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GameMaker: Studio is the perfect tool to develop casual and social games for iOS, Android, desktop and the web.
Release Date: Oct 2, 2012

Use GameMaker: Studio

Buy GameMaker: Studio Master Collection

Includes 7 items: GameMaker: Studio Professional, GameMaker: Studio HTML5, GameMaker: Studio iOS, GameMaker: Studio Android, GameMaker: Studio Windows Phone 8, GameMaker: Studio Ubuntu, GameMaker: Studio YoYo Compiler

Steam Workshop


Find, play, and make games easily
Discover, rate, and download the best player-created games made in GameMaker: Studio for free. Or try making your own and share with the community.
Click here to learn more.

About the Software

The GameMaker: Studio family of products caters to entry-level novices and seasoned game development professionals equally allowing them to create casual and social games for Steam Workshop, iOS, Android, Windows Phone, desktop and the Web (HTML5) in record time and at a fraction of the cost!

As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

And when you're done, GameMaker: Studio™ will produce an “app store”-ready iOS, Android, Windows Store, Windows Phone or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code. On top of this, you also gain instant access to more than 40 million registered Steam users through Steam Workshop, with direct upload straight from GameMaker: Studio™!

Discover how easy it is for yourself and get access to GameMaker: Studio™’s key features including its easy to use integrated development environment (IDE) powerful scripting language and Box 2D Physics by simply downloading GameMaker: Studio™ for free.

Steam Games made with GameMaker








See more great games made with GameMaker...

Upgrade Options

Gamemaker: Studio™ Standard
Unlock unlimited resources with GameMaker: Studio™ STANDARD and distribute your games to Steam Workshop, Windows and Mac OS X users around the world.

Gamemaker: Studio™ Professional
GameMaker: Studio™ PROFESSIONAL unlocks the full power of GameMaker: Studio™, giving you all the great features of STANDARD with the added ability to purchase and plug-in the YoYo Compiler, Android, iOS, Windows Phone 8 and HTML5 export modules, collaborate within a team through subversion and monetize your game with an unprecedented amount of developer services.

Gamemaker: Studio™ Master Collection
Bringing all of GameMaker: Studio™’s best features and modules together, GameMaker: Studio™ MASTER COLLECTION gives you the power to create, test, monetize and distribute games to iOS, Android, Windows, Windows Store, Windows Phone 8, OSX and HTML5.

Key features:


Dedicated, game-focused IDE
The GameMaker: Studio™ IDE has all you need to deal with fonts, sounds, images and music, as well as other resources needed to create a game. It enables you to define game entities (known as 'objects') and their behaviours in an intuitive, event-driven way and has an easy to use drag-and-drop interface.

Powerful scripting language
With GameMaker: Studio™'s built-in GameMaker Language (GML), you can control every last detail of your game – path finding, physics, object interaction, particles, data structures and more …
And should you find that even that is still not enough for your project, you can easily expand GameMaker: Studio™ by using GML, JavaScript and Dynamic-Link Library Extension Packages.

Multi-format export
When combined with format-specific modules, GameMaker: Studio™ can take your game's single codebase and produce ready-to-run executables and apps for multiple platforms, with a single click.
With modules already available for Steam Workshop, Windows, Windows 8, Mac OS X, iOS*, Android*, Windows Phone 8* and HTML5* - and more to be announced soon - GameMaker: Studio™ is the fastest and simplest way to develop multi-platform games for mobile devices, home computers and the Web.

The YoYo Compiler
Games written in Studio can now harness the full speed of the CPU with the new native YoYo Compiler (YYC), allowing projects to run up to 100x faster than before, across all native platforms supported by Studio. Unlocking new possibilities in CPU intensive areas such as artificial intelligence, procedural techniques, real time lighting, enhanced physics, real time geometry deformation, collision and data manipulation.

Shaders
Fully integrated, totally cross platform shader support allows you to write shaders once, and then deploy them on every platform that supports them. This powerful system allows full access to low level shaders, while still letting Studio do the heavy lifting and keeping totally cross platform. The built in editor has been extended to have full colour syntax highlighting and intelli-sense for shaders, making creation a breeze.

