About Total War: ROME II - Emperor Edition: Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.
User reviews: Mostly Positive (22,206 reviews)
Release Date: Sep 2, 2013

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Recommended By Curators

"Fight past the niggles and you'll find a truly epic grand strategy game with a tremendous sense of spectacle. Go, see, conquer."
Read the full review here.

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December 17, 2014

Wrath Of Sparta - Release & Official Trailer!

Hi guys!

The Wrath of Sparta Campaign Pack is out now, and we’ve got a new trailer showing the might of the Spartans to get you in the mood!

https://www.youtube.com/watch?v=vdcVBj_eDGQ

A whole new campaign with more conquerable regions than SHOGUN 2; Wrath of Sparta is a huge, engrossing new take on ROME II guaranteed to add hours of gameplay.

We’re also hosting a live stream at 3.30pm GMT over on our Twitch channel with a Q&A with designer Jack Lusted, so be sure to tune in: twitch.tv/totalwarofficial

The Wrath of Sparta Campaign Pack is available now on Steam: http://store.steampowered.com/app/327280/

Patch 16.1 is also live, you can check the list of changes here: http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_16.1

50 comments Read more

December 10, 2014

Wrath of Sparta Campaign Map Revealed

The Peloponnesian war has it all (well, everything except Siege equipment). It has great named heroes, masters of history, backstabbing political dealings and great walls. Today we are showing off the map of the upcoming Wrath of Sparta Campaign Pack:

http://wiki.totalwar.com/w/Wrath_Of_Sparta_Campaign_Pack

This is the most detailed campaign map we’ve made for ROME II, contain 22 provinces across 78 regions and all new wonders, so head on over to the official wiki for more information!

62 comments Read more

Coming to SteamOS/Linux

Total War™: ROME II will be available on SteamOS and Linux in 2015.

About This Game

About Total War: ROME II - Emperor Edition:

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

In addition, Emperor Edition includes all content and feature updates made available for ROME II since its launch in September 2013. These include Twitch.TV integration, touchscreen controls, new playable factions and units, and Mac compatibility.
The Imperator Augustus Campaign Pack and all Emperor Edition content and features are free, via automatic update, to all existing ROME II owners.

About the Imperator Augustus Campaign Pack

The Imperator Augustus Campaign Pack is a new playable campaign for ROME II, which rivals the original ROME II Grand Campaign in both scope and scale. This campaign comes as part of Total War™: ROME II – Emperor Edition and is available as a free, automatic update to existing owners of Total War™: ROME II.
The Imperator Augustus Campaign Pack is set in 42 BC during the chaotic aftermath of Caesar’s grisly murder. The republic remains whole, but its soul is divided as three great men, the members of the Second Triumvirate, hold the future of Rome in the palms of their hands.

Octavian, Caesar’s adoptive son and the heir to his legacy.

Marc Antony, Caesar’s loyal friend and most trusted lieutenant.

Lepidus, Pontifex Maximus of Rome and the man who secured Caesar’s dictatorship.

With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are each in a position to make a bid for leadership, and rule Rome as its first – and only – emperor.

However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages?

Playable Factions

Players may embark on a new Campaign as one of the following playable factions:
Marc Antony
Lepidus
Octavian
Pompey
Iceni
Marcomanni
Dacia
Egypt
Parthia
Armenia (also now playable in the ROME II Grand Campaign).

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

System Requirements

Windows
Mac OS X
    Minimum
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
Helpful customer reviews
273 of 344 people (79%) found this review helpful
3 people found this review funny
507.2 hrs on record
Posted: December 31, 2014
The pros and cons as I see it (compared to other TW games) based on the campaign (single and multiplayer)

Pros:
- campaign map environments are varied and atmospheric
- graphics especially in battles are beautiful
- small details such as rocks hitting walls then falling to the ground, & remaining lethal while in motion adds to the immersion
- army/navy military traditions and generals/agents traits create a satisfying long-term progression over the campaign
- The conversations and comments among soldiers during battles are amusing and add immersion

Cons:
- Naval combat and boat physics is abysmal, the worst yet by far.
- Naval AI is feeble.
- Autoresolve calculations are extremely bad, making small and uninteresting battles often compulsory to play to prevent ridiculously unrealistic outcomes.
- When autoresolving, siege equipment is invariably the heaviest casualty, even on a 98% victory I have had entire units of Heavy Onagers wiped out entirely. Cavalry often suffers disproportionaly high casualties as well.
- Diplomacy is still terrible, despite what they say about improving it: nations with 1 village demanding tens of thousands of gold for a non aggression pact when you control half the game world...
- Unable to specify amounts of money in diplomatic negotiations, instead having to select a percentage of your total treasury.
- Pikemen were the one unit which actually behaved realistically upon release, moving forward relentlessly into the enemy lines and encircling cornered enemies. That has since been "fixed" and they now stand gormlessly in a dead straight line, even when "formation attack" is unticked.
- Roman legionary units fight in the same style as barbarians, with single men constantly breaking formation to have a 1v1...
- "Growth" becomes worthless after about 50 turns, whereas in all previous games it continues to be beneficial.
- Desyncs in multiplayer campaigns are not uncommon, and often void the save.
- Barbarian units are far too disciplined and tightly regimented. Essentially just reskins of helenistic or roman unit columns.
- Barbarians have access to the same siege equipment as the Romans and Greeks (with the exception of the Polybolos, which barely counts as it is the most useless of all the siege units)
- Many available buildings, such as the slave trader or wine markets, are completely redundant and offer nothing that isn't easily bested by other buildings.


