About Total War: ROME II - Emperor Edition: Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.
User reviews: Mostly Positive (23,984 reviews)
Release Date: Sep 2, 2013

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Recommended By Curators

"Fight past the niggles and you'll find a truly epic grand strategy game with a tremendous sense of spectacle. Go, see, conquer."
Read the full review here.

Coming to SteamOS/Linux

Total War™: ROME II will be available on SteamOS and Linux in 2015.

About This Game

About Total War: ROME II - Emperor Edition:

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

In addition, Emperor Edition includes all content and feature updates made available for ROME II since its launch in September 2013. These include Twitch.TV integration, touchscreen controls, new playable factions and units, and Mac compatibility.
The Imperator Augustus Campaign Pack and all Emperor Edition content and features are free, via automatic update, to all existing ROME II owners.

About the Imperator Augustus Campaign Pack

The Imperator Augustus Campaign Pack is a new playable campaign for ROME II, which rivals the original ROME II Grand Campaign in both scope and scale. This campaign comes as part of Total War™: ROME II – Emperor Edition and is available as a free, automatic update to existing owners of Total War™: ROME II.
The Imperator Augustus Campaign Pack is set in 42 BC during the chaotic aftermath of Caesar’s grisly murder. The republic remains whole, but its soul is divided as three great men, the members of the Second Triumvirate, hold the future of Rome in the palms of their hands.

Octavian, Caesar’s adoptive son and the heir to his legacy.

Marc Antony, Caesar’s loyal friend and most trusted lieutenant.

Lepidus, Pontifex Maximus of Rome and the man who secured Caesar’s dictatorship.

With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are each in a position to make a bid for leadership, and rule Rome as its first – and only – emperor.

However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages?

Playable Factions

Players may embark on a new Campaign as one of the following playable factions:
Marc Antony
Lepidus
Octavian
Pompey
Iceni
Marcomanni
Dacia
Egypt
Parthia
Armenia (also now playable in the ROME II Grand Campaign).

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

System Requirements

Windows
Mac OS X
    Minimum
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
Helpful customer reviews
1,825 of 2,054 people (89%) found this review helpful
23 people found this review funny
609.1 hrs on record
Posted: March 18
Rome wasn't patched in a day.
Was this review helpful? Yes No Funny
717 of 885 people (81%) found this review helpful
2 people found this review funny
409.2 hrs on record
Posted: March 27
*This review is a statement against recent Total War titles marketing scheme*

This recommendation will stay negative unless Creative Assembly and Sega demonstrate to Total war fans that future Total War games will not be plagued by abusive and overpriced downloadable content (as is The Viking Forefathers ''Culture pack'', and the Longbeards ''Culture Pack'' in Attila - same with culture DLCs in this game. We have to pay to unlock an excisting file).

Sega and Creative Assembly, show some respect to Total War fans.

We have paid for a complete game. Could you do us the honor of delivering one?




About the game:
All I wanted was a new Rome 1 with better grafics but I got a Rome 2 which lost its soul of Rome Total War. I am missing the micormanagement of evolving my cities, getting in conflict with my neighbours and inventing new technologies to improve my armies. Rome II is much more easier than Rome I because some features are missing, e.g. to get in contact with other civilizations I just have to "see" their borders or an unit of them (in Rome I you had to send diplomats).
The grafics are okay without impressing me very much. I am able to play Rome II with extrem settings but the battles are not very immersive. The new feature, the unit camera in battles, is nice to have but absolutly unneccessary.
Like in any other Total War the AI is not the best. CA improved it but all in all the AI is not a tactical genious. In battles they try to flank you with riders but if you handle them you win. Without mods the AI spams tons of agents that is just annoying.

I enjoyed the game. Really. I like the ancient setting very much, that's the reason I played this game. But I do not recommend to buy this game (especially outside any sale) because without the expensive DLC it's unfinished. You are able to double its content by buying DLC - so you pay twice as much for a complete game. That's not fair!
Was this review helpful? Yes No Funny
107 of 145 people (74%) found this review helpful
1 person found this review funny
395.7 hrs on record
Posted: March 1
For years I've spoken praises for the Total War franchise; and I can say that I have played hundreds of hours of Medieval 2 alone, not to mention similar investments in Empire, Shogun, and Rome II. But alas, the time has come where I can confidently state that I will not buy another Total War title, for Rome II was the last straw. The Franchise has been devolving since Medieval II.

