About Total War: ROME II - Emperor Edition: Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.
User reviews: Mostly Positive (16,970 reviews)
Release Date: Sep 2, 2013

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Includes 9 items: Medieval II: Total War™, Rome: Total War™, Empire: Total War™, Napoleon: Total War™, Total War: SHOGUN 2, Total War: Shogun 2 - Fall of the Samurai, Total War Battles: SHOGUN, Viking: Battle for Asgard, Total War™: ROME II - Emperor Edition

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Recommended By Curators

"Fight past the niggles and you'll find a truly epic grand strategy game with a tremendous sense of spectacle. Go, see, conquer."
Read the full review here.

Recent updates View all (18)

November 20

Black Sea Colonies DLC and 12th FreeLC out today!

Hi all,

Today’s the day we release the Black Sea Colonies Culture Pack DLC (plus FreeLC faction!).

By way of celebration we’ve released a new trailer for your enjoyment:

http://youtu.be/5l7_fSfn9QE

We mentioned FreeLC - your game will be updated via Steam today with the 12th entry in our list of free content releases - the new, playable faction of Massilia. A wealthy trading-state of Greek colonists situated on the north-western coast of the Mediterranean, Massilia has come to embrace Gaulish culture, military units and battle tactics.

Also available for purchase from today, the Black Sea Colonies Culture Pack brings three further factions to ROME II’s Grand Campaign, custom battles and multiplayer. Cimmeria, Colchis and Pergamom all claim Greek heritage, but their settlement away from their homelands has wrought subtle changes to their cultures. Each faction enjoys unique traits, strengths and hybrid unit Rosters that reflect their culturally diverse civic and military aspects.

Additionally, the latest patch will drop at the same time, consisting of further balancing changes to unit strengths based on community feedback.
http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_16

We announced the pack on our Twitch channel last week – be sure to be following along to that to catch more exclusives in future: twitch.tv/totalwarofficial

Have fun!

Craig

66 comments Read more

November 13

Black Sea Colonies Culture Pack Announced!

If you were just watching our live stream over on the Official Total War Twitch channel, you’d have seen some exclusive info. We’ve revealed more new free content and the Black Sea Colonies Culture Pack for Total War: ROME II.

You’ll find your game updated via Steam on 20th November with the latest in a long line of free content releases - the new, playable faction of Massilia. A wealthy trading-state of Greek colonists situated on the north-western coast of the Mediterranean, Massilia has come to embrace Gaulish culture, military units and battle tactics.

Also available for purchase from 20th November, the Black Sea Colonies Culture Pack brings three further factions to ROME II’s Grand Campaign, custom battles and multiplayer. Cimmeria, Colchis and Pergamom all claim Greek heritage, but their settlement away from their homelands has wrought subtle changes to their cultures. Each faction enjoys unique traits, strengths and hybrid unit Rosters that reflect their culturally diverse civic and military aspects.

To make sure you’re in the loop on any future live announcements, follow us on Twitch at twitch.tv/totalwarofficial

39 comments Read more

The follow-up to Total War: ROME II is coming soon!



The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

Out on the 17th February 2015, if you pre-purchase Total War: ATTILA you’ll receive the Viking Forefathers Culture Pack for free. Visit the Steam page for more details.

About This Game

About Total War: ROME II - Emperor Edition:

Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.

In addition, Emperor Edition includes all content and feature updates made available for ROME II since its launch in September 2013. These include Twitch.TV integration, touchscreen controls, new playable factions and units, and Mac compatibility.
The Imperator Augustus Campaign Pack and all Emperor Edition content and features are free, via automatic update, to all existing ROME II owners.

About the Imperator Augustus Campaign Pack

The Imperator Augustus Campaign Pack is a new playable campaign for ROME II, which rivals the original ROME II Grand Campaign in both scope and scale. This campaign comes as part of Total War™: ROME II – Emperor Edition and is available as a free, automatic update to existing owners of Total War™: ROME II.
The Imperator Augustus Campaign Pack is set in 42 BC during the chaotic aftermath of Caesar’s grisly murder. The republic remains whole, but its soul is divided as three great men, the members of the Second Triumvirate, hold the future of Rome in the palms of their hands.