Overall this game has been a major let down, and I wasn't even one of the ones who was super hyped about a Rome 2! Add to all this the constant releasing of new DLC which - even if you do not buy it - downloads automatically, rendering all mods incompatible! (but remains unavailable until you pay for the handful of half-baked reskins of pre-existing units & new menu screen that it contains)


Its not all terrible. With enough modding it does become relatively enjoyable. So as long as you are prepared to spend the time finding the right mods to address the multitudes of issues, and are willing to endure the frustration of having them periodically disabled by some new piece of unrequested DLC inviting itself into your install, then it is worth a look. Otherwise, its not a good call.


I would love to love this game, it has so much potential, but unfortunately I cannot recommend it to anyone, especially not fans of the series such as myself, as it has seriously damaged my faith in Total War.

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(Update 31/01/15):
Few more cons that I didn't mention first time around (the list is so long its hard to remember them all!)

- Campaign AI is idiotic regarding threats. An enemy army garrisons a town. I move an army into the region in preparation for attack. Next turn, the enemy army has gone and the town is completely undefended. Bad AI and an opportunity for a fun siege battle ruined.

- I have never seen campaign AI recruit the top tier units for Roman or Hellenistic factions. Even 250+ turns into the game I'm fighting against armies of militia hoplites + slingers.

- Amphibious battles: AI frequently leaves one or two ships out at sea, so after killing their land forces the only way to "win" is to sit there on fast forward for the next 20 minutes while the clock ticks down.
(NB: If you have selected "Unlimited" battle time, this situation can not be won, you must quit battle and be given a defeat, or reload and autoresolve. Yup, one ship containing 10 levy freemen can defeat your force of 1000+ elite troops just by sitting at sea, doing nothing!)

- "Fast forward" in battles increases game speed by about 3%....

- Pathing for siege engines and siege-equipped ships is terrible. Instructions to shoot at targets within range often just results in the engine walking/sailing slowly towards the target, not shooting at it.

- "Fire at will" often results in many friendly casualties, as they will simply attack the nearest target regardless of its proximity to friendly units. Shogun 2 was intelligent about this and did not have this problem. Rome 2 seems to have gone backwards here...

- Cavalry frequently ignore orders to disengage from melee. Often the same order needs to be given 3-5 times before they actually attempt to escape the melee.

- Cavalry frequently ignore orders to attack. If the enemy unit begins to run from the fight, your units will make no attempt to pursue or re-engage them. This means MASSIVE micro-management of cavalry units when fighting against skirmisher or archer cavalry, as each individual unit needs to be re-instructed to attack several times throughout the battle. Failure to notice this results in your unit standing still whilst the enemy cavalry sit 20 feet away murdering them with javelins and arrows.

- Ship ramming animations look like something from a cartoon. They are truly terrible. Again, Shogun 2 did this MUCH better. Heck, even Empire had better collision effects, and that game didn't even have a ramming mechanic!

- Campaign map resources are.... a nice idea. However, one region of North Africa containing little more than sand and scrub supposedly supplies timber. Playing as Macedon, I found myself importing my timber from this North African region in order to build siege engines, despite occupying around a dozen heavily forested regions in Europe, none of which apparently had any access to timber... Nice idea, but ludicrously implemented.


Keep in mind, ALL of these issues are reported from the Emperor edition. This is all after the game has supposedly been "fixed"..! Personally, Empire TW still beats this game, even now.
Was this review helpful? Yes No Funny
199 of 279 people (71%) found this review helpful
2 people found this review funny
166.0 hrs on record
Posted: December 14, 2014
The release of Rome Total War 2 was one of the worst in gaming history (In my experience only Assassin's Creed Unitys launch was worse), creating a huge outrage even outside the Total War community (and also some pretty funny memes).

The questions is: Is it playable after more than a year? Yes it is. Is it as good as its predecessors? Sadly, no. And while I can recommend it to you, if you're looking for a good casual strategy game, its still a huge step backwards for the franchise, And like after playing Mass Effect 3, I am afraid of what the developers are doing to my beloved franchises next.
So while it has its good aspects, I will focus mainly on the flaws of this game in this review.

The Total War series is my favorite strategy franchise, and maybe my favorite game series in general. You've got a turn based campaign map where you capture and hold cities, build up diplomatic relationships with other nations, recruit armies and so on and so forth. When it comes to battle, the game changes from the campaign to a randomly created battlefield map, where you command your troops in real time. Total War connects the "just-one-more-turn" mentality from games like Civilization with intense real time battles like in World in Conflict for instance. This formula works every time, regardless of the given time period or setting. Creative Assembly added features until 2009s Empire Total War, and with Shogun 2 they've streamlined it back to bare bones to get rid of the problematic AI, which was all over the place in Empire and Napoleon.

Rome 2 promised us an overhaul of the traditional Total War concept while bringing back the diversity of factions (Shoguns Clans all had the same units due to the Japan setting) and adding new features. They have lied to us. I still remember the moment when my legions first encountered the Scythians and their mounted archers in Rome 1. What I'm trying to say is that you had to adapt your tactics to the foe you were fighting back in the day. Now, although the skins and names are different, every nation still seems to have nearly the same roster. Barbarian swordmasters really play like a legionary cohort, they even throw javelins like them.

The biggest two problems I have with Rome 2 is that its a) even more streamlined than Shogun 2 (they've even cut out building and upgrading streets. What the ♥♥♥♥, so you're telling me that some barbarians could march as fast through their ♥♥♥♥♥♥♥♥ woods as the mighty legions of rome on their high-tech streets?) And b), the features they've added don't work.

