions" that are basically rank-ups for them. When an army dies, you can reinstate their legacy and have a new army with the old traditions/upgrades.
+ Multiple cities form a "Province" now. Once you hold an entire province, you can put an edict into effect that provides bonuses.
+ Huge map. The map is very large and goes from Great Britain to the Middle East.

CONS/ Steps backward (anti-improvements)/questionable design choices:

- The ai cannot siege for ****. Every time the ai sieges one of cities they fail miserably, even when my chances of victory are slim to none. The ai will send their 4 siege ladders (hopefully together) without any other units to support them. They try to set up the ladders but just end up spinning in circles at my walls. Eventually, they might set up a ladder or 2, but only the unit who set it up will try to climb it. After that, the ai will send one unit or 2 at a time to one of your gates to throw torches at it. The ai fails and ends up losing all his units because he sends them to gate one at time or 2 at a time. PATHETIC.
- The ai will still do questionable moves on the campaign map sometimes. A good example would be where the ai leaves his cities unprotected while an enemy army closes in, and when a small enemy army effectively "suicides" by attacking a city of yours that has WAY more units than he has.
- There is no family tree. You have a faction with faction members, but you have no idea who they really "are." There are no fathers and no sons.
- What are gravitas?
- The battle mechanics are just ugly. When a melee unit attacks another one, they just form a moshpit with only the ones in the front having a chance to attack. If you zoom in, you will notice that most of the units are just having a staring contest. The men eventually strike the enemies or die, but those animations looked forced and not very cool.
- In my opinion, the battles are just not all that fun. When I played shogun 2 I have fun and see myself saying "that was awesome" so many times. When I play campaign in Rome 2, I try to avoid the battles altogether by auto-resolving because of the fact that I just don't find them fun to play.
- When you have ships that need to land on the beach in a battle, there are many sections of the beaches that you can't land on. The beach looks the same everywhere, except you can't land on some big random zones. Makes no sense.
- One whole year per turn. Every turn is a year, so expect all the generals and agents that you like to die quickly.
- The UI during battles takes up half of the screen.

So, those are the PROS and CONS in my opinion. I have played over 80 hours, and will play more coop campaign with my friend mainly because he likes it more than I do. Coop campaign is fun-like i guess. It is fun to see the game's numerous flaws in action. I will admit that coop campaign makes the experience somewhat fun and bearable. I do like the campaign map for the most part, but I hate the battles. The ai can't siege even when he has hundreds of more men than you have. And in battles on the open field (where the ai doesn't usually **** up) I just don't have much fun. So, battles aside, the game is not half bad; but not half good either because there aren't any family trees. But sadly, battles do matter A LOT in total war games.

Ultimately, I cannot recommend this game. If you want a total war game, get Shogun 2 and/or Fall of the Samurai, they are really, legitimately fun. And yes, the ai will beat you in a siege if they have a good advantage. If coop campaign didn't exist, I wouldn't even still be touching this game. Sadly, my friend only has rome 2 right now. When Shogun goes on sale, we'll play that. Rome 2 = Utter Disappointment.
Posted: May 4th, 2014
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38 of 49 people (78%) found this review helpful
39 products in account
1 review
214.8 hrs on record
Launched with many bugs that made the game unplayable. However, 14 patches later and I can finally say that this game is worth buying and playing. I have stuck with it through this time since I wanted to get my money's worth out of it... and now I can say that I have, and I can recommend it to anyone else who is a fan of strategy and Total War games in general.
Posted: August 15th, 2014
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3,031 of 4,133 people (73%) found this review helpful
43 products in account
5 reviews
24.1 hrs on record
A Review of Rome 2.

So. Yesterday I finally decided, after crushing another army at shogun 2, to give Rome 2 a whirl.
I'll mostly compare it to Shogun 2, seeing as CA&SEGA tried to surpass it's success.
Now, I know about how hyped it was, and how much flak it's been getting since release, but I decided to give it the benefit of the doubt.

Gameplay-wise, combat.
Good points:
All factions have different units, with slightly different statistics to boot, which makes for more varied combat situations.
Statistics are now broken down in even more sections that can be improved upon.
Units are thankfully still in 100+ range, so your 20 unit army is still large enough.
Hiding has been slightly improved upon shogun 2, and LoS hiding is detailed a bit better.
Garrisons are now meaningful enough that one unit of bowmen can no longer snipe down an entire city.

Bad points.
Morale. I don't know what they're thinking down there, but early units' morale is so ridiculously low that getting twenty casualties can send units into a shattered state.
Differences in unit strength. Your basic units are so weak when people start fielding their mainstays that, coupled with that horrendous morale issue, they hold for a literal ten seconds before routing.
Your land army can spontaneously and instantly turn into a fullstack navy on a whim, making real navies pretty much pointless.
Defensive battles are made even easier by making any and all defenders able to rout, and having 0 morale bonus for being the last line of defense, which makes sieges a cakewalk.


Diplomacy
Good points:
New requests: Non-aggression pacts, defensive alliances, military alliances, yes! Give diplomacy a function besides extorting money and asking for trade agreements.
The AI actively pursues diplomacy now, very rewarding.

Bad points:
The AI actively pursues diplomacy, like a toddler. Geography, war/peace status and relationships matter not to the AI, additionally they ask for the most ridiculous prices for mundane things at time, or ask senseless requests every single turn.
Diplomatic relations are confusing and often nonsensical, even though there are way more actions that affect relations now.

Gameplay-wise AI

Good:
AI now partakes in many more activities than before, and combines their land and naval armies in assaults now.

Bad:
Pretty much everything.
AI in field battles goes in a near-straight line for your units, tries to send cavalry to a flank and then forgets about it, and battles devolve into a slugfest until they're out of units.
AI on an offensive siege battles rushes your control points(REALLY NOW?) instantly, and that's it.
AI on defensive siege battles...Stand their ground, even if they have no missile units and you're standing there slinging projectiles on their poor militia until the last arrow has been spent.
AI sometimes inexplicably moves their army to who-knows-where when you're standing five feet from their capital, and leaves it wide-open for a quick siege.
AI occasionally does seemingly senseless attacks with one or two units against a city or fullstack, and then obviously loses.


Other things of note:
You cannot, I repeat, CANNOT recruit any units anywhere, anywhen, except for straight into a general's army. So don't bother trying.
Generals are near-pointless except for getting an easy elite unit.
Expect graphical glitches and FPS drops, even on super-tier computers.
Although there are several different factions, you are still very limited in your choices, which is a disappointment personally.




Conclusion:
Is this the TW game to rule all TW games? No.
Is this game worth buying? If you're a TW type of game fan, pick it up for a campaign or two, though I recommend waiting for either fixes or it going on sale.
Is it worth buying when you're new to the genre? No. If you wish to experience all that TW has to offer, Shogun 2 or perhaps medieval TW are the ways to go.

Total score:
6.5/10
If you like the series, grab it if only for completionist's sake, if you are new to it or still in doubt, wait for fixes or it going on sale.

Rose

Posted: September 8th, 2013
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