Evil has returned! Demonic powers are manifesting themselves as a myriad of dark creatures, fighting over the fates of imprisoned souls caught in Purgatory.
User reviews: Mostly Positive (1,763 reviews) - 77% of the 1,763 user reviews for this game are positive.
Release Date: Oct 31, 2012

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Includes 4 items: Painkiller Hell & Damnation, Painkiller Hell & Damnation Digital Extras, Painkiller Hell & Damnation: Multiplayer Body Skin Pack, Painkiller Hell & Damnation: Singleplayer Tarot Card Pack

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Includes 14 items: Painkiller Hell & Damnation, Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Overdose, Painkiller Redemption, Painkiller: Black Edition, Painkiller: Recurring Evil, Painkiller: Resurrection

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Includes 14 items: AquaNox, AquaNox 2: Revelation, ArcaniA, Gothic® 3, Neighbours from Hell Compilation, Painkiller Hell & Damnation, Painkiller: Black Edition, Panzer Elite Action Gold Edition, Silent Storm Gold Edition, SpellForce - Platinum Edition, SpellForce 2: Gold Edition, SuperPower 2 Steam Edition, The Guild II, The Guild II - Pirates of the European Seas

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Recommended By Curators

"Dark old-school shooter with unusual weapons like a stake gun, lots of gore, demonic hordes to slay and bonus hidden secrets in every level."
Read the full review here.


"Painkiller Hell & Damnation reboots with great graphics, more polish, and a lot of demons to purge."
Gaming Bolt 9/10

"The combination of fantastic weapon design, music, gore and physics make being Hell’s janitor one of the best things you could be this Halloween."
Mature-gaming.com 4.5/5

"Farm 51 has put Painkiller back on its pedestal."
Destructoid 8/10

About This Game

Heaven's Hitman is Back... With a Vengeance

Evil has returned! Demonic powers are manifesting themselves as a myriad of dark creatures, fighting over the fates of imprisoned souls caught in Purgatory.

Once again, it is up to Daniel Garner, in the unenviable position of being the Curse of Darkness and the Toy of Light, to fight his way past hordes of demons and fiends.

Questions remain… “Can he stop the powerful creatures that stand in his way? Will he ever leave the hell of Purgatory and be reunited with his wife Catherine?”

Painkiller Hell & Damnation is a fast-paced, thrilling modern remake of an all-action shooter Classic!

Key features

  • 100 % UNCUT version in all languages
  • A modern remake of the Classic shooters, Painkiller and Battle Out Of Hell
  • 15 adrenaline filled levels, including 4 Boss levels
  • Includes a special Halloween level
  • Over 30 of the nastiest, darkest creatures from Hell
  • Devastating and unique arsenal of weapons
  • Singleplayer and Co-operative Campaigns spread across 4 Chapters
  • PvP and PvE Multiplayer modes
  • The soundtrack is forged in the same furnace as the weapons: heavy metal
  • Powered by Unreal Engine 3®
  • Steamworks fully integrated
Key Anti-Features (you know… the ones that make life EASY):
  • NO Kill-streak bonuses or airstrikes
  • NO auto-heal
  • NO AK-47, NO M16 or that sort of sh*t; just a healthy dose of .666 calibre weapons!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3, Windows Vista/7
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX Compatible
    • OS: Windows Vista/7
    • Processor: 2.4 GHz Quad Core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX Compatible
    • OS: OS X version 10.6.3 or later
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM. Intel integrated GPUs are not supported
    • Hard Drive: 5 GB HD space
    • Network: Internet (TCP/IP) connection
    • Additional: These specs are still being determined.
    • OS: OS X version 10.7 or later
    • Processor: 2.4 GHz QuadCore Intel CPU
    • Memory: 4 GB RAM
    • Graphics: nVidia 9800/260, or ATI (AMD) Radeon HD 4870 with 512 MB VRAM. Intel integrated GPUs are not supported
    • Hard Drive: 5 GB HD space
    • Network: Internet (TCP/IP) connection
    • Additional: These specs are still being determined.
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB)
    • Hard Drive: 5 GB HD space
    • Additional: These specs are still being determined.
    • OS: Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit)
    • Processor: 2.4 GHz Quad Core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB)
    • Hard Drive: 5 GB HD space
    • Additional: These specs are still being determined.
Helpful customer reviews
223 of 305 people (73%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: May 2
If you don't want spoilers stop reading now :)


You play as a man fighting through hell I think, I didn't quite follow the story but the combat is tight and responsive, unlike my first girlfriend who is a cheating ♥♥♥♥♥. Go ♥♥♥♥ yourself Tanya.
Was this review helpful? Yes No Funny
54 of 63 people (86%) found this review helpful
1 person found this review funny
17.3 hrs on record
Posted: May 6
First of all, if you've never played Painkiller before DO NOT GET THIS GAME. I reccommend starting with Painkiller black as you get all the original 24 levels (including the last level which was cut from this game).