The best example for this problem is how they've "improved" armies and recruitment. Previously you've recruited your troops in your cities and gathered them to army stacks. Now you have a limited amount of stacks, which gets increased by your "empire level" (so even if I have the economic capability to recruit more troops, I can't do that, because my "empire level" isn't high enough? What the flying ♥♥♥♥). Those serve under a general, who materializes the troops out of thin air apparently, as long as he is marching through friendly territory. And while the RPG elements they've added to the stacks are interesting, not being able to move single or small amounts of units independent from a general breaks your strategy big time. If you want to capture a small city, you used to be able to dispatch a small force to get the job done. Here you have to use one of your huge, bigass Armies to conquer a tiny village. Or imagine a rebellion at the heart of you empire, while all your armies are fighting thousands of miles away. Normally you would recruit some units near the troublespot and eradicate the filthy rebel scum, but now you have to remove one of your armies from the front, leaving your cities near the enemy undefended cause once again, you can't recruit units in your cities, just to march all the way back and crush the rebellion. And if you want to exchange the units beetween your stacks, you have to move your entire stack to the other just to exchange one unit. I don't have to explain why this can be infuriating at times.

Now lets get to the building and campaign map. Cities are now organized in provinces with 2 to 4 of them. This really helps to overwatch and upgrade entire regions but also comes with some problems. Those are the culture spread (Syracuse for instance has a cultural impact on southern Italy because they're in a province together) that creates public discontent, and the public discontent after capturing a city in a province. For instance the people of rome get angry at you when you take a city in northern italy, because they're in the same province. Why does this happen? Why does local discontent have to have an impact on your already captured and secured cities and lead them to rebel? What the ♥♥♥♥ CA.

I could ramble on about the hundreds of minor issues and odd design decisions of Rome 2, like the train wreck politic system, the faceless randomly generated Generals that are just weak compared to the family tree system of Medieval 2 for instance, which created interesting characters that you really cared about. I could talk about how you can't even see the fight animations because battles are huge moshpits with no order or discipline whatsoever (although CA managed to patch the worst parts of these) or how it just fails to get you immersed in the time period. Or that the repeated one-line general "speeches" are a shameful display compared to the long, randomly created ones of the previous games.

But what breaks the game at the end of the day is the bare bones A.I. Total War is a single player game, period. And when you ♥♥♥♥ up the A.I. in a game that is designed for daylong sessions in front of your computer, you're doing something wrong. The A.I. was never CAs strenght, I admit that, but compared to the budget RTW2 had, the A.I. was never this incompetent. And while they fixed the worst insults displayed in the real time battles, it still seems you're playing against a brain dead infant on the campaign map. Giant enemy forces ignoring defenseless cities (garrisons are a joke), the A.I. randomly trying to form contracts with you even if they are completely useless, almost never declaring war on you (except you're playing the Seleucids, where its you against every eastern faction) and army stacks made half out of peasant slingers. And when you want to auto resolve those battles because 2000 slingers aren't worth your time, guess what. the auto resolve system is completely ♥♥♥♥ed, so you either lose or get unacceptable losses with your heavily armored legionaries accompanied by elite cavalry.

But you've gotta give it to Creative Assembly. They know they've ♥♥♥♥ed up and they've patched big times. And while everything I've mentioned is still an issue (bad design decisions can't get patched), this is pure gold compared to the release state of Rome 2. With the release of the emperor edition, this game became something worth your money.
But at the end of the day, looking at all the flaws this game has, you're better off with Medieval 2 or Rome 1.

Speaking of money, my biggest concern about Creative Assembly isn't Rome Total War 2 anymore, its their DLC ♥♥♥♥♥♥♥♥. We're getting stoned to death by unit packs, faction DLC and additional mini campaigns, which are all right to ask money for, but please dont display a ♥♥♥♥ing button in the main menu that tells me to pay 15 ♥♥♥♥ING BUCKS for three uninteresting factions from the black sea. Again, the units are all reskins of the same 10 or so unit types, so why even bother when there are mods that make ALL FACTIONS AVAILABLE. I understand you don't have to buy these DLCs, but they lack quality and are way way overpriced. If they released a single, huge faction pack with 40 or 50 completely new units for 30 bugs, I would buy it. But the bombardment with lazy ♥♥♥ pay 15-bucks-for-three-more-dull-factions "expansions" is unacceptable and infuriating.
Was this review helpful? Yes No Funny
145 of 202 people (72%) found this review helpful
1 person found this review funny
110.4 hrs on record
Posted: December 26, 2014
when i went to play a historical battle and saw "Purchase" instead of "Play" on nearly all of them, i immediately regretted buying this
Was this review helpful? Yes No Funny
71 of 92 people (77%) found this review helpful
1 person found this review funny
342.9 hrs on record
Posted: March 27
*This review is a statement against recent Total War titles marketing scheme*

This recommendation will stay negative unless Creative Assembly and Sega demonstrate to Total war fans that future Total War games will not be plagued by abusive and overpriced downloadable content (as is The Viking Forefathers ''Culture pack'', and the Longbeards ''Culture Pack'' in Attila - same with culture DLCs in this game. We have to pay to unlock an excisting file).

Sega and Creative Assembly, show some respect to Total War fans.

