GameMaker: Studio is the perfect tool to develop casual and social games for iOS, Android, desktop and the web.
User reviews:
Recent:
Very Positive (122 reviews) - 96% of the 122 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,173 reviews) - 89% of the 2,173 user reviews for this software are positive.
Release Date: Oct 2, 2012

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Downloadable Content For This Software

Buy GameMaker: Studio Master Collection

Includes 7 items: GameMaker: Studio Android, GameMaker: Studio HTML5, GameMaker: Studio iOS, GameMaker: Studio Mac OS X, GameMaker: Studio Professional, GameMaker: Studio Ubuntu, GameMaker: Studio Windows Phone 8

 

Steam Workshop


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Discover, rate, and download the best player-created games made in GameMaker: Studio for free. Or try making your own and share with the community.
Click here to learn more.

Update Notes

The GameMaker: Studio family of products caters to entry-level novices and seasoned game development professionals equally allowing them to create casual and social games for Steam Workshop, iOS, Android, Windows Phone, desktop and the Web (HTML5) in record time and at a fraction of the cost!

As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

And when you're done, GameMaker: Studio™ will produce an “app store”-ready iOS, Android, Windows Store, Windows Phone or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code. On top of this, you also gain instant access to more than 40 million registered Steam users through Steam Workshop, with direct upload straight from GameMaker: Studio™!

Discover how easy it is for yourself and get access to GameMaker: Studio™’s key features including its easy to use integrated development environment (IDE) powerful scripting language and Box 2D Physics by simply downloading GameMaker: Studio™ for free.

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Upgrade Options

Gamemaker: Studio™ Standard
Unlock unlimited resources with GameMaker: Studio™ STANDARD and distribute your games to Steam Workshop, Windows and Mac OS X users around the world.

Gamemaker: Studio™ Professional
GameMaker: Studio™ PROFESSIONAL unlocks the full power of GameMaker: Studio™, giving you all the great features of STANDARD with the added ability to purchase and plug-in the YoYo Compiler, Android, iOS, Windows Phone 8 and HTML5 export modules, collaborate within a team through subversion and monetize your game with an unprecedented amount of developer services.

Gamemaker: Studio™ Master Collection
Bringing all of GameMaker: Studio™’s best features and modules together, GameMaker: Studio™ MASTER COLLECTION gives you the power to create, test, monetize and distribute games to iOS, Android, Windows, Windows Store, Windows Phone 8, OSX and HTML5.

Key features:


Dedicated, game-focused IDE
The GameMaker: Studio™ IDE has all you need to deal with fonts, sounds, images and music, as well as other resources needed to create a game. It enables you to define game entities (known as 'objects') and their behaviours in an intuitive, event-driven way and has an easy to use drag-and-drop interface.

Powerful scripting language
With GameMaker: Studio™'s built-in GameMaker Language (GML), you can control every last detail of your game – path finding, physics, object interaction, particles, data structures and more …
And should you find that even that is still not enough for your project, you can easily expand GameMaker: Studio™ by using GML, JavaScript and Dynamic-Link Library Extension Packages.

Multi-format export
When combined with format-specific modules, GameMaker: Studio™ can take your game's single codebase and produce ready-to-run executables and apps for multiple platforms, with a single click.
With modules already available for Steam Workshop, Windows, Windows 8, Mac OS X, iOS*, Android*, Windows Phone 8* and HTML5* - and more to be announced soon - GameMaker: Studio™ is the fastest and simplest way to develop multi-platform games for mobile devices, home computers and the Web.

The YoYo Compiler
Games written in Studio can now harness the full speed of the CPU with the new native YoYo Compiler (YYC), allowing projects to run up to 100x faster than before, across all native platforms supported by Studio. Unlocking new possibilities in CPU intensive areas such as artificial intelligence, procedural techniques, real time lighting, enhanced physics, real time geometry deformation, collision and data manipulation.

Shaders
Fully integrated, totally cross platform shader support allows you to write shaders once, and then deploy them on every platform that supports them. This powerful system allows full access to low level shaders, while still letting Studio do the heavy lifting and keeping totally cross platform. The built in editor has been extended to have full colour syntax highlighting and intelli-sense for shaders, making creation a breeze.

Source Control
GameMaker: Studio™ also includes a comprehensive source control scheme so that working on a project within a team is easier than ever before.
Currently incorporating Subversion (SVN), and with more solutions on the way, GameMaker: Studio™ is the only development tool your team needs to get things done in record time.