Painkiller Hell And Damnation feels drastically differrent from the other games in the series, sure it's an HD remake of Painkiller Black but despite it's surprisingly accurate level design, this game uses a completely differrent engine to the original game, and that's not a good thing.

The original Painkiller used the Pain engine. The Pain engine was designed specifically for Painkiller to make it perform at 60fps with decent graphics (excellent visuals though despite the dated engine) to keep the fast paced gameplay and havoc physics running smoothly.

Painkiller Hell And Damnation on the other hand uses the Unreal engine. As such a graphical improvement is to be expected... but for the most part, Painkiller Hell And Damnation just doesn't deliver in this department, some levels are just lazily recreated as if they were just copy/pasted (i'm looking at you Colosseum), most levels, whilst clearly show signs of improvement (particularly in the clutter and terrain) feel kind of lackluster. You have to remember that Hell And Damnation is NOT a HD port and sometimes it really feels like it is. Sure some levels recieved clear improvements and look so much better, Opera House and Train Station to name a few but i still find that there is a lot of room for improvement.

In addition to these issues, the Unreal engine synchronizes poorly with the gameplay, it's like a completely differrent game. Quickturning whilst bunnyhopping isn't as smooth as it was with the Pain engine and this is noticable right from the start, the game feels very rough around the edges. To make things worse, the hitboxes for the enemies are insane. Whilst they did increase the hitbox for the Painkiller's combo attack (about damn time), the enemies hitboxes are ridiculous, they can hit you so easily it's not even funny. This has led to some horrible difficulty spikes. I can run through Cemetary in Painkiller Black on Trauma without many problems. Playing Cenetary on Nightmare on the other hand was painful to do because of the hitboxes and the sheer speed of the enemies. This means that melee enemies are insanely tough and it also makes for some nasty difficulty spikes. Sure the original Painkiller's difficulty curve didn't win any awards but lets face it, after the first two levels it got harder and the difficulty went up from there. The first level, Cemetary is supposed to be an introductory level so surely it's easier than level 2. Wrong!

In fact, to make things worse, you don't even have the Painkiller for level 1, you have to get it in level 2. So if you run out of ammo, your only other option is to suck the enemies souls one by one till they're dead. One of the greatest things about the Painkiller is that it was versitile but to remove it from the first level removed an important learning curve for the player. I swear i died so many times on Cenetary it's laughable... and that was on Nightmare. In the original game i can breeze through it easily on Trauma and that is simply because of the way the engine works in Hell And Damnation. It's horrible. Put simply, the gameplay in Painkiller Hell And Damnation is the worst in the series. Sure Painkiller Ressurrection had godawful level design but at least they didn't ♥♥♥♥ with the gameplay. After all it was a mod using the Pain engine which was used to make the gameplay for the original Painkiller so what do you expect?

So why do i reccommend this game? Simply because of it's DLC. Put simply if you're going to get this, you'll probably want to get the complete collection on sale. Painkiller Hell And Damnation certainly isn't bad, just not as good as the original. Like i said, some of the re-worked levels look really nice but the majority of the effort was put into the DLC. Asylum and Snowy Bridge are drastically differrent from the original game and to play them you need Hell and Damnation and they are honestly worth playing. Now believe me, i hate what they did with the DLC and i highly encourage you do not support this practice. If you see the complete collection for sale cheap though, i'd say go for it since you're getting the DLC packs with it only having paid a fraction of the cost. Do not buy the DLC separately though, i can't stress this enough!!!
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15 of 20 people (75%) found this review helpful
1 person found this review funny
20.2 hrs on record
Posted: July 1
I had allot of fun playing this game.
And if you like games such as Killing Floor & Serious Sam then I'm pretty sure you will enjoy this also.