We have paid for a complete game. Could you do us the honor of delivering one?
Was this review helpful? Yes No Funny
92 of 129 people (71%) found this review helpful
1 person found this review funny
660.5 hrs on record
Posted: December 26, 2014
If you're willing to play with DeI or another overhaul mod, the game is worth an upvote and can actually be fun to play, but this review is for the base game, which is underwhelming even post Emperor Edition release.
First and foremost, only the first couple of turns - depending on the starting faction between 10 and 30 - feel like an actual challenge, even when playing on legendary. This is caused by the fact that the campaign map is simply to big. It takes conquering 3 or 4 nations to become the largest faction on the map and once that happens, the rest is simply a matter of time. If you get past that, the only potential problem might be the infamous civil war.
Civil war was a bad mechanic at the time of release, and Emperor Edition has somehow managed to make it even more annoying. It simply punishes the players for making progress by randomly turning parts of their territory and armies against them, unless they bother doing lots of micromanagement within the faction politics system, which is boring and requires putting some aspects of character development (political traits) outside players control. I recommend using a mod that disables it altogether and hoping that Creative Assembly will finally stop adding punishing mechanics that try to emulate an actual challenge to their games - realm divide in Shogun II and civil war in Rome II have set up a bad trend, and I don't want it to be continued in Attila.
In my opinion, too many buildings give happiness penalty from squalor when upgraded. It's neither a good gameplay concept nor a realistic situation, unless people living back then had nothing better to do than riot because someone in their province was farming cattle with clearly nefarious intent.
The battle AI got better since release, but it can still be exploited, for example some barbarian coastal settlement maps have areas that AI never enters unless you lure its units there by coming close and then retreating inside them slowly, allowing to safely murder it with ranged troops. Siege battles haven't really gotten much harder in my opinion. Previously all you needed to do in order to win them was place a single unit of pikemen in pike phalanx behind the gate. Now you just block the stairways and towers on the wall section the AI is attacking, which will force a fight on the wall. This has the advantage of making your units pretty much immune to slingers and javelinmen - throwing stones and javelins up the walls doesn't really work, whereas a unit waiting behind the gate could still be hit - while also allowing your towers to score a lot of kills. The AI still mostly attempts to attack instantly instead of waiting for a few turns, except in certain settlements, such as Pulpedeva, where it will usually try to besiege.
The factions are diverse when it comes to troop rosters, but they're still lacking balance. Armored elephants can easily destroy several units and depending on troop composition sometimes entire armies by themselves. This is offset by the fact that they require completing one of the military research lines to recruit, so normally you can't get them early on. Except if your faction can use them as general bodyguards, in which case you can get them at turn one. Sword infantry in general is also pretty underwhelming, which makes Rome itself a not-so-good faction. Basic barbarian units have morale horrible enough to make them route from being sneezed at and barbarian cities have pretty much zero defensive capabilities when compared to 'civilised' factions. The wooden towers at barbarian city gates also tend to burn one another with their own arrows if the attackers come from certain directions.
When it comes to diplomacy, AI has some major issues when it comes to anything client state or satrapy related. Your allies will often declare wars against them, forcing you to either break the allience or lose the client state/satrapy. This happens because your allies will hate your vassals for having past wars with you, trespassing on your territories and agent actions against you. It also seems that other faction don't acknowledge resources produced in settlements that are being upgraded. Even if you have several settlements that produce a single type of resource, if you're upgrading just one of them then the chance to get the AI to trade with you will go down. This tends to only be noticeable at the beginning of campaigns though.
The agents in general are far too strong. An experienced spy is especially broken, as he can can reliably kill over half of an army with a single poisoning.
There are several major issues with the battle system.
Firstly, AI troops (not whole units) will always turn to face the player cavalry charge. This is especially annoying when you try to charge at spearmen who are currently engaging your own infantry in the rear. You will notice that before your cavalry hits them, the last row of the spearmen will turn towards it, causing some extra casualties. This can be avoided by ordering the cavalry to run in the direction of the unit and only make them attack at the very last moment, and this only occurs when player does this to the AI, never the other way around.
Secondly, flanking penalties are applied too often. Sometimes a single soldier will awkwardly move too far to the left or right, giving the opposing unit a morale penalty for being flanked.
Thirdly, all the AI does in battles is ram your battle line with 2-3 large blobs of units, while also attacking your flanks with cavalry - even if the flanks consist of spearmen turned to face them or horse archers/skirmishers.
Fourthly, giving active abilities to pretty much every single unit is annoying and is nothing more than a micromanagement nightmare that doesn't really increase the complexity of the game, since most of them have no drawbacks and should simply be used as soon as possible.
Lastly, the points where reinforcements enter the battle are somewhat random. It's perfectly possible to have enemy reinforcements pop up behind you and vice versa, regardless of campaign map placement.
My last concern lies with the DLC. There's more of it than it was in previous total war games, and most of it also costs more than before. In the main campaign, only 14 of the 32 playable factions are available without the DLC, which to me feels downright insulting.
Was this review helpful? Yes No Funny
109 of 157 people (69%) found this review helpful
2 people found this review funny
23.4 hrs on record
Posted: December 27, 2014
If you want to have everything that should be in a $50 game then you'll have to pay $167.86 without sales.

money hungry ♥♥♥♥♥s...
Was this review helpful? Yes No Funny
39 of 49 people (80%) found this review helpful
1 person found this review funny
166.1 hrs on record
Posted: January 1
Don't do it.

I love total war. I really do. But this game lacks something.

The battles are just not compelling. I don't know what the battles are missing, but their just not as fun as previous total wars.

If you want to try total war, I recommend Total War Shogun 2- it may not be as tactically deep as previous total wars, but its the most polished total war.
Was this review helpful? Yes No Funny
48 of 68 people (71%) found this review helpful
1 person found this review funny
209.4 hrs on record
Posted: February 13
Ignoring that this game was an absolute joke on release day (yes, I'm still bitter about getting duped into pre-ordering so I could use one of the factions included in the game without having to pay for it), it's still a huge disappointment. The Emperor Edition is a massive improvement, but still falls way short of what was promised. Even with all the patches, the game is a big step back from Shogun 2.