Developer Services
To help easily monetize games, we’ve given developers unprecedented access and removed the technical hassle of connecting them with some of the biggest advertisers, analytics and engagement services on mobile and web.

System Requirements

    Minimum:
    • OS:Windows XP
    • Memory:512 MB RAM
    • Graphics:DirectX 9, 128MB
    • Hard Drive:200 MB HD space
    Recommended:
    • Memory:4096 MB RAM
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (122 reviews)
Overall:
Very Positive (2,173 reviews)
Recently Posted
Soggy Mango
( 7.7 hrs on record )
Posted: May 3
Much Maker Very Wow 12/23
Helpful? Yes No Funny
Magmabear
( 131.7 hrs on record )
Posted: May 3
Stopped letting me run my games after last update.
Helpful? Yes No Funny
BEN
( 1.1 hrs on record )
Posted: May 3
this is dank af
Helpful? Yes No Funny
ZoomPlay
( 326.3 hrs on record )
Posted: May 2
Back when I was 9, I so badly wanted to create video games myself, when I was 10 I coded basic Batch file games, Scratch games when I was 11, and so on. Now, I have started trying GameMaker, at first it made no sense whatsoever, but now after watching several tutorials, I made a game called "AsteroidZ". Quite proud of myself, I am planning to use this software more often.
Helpful? Yes No Funny
SSSAAAASSSSS
( 207.5 hrs on record )
Posted: May 1
Has a use both for coding and not coding
Use events to make a simple game
but if you're mastered enough, you can make a 3d game and a amazing rpg game like UNDERTALE
Yes, the game is made in game maker
Its good for people who likes challenging themselfes to make a masterpiece.
Helpful? Yes No Funny
warbo
( 9.0 hrs on record )
Posted: April 30
Being a game nut and also someone that loves to program i have always dabbled with different types of softeware and programming languages to get my fix of game development. I have tried Unity, UE and other types of programs similar and for some reason i find my self coming back to game maker.

I know how to code in languages such as C++/VB/C# but i find GML or Game Maker Language very nice and slick.

If you like 2D games then this is the software for you although 3D games can be made it is more designed for 2D games.

GML is easy to learn and once you get the basics down there is no reason you can't whip up a game for others to play, ofcourse GML dose have it's advanced side to it but if you don't want to go that far into it then you don't need to and i guess that is what i like about this software and the language it ships with, unlike C++ and the others.
Helpful? Yes No Funny
MinkiGames
( 11.5 hrs on record )
Posted: April 30
Perfect. JUST PERFECT it is way better than other softwares i have used.
Helpful? Yes No Funny
Lt. Marks
( 14.7 hrs on record )
Posted: April 29
Buy it? No, stick with the regular version.
However, this does not mean I don't recommend it. It's hard to create a good game, but the thing is, it's super easy to create one with Gamemaker. Literally under an hour even if you know what you're doing.
I recomend it because it gives you options and does hold weight for a game platform. You won't get as much flexability as in say, Unity, but the ease of use and ability to create professional projects is none-of-the-less present.
Just, for the love of god, don't use collision events in a platformer. Nobody likes drag and drop for a reason, even though it is convenient and useful.
Helpful? Yes No Funny
KX | ejaymer in need enternet
( 0.4 hrs on record )
Posted: April 29
how do you us this??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Helpful? Yes No Funny
vanzee66
( 47.1 hrs on record )
Posted: April 29
I'm a noob, but I have a good friend who is proficent (not great, but nicely mediocre) w/ C+ and unity. He love GMX because it's VERY user friendly and fast. I love it because it's like learning C- with training wheels on. To be good, it still requires coding (the drag and drop very helpful, but limited), but they make it very painless.

And the best part is, now the two of us can colaborate. I highly recommend this if you have the patience to actually do the tutorials and learn.

Speaking of which, look up Shaun Spaulding's youtube tutorials. He's an amazing teacher and will get you up and running in no time.
Helpful? Yes No Funny
_nilCat
( 1,703.6 hrs on record )
Posted: April 29
3 years ago, I knew nothing about programming.