TL;DR at bottom.

I was originally hooked back in 2007 on the first incarnation of Rome: Total War, and I was completely STRICKEN with it until I was exposed to the "hotseat" variant for Medieval II: Kingdoms. To this day, many of my friends and I continue these hotseat campaigns through the Retrofit mod, and it has become somewhat of a ritual for us. Since, we have hoped for a Total War experience that would capitalize on this feature and maximize the idea of a "multiplayer campaign." Since, we have been disappointed time and time again.

Empire came promising a new multiplayer campaign that could be played on a massive scale that included three entirely separate theaters! Unfortunately, unlike the hotseat function, only two players could be present, and this alone was enough to shy my friends from buying it (not to mention a very limited selection of factions, and no ability to edit the descr_strat.txt to unlock all factions. . . but no matter! A simple mod fix, I thought!) but I had to try it. After having my all-time favorite campaign as Prussia, Empire had my praise. I persuaded a friend to play this "Beta" campaign. We did, and indeed we found it to be exceptional. We could even play as the enemy faction during battles to surmount the jagged AI which for YEARS was found to be lacking. Then, after 10 turns of greatness, the dreaded DESYNC. We trouble-shot for hours on end, digging through the internet to find answers- to no avail. Plenty of others had the same issue, but there were no answers? How curious. Even following "a one-month delay for the release of Empire" (Quote Wikipedia) they couldn't fashion a working version of the Multiplayer campaign? No matter, I thought; a failed project. Perhaps they will fix it in the near future. Unfortunately, despite taking my money and making a promise, to this day no fix has been issued. A "Beta" they called it- not worthy of a fix, despite having delayed the game launch. Buy Napoleon, they said. Quote the Creative Assembly; "This beta programme was designed to offer a taste of the exciting multiplayer gameplay we were integrating into recent titles, such as Total War: Shogun 2 and Napoleon: Total War,"

I ignored Napoleon entirely (although I was foolish enough to buy it) because of the puny map size and the pathetic faction diversity. These facts did not convince any of 'my party' to buy it, either. Despite a supposed "working" multiplayer campaign, where was the fun if you could not be Venice, Spain, or Greece? What about an African or Anatolian or, for that matter, any "small" faction whatsoever? I supposed it was because there was no audience for such things. I supposed that all of my desires were a niche and that only my group of friends were the audience.

Then came Shogun offering another attempt at a multiplayer campaign; still no hotseat, mind you. Again I felt hope that it could be everything I had wished, and again I gave the Creative Assembly my money. PLENTY of "small" factions, but little unit diversity! You could play with Samurai, or with Samurai; Japan is a very small place, after all. By the way, where were the nearby Eastern Korean or Chinese shores? Once more, Shogun did not interest the majority of my friends (for there was no hotseat function! No separate theaters of war! How difficult could it be to BRING BACK an old, yet fantastic idea? It could even be modernized and perfected!) but one other decided to take the plunge with me. I wasn't impressed by the lack of unit diversity, but I found myself well at home with the culture and the new agent system. The campaign AI was still clanky and had an absurd handicap budget, but at least the multiplayer campaign didn't desync! Or, thus I thought, until ALAS! The dreaded DYSYNC AGAIN! We were halted until we discovered the problem; each turn that passed seemed to bring the .sav file to a bigger size (just like in Medieval) and these new "packets" of data would build upon each other until finally, after enough turns had passed, our (I and my campaign partner's) .sav files were no longer identical. The fix? exchange .sav files via E-mail and replace. Thus, the desync was defeated- but only temporarily. It would come back to haunt us every twenty or thirty turns and we would have to repeat the process.

NBD, I played Shogun with this friend of mine for many hours. We completed several multiplayer campaigns on Legendary (cooperating and surviving) and tried a multitude of factions to mix up our geographical positioning. I wanted more so I reluctantly bought the Fall of the Samurai campaign for both myself and my friend, whom is an adamant boycotter of DLC- fearing that each sale to The Creative Assembly is another encouragement for MORE DLC. I foolishly purchased and gifted him a copy. We went on to play two more Legendary Coop campaigns both for and against the Imperials. Even with the presence of the Westerners, there STILL was no Korea and no China.

