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How far will you go for Rome? The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means.
Release Date: Sep 2, 2013
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ROME II Free-LC & Daughters of Mars DLC

August 18th, 2014

ROME II players will find their game updated with a new, free content pack (which may explain our tweets yesterday). The August Warriors Update adds unique units such as the Hex-Bearers, Amazonian Riders and Scythian Noblewomen to several playable factions, and includes a significant upgrade to the Suebi roster.


Also available for purchase today, the Daughters of Mars Unit Pack brings fearsome new warriors to ROME II. Whether in defence of their homelands or called upon to fulfil their part in glorious conquest, female combatants featured throughout the ancient world. Adding a swift and deadly mix of fighting styles and abilities to the fray, generals will wisely place value on those who aspire to be the avatars of the war gods themselves!

Daughters of Mars expands the faction rosters of Rome, the Lusitani, Suebi and Sparta. These new units can also be hired as mercenaries from specific provinces, whichever faction you play as.

Full details below:

Free August Warriors Update Pack

To complement the Daughters of Mars unit pack, we’ve also updated ROME II to add several new units, including female warriors for the first time, and a small yet significant roster-update for the Suebi.

Free female warrior units:

· Hex-Bearers (infantry, sword and shield): new Suebi garrison unit.
Ambushing from hidden woodland positions, the sword-armed Hex Bearers strike terror into the hearts of the enemy.

· Amazonian Riders (cavalry, bow): can be recruited by Royal Scythia, or as mercenaries in Sarmatia, Ponto-Caspia and Scythia.
With excellent bow-range and able to form Cantabrian Circle, Amazonian Riders are adept at keeping the enemy at arm’s length.

· Scythian Noblewomen (cavalry, bow): can be recruited by Royal Scythia
Trained to resist fatigue, and with superior morale born of their station, Scythian Noblewomen can outlast most combatants in a long fight.


Free Suebi roster-update units:

· Horse Runners (infantry, javelin skirmishers):
These fleet-of-foot warriors can strike hard and fast from cover, making them the elite of the Suebi skirmishers.

· Spear Wall (infantry, spear and shield):
The most defensive spear unit in the Suebi roster, Spear Wall is a bulwark against even
the most powerful cavalry.

· Round Shield Swordsmen (infantry, sword and shield):
Their high weapon damage makes the Round Shield Swordsmen fearsome combatants who punch above their weight.

· Riders of the Hunt (cavalry, spear):
Few warriors have faced a charge from these terrifying, frenzied horsemen and lived to tell the tale.

Daughters of Mars Unit Pack


Athena, Bellona, Andraste, Mars: whichever war deity these soldiers pledged their lives to receiv1ed a solemn promise of victory in the face of even the most formidable enemies. Whether in defence of their homelands, or called upon to fulfil their part in glorious conquest, female combat units featured throughout the ancient world. Adding a swift and deadly mix of fighting styles and abilities to the fray, generals will wisely place value on those who aspire to be the avatar of the war goddess herself.



Gladiatrices

Can be recruited by Rome, or as mercenaries in Italia.

Honed to a razor-edge through countless drills and contests in the arena, Gladiators and Gladiatrices are ruthless and skilled brawlers. Their sledgehammer approach to melee brooks no compromise, and in the right circumstances, they can inflict heavy losses on traditional soldiery. Heavily armoured and disciplined, Gladiatrices are more formidable defenders than their arena-trained male counterparts, and every bit their equals in their lust for battle.

Mercenary Ku♥♥♥♥e shieldwomen

Can be recruited as mercenaries in Aethiopia.

The fiercely independent Ku♥♥♥♥e Nubians are a geopolitical force to be reckoned with. Their mounted archers and skilled infantry have repelled Roman advances on multiple occasions, ably demonstrating their proficiency in large-scale battle. The zealous, spear-armed warriors of the Ku♥♥♥♥e Shieldwomen are agile and deadly; able to strike swiftly from woodlands and trained to form up effectively in defence, cavalry commanders would be wise to fear them.