Even doh the graphics might be out of date nowadays I didn't care.
What you do in this game is you shoot and you shoot and you shoot, ow and collect some souls.

The game has no reload button :D
And the Grim Reaper wants you to collect 7000 souls for you to get your loved one back.
So off you go kill some monsters and collect those souls with some cool weapons.

Everytime you have collected about 64 souls you turn into a Demon for a short bit and can simply blow up the enemy with your powers its great.

Also this game doesn't have a running feature. but daddy what if the monster come close?
Start bunnyhoppping son! Cause this game has awsome bunnyhopping allowing you travel fast and kill eneny's whilst jumping.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
25.8 hrs on record
Posted: July 9
Painkiller Hell & Damnation was made by Farm 51 and released in 2012. It's a remaster/remake of original Painkiller, Hell & Damnation stand for HD. A funny one at that - story-wise it's a sequel, gameplay-wise it's remake. Usually it opposite. It doesn't have so many single-player levels, quite few, developers payed more attention to multiplayer part instead. But hey, even such remake is great when the only things that Painkiller was getting for few years were awful expansion packs.

Technically, it's fine enough. As fine as Unreal 3 Engine allows. Loading time is good. Performance is good. Has nice amount of video options. Aside from having issue on my laptop where game will stutter more and more the longer it runs. But that's laptops for you.

Multiplayer is where developers payed more attention. There is a bunch of competive games. Even more, there is a survival mode for up to 8 players. And even better, you can play campaign with a friend. Coop mode is something always wanted in Painkiller Black Edition. So it's awesome even if it's 2-players only. So it all should give you a reason to buy this game despite owning Black Edition.
But community is dead. I see absolutely no servers online. So, I am afraid, multiplayer part isn't actual anymore. Well, competive part. Can always drag friend into coop.

Story follows Daniel after events of main game. Like, many ages after that. Or unknown time, but Eve isn't queen anymore. And it's all in the past. Well, I guess we can take it that all expansion packs after Overdose weren't canon. Daniel still travels around purgatory with no big reason, until he meets Death, who demands 7000 souls. Don't worry, this game is not sequel to Painkiller Redemption which had 1000 monsers per level, you don't actually have to do that in a game.
And well, you will see few cutscenes after that. And in these cutscenes you will be wondering why everybody is being so dumb. Actions don't make sense around motivations. Let's forget about it already.

So, what we are left with is a single-player portion of remake. Well, let's do numbers. This game has 9 main campaign levels plus 4 campaign boss levels. Plus it has one bonus level Factory. Plus 3 thematic small bonus levels. And you can get Christmas Trainstation bonus level DLC for free. And it also has two more bonus levels Labs and City on Water in "DLC Levels" for free, which makes no sense. So simple game purchase gets you 20 levels or so. But Black Edition had over 30 unique ones. So it's still feels like mini-version.

But if you care about DLC, then it should bring number close to Black Edition, also having some unique ones, like top-down DLC levels. I probably should be complaining about DLC milking, but damn, whole Painkiller Complete Pack goes on big sales sometimes where it becomes totally worth it.

And to be honest, I wish they wouldn't be afraid to remix levels to bring their own strenght. The way that levels in the game work, they are usually accurate with few lacking details. Like, it doesn't show off physics as much. But sometimes it also gives small improvements. Like, the lamp in Opera House doesn't crash down, which was impressive in Black Edition. But it has witches rocking on scene.

Sometimes it's clear improvement, both in graphics and small details. Trainstation is one of them. Small scene, additional types of enemies. Better looking. The train section itself even changed geometry slightly to allow monsters to chase you more effeciently, instead of using freaking stairs everytime you change spot in Black Edition.
And sometimes it's more on lacking side. Take orphanage as example. While outside it's slightly changed and even teases you at upcoming boss, which is nice detail seen few times in a game, once you get inside, it's pretty much copy-pasted geometry from original. Unreal 3 doesn't help to enhance noticeably. Actually, lighting feels a little off there, with overly bright flashlight and not enough darkness. And there is no small detail like a toy ball bouncing down the stairs. The different end of the map is nice in theory but ended up awkward on practise, due to not exactly knowing what to do next.
I didn't try DLC yet though, maybe they did it better there.