Firstly, the game is lifeless and boring. I've yet to even get close to year 0 in a save and I've probably started about 20 of them. Just look at the hours I've spent playing this game. I've tried so hard since the day it was released to get into a save in this game, and it's never happened. All of the screenshots and promotional media for this game looked amazing and captivating, but that feeling never materalizes in the actual game. I never have the urge to expand my empire, or make my enemies pay for crossing me. It just feels like I'm engaging in a strategy (if you want to call it that) exercise against AI, nothing more. CA have sucked the life out of this series by dumbing down things like politics and diplomacy, and removing things like family trees for no aparent reason. The best feeling I got from this game was when I finally accepted that I wasted my money on it and uninstalled it from my system.

The AI is still horrendously bad. It's a million times better than it was at release, but it's still terrible. It's so easy to learn AI tendencies, and it takes a huge amount of restraint to stop myself from exploiting them. Battle AI is really bad, but luckily there are a lot of mods that can fix this and actually make it enjoyable. At the same time, there's only so much modders can do to cover up CA's mistakes, and it's really sad that CA needs other people to fix their game for them to make it playable.

Campaign AI is atrocious and not even challenging. There's hardly any logic in the strategy of AI factions. They don't seem to care about defending their cities and they never create any type of organized, strategic attack. The only way to make the game challenging is to put the difficulty on very hard, so the AI can just churn out full stacks at will and send them at you one by one. Even then, it just turns into a game of fending off the armies, one or two at a time, until the AI does something inexplicably stupid to give you the advantage. It's extremely frustrating to have a back and forth war with an AI faction over one of its settlements, only to have that faction just randomly move all of its armies away from that settlement, basically allowing you to walk right in and take it. This type of thing happens ALL OF THE TIME and takes all of the intensity and excitment out of wars.

Some parts of the game are still broken, even in the Emperor Edition. Sieges are somehow even worse than Shogun 2. City gates are broken. Any unit can just burn down a gate by throwing flaming sticks at it, but then they are unable to walk through it. I'm not even sure if battering rams work at all. Ladders and siege towers kind of work though (at least with the overhaul mod that I've used), so there's that.

Obviously the game is still addicting in some way, as it's managed to get me to pour 200+ hours into it, but it feels more like I've wasted a massive part of my life trying to get this game to entertain me than anything else. People who have never played a Total War game before may find this game neat because of the setting and the battles (which are absolutely a standout feature for this series when compared to other strategy games), but those of us who have played TW games before know how much of a disappointment this was. For those who disagree with me: go back and look at the promotional videos that CA released prior to the game's launch and compare that to what we paid for. I've not experienced anything close to what was advertised, and I've yet to see anyone who has been able to make this game look anywhere near the way it did in the videos of the ♥♥♥♥in alpha (that CA said was still going to be further optimized). It still looks cool at times--some of the cities having unique features on the battle map is a really cool feature, and the campaign map looks by far the best it has in any game of the series.

Overall, Rome 2 was a huge failure and a waste of time for everyone involved. It actually compares really unfavorably to Rome 1 and Medeival 2 from 10 years ago. CA has already rushed into making another game, Atilla, which is really just a remake of one of Rome 1's expansions released as a full game. I will not even be touching that game unless it gets great reviews and goes on sale for <$20. You'd have to be a fool to preorder that game after the trainwreck that was Rome 2's launch. CA has used up all the good faith it built from its early games and deserves to be under heavy scrutiny going forward.

As for anyone thinking about buying this game, I would strongly recommend not to. Even if its heavily discounted, it's really not worth the time that you will pour into it before finally accepting that it's just not a good game. I would suggest waiting for Atilla's release and seeing what the community consensus is (let's not forget how many gaming websites gave Rome 2 highly favorable reviews at launch). Hopefully CA will get its act together and release what Rome 2 should have been.

TLDR:

Pros
+Campaign map looks really good compared to other games in the series
+Modding community is amazing and did CA a huge favor by saving this game before CA could make it playable on its own

Cons
-The AI is so bad that it's really hard to actually use strategy in a meaningful way
-No immersion due to features from previous games being streamlined or removed
-Game was released with numerous broken features and many of these features still remain broken despite all the patches
-Really disappoints graphically in a lot of areas
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41 of 58 people (71%) found this review helpful
1 person found this review funny
47.9 hrs on record
Posted: February 10
As an owner of every single Total War game up until recently, this is another game I wanted to like but never managed to.

The game has advanced graphically, but not in other aspects. Some mechanics have changed, lacking real innovations and its hard to objectively say any single new mechanic is "better" then its previous iteration.

Waiting times ingame are very long, loading is frequent and time-consuming. Even on a healthy quadcore with plenty of RAM, the game is very slow overall. An SSD would adress the loading times, but would do nothing for the slow decission-making process the AI seems to suffer from.

I remember having similar issues with Rome: Total War. As my hardware improved over the years, this game became a lot more fluent.

Perhaps in a few years the hardware will be available to make this game play with the fluency required for some level of immersion. Currently, this is too slow of a game for me, making me stick to older incarnations of the game.

As a final point, given all the above, the price is far too high, and bringing out DLC while having a faulty base-product, is really low.
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28 of 36 people (78%) found this review helpful
1 person found this review funny
609.1 hrs on record
Posted: March 18
Rome wasn't patched in a day.
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30 of 40 people (75%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: February 15
I just spent some time with the Emperor's Edition for this free weekend, and came away fairly unimpressed with Rome 2. I was a huge fan of Rome 1, and I feel this game is inferior to it in almost every way.

1. Graphics: Rome 2 looks very good at high settings. The units on the battle map are fairly detailed, the terrain looks decent and the effects are nice. The campaign map also looks gorgeous.