Lusitani Swordswomen

Can be recruited by The Lusitani, or as mercenaries in Lusitania.

Honed by generations of conflict and rightly feared for their lightning ambush tactics, The Lusitani have built a reputation as excellent guerrilla warriors. Trained to advance under the whittling fire provided by the Cantabrian Circle, their swift and hard-hitting Swordswomen are adept at exploiting woodlands to remain hidden while they move. When the charge comes, it is sudden, frenzied and terrifying; though used carefully, Lusitani Swordswomen can also mount a formidable defence.


Cimbri Bow-Women

Can be recruited by The Suebi.

Like many Germanic tribes, the dense woodlands of northern Europe have impelled the Suebi to develop superior guerrilla warfare techniques. Adept at making the most of cover and striking from a hidden position, the Cimbri Bow-Women are amongst the finest archers the Suebi can field. With superior weapon range and damage, they can wreak havoc before they are even detected. If attacked directly however, they can give a better account of themselves in melee than their principal role suggests.


Spear Gladiatrices

Can be recruited by Rome, or as mercenaries in Italia.

Bringing the bloodthirsty and brutal melee techniques of the arena to the battlefield, Gladiatrices make excellent shock-troops. When armed with spears, these warriors gain a defensive edge over their sword-wielding battle-sisters, making them better prepared in the face of an assault. Arranged effectively, they can stop the hammer-blow of a cavalry charge in its tracks, and their frenzied riposte can inflict horrific casualties.


Gorgo’s Skirmishers

Can be recruited by Sparta, or as mercenaries in Hellas.

The citizens of Sparta were among the finest infantry in the ancient world. With the Helots performing the ‘lesser’ functions of society such as agriculture, Spartan warriors were free to engage in the all-encompassing pursuit of excellence in combat. Athletics and weapon-drills were not the sole preserve of men, however. Faster-firing and heavier-hitting than standard sling-wielding units, Gorgo’s Skirmishers make a valuable addition to any Spartan force.

Spearwomen

Can be recruited by The Suebi, or as mercenaries in Suebia, Silesia, and Magna Germania.

Independent, proud, and with powerful gods watching over them, The Germanic peoples are famed for their ferocious warriors. The women of the Suebi are no exception, and carry the will of the tribe into battle as ably as the men. Standing side-by-side with their Suebian Spear-Brothers, Spearwomen are exquisite defenders, capable of blunting a charge and instilling fear in the enemies of the tribe. Their training lends them versatility however, and they can quickly switch to an offensive role as the situation demands.

Happy Gaming,

Joey CA

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Battle AI and Campaign Improvements in Latest Patch

July 31st, 2014

After lots of constructive and well-appreciated feedback from you guys, we’ve just officially released a huge patch for ROME II, bringing with it numerous optimisations and gameplay improvements, and a big focus on siege AI.

Along with a host of significant battle and campaign improvements, this patch enables the battle AI to use its siege equipment more effectively, and employ its combined forces with a much greater level of co-ordination. This provides the player with a sharpened level of challenge, and a considerably more satisfying siege-battle experience.

The patch has been in open beta since Tuesday, and you’ve already been talking about the great improvements it brings.

But don’t just take our word for it, check out the Patch 14 feedback thread on Reddit: http://www.reddit.com/r/totalwar/comments/2bdoii/patch_14_beta_live_now/

And for the full patch notes, head to our official Wiki:

http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_14

See you on the battlefield!

129 comments Read more

New DLC Available

Pirates and Raiders DLC Available for pre-purchase now!

Just Updated

Rome II: Historical Battle of Pydna now available for free!