Octavian, Caesar’s adoptive son and the heir to his legacy.

Marc Antony, Caesar’s loyal friend and most trusted lieutenant.

Lepidus, Pontifex Maximus of Rome and the man who secured Caesar’s dictatorship.

With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are each in a position to make a bid for leadership, and rule Rome as its first – and only – emperor.

However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages?

Playable Factions

Players may embark on a new Campaign as one of the following playable factions:
Marc Antony
Lepidus
Octavian
Pompey
Iceni
Marcomanni
Dacia
Egypt
Parthia
Armenia (also now playable in the ROME II Grand Campaign).

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

✢ Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

✢ Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

✢ See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

✢ Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

System Requirements

Windows
Mac OS X
    Minimum
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
Helpful customer reviews
1,039 of 1,083 people (96%) found this review helpful
297.6 hrs on record
Posted: November 16
I am not a big gamer. I'm old. Over 50. When I purchased a new computer recently, wanting to take it for a spin, I asked my son what to do and he told me about Steam. As an ancient history buff (I'm also a writer and have written a novel about the ancient Spartans), I did searches on Greece and Rome and eventurally found Rome 2.

I read all the negative reviews about the launch. Things haven't changed much in the gaming industry. Companies have always rushed their product to market. I imagine after spending years developing a game they end up deep in the hole and pressured by corporations like Sega to push it out - no matter how many problems exist. That's been going on for years. The wise thing to do is to wait. You know there is going to be a patch. Why not let someone else trip over all the bugs? From what I gather, a lot of gamers just can't wait today.

Anyway, I love Rome 2. When I read about the Emperor's Edition having worked out most of the problems, I dove in. It's been a delight. What a great game. It's more addicting that crack. Being able to play so many different factions gives it limitless re-playability. Thus far I've played as the Romans, Spartans, Athenians and Epirus, and have had a blast with each. There is a huge amount of strategy and tactics available on both the campaign map and the battle maps. Placing your armies at choke points in the mountains or at river crossings... putting them in ambush mode... slaughtering 2x or 3x your number of units without getting your hands dirty... it's all so gratifying.

One of the things I've noticed is that I usually end up winning by gaining a technological edge over the computer AI factions. If I can survive the early stages of play, eventually I'll start kicking out armies composed of better units than my opponents. When the autoresolve gives me results I don't like, saying I'm going to lose, or take unexceptable losses, it's fun to take control of your army and lead them on to victory when the oddsmakers are betting against you. Of course, often times you're leading superior units against hordes of untrained spearmen or levies, but occasionally the computer gives you a run for your money and there's nothing like destroyng your opponents Praetorian guard or Oathsworn unit that fights to last man.

Big kudos to the modding community. After playing vanilla R2, I found the Workshop and have been in pure amazement at the products the community has added to the game. The 4x moves per year mod, agent color coding, the new unit mods, and many others deserve effusive praise. I feel like a kid on Christmas morning every time I look in the Workshop, wondering what new toy I'll find under the tree today.

The Bad. I have none. Okay, okay, there are some, but I'm like a newlywed on his honeymoon right now. I don't care if she leaves her panties on the bathroom floor or that the 4x calendar year mod makes agents overpowered. For right now, I'm enjoying the game far too much to complain about a thing.
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526 of 658 people (80%) found this review helpful
84.5 hrs on record
Posted: November 25
More civil disobedience in my cities than in Ferguson
Was this review helpful? Yes No
119 of 143 people (83%) found this review helpful
342.3 hrs on record
Posted: November 7
This game was literally the worst when they first released it, but after several patches i got better and better and when they released the Emperor edition it became my favourite game. So i recommend this game if you like strategy, but i don't think its worth 54.99€.
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73 of 85 people (86%) found this review helpful
138.5 hrs on record
Posted: November 24
Full Video Review

Revisiting the game and it's current state.

https://www.youtube.com/watch?v=C3LPCGZXbz0&list=UUjb9fsvM4atnePKH1ndMVWA
Was this review helpful? Yes No
90 of 114 people (79%) found this review helpful
321.7 hrs on record
Posted: November 27
I wanted to love Rome II, but couldn't. I wanted to like it,.. to enjoy it,.. I tried for over a year but ultimately it just fell flat.