Now, my best game MOW: 2-Player for iPad is selling on the App Store:
https://appsto.re/us/5Ay18.i

My Game Jam games made with GameMaker: Studio are also in the workshop:
http://steamcommunity.com/id/nilcat/myworkshopfiles/?appid=214850

Hope my new games will reach Steam someday.
Helpful? Yes No Funny
tzmolina
( 7.1 hrs on record )
Posted: April 29
i make a game about sandwiches





21/3
Helpful? Yes No Funny
DragonFire
( 20.2 hrs on record )
Posted: April 28
Make some sick games in dis!!! For tutorials and classes I sugest Heart Beast Studios
Helpful? Yes No Funny
Leaf
( 9.2 hrs on record )
Posted: April 28
Really clean and stylish + more stable than CTF, I am really positive :>
Helpful? Yes No Funny
ReversedChrome
( 3.3 hrs on record )
Posted: April 26
The free version doesn't work well if you want to make a pixelated game. Works for bigger sprites somewhat.
Helpful? Yes No Funny
👌 dog 👌
( 2.0 hrs on record )
Posted: April 26
its a rip-off of GameMaker: Scenario
Helpful? Yes No Funny
killspree20
( 19.1 hrs on record )
Posted: April 26
awsome it works perfect bit of a learning curve but i give it a 10/10 IGN
Helpful? Yes No Funny
Cade
( 2.0 hrs on record )
Posted: April 24
I have no idea what im doing
Helpful? Yes No Funny
BattlePants
( 55.1 hrs on record )
Posted: April 24
nice software to create sht and mess around in lol.
you don't have to know programming but if you do, everything is much more fun and easy,
and you are not limited because knowing the programming language adds more freedom to making stuff
Helpful? Yes No Funny
Srg.waffle
( 1.7 hrs on record )
Posted: April 23
Not bad not bad however like all things it takes getting used too as is game development i like to compare it too dark souls you fail you fail you fail x500 but then you get good and you win
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
57.2 hrs on record
Posted: April 20
This software is easy to use and fun too! I recommend it for people that are getting started with programming.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1,703.6 hrs on record
Posted: April 29
3 years ago, I knew nothing about programming.

Now, my best game MOW: 2-Player for iPad is selling on the App Store:
https://appsto.re/us/5Ay18.i

My Game Jam games made with GameMaker: Studio are also in the workshop:
http://steamcommunity.com/id/nilcat/myworkshopfiles/?appid=214850

Hope my new games will reach Steam someday.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.3 hrs on record
Posted: April 21
An extremely versitile game developing software, and the best part is that it's free!

My thoughts:
The coding language is quite similar to Java (So having some background knowledge would definately help), but easily accessible if you want to put in the hours to learn it.
I would definitely recommend learning GML instead of using the drag and drop system, it opens up whole new doors for programming your game.
The sprite editor isn't that bad :D
Sometimes can be a bit buggy, just close and reopen your project.

Seriously though, I made a dungeon crawler for a school project, and aced it with GMS. Hopefully my game will go up on Steam one day!

TL;DR, just get it, it's free, and if you want to program a brilliant 2D game, this is the software for doing that.
Thanks for reading, Pyro out.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
1 of 1 people (100%) found this review helpful
Recommended
40.0 hrs on record
Posted: April 23
GMstudio is very good application to play community games. I spended here more than 24 hours and i can say: "you can find interesting games here".
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
20.2 hrs on record
Posted: April 28
Make some sick games in dis!!! For tutorials and classes I sugest Heart Beast Studios
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
326.3 hrs on record
Posted: May 2
Back when I was 9, I so badly wanted to create video games myself, when I was 10 I coded basic Batch file games, Scratch games when I was 11, and so on. Now, I have started trying GameMaker, at first it made no sense whatsoever, but now after watching several tutorials, I made a game called "AsteroidZ". Quite proud of myself, I am planning to use this software more often.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2 people found this review funny
Recommended
347.2 hrs on record
Posted: April 7
10 seconds into the first round and a hacker headshot me.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
11 of 12 people (92%) found this review helpful
12 people found this review funny
Recommended
25.5 hrs on record
Posted: March 14
Made a game about Donald Trump shooting stereotypical children.

10/10
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
4 people found this review funny
Recommended
0.4 hrs on record
Posted: March 12
I got an achievement for breaking things..
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
452.7 hrs on record
Posted: March 4
No other software has a time:gameplay created ratio as good as this one. If you know how to use it, you can make a playable prototype of any arcade-like game you can imagine in an afternoon.

Just keep in mind that GML's quirks encourage a coding style that would be a bit horrible if carried over to any other language.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
202.5 hrs on record
Posted: February 7
I've been using this since 2005, back when I was ten.