About the Game

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

System Requirements

    Minimum
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
Helpful customer reviews
242 of 360 people (67%) found this review helpful
13 products in account
1 review
257.8 hrs on record
Too many stripped features, too much DLC that should have been in the game in the first place, too many siege battles ( which don't work ) and defenatly too many hours played. I still remember my first general from my first campaing as the scipii in rome 1. He was a true hero of the republic who consolidated sicily and north africa. He died of old age, and later his son came to be a great leader himself whom I gave the city of carthage ( his fathers greatest conquest ) to manage in a time of war against the Numedian tribes... I dont remember one of my generals in rome 2, and I simply don't care about them... I wish I did but they are just lifeless.
Posted: February 21st, 2014
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201 of 304 people (66%) found this review helpful
42 products in account
1 review
290.7 hrs on record
While this game is definately playable when heavily modded, this is by far one of the worst Total War games i've played to date. Its controversial released combined with the dumbed down approach to campaign management (the province system, general system and recruitment system).

On top of this, the game seems to have shed some of the aesthetic features which made the first Rome so immersive. The lack of a family (while not required) means that you feel little to no immersion to your generals. They're just "spawn general and give him a random name", a tool to be used worn out and thrown away.

The same can be said for the politcs system. While the concept is great, the exectuion leaves a player feeling likes its strapped on to the side, since there is no actual politcal positioning involved other than gathering Gravitas (The resource the game uses to increase politcal support percentage). In the original Rome, having a high ranking general in the senate (Consul or other high ranking positions) felt like it was of immense importance in terms of your standing with the senate. But you don't feel that connection to your generals. Its like theres supposed to be a connection to the senate but there is none to be seen.

The armies and recruitment system is also a step backwards. The number of armies you can field at one time has been hardcoded with a limited based on your faction's Imperium level. This severely restricts your capability to spread your forces, as they limited to working only within an army. You cannot detach a small force to bolster a garrison and you find your self forced to move an entire army in order to swap a few units between them. The recruiment is linked to these armies aswell, so you cannot have an army on the move and produce reserves at the same time. This all has a severely negative effective effect on your ability to field armies in a dynamic manner.

Navies in this game are virtually useless due to uncanny strength of transport vessels. This is due to the fact that armies now automatically form a fleet of transports the moment they are order into the sea. Considering that a consideralbe portion of Roman conflict occurred around the Mediterean, this ability to magically make and transport navy appear out of thin air is a major oversight, as it renders navies pointless as transports make equally effective fighting vessels. The ramming mechanic is messed up to the point that a light skirmisher bireme can sink a heavily loaded quintareme filled with marines in a few hits, render most expensive naval vessels useless.

The province system restricts your ability to build your cities by hard coding them into two presets, provincial villages and provincial capitals. Capitals can build practically any structure and have pre-built walls which cannot be improved in any manner. Villages by contrast can only build certain building types and cannot be fortified in any manner. This greatly diminshes the ability to customise your empire as it existed in the original Rome. In other Total War games, every settlement was the same preset, it could be built up, fortified and garrisioned as needed. You could created industrial or military cities where you wanted and when you wanted. This is something you simply cannot do in Rome 2. On top of this, the limited number of build slots which has haunted the last few Total War games also makes a return, limiting what you can do with the city's space

Rome 2 is by no means unplayable, but with out mods its bland and I would never recomend it. Instead you should consider other Total War titles like Shogun 2 or the original Rome.
Posted: June 5th, 2014
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263 of 405 people (65%) found this review helpful
98 products in account
1 review
166.6 hrs on record
The worst game in the Total War series. Gimmicky, butchered in DLC, uberpatched to death, lacking any optimisation at all and with an angering stupid AI, this game truly is the pinnacle of greediness. As a diehard fan of history, enthusiast of strategy games and longstanding follower of Total War, I can't help but feel frustrated with a game that had so much potential, and raised so much hype. Total War: ROME II is the very definition of disappointing. It doesn't only invert the title (from Rome: Total War), but the series overall.