Source Control
GameMaker: Studio™ also includes a comprehensive source control scheme so that working on a project within a team is easier than ever before.
Currently incorporating Subversion (SVN), and with more solutions on the way, GameMaker: Studio™ is the only development tool your team needs to get things done in record time.

Developer Services
To help easily monetize games, we’ve given developers unprecedented access and removed the technical hassle of connecting them with some of the biggest advertisers, analytics and engagement services on mobile and web.

System Requirements

    Minimum:
    • OS:Windows XP
    • Memory:512 MB RAM
    • Graphics:DirectX 9, 128MB
    • Hard Drive:200 MB HD space
    Recommended:
    • Memory:4096 MB RAM
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
67 of 72 people (93%) found this review helpful
197 products in account
3 reviews
19.8 hrs on record
Gamemaker is a great tool for creating your own games. What is it? An all-inclusive development suite for 2D games. You can either create rules with a drag-and-drop interface, or write code in its scripting language, GML. Some programming knowledge and familiarity with C-based languages would be helpful, so that you can take advantage of Game Maker's scripting language GML right off the bat.

The limited version is free and gives you a limited amount of sprites, objects, rooms and such. But you can aways try it out and then upgrade to standard later. You can make games for PC and Mac. iOS and Android. It shouldn't take more than a couple of weeks to get the hang of Game Maker. It's very intuitive and there is a wealth of tutorials and scripts for it online.

You can try out a short game that i made with Gamemaker called ''Zombies vs Pixles'' it can be found in the Steam Workshop.

Posted: November 27th, 2013
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49 of 55 people (89%) found this review helpful
190 products in account
4 reviews
301.1 hrs on record
The click and drag tools are pretty standard fair and not really capable of making an actual game, however the inbuilt open end coding language (Gamemaker language) is brilliant, simple yet very powerful. Gamemaker may be put down by the misinformed as a toy for people who can't make games, but maybe they should tell the people who made Hotline Miami that...
Posted: December 1st, 2013
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30 of 31 people (97%) found this review helpful
62 products in account
1 review
133.9 hrs on record
GameMaker: Studio is a nice tool to learn how to program, do some quick prototyping for larger projects, or just to play around with. In order to make some decent comercial-quality games you'll need some experience, but isn't that the case with everything? Sure, there still are some bugs you may have to work around, but with every patch they fix some of those. Game Maker's proven itself with games like the original Spelunky, Hotline Miami, Gunpoint, ... I don't think I have to go on.

The fact that you can export to a lot of different devices/operating systems from a single codebase (different configurations for different devices are stored in-project) is quite an amazing feature, and easens the burden of developing for multiple target platforms.

I definately believe GameMaker: Studio is worth checking out, whether you know what you're doing or not.

PS: I do recommend you don't get the steam version, and get a license from yoyogames.com instead, as you'll get a steam key AND a non-steam version of the product.
Posted: January 1st, 2014
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15 of 15 people (100%) found this review helpful
314 products in account
14 reviews
0.4 hrs on record
This is a quick, fun (if you like this sort of thing), and easy way to program simple games. I highly recommend you follow all the tutorials you possibly can. You will find that you will learn something new each time that you can add to your arsenal. So far this is how I am progressing.

The first day I made a simple click-the-moving-fruit game that even had sounds. Sure it’s simple, but it’s neat to be able to actually make something. I recently finished Pong by following a youtube series. I recorded my own voice going “boop” when the ball hits the paddles and an unenthusiastic “yaay” when you score a point. That alone cracks me up to no end. I find making games can be just as entertaining as playing them.

You can make some powerful games with this studio. Hotline Miami was made with it. I have no delusions that I will make the next indie hit, and I don't want to. I'm just happy to learn something new and make something of my own.
Posted: March 1st, 2014
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13 of 14 people (93%) found this review helpful
326 products in account
25 reviews
31.6 hrs on record
Gamemaker Studio delivers exactly what you expect it to; and so much more.

Although it is simple in it's creation, GameMaker Studo gives you so much more than you expect it to. At the beginning when you load up the software you are presented with a rather simplistic user interface, but once you unveil the curtain of 'Beginner Mode', you are presented with near unlimited customisation abilities and best of all, you don't have to code if you don't want to.

Good for Game Designers who are just starting out or for more experienced programmers to test theories without the hassle of coding in something that may not work.
Posted: December 7th, 2013
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