2. The AI does a fairly good job on the battle maps. They attack in unison, send in their infantry to charge while their light/missile infantry support from behind, they actively send their cavalry around your main force and try to flank you. Overall, well done.

That's about all the good I have to say about Rome 2 though.

3. The UI during battles. It is completely useless. The game needs a simple, organized UI that lets you easily distinguish between units. The pictures on the unit cards are such that it makes it farily difficult to tell apart different units when clicking on their cards. Also, the current status(es) of the unit flash at the centre of each card in 1-2 second intervals. This means I need to wait up to 5-6 seconds just looking at a specific unit's card to see if they are under enemy missile fire, routing, or whatever. This is competely useless and unacceptable when previous TW games dealt with this much more efficiently.

Also, the lack of walls and siege equipment. WTF happenned there? One of the most fun battles you could have in Rome 1 was assaulting a huge city with a full army of light/heavy infantry, archers, cavalry, and most importantly, trebuchets. The onagers available in Rome 2 are fairly weak and just not as satisfying to use to wreak havoc in an enemy's city.

Another big issue is the campaign map province system, which makes it so that only the provincial capitals have large walls. All other settlements are minor, with to walls defending them. This makes it very easy to steamroll the majority of enemy settlements you encounter, and makes the overall campaign much too easy.

Speaking of the campaign map.... although it does look gorgeous now, much of its openness from previous TW games is gone. Italy especially feels just like a highway connecting 1 settlement to another. This is a problem because the game forces you on a linear path between settlements, rather than letting you do whatever you want.

Diplomacy is still an issue. The AI will propose stupid deals on a regular basis. For example, I would propose a mutually beneficial trade agreement and have it rejected. 5 turns later, I get an offer from that faction for a trade agreement, but they also want 4000 gold. Or I will almost destroy an enemy, and when they have 1 city left they request peace, but also want me to pay 10 000 gold to them for that peace... when I have a full army beside their last city and they have 5 units defending it.

The AI has some issues on the campaign map as well. There have been numerous times on the campaign map when I am holding a city wih a garrison of 20 units, and I am attacked by armies of 4-8 units, which are of course massacred by my forces. Thankfully, the AI works well on the battle maps.

Naval battles are an exercise in frustration and poorly implemented. You have little incentive to build actual navies, since when you order an army on water, they magically transform into transports. This is very frustrating when you have several enemy ports blockaded, only for them to send a random small force to attack one of your settlement behind the front lines... ♥♥♥♥ing seriously? Those transports will usually be a match for actual navy ships... making navies completely useless in the game.

Unit collision was a big problem in Empire/Napoleon, although I did not find it to be a big issue in Rome 2, despite it using the same engine. The formations are nowhere near as clear/fluid as in Rome 1, but unit-on-unit combat works fairly well. A unit of 60 cavalry charging into a unit of 80-120 light/missile infantry will make short work of them in a few seconds. However, combat between heavy infantry units is a bit of an issue. The units tend to lose formation and congregate into a blob, which kills the immersion and makes it frustrating to try to command units.

Lastly, the price. The game is a complete rip-off for $66.50 CAD, especially given the almost $100 of DLCs. The greek states should have been included in the base game, as should have blood/gore. Charging additional money for blood and gore is completely ♥♥♥♥ing ♥♥♥♥♥♥♥♥ (yes, it was for the rating. Well, ♥♥♥♥ your rating). Some DLCs are cool and worth it on their own, but it feels like there was basic content cut from the game just to be sold as DLC, which is unacceptable.

I held off buying Rome 2 for a long time, and after spending a weekend playing it, I refuse to pay CA for this game. Yes, it is quite a fun game, but it could have been so much more, and as a sequel, it ultimately just makes me want to go back and play Rome 1.

Well.... maybe I will buy it, but once it gets to under $15 CAD with all the DLCs. Otherwise, the game is simply not worth it, even at $16.50 + $20 for DLCs.

Edit: I purchased Rome: Total War Gold Edition and started a campaign in the original and in the Barbarian Invasion expansion. Comparing vanilla to vanilla, Rome 1 feels a lot more polished/better done and a lot more immersive. Very happy with the RTW Gold purchase.
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23 of 29 people (79%) found this review helpful
276.8 hrs on record
Posted: December 31, 2014
At full price is not worth it. At half price is not worth it. At 75% is not worth it.
At 80% maybe, but do the math well enough because there are DLC to be bought.
Spending 127,41€ in this game without a discount is being insane and Incredibly... stupid. I made the mistake of paying 112.42€. Worst purchase I ever done in my life regarding videogames.
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33 of 48 people (69%) found this review helpful
11.3 hrs on record
Posted: January 1
I played total war for countless hours.....all the way back since shogun 1.

And even if the game has been upddated so the AI isent completely ♥♥♥♥♥♥♥♥ anymore.
Its still very weak challenge.

Oh and the DLC horror!
You would kinda think when you buy a emperor editon or masters collection it would include ♥♥♥♥♥♥ overpriced DLC

2.49€ for a blood and core DLC..........wow since that should not be part of the game as standard.
Half complete game is what this is.......want to complete it? will cost you another 70€ for all the DLC outside sales.

Buy shogun or one of the older games its a better buy and a finished game in comparison
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24 of 34 people (71%) found this review helpful
1 person found this review funny
270.5 hrs on record
Posted: March 15
OUR MEN FLEE THE FIELD OF BATTLE!!! THIS IS A SHAMEFULL DISPLAY
AN ENTIRE UNIT HAS PERISHED
OUR GENERAL HAS FALLEN
THE MEN ARE WAVERING
THE MEN ARE WAVERING
THE MEN ARE WAVERING
THE MEN ARE WAVERING
THE ENEMY GENERAL...IS...DEAD

seriously, this is the most useless advisor i have ever seen in a total war, but i guess we don't need one since the AI is ♥♥♥♥♥♥♥♥ as ♥♥♥♥, and you can kick their ♥♥♥ without effort even if your men are wavering.