I just made a video compilation of all my stuff between then and 2012 when I graduated high school.

https://www.youtube.com/watch?v=uxypFxJsXKg&feature=youtu.be

Seriously this program made my childhood what it is, and made me who I am.

Not an exaggeration.

Graduating college and my work in this program is still some of the stuff I am most proud of.

Thanks Mark Overmars, you are my hero.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
77.9 hrs on record
Posted: February 23
GML is a really easy language to learn (especially coming in with knowledge in lua and c#) but also extremely useful. Using it I'm confident I can make any game I want to without needing to be skilled in complex coding. That's pretty powerful.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
110.3 hrs on record
Posted: March 1
Its the greatest game I ever made!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
45.7 hrs on record
Posted: February 22
Love the layout, the tutorials, and the features. Can't wait to make something great eith this.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
30.1 hrs on record
Posted: March 9
Very easy to start with but can become extreamly complicated. great tool
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
16.4 hrs on record
Posted: March 17
How can i put this so even an dumbass can understand... if you are thinking about making games and know 0% programming or other stuff like that.. well you are in luck.. this Software is the best out there for beginners and proffsionals. I have tried so many other softwares and game engines but this engine and interface is by far the best i have come around... and not to even speak of the community.. if you are serious or just want to try making games this is the software for you my friend.. just learn the basics from the Tutorials they have or check Youtube and in 2-4 weeks you will know how to make a game from scratch.... but bewere... your first games will suck... so dont quit... when you are about to quit think back why you started..
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
135.0 hrs on record
Posted: March 17
so, um. This thing is GREAT, no mistake. i personnally wanted to be a game dev when i was younger. of couse, i could never do it. Unity? WHAT. i didnt understand a thing. and i couldnt find any game-makers with my large budget of 0.62$$ CDN.
I had found this game "Crashlands" by a 3-brother independent studio, Butterscotch shenanigans.
I asked them what they used for making games, and they answered gamemaker studio.
I tried this thing. It became easy. my very first game was just a platformer. nothing new.
But then things became more complicated, and i always found a way around it. I love this thing. Get it.

i have made around... whazit?
3 games.

My very first game was... HORRIBLE.
it was jsut to learn the basics. because i had to use remaning sprites i found on my computer, it was smiley faces turning and moving if you hit the right arrow key. The background was a scrolling sh*t shotgun.
Lets cut that out.

(all of these games are still in my data)

My first game was just a platformer called Basic Platformer. you are a block, there are walls and collisions, and get through a puzzle. it was very easy, and well i gave up on it. i just dropped it and said "screw it this game sucks."
This i never uploaded it to workshop, because i was using the independent version of GM:S, i didnt know at the time a steam version existed.

My second game was a 2d top down game called Thingamabob. your a square, and you need to shoot circles, while barfing out 4pixel wide bullets. Although my friends said it was quite good and addicting, i dropped the project, as i didnt think it was good enough

And now im working on my 3rd game. its a rework to thingamabob, but better. its currently in heavy WIP.
But while deveoping my game,i found gammakerstudio ON STEAM.
i realized you could upload games and download games and play 'em.
Wow.
Wow.

anyway, if you want to try my game, here it is:
http://steamcommunity.com/sharedfiles/filedetails/?id=647006476
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
37.7 hrs on record
Posted: March 25
I definitely recommend GameMaker: Studio if you want a good pre-made engine to allow you to quickly get a 2D game idea up and running.
I have been having a blast with GameMaker: Studio. I have always been interested in making video games, and even made some real progress a few times on getting a game completed by coding everything from scratch in C++, but ultimately fell short of a fully realized game.
Within a week, I had a finished (and pretty fun) game finished while learning the software. Now over a year later, I have finished quite a few games of larger and larger scale. So far there hasn't been any idea I could think of that I haven't been able to make happen with GM:S, and my games have been in a range of genres. If you have some creativity, there's no limit to what you can make.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
21.4 hrs on record
Posted: March 29
I'm following the path of an Indie Game Developer. From a young age, I have always wanted to make games but found it pretty difficult. Game Maker here makes is much easier and is a nice first step into Game Development.

I have made one game and recently released it on Gamejolt, it is called Twin Fire Advanced.

I am currently still working on that game, while I try to come up with ideas for other games.
Was this review helpful? Yes No Funny