Gameplay-wide it pretty much stayed the same. Almost. This time around the hero drags along 8 weapons. 5 original and 2 from Battle Out Of Hell. And there is new additional Soulcatcher weapon, which shoots group-clearing saws and can catch soul and can even make enemies join your side, becoming powered-up as well. I will never get tired of watching fights between enemies in FPS games, really. And it helps to pull souls too. Not to mention that it's awesome to see leg of shielded crusader get cut out with a saw.

Yes, if there is one clear improvement then it got to be gore. Things still go flying from shotgun blasts. But this time you may also see a hand fly somewhere else, while the main body hits the wall and leaves blood all over it. So yes, it's quite satificatory if what you want from games is violence and guts.

Though it lacks some enemies, like those stereotypical "Woaaah!" bikers. But also brings new ones along. Mostly reusage of errr fat meat cutter. And those fast skeletons. Spooky. And it dares to use kids from Orphanage in other levels as well, which I don't approve so much.
Bosses stay pretty much same. Only feel easier. Mini-bosses are mostly cut down, in most cases replaced by group of mini-boss from the first level. But hey, at least those stupid "puzzle" bosses were cut too, save for one in Orphanage.

Balance pretty much stayes the same. Just small details. Like, stake gun can kill the flying undead with helmet in Cathedral from one shot, which I approve. Yet the gun that shoots 5 stakes feels worse than stakegun, somehow. Especially at distance. All while Battle Out Of Hell would tell you that it's sniper's dream.
In all honesty, gunplay here feels like having a bunch of toys. You just pick few favourites and stick to them. Because they all do fine. And there is a lot of ammo. So the game doesn't force you to switch guns much, you don't have to think about that. Which makes combat feel more repetetive. I, for one, completely forgot of existance of Shotgun and Stakegun. Well, okay, at least you can say that those two aren't as useful as others. Or I will forget about other weapons. Yea, too much.
Difficult is slightly different. The Normal was harder than Black Edition, it didn't forgive as much. But the whole gameplay didn't force too different approach for each sitatuion, so it also felt easier in repetiveness. Doesn't help that some bosses may end up being dumb.

On another good side, I loved tarot cards approach in this game more. This part is just more fun. Objectives are easier and don't require as much of grinding, so you can do some while concentrating on beating level. Like, sawing limbs of 50 enemies. It's not like "something bonus that hardcore people do after beating game and never use again due to beating game". Though, another small difference, is that HD doesn't open all doors in a level once exit appears. So, those who want to find secrets should do it during main gameplay. I even cared about souls more, due to powering up Soulcatcher with them and since you can drag them with this weapon.

But new music isn't all that good.

And they say that this game was made by developers to see if community still cares about Painkiller or not. And focused on multiplayer more than singleplayer, which is mistake, looking at it now. And well, judging by all DLCes, it probably was a success, hopefully we will get sequel soon. At very least it reminded people that Painkiller franchise wasn't always a terrible joke.

If you wanted Coop with friend in Painkiller levels then you should pick it complete. It doesn't exactly reach Black Edition otherwise. Took few levels, but not always the best ones. Doesn't remix much. Still good game though.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: August 6
Purchasing this on a whim with the added benefit of 80% off, I feel like I was let-down by a series I've enjoyed in the past.

The first Painkiller and it's expansion Battle out of Hell were great exercises in classic FPS, wave-based destruction, that were as rewarding as they were simple. The plot was irrelevant, the levels looked great, and the variety in weapons and enemies made the game an enjoyable alternative to most contemporary first-person action.

Ignoring the DLC, this game has about a dozen levels with the bonus one's included. The updated graphics for the environments, effects, and enemies are excellent and the best part about this game.
The reptitive enemies (that is to say, the lack of variety) and limited missiosn destroy this game. Without the DLC you're essentially purchasing a stripped-down variant of the original game with a few levels from Battle out of Hell incorporated. Co-op support is one highlight marred by the aformetnioned lack of level choice.
Having ponied up the $9 for all the DLC and buying a four-pack for $11, I can say the price is about right for what still amounts to a waste of potential.

Nit-picking details include: Changing the enemy sounds for reasons?? Rehashing the same enemy types again and again as oppossed to the unique encounters in almost every level in the original duo, nixing the Hell level from the original game (Personal Favorite) and finally adding only a single entry into the weapons arsenal.

TLDR: If you pay more than $10 for this you've been had.
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