In medieval II however your advisor actually gives you advice and can help you. This ♥♥♥♥♥♥ however is extremely annoying and only spams saying the obvious things.

I would not have recommended it at all at release, but with the emperor edition and a ♥♥♥♥♥♥♥♥ of mods its actually a decent game, but i would recommend getting it only when its a sale for at least 75% off.

11/10 would let the men waver again
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19 of 26 people (73%) found this review helpful
28.3 hrs on record
Posted: January 5
The game looks nice and all, but the battles are not as fun as previous total war games such as the original rome or shogun 2. Each battle in rome 2 looks like a huge cluster♥♥♥♥ and it looks like that nothing is happening. In rome 1, the battles had some realism in it. You could see the soldiers pushing each other and ganging up on a soldier. But in rome 2, the soldiers stand still fighting 1 on 1 until the unit routes. The siege and naval battles are pretty ♥♥♥♥, but the AI in the game has been improved by a lot after the many patches to the game. Only buy this game when it's on sale. Not worth full price.
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11 of 12 people (92%) found this review helpful
602.6 hrs on record
Posted: December 30, 2014
Rome II is by far the worst total war game in the series. Creative Assembly claims it had a 40% bigger budget for their latest game Rome II, meanwhile I'm dumbfounded as to where that money was allocated.On second thought, No. That money was clearly spent on false advertising; they promised us working seige battles and a full year and then some of patching and I still can't play this interactive movie for more then 30 minutes (just enough time to finally hit my first actual battle due to ridiculous loading times.) Once I reach battle it all comes back to me... the reason why I left in th first place. No ammount of modding or patching can make this a game. If I could give this game a score less then 0 I would because on every single level of gameplayablity they simply dropped the ball. If you wanted a game where you have to auto resolve all battles just to get through the game with a shred of sanity then you should buy crusader kings 2 or something (anything) else. What else can I say about this waste of time and money these people call a game. Well the music was claimed to be orchestrally epic and what did we get? Some interns and a lute, at least that's what it sounds like to me. This along with the voice acting or lack thereof. they shortened general speeches to about a 10 second coomment which you will miss every time. The graphics, ugh. This is the one place that could have given the game a score of 1 in my eyes, but even this part was just too complex for these teenage flash programmers. The videos they showed up had fake antialiasing which never showed up in the game and with every patch those idiots at CA claim they optimize their dung of a game, when they simply lower the graphics LOD (level of detail.) As of now the game looks worse then shogun 2 their subsequent total war game, even with mods. CA broke my heart releasing this "game" and I'm never giving them another penny in this lifetime at least... If I can save at least one poor fool from making this mistake, I'd be hella satisfied.
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21 of 31 people (68%) found this review helpful
1 person found this review funny
99.9 hrs on record
Posted: December 31, 2014
Total War Rome II It's the biggest ♥♥♥♥ by Total war .

Very bugged , maps are ugly , Campaign better in rome 1 all DLC in rome 1 are for free.

I prefer play Rome 1 than This game , it's look still like alpha , you have too fix still lot things .

31.12.2014


5.5/10
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15 of 20 people (75%) found this review helpful
1 person found this review funny
238.8 hrs on record
Posted: May 7
Better for all its patches though ultimately still a slightly soulless entry in the series it nevertheless entertains, as my 200hrs will attest, especially when playing with a friend.
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10 of 11 people (91%) found this review helpful
75.5 hrs on record
Posted: December 30, 2014
To be honest, this game is a hell of fun. Making epic armies with custom, a sortof interesting campaign. But the thing that ruins this game so much, is that you have to pay for the things that should already be in the game that you paid 79.95 usd for. like blood, gore etc. I can honestly see why so many Total War fans are disappointed. So, if you wanna be safe and keep your money, don't buy this game.... But if you're a rich mofo, well then feel free to see your riches wasted on 10 DLCs which should be in the game, but what can I say. I'm a poor ♥♥♥♥♥♥♥.
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10 of 11 people (91%) found this review helpful
243.4 hrs on record
Posted: March 1
For years I've spoken praises for the Total War franchise; and I can say that I have played hundreds of hours of Medieval 2 alone, not to mention similar investments in Empire, Shogun, and Rome II. But alas, the time has come where I can confidently state that I will not buy another Total War title, for Rome II was the last straw. The Franchise has been devolving since Medieval II.

TL;DR at bottom.

I was originally hooked back in 2007 on the first incarnation of Rome: Total War, and I was completely STRICKEN with it until I was exposed to the "hotseat" variant for Medieval II: Kingdoms. To this day, many of my friends and I continue these hotseat campaigns through the Retrofit mod, and it has become somewhat of a ritual for us. Since, we have hoped for a Total War experience that would capitalize on this feature and maximize the idea of a "multiplayer campaign." Since, we have been disappointed time and time again.