I must admit over the years my desire to play SP campaigns has died down, and I've been looking for something to do with friends more than to do with myself. That said, I've played ample SP campaigns for each title, with the exception of Napoleon. I've played ample MP campaigns on Shogun and Rome II, and I've invested hours of effort into attempting the Empire Beta, both LAN and online. As I said earlier I still do Hotseat campaigns with my mates to this day, and we have one rotating right now.

TL;DR

ROME II REVIEW:

My rating: 5/10 MP campaign, 3/10 SP campaign

PROS
- Decent/good battle AI
- Armies/Navies more personal/customizable
- Decent campaign AI
- IF YOU PAY FOR IT, reasonable unit diversity,
CONS
- OVER HALF AVAILABLE FACTIONS ARE DLC. TERRIBLE FACTION DIVERSITY.
- MORE THAN HALF CAMPAIGNS ARE DLC. INCOMPLETE GAME THROUGH and THROUGH.
- Non tradable tech tree. Uninteresting tech.
- No multiple theaters
- Army units are glued to their generals, unlike previously
- Battle AI still somewhat reliant on stat handicaps
- *nonfrequent* Desyncing multiplayer campaign, limited 2 players

CONCLUSION

So, what's my point? Each game had its admirable traits, but the Creative Assembly continues to swing and miss. Gradually they have lost their innovation and they are trying to get away with selling more DLC. IT IS UNBELIEVABLE and honestly quite INSULTING to me that the GREEK STATES are DLC. (Or preorder contents in my case.)

To be honest, I DO have fun playing Rome II, but I think it is an UNFINISHED product. There are tears in the graphics, many unit animations look mechanical, the load times are substantial, and half the game is DLC. IF none of the game were DLC, I would rate it 9/10 and call it a fantastic game, even if it was at the expense of my ideal Rome II.

SO what would be my ideal Rome II? A blend of traits from each total war.

Medieval II: Hotseat campaign / Unit and faction roster diversity
Empire: 3 theater world map / political, systems / gamechanging, tradable tech
Shogun: Good agent system
Rome II: Customizable armies / Dynamic naval application / Good AI / cultural differences

NO FACTIONS DLC. NO CAMPAIGNS DLC. DESYNC FREE MULTIPLAYER CAMPAIGN. HOTSEAT WITH REALTIME PLAYABLE BATTLES.

I have NO reason to believe ATTILA will be anything but a graphical UI revamp, and thus NO REASON to believe the Creative Assembly deserves another dollar of mine. They are selling content that is in every respect UNFINISHED.
Was this review helpful? Yes No Funny
116 of 167 people (69%) found this review helpful
6 people found this review funny
1,030.4 hrs on record
Posted: June 27
Played it for a bit, it's alright I guess.
Was this review helpful? Yes No Funny
87 of 136 people (64%) found this review helpful
1 person found this review funny
270.5 hrs on record
Posted: March 15
OUR MEN FLEE THE FIELD OF BATTLE!!! THIS IS A SHAMEFULL DISPLAY
AN ENTIRE UNIT HAS PERISHED
OUR GENERAL HAS FALLEN
THE MEN ARE WAVERING
THE MEN ARE WAVERING
THE MEN ARE WAVERING
THE MEN ARE WAVERING
THE ENEMY GENERAL...IS...DEAD

seriously, this is the most useless advisor i have ever seen in a total war, but i guess we don't need one since the AI is ♥♥♥♥♥♥♥♥ as ♥♥♥♥, and you can kick their ♥♥♥ without effort even if your men are wavering.

In medieval II however your advisor actually gives you advice and can help you. This ♥♥♥♥♥♥ however is extremely annoying and only spams saying the obvious things.

I would not have recommended it at all at release, but with the emperor edition and a ♥♥♥♥♥♥♥♥ of mods its actually a decent game, but i would recommend getting it only when its a sale for at least 75% off.

11/10 would let the men waver again
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