GameMaker: Studio is the perfect tool to develop casual and social games for iOS, Android, desktop and the web.
User reviews:
Very Positive (111 reviews) - 86% of the 111 user reviews in the last 30 days are positive.
Very Positive (2,316 reviews) - 89% of the 2,316 user reviews for this software are positive.
Release Date: Oct 2, 2012

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Use GameMaker: Studio

Free to Play

Buy GameMaker: Studio Professional

Includes: GameMaker: Studio, GameMaker: Studio Ubuntu, and GameMaker: Studio Mac OS X

SUMMER SALE! Offer ends July 4


Downloadable Content For This Software

Buy GameMaker: Studio Master Collection

Includes 7 items: GameMaker: Studio Professional, GameMaker: Studio Mac OS X, GameMaker: Studio Ubuntu, GameMaker: Studio HTML5, GameMaker: Studio iOS, GameMaker: Studio Android, GameMaker: Studio Windows Phone 8

SUMMER SALE! Offer ends July 4


System Requirements

    • OS:Windows XP
    • Memory:512 MB RAM
    • Graphics:DirectX 9, 128MB
    • Hard Drive:200 MB HD space
    • Memory:4096 MB RAM
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
Customer reviews
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Very Positive (111 reviews)
Very Positive (2,316 reviews)
Recently Posted
( 155.9 hrs on record )
Posted: July 1
Helpful? Yes No Funny
( 65.2 hrs on record )
Posted: July 1
This gamemaking tool is a very good way to get started into game design. the interface is easy to learn if you read up on the first tutorial. The programming language (Gamemaker Language or GML) my take a month or two to learn, but it's managable. You can also publish your game to many different markets and recieve feedback, or if your game is good enough, allow your game to be monetized.
Helpful? Yes No Funny
( 2.4 hrs on record )
Posted: June 30
it ♥♥♥♥in' sucks
Helpful? Yes No Funny
( 543.3 hrs on record )
Posted: June 30
I use it a lot.
It's an awesome engine, every day I discover something new. You will find a lot of tutorials everywhere and the official forum it's a great place to learn.
Here my new game I'm working on:
Helpful? Yes No Funny
( 1.8 hrs on record )
Posted: June 29
One of the best game making softwares around.
Helpful? Yes No Funny
( 128.7 hrs on record )
Posted: June 28
I loved this program simply because it is easy enough for a beginner to use it
Helpful? Yes No Funny
( 2.2 hrs on record )
Posted: June 28
Really easy to use!
Helpful? Yes No Funny
( 0.7 hrs on record )
Posted: June 27
This is a very good software for beginners because of the easy to use interface and the (mostly) sraightforward tutorials. I've been using this software for quite a while from the download I got from their website, but when I started to use the Steam version, the application exited when I try to load a sprite or background. Once I get back in though, I can load it in and it works fine. Despite this small bug, it's a very good product!
Helpful? Yes No Funny
( 114.1 hrs on record )
Posted: June 27
For programming beginners and novices. With easy Drag&Drop or programming. AND IT'S FREE
Helpful? Yes No Funny
( 1,107.2 hrs on record )
Posted: June 26
GameMaker: Studio is a fantastic program that allows novice programmers and advanced programmers alike to easily program games with unlimited depth. Whether you want to create an exciting top-down RPG, a puzzling platformer, or even a first-person shooter, you can do that with GameMaker.

There's really not much to complain about with GameMaker. The documentation is very in-depth, with examples and context included in every single code function. The GameMaker Community is very helpful, with inquiries usually being answered within less than 30 minutes of posting. The only few things I don't like about GameMaker are the name (saying you made your game using GameMaker Studio sounds a little childish), and its tendancy to behave oddly or crash, which doesn't happen very often, but it's very irritating when it does.

If you couldn't tell from my playtime of this program, I use it a lot and would recommend it to anyone who want to learn to program or use their existing skills.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 15 people (80%) found this review helpful
0.1 hrs on record
Posted: June 6
Don't let the play hours fool you

Been using this program for years. WAY longer then before this ever came onto steam
for years and probably have put hundereds of hours into this. And probably even hundereds of hours into into the original game maker Pro version which used to be like $25 that came out before studio. BUT I dont use the steam version because I own Studio Pro before it came onto steam and I cant transfer over my liceanse which I thought I would be able to but