As Empire proved to be a hard (buggy) step, Rome II is just pure misdirection. Maybe the first game (the first Rome) wasn't historically accurate at all, or had any nice animations, but it was really enjoyable. I would NOT recommend this game to ANYONE, not even to fans, and especially not to newcomers. It is a complete catastrophe.
Posted: February 23rd, 2014
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130 of 195 people (67%) found this review helpful
185 products in account
3 reviews
336.0 hrs on record
Do I enjoy playing this game? Yes.

Is it good?
Definitely not. Mods make it bearable. Mods can fix imperfections, but they will never fix the abbomination that is the AI, a horribly unoptimized blocking-half-of-my-screen HUD, a lack of politics, traits, and the missing Punic culture.

Releasing an unfinished game / 10.
Posted: May 7th, 2014
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109 of 168 people (65%) found this review helpful
366 products in account
17 reviews
383.0 hrs on record
Total War: Rome II (Or just RTW2) is a game of two halves. One half is filled with potential, graphical accomplishments and a sense of community through the additions in the Workshop.

The other half is a mess of bugs, poor balance and a total lack of attachment to a campaign. Bugs on release and balance issues have been part of Total War since the days of RTW1, but not after 20 patches and certainly not with the level of game-breaking effects present even nearly a year later after I pre-ordered it.

The attachment is where it really hurts for me as a long time fan. Shogun Total War II made you feel attached to every member of your clan, they each gained skills and traits that made them feel genuinely unique. Rome Total War 1 was arguably the epitome of this though, with sprawling family trees and a real sense that you were taking a Roman family (or an enemy of Rome) through one of the greatest eras of history. Now most turns feel like a slog, destroying factions is commonplace thanks to the huge number of seperate areas, and characters all end up with similar traits (If everyone in my faction likes Romans then it's not really a very unique feeling to each person).

Siege bugs are the worst I've seen in an RTS game, missile units sometimes don't fire and melee battles sometimes just look like two blobs fighting eachother. Naval Battles, while initially absolutely awful, have been improved but still feel totally void of character or any real sense of strategy. Mods solve some of these issues, but the game appears to irrepairable without the right combination of mods that match the the patch your at.

In short, I cannot recommend it. It's easily the worst Total War game ever made and has essentially killed any chance of me pre-ordering a Creative Assembly game again
Posted: June 26th, 2014
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1,247 of 1,683 people (74%) found this review helpful
8 products in account
1 review
59.2 hrs on record
Rome II has a few nice features the original Rome Total War lacked, like cavalry being able to dismount for assaults on cities ; and a battlefield AI which, after patching, is reasonably competent and doesn't throw it's generals in immediately to their deaths to try to run down a unit of skirmishers. Unfortunately it not only drops many of the most interesting, enjoyable and atmosphere enhancing features that were in the original Rome, but also implements many features in ways that destroy game-play, believability and historical accuracy. It also seems unfinished

The province system in which cities are grouped into provinces in which buildings in one city affect every city in the province held by the same faction is interesting, but the way buildings work is pretty annoying.

You can research technology, but the starting tech isn't even bronze age - you need a tech advance for battering rams and ladders.

The level of detail you can see in your settlements population, happiness/unhappiness, squalor etc is massively reduced as is info on where income and trade income comes from.

The political system and 1 year turns result in generals being recalled or dying as soon as they get any significant experience or skills. Agents don't last much longer.

The stylised icon interface is annoying and not intuitive.

The AI and pathfinding bugs in assaults on walled cities are pretty terrible even after 6 patches and one beta patch. The AI still can't pick up, put down and use ladders, rams or siege towers effectively the way it could in the original Rome Total War ten years ago or Medieval 2 Total War 7 years ago.

There are over 100 factions, but many are out of period or just made up, including client states like Carthage's two ; and they slow the AI turn down more and more as the game progresses.

Worst of all are the instant super transports. Any army can create transports to carry it by stepping off a beach, for free. They're capable of fighting in sea battles and beating any starting fleet whether in auto-calc or not by weight of numbers.