I've played Total War games since the first Shogun. They've never been perfect, but have always been thoroughly enjoyable and value for money. The following is mainly based on the main campaign as updated for the emperor version, although I did try the emperor campaign but soon gave up.

What is good?:

- The battles are good; after much patching, balancing etc. they are the strongest part of the game, which is rather important considering the nature of the game! Sometimes they can look stunning, and the size is vast.
- There are many, many units, and many playable factions (even without DLC)
- The game is easy to pick up and play, there are no over-fiddly interfaces
- The developers have provided support for this game so far (it needed it)
- There are many mods that can be easily implemented
- (External) Diplomacy - this works better than any other TW game. Truces, alliances all work well.

What is bad?:

- The lack of feeling/immersion/atmosphere, particularly without any Mods. There is very little going on when viewing the campaign map. There's no driving force behind your actions other than simply choosing a province to completely control or a new one to invade. There seem to be a few events early on in a campaign but these dry up and the benefits of them I've always found to be a bit 'well so what?'

- Limited battle maps - I got very tired of seeing the same small fishing village layout very quickly

- The overall campaign map looks open, but for areas such as Italy/Gaul in particular there are effectively just wide 'roads' linking each settlement flanked by impassable forest. This would seem historical, but seems to just feel like you are on a motorway between settlements. Particularly so as you can often move from settlement to settlement in a turn. Deserts are not like this but have themselves attrition rates that effectively force you to take the same path to cross them. The apparent freedom of movement often felt to me like simply moving from cell to cell similar to Medieval I !

- Generals -I simply don't care for them, why should I? They have no connections, no background, the traits come along all too easily that you can stockpile them and they have no 'wow' value.

- Armies - you cannot have an army without a general. Previous TW games enabled you to have small groups of units led by a non-detailed 'Captain'. The lack of captains prevents you from moving units from one area to another to join up with a different army without taking the whole army or designating a general as a taxi driver. Often not possible if you have multiple fronts. Armies also always tend to be huge, (perhaps as a result of no captains), this means there are no small skirmish engagements, always large battles.

- Battles still have their issues, mainly too short and often it feels like just throwing whatever unit is to hand into the fray, they can just be frantic mouse clicking sessions without being able to take time to flank, or watch units weaken against holding lines. (But, they have worked hard to fix many issues in the battles.)

- Graphics - one moment they are great, the next not so. The drawing distance seems rubbish, if you're viewing from on high it all looks jagged and rubbish. Up close, yes it is nice, but as mentioned there is often little time to enjoy this. I have spent a lot of time messing about with settings in game and through Nvidea, also tried a mod, trying to get things better, even just the lighting. But there's always something spoiling it

- The weird one year is a season set-up, best try some mods to balance that out if you can.

However the main issue I have with Rome II is that it SHOULD be good, it seems to have a lot there, but when you get into it, it just seems so hollow, it doesn't add up to the sum of its parts. Idly clicking 'end turn' waiting for your army to be big enough to attack the massive garrison, or waiting to be attacked yourself.. with nothing to look at. I found locating the elephants in Africa and listening to their trumpeting the best way to pass time. But the truth is I often ambled off and did some washing-up instead, this is not what entertainment should be!

The makers actually shot themselves in the foot with Rome II. 100 hours of my RII game-time was spent in the dark post-release days, (fiddling with settings, running benchmarks, restarting campaigns when patched, finding killer glitches) and what a criminal release it was too, but by about patch 12 (I think it was) things were relatively playable. I only stuck with this game because I have utterly adored previous Total Wars. However, during this time (8 months or so), I found two games made by Paradox, which immerse you and make you care! They made looking at a much blander map a far more rewarding and enjoyable experience, when on paper they perhaps shouldn't have. This may of course just be me, maybe I'm tired of the Total War format and you should look to reviews about those games judging them there. However, after sampling the immersive, engaging, passionate events of those, which kept me glued to the computer, Rome II simply plays like,...erm, doing the washing up as quick as you can, or alternately peeling potatoes slowly.