Empire came promising a new multiplayer campaign that could be played on a massive scale that included three entirely separate theaters! Unfortunately, unlike the hotseat function, only two players could be present, and this alone was enough to shy my friends from buying it (not to mention a very limited selection of factions, and no ability to edit the descr_strat.txt to unlock all factions. . . but no matter! A simple mod fix, I thought!) but I had to try it. After having my all-time favorite campaign as Prussia, Empire had my praise. I persuaded a friend to play this "Beta" campaign. We did, and indeed we found it to be exceptional. We could even play as the enemy faction during battles to surmount the jagged AI which for YEARS was found to be lacking. Then, after 10 turns of greatness, the dreaded DESYNC. We trouble-shot for hours on end, digging through the internet to find answers- to no avail. Plenty of others had the same issue, but there were no answers? How curious. Even following "a one-month delay for the release of Empire" (Quote Wikipedia) they couldn't fashion a working version of the Multiplayer campaign? No matter, I thought; a failed project. Perhaps they will fix it in the near future. Unfortunately, despite taking my money and making a promise, to this day no fix has been issued. A "Beta" they called it- not worthy of a fix, despite having delayed the game launch. Buy Napoleon, they said. Quote the Creative Assembly; "This beta programme was designed to offer a taste of the exciting multiplayer gameplay we were integrating into recent titles, such as Total War: Shogun 2 and Napoleon: Total War,"

I ignored Napoleon entirely (although I was foolish enough to buy it) because of the puny map size and the pathetic faction diversity. These facts did not convince any of 'my party' to buy it, either. Despite a supposed "working" multiplayer campaign, where was the fun if you could not be Venice, Spain, or Greece? What about an African or Anatolian or, for that matter, any "small" faction whatsoever? I supposed it was because there was no audience for such things. I supposed that all of my desires were a niche and that only my group of friends were the audience.

Then came Shogun offering another attempt at a multiplayer campaign; still no hotseat, mind you. Again I felt hope that it could be everything I had wished, and again I gave the Creative Assembly my money. PLENTY of "small" factions, but little unit diversity! You could play with Samurai, or with Samurai; Japan is a very small place, after all. By the way, where were the nearby Eastern Korean or Chinese shores? Once more, Shogun did not interest the majority of my friends (for there was no hotseat function! No separate theaters of war! How difficult could it be to BRING BACK an old, yet fantastic idea? It could even be modernized and perfected!) but one other decided to take the plunge with me. I wasn't impressed by the lack of unit diversity, but I found myself well at home with the culture and the new agent system. The campaign AI was still clanky and had an absurd handicap budget, but at least the multiplayer campaign didn't desync! Or, thus I thought, until ALAS! The dreaded DYSYNC AGAIN! We were halted until we discovered the problem; each turn that passed seemed to bring the .sav file to a bigger size (just like in Medieval) and these new "packets" of data would build upon each other until finally, after enough turns had passed, our (I and my campaign partner's) .sav files were no longer identical. The fix? exchange .sav files via E-mail and replace. Thus, the desync was defeated- but only temporarily. It would come back to haunt us every twenty or thirty turns and we would have to repeat the process.

NBD, I played Shogun with this friend of mine for many hours. We completed several multiplayer campaigns on Legendary (cooperating and surviving) and tried a multitude of factions to mix up our geographical positioning. I wanted more so I reluctantly bought the Fall of the Samurai campaign for both myself and my friend, whom is an adamant boycotter of DLC- fearing that each sale to The Creative Assembly is another encouragement for MORE DLC. I foolishly purchased and gifted him a copy. We went on to play two more Legendary Coop campaigns both for and against the Imperials. Even with the presence of the Westerners, there STILL was no Korea and no China.

I must admit over the years my desire to play SP campaigns has died down, and I've been looking for something to do with friends more than to do with myself. That said, I've played ample SP campaigns for each title, with the exception of Napoleon. I've played ample MP campaigns on Shogun and Rome II, and I've invested hours of effort into attempting the Empire Beta, both LAN and online. As I said earlier I still do Hotseat campaigns with my mates to this day, and we have one rotating right now.

TL;DR

ROME II REVIEW:

My rating: 5/10 MP campaign, 3/10 SP campaign

PROS
- Decent/good battle AI
- Armies/Navies more personal/customizable
- Decent campaign AI
- IF YOU PAY FOR IT, reasonable unit diversity,
CONS
- OVER HALF AVAILABLE FACTIONS ARE DLC. TERRIBLE FACTION DIVERSITY.
- MORE THAN HALF CAMPAIGNS ARE DLC. INCOMPLETE GAME THROUGH and THROUGH.
- Non tradable tech tree. Uninteresting tech.
- No multiple theaters
- Army units are glued to their generals, unlike previously
- Battle AI still somewhat reliant on stat handicaps
- *nonfrequent* Desyncing multiplayer campaign, limited 2 players

CONCLUSION

So, what's my point? Each game had its admirable traits, but the Creative Assembly continues to swing and miss. Gradually they have lost their innovation and they are trying to get away with selling more DLC. IT IS UNBELIEVABLE and honestly quite INSULTING to me that the GREEK STATES are DLC. (Or preorder contents in my case.)

To be honest, I DO have fun playing Rome II, but I think it is an UNFINISHED product. There are tears in the graphics, many unit animations look mechanical, the load times are substantial, and half the game is DLC. IF none of the game were DLC, I would rate it 9/10 and call it a fantastic game, even if it was at the expense of my ideal Rome II.

SO what would be my ideal Rome II? A blend of traits from each total war.

Medieval II: Hotseat campaign / Unit and faction roster diversity
Empire: 3 theater world map / political, systems / gamechanging, tradable tech
Shogun: Good agent system
Rome II: Customizable armies / Dynamic naval application / Good AI / cultural differences

NO FACTIONS DLC. NO CAMPAIGNS DLC. DESYNC FREE MULTIPLAYER CAMPAIGN. HOTSEAT WITH REALTIME PLAYABLE BATTLES.

I have NO reason to believe ATTILA will be anything but a graphical UI revamp, and thus NO REASON to believe the Creative Assembly deserves another dollar of mine. They are selling content that is in every respect UNFINISHED.
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