Every faction from Scythian nomad horse archers to Spanish and African tribes goes for a sail in the Mediterranean, with nothing much to fear from enemy navies. Factions which lose all their cities also take to the sea. They then either float there till they slowly die, or hover off the coast forcing you to place armies in all your coastal cities for dozens of turns until they slowly die of attrition, or else they take cities by avoiding your land armies and acting as vikings. What? Build fleets to hunt them down you say? But you can't afford to - ships for fleets take time and money to build and require pay. Instant transports don't - and your own field armies are tied down on land preventing them from coming back by sea.

Bizarrely the game designers have decided that transports should be just a slightly inferior version of a large oared warship with the same hundreds of oarsmen and ram and sleek design as a warship. In reality in the Roman and Hellenistic period transports were usually commandeered merchant sailing ships, because they could carry enough troops, horses and food and water for them. Oared warships were good for ramming, boarding and raking the oars off of enemy ships - but all those oarsmen and the narrow hulls to make them maneuverable left them with no room to carry more than a few marines. They usually followed coastlines so they could land to get food and water for the oarsmen each day - and so they could land if there was bad weather as oared galleys were not very seaworthy. Yet insta-super-transports somehow fit hundreds of soldiers, horses and elephants.

Unlike in the original Rome you can fight out sea battles rather than just autocalc them. The ships and marines in sea battles look great, but the way sea battles work is pretty lamentable. Boarding is made very easy. No need to use grapples (iron hooks on ropes) to get close to an enemy ship to board it, let alone use a corvus (rotatable boarding ramp with a spike on the end to go through the enemy deck) - bumping into them is good enough. Even more ridiculously, once one ship is boarding another no other ship or marines can touch either of them.

Historically smaller galleys could outmanouvre and defeat larger ships - as at the battle of Actium. In Rome II small ships are incapable of doing much damage to larger ones, even where the large ship is a transport or some lightly built viking style ship. Historically a small oared galley with a metal plated ram could turn faster than larger ships and immobilise them by oar raking (shearing off enemy ship's oars using ram). Or they could sink them by ramming broadside and holing it below the waterline.

Many major ancient cities such as Syracuse and Jerusalem, which the Romans had great difficulty taking by siege and assault due to their massive fortifications and inner and outer walls and citadels are in the game as unwalled villages and hamlets. This makes the game even more ridiculous and annoying for anyone who knows even the basics of the history – and makes no sense.
Total War games can’t include every settlement, so they usually include the most important, largest or most strategically significant ones. By conquering a settlement you conquered the province it was in in Rome Total War. In Rome II this is called the ‘region’ with two or more regions grouped into a province. How could the most important settlement in an entire region be a hamlet or a village? Even ignoring the ♥♥♥♥ing all over history, this makes no sense.

Giving three quarters of settlements no walls seems like it was another cheap, rush option to minimise costs and so maximise profits. Have working siege AI? Nah - just re-use the engine from Empire, Napoleon and Shogun Total War but take the walls off most cities.

Some attempt to justify this as reducing the number of "boring" sieges / assaults. In fact it reduces the frequency and size of field battles compared to Rome 1 or Medieval 2 Total War because in those games the player or AI required at least 1 turn and usually more to build enough siege equipment to take a town - and in that time the player or AI usually sent an army to try to break the siege - resulting in a battle with the relieving army on one side and the besieging army and garrison on the other.

In Rome II you get lots of incredibly dull and annoying assaults on the unwalled town square against some garrison militia units instead. Field battles or assaults on an actual walled town using siege equipment would be preferable.

The myriad bugs a requiring endless patching and missing features suggest it was rushed out incomplete and without even beta testing.

Rome II runs poorly and with poor graphics on many PCs and laptops unless the Graphical Enhancement Mod is used. Mistakes made in the ongoing patching process make the game currently not run with mods. Anyone thinking of buying should hold off for at least 6 months and maybe a year or two till patching is over and better mods finished
Posted: November 26th, 2013
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