In fact there have been many other games of completely different genres during the time I;ve had RII which have simply provided good quality entertainment and much better value for money/time.

On a side note the marketing/PR activity around RII leaves a sour taste, this is possibly common across the industry, but from the terrible release through to seeing the official web forum remove comments that might spoil their one-sided celebration of the upcoming Attila release, all seems a little anti-free-speech. I'll be interested in seeing how TW games are in future, I hope they return to being an entertaining, engrossing challenge, but for now I fear the Total War franchise is a shadow of what it once was and to put it simply, you'll have more fun with somethign else.
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72 of 107 people (67%) found this review helpful
113.9 hrs on record
Posted: November 13
After playing in version after a lot of patches I have to change my point of view. It still isn't the best game and still I don't think it's a good TW game. However there are some improvements and I quite enjoyed it.

CAMPAIGN IN GENERAL:
+ Cultures - various religions, cultures, definitely a TW trademark. There is a lot of factors responsible for growth or drop and cultures are located in the right places. Its pretty good step forward after Medieval and Empire.
+ Good diplomacy window. Nothing more to say. Its the biggest improvement since Medieval and Empire (although it makes game not only much more realistic but oddly... easier just like in Shogun)
+ The game is much more focused on politics and generals than it was ever before. Now player is not absolute tyrant who can do whatever he wishes, there are also political enemies, threat of rebellion (not only when happines is in bad shape) and need for political intrigue to gain power. And of course the traits, there are not only a lot of them, but now you can see a good reason behind gaining a one. They don't just come randomly as it was before.
+ Seasons and terrain - magnificient move, weather has its impact not only on battlefield but also in campaign map. And there are few types of every season based on local climate. And you can easily see which parts of terrain are good for defense or attack. Good one.
+ New interface is amazing. You can see everything that is important without any problem.
- Limits on armies, agents and fleets. And the fact that you can't create and army without general, so pretty much you can have only few armies, and you can't move or even recruit units without one. But... why?
- Other factions are passive. Biggest problems are rebelions and not the actual enemy. They declare wars and attack you very rarely. So basically if you are not a newbie, you will go through them softly as knife through butter.
- AI does not create huge armies with big backup. They create big amount of small armies running around and attacking cities with garrisons, and often with only small amount of strategic mind you are able to defeat that army with only garrison.
- New province system. It's neither good, nor bad, but as an "orthodox" player it's big joke and a pretty strange improvement for me.

UNITS:
+ Highlighting differences between units. They come in different types of armour which impacts on vulnerability (v.heavy, heavy, light). Besides quite the same types of close combat units, there are many more distance, horse and skirmishing units.
+ Mercenary units - a lot of them, located perfectly on the map.
+ Agents - I like the fact that they are not only recruited in one purpose like in older TW games. They can kill enemy generals, sabotage enemy provinces or just help your generals and provinces. But still it's nothing new, just an idea from Shogun 2.
+ Army traditions!
- Generals and agents advancing tree. What the hell is that? They decided that rather than having nice and easy to understand tree like in Shogun2 they prefer to focus on 3 traits that will give new abilities. But how can I now what does it really give? I don't know where I will end up advancing in authority or cunning section. I don't know what could gravitas give me. You can't plan ahead and see other abilities you are going to get when you will go one way or another. It is simply not clear enough.

BATTLEFIELD:
+ Interface is ok... just a standard TW interface.
+ Graphics are of course great...
+ Great new movie camera, but... i will say more it later
- I hate this whole new "buff" system. In Empire it was fine, in Shogun there was small amount of "buffs", so it wasn't a big problem for me. But in this one. Hell no! It's not a MMO game, you can chill out with those that are not units formations (only ones that have right to exist, naturally formations have its advantages and disadvantages).
- Frame rate drops
- Short and not inspiring/ballsy general speeches before battle.
- Tragic AI - even when you overwhelm them with distance units, enemy army can just stay still and simply do nothing. Or they will just charge on your army even though you have overwhelming close combat power. Or they can just run in circles like morons.
- The other things are flags. What the hell is with all those flags? I get it, in previous games there were flags, but only in strategic points of map and there was one flag or maybe in Shogun and Empire there were few more for gates and towers. Now there is a lot of them in cities, which leads us to another problem...
- ... why AI doesnt even defend the flags? I could easily fight with their units and at the same time just wondering around with one unit and get all the points with flags. And the AI didn't give a...crap about it.
- Units charge and close combat are a disaster. The unit collision is wrong, and after charging on enemy they don't stay in formation, which leads to having just a bunch of units pilling up in one place. I would like to see fighting animations but I couldn't even see one. To be honest I didn't see anything just chaos. As I said the new movie camera is great. Would be great, if I there was anything interesting to see.

THE REST:
+ Soundtrack - nothing unexpected, TW games always have some good background music.
+ Main menu is... just ok i guess.
+ Steam Workshop! This is one great thing. Mods are always good for the game, they fix problems and introduce new units, options, designs. It was great move.
+ Guide pretty much teaches everything. It's just great.
+ In game event movies are cool...
- ... but no event movies for agents, which was a great, funny things, adding some spirit to previous games.
- They decided to squeeze the money out of players, by doing that many DLCs. You want to play fricking Sparta or famous Epirus? Of course you want! But it will cost you extra money. It's a surprise they didn't do Rome faction as a DLC...

Premiere version was ONE BIG MISTAKE and probably ONE BIG PILE OF.... Right now, after improvements, patches and some mods... it still is quite enjoyable game. But for me, as an "orthodox" in TW gameplay and a huge history fan... it doesn't work well after all hype it got. It was over-hyped and now I know that. I bought the premiere version, the price was too big for this game and now I know that. But was it worth to see for myself and did I have some fun. Yes I did. Indeed I did. :)
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70 of 110 people (64%) found this review helpful
160.7 hrs on record
Posted: November 2
Really enjoy Rome 2 especially with the latest Emperor Edition update which has added some needed changes to the game.
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25 of 33 people (76%) found this review helpful
54.8 hrs on record
Posted: November 20
I once hated it, and reviewed it as such back in february. Long story short I have officially erased that review to replace it with a positive one. Good Job CA you deserve all the praise you can get. It's not perfect, and it's not my favorite title in the series, But you've made it right by me, and as someone who preordered, defended its launch, then got fed up and bashed-- I can only praise the fact that you did not leave it in the state it was in and jumped through hoops to make it right as you could.

I think at the very least we can simply forgive the past, and play the game. Just please don't do it again, boys.

Is this game the best in the series? No.
Is this game better than the original ROME? as far as I'm concerned they can't even be compared.
Is this game perfect? No.
Is it fun? yes
Do I recommend it as a TW-veteran that's played these games since my age only had one-digit? Yes, Yes I do.

I still say it's geared to the more casual-player, but honestly thats a really hard position to defend. If you like Total War you will get good gameplay out of this. If you've never played total war this is a good one to start with in my opinion.
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42 of 66 people (64%) found this review helpful
695.3 hrs on record
Posted: November 7
Thrilling real time battles and stunning graphics make the ancient world come alive. The game has come a long way since it's disasterous release and I can say as of right now that the game is in a very good playable state. As I stated in the opening sentance, real time battles make the game and it really seems like the Creative Assembly put much effort into the games visuals and sound effects. The sound of sword and shield clashes and the gristly death animations really make you feel like your right in the middle of an ancient battle. On the campaign map, not only will you be moving armies and fleets but you also have various agents to help you further your ambitions and hinder your enemies. Your spies will gather intellagence about your enemies and can seriously hinder an enemy army via different options at your disposal, Diplomats bolster your income in regions that they are deployed in, and champions can help speed up the experience gain of your troops. I have put over 600 hours and counting into this game and see no end to quitting and with its vast amount of content that will be a long while.
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37 of 58 people (64%) found this review helpful
694.7 hrs on record
Posted: October 31
I't started out bad, really bad. The game was half made. But that made a great opportunity for modders to make great mods and play around. And now the game is fixed and it's magical. Never been so happy for a total war game before and now im on 684 hours of gameplay :/ I cry when I see how much time I've wasted on a single game but I have enjoyed every second of it. I'd reccomend a good computer for the game.

Sincerly a satisfied Total War fan.
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17 of 22 people (77%) found this review helpful
17.3 hrs on record
Posted: November 5
If you like deep immersive strategy games play ROME 1 or Medieval 2 instead, if you like getting kicked in the nuts paying for overpriced DLC (not the complete overhall of kingdoms or the purchasable special units of Empire, here the've cut out chunks of the finished game to resell after to maximise profit.

If the gold version with all the downloadable content comes down to around £20 I'd advise buying it, if you allready own and have played to death the Rome, Medieval 2, Empire (& Napoleon) and even Shogun, it might be worth a purchase. Although after playing the others this will feel like an empty experience.

Waited till the game was playable till I write this review. Over the last 12 months the game has gone from being unplayable due to graphics bugs, crashes and fps problems after a year of patches they now have a game thats unplayable as you get bored and think of other things you'd rather be doing instead (like sorting socks).

I've played the total war series since Shogun and have thousands of hours of play on the series especially the original Rome (I Love classical civilisations) and Medieval 1+2 even a couple of hundred hours on Empire. This game looked like the game I was waiting for fantastic graphics, complex gameplay and a lasting challenge (even more so with DLC) how wrong I was.

Comparing it to the original Rome (Which I still play) from ten years ago is difficult as the new version lacks so much content, gameplay and complexity that made the original so much fun. The new one has better graphics (just lacking visible unit upgrades, terrible unit cards and cohesion in battle). Whats lost is summed up well here(not by me):

http://www.reddit.com/r/totalwar/comments/1qwj7a/everything_rome_1_had_that_rome_2_doesnt/

Over all its like they thought lets take the strategy game they've been waiting 10 years for (Rome with modern graphics) and cut all the top level strategy out (politics, dynasties etc) take off the factions people will want to play (all were playable in Rome1) to sell for premium DLC's. The strategic AI (sAI) is atrotious even by Total war and civ game standards but the combat AI is passable (but you tend to autoresolve battles as the sAI can rarely provide a good enough army to be fun to fight.
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99 of 176 people (56%) found this review helpful
33.0 hrs on record
Posted: November 18
" How far will you go for DLCs ? "
DLCs Total War
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10 of 12 people (83%) found this review helpful
76.8 hrs on record
Posted: November 27
I'm a huge fan of history, particularly classical history. I spent my time in college studying Roman Civ, so the game was hugely appealing to me. But I'll try and take a step back here in order to review it from the point of view of someone who isn't completely infatuated with history.

I'm a big fan of the old tactical JRPG style games, like Tactics Ogre and Final Fantasy Tactics. I haven't done much gaming with its cousins in the subgenres of military strategy and real time strategy, but I really enjoyed how this game seemed to blend both of those genres together, and I respect that Creative Assembly is basically designing two games in one, here. There's the overarching strategical game in which you're managing your cities and towns and moving your military and spy/champion/dignitary units, and there's what is obviously the meat of the game in the battle system that occurs once you engage in combat with an enemy unit. They flow together quite nicely, allowing you to build up the efficacy of your units via upgrades in your cities and towns. It scratches the RPG itch in that way while at the same time providing a great strategical and tactical experience. You can easily find yourself dumping hours upon hours into this game, thanks to the patented "Just One More Turn" addiction technique made famous by the Civilization series. It's quite enjoyable, and there's quite a lot of it -- One campaign can take nearly 100 hours to complete.

There are some really cool features to the game. I got the most enjoyment out of it simply due to the fact that it strives to be historically accurate, and it does a great job of it. The Roman military is clearly split between the Manipular system of the middle Republican era, and the Marian reforms later on that transformed the army from the group of levied farmers it classically was into the group of professional, disciplined fighters that would eventually conquer most of Europe and all of known Africa. The historical accuracy of the military units also extends to the Celtic tribes of Gauls and Britons, the Iberian tribal fighters, African and Asian horsemen, etc. It's all really enjoyable given my interest in history.

There are numerous little touches that are really nice, as well. The art on the unit cards is really awesome. It's clear they went for an antique style with them, and it really works well. The Celtic tribes look particularly cool. Another thing I found really enjoyable was the pre-battle speeches that the general can be heard giving his troops. They're phenomenally well voice acted, and they make accurate references to religion and state. It's enjoyable down to the cornua that the centurions blow whenever you tell a unit to move. It matters a lot that they get the little things right here, as they do a lot to immerse you in the time period, and Creative Assembly has absolutely succeeded there.

The actual combat, and being able to zoom in and out as your units go to battle against others, is absolutely phenomenal. You can zoom in and see each unit, in great detail, fighting against the enemy. Or you can zoom out and take in the entire battle from a colossal scale. Watching your cavalary charge the rear of an opponent is immensely satisfying. I had one situation where one of my legions was caught in enemy territory. I had had the foresight to send my units into a defensive stance, so the battle began with them entrenched in a wooden fortress. I was heavily outnumbered, and didn't have many units to do anything with other than just station them in the doorways of the fortress and hope they could hold off the enemy. They ended up succeeding, breaking the enemy waves at the entrance in true Roman legionary fashion. It was awesome, and easily my most memorable moment in a game filled with them. The problem is that about half of the most memorable moments are due to terrible bugginess, and those memorable moments always caused battles to end in disaster for me. Imagine fighting a battle for close to 40 minutes, and having it suddenly turn because one of your key units got stuck on geometry and slaughtered since you could no longer maneauver them. It's just as infuriating as it sounds.

I've gotten into this game somewhat late, playing it a full year after it originally exist, and I've read quite frequently that people say it's become way better, that it's been fully patched and is now recommendable to everybody, but my experience with it has not proven this to be correct. I've had units refuse to enter a breach in a wall literally a dozen times, which has caused me to stop knocking down walls altogether and just use siege ladders. But then I had units get stuck on a wall and do nothing but continue to climb up and down the siege ladders, which caused me to lose an extremely important battle. I've also experienced a bug where my cavalary has run in the completely opposite direction from which I've ordered them. There are numerous other things like this that really destroy the experience for me, but it's also incredibly poorly optimized, even after Creative Assembly has patched the game several times and repackaged it into the "fixed" Emperor Edition. I'm running 780ti SLI and I see dips down to around 20fps at times, which is absolutely ridiculous.

It really hurts me to give this game a thumbs down, because I did enjoy it quite a bit. But the frustration from dealing with its bugs and its poor optimization make it hard for me to recommend to anybody outside classical history buffs and hardcore Total War fans. If you fall into either of those groups, then by all means, take the plunge, because you'll get quite a bit out of this game. I surely have. But if you're not, then you should probably just pass it up altogether, because the frustration will likely outweigh any enjoyment you'd get out of the game.
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18 of 30 people (60%) found this review helpful
751.4 hrs on record
Posted: November 16
It had a really crummy release, but I'd have to say that it's pretty good now. The campaigns can be of a real challenge at times. I especially love the free Imperator Augustus campaign that came with the emperor edition. To play Rome vs. Rome is awsome.
There are quite a few lingering issues with this game such as many missing features, bad seige AI, and cut-content DLC. So if you really want this game, get it while it's on sale; otherwise only buy it if you feel you can't live without it.
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7 of 9 people (78%) found this review helpful
78.8 hrs on record
Posted: November 27
Total War is a franchise near and dear to my heart. So when word came round about Rome II, I leapt onto the hype-wagon and held on. Every preview I pored over, and my interest in the classical time period renewed in full. Preordered the game and pre-loaded it as soon as I could.

Then the release happened. And my love met a grisly demise.

It should be common knowledge by now, if you've read any of the other reviews, what happened on launch day. Players with Godzilla-grade monster rigs like Attila16 noticed troubles running the game on Day 1. Rome II was unplayable. It was horrendous.

I contend it is absolutely unforgiveable what Creative Assembly did here. We were promised even better graphics than the "pre-alpha" models we saw the summer before; launch visuals were nowhere nearly close to that. I don't know how they took the solid engine from Shogun 2 and botched it beyond belief a game later. Within a month after release, DLC was announced. DLC!! And the game was still struggling with ruinous bugs and whatnot! And the faction packs? Yeah, those were in the game already; CA just turns them "on" for the player once you've paid for them. And after that? Boom: new campaign. Courtesy of another $15 at the time, of course.

I essentially stopped playing by the end of 2013. I write this review as a plea and a warning. A plea, because I do not want you to buy this game, like I naively did. Creative Assembly lied to us. The result of their "work" is this unfathomable drivel. I don't care how much better it's gotten over the months; it should've run this smoothly back in September 2013. It was utterly dishonest to release such a travesty as was done here. The warning, to never preorder a game again. I don't care how much you love a franchise; I've been burned too many times to trust any developer. Wait for some time after the release. Read/watch a review or four. Determine for yourself how much the game will be worth to you. Don't preorder for a better deal; wait and purchase a better game.

TL;DR: Please don't buy this game. It will only encourage developers and publishers like these to release half-finished garbage and reap the positive feedback months later as they patch it after the damage is already done.
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3 of 3 people (100%) found this review helpful
28.4 hrs on record
Posted: November 27
I really wanted to like this game. I was a big, big fan of Rome 1, and really enjoyed Empire TW too. However, this is just not as good as the original Rome. It seems like for every step forward graphically, there has been a step back in terms of gameplay. Where is the family tree, without which my generals have no character? Why do I need a general to move any units about? How can reinforcements join a battle from half the map away (that is particularly silly)? Average.
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7 of 11 people (64%) found this review helpful
122.1 hrs on record
Posted: November 25
I started at the Total War Series whit the first Rome, and that game was great, what made me love this series, and i waited, as kid wait for a a ice cream truck in a hot day, i waited for ROME 2 and the lauch was complete bullchese, the game has good graphics but only if you have a MONSTER RIG, the game is porly optimized the gameplay have been cuted to dumbdown teh game for new people ,and i would say that if wasnt for Mods the game will die.
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15 of 27 people (56%) found this review helpful
429.9 hrs on record
Posted: November 10
I recomend this game to everyone i still love to play it after hundreds of hours of gameplay, dont let the nay sayer's tell you its not a great game. Sure it has its flaws, like any game, but its positives overweigh the negatives by tenfold. If you are on the verge of buying this game, take the plunge.
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2 of 2 people (100%) found this review helpful
112.1 hrs on record
Posted: November 27
Seriously disappointing game on what was a great game series. Battles are poor in comparison to what they used to be. Campaign is distinctly average. Wouldn't really recommend this to anyone. Only reason i really kept playing was to complete campaign
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3 of 4 people (75%) found this review helpful
157.2 hrs on record
Posted: November 27
Buying the game now because its a deal? Excellent move, by buying it now you've avoided the Godawful state the game was in at release, and dodged the crucible that we loyal fans of the franchise suffered through to create this brilliant end product that your about to buy at 1/4 the price we bought it's POS (practically)beta for, which make no mistake is a real pain in the ♥♥♥♥.

Changing gears, This is now an excellent game. Was it a year ago? No, it was terrible. Now though this is likely one of the best in the series, superior AI to previous games, pretty well ballanced multiplayer, and loads of content. there are a lot of people what will tell you this game is terrible, because they bought it at launch and still have the bad taste in their mouth of having SEGA put a giant steaming dump on a plate and selling it to loyal fans for $60. The game now is no longer the bloody excriment of of a constipated poo that was rushed out too quickly. we can only thank The Creative Assembly for the transformation this game has taken, through over a year of hard work 16 patches have saved the name of perhaps the most beloved game in the franchise.

The AI has gotten at least 3x better, and now is at an incredible place, the game is far more polished, it looks at least 2x better and is more optimized for low end PCs. The DLCs are decent, terribly expensive for some not so great factions, but hey your probably gonna buy those on sale if at all. I WOULD reccomend this game, It is in fastastic shape and only getting better, it has an incredible community and terrific support from its makers. If this game got a new metascore I would guess it moved to the low-mid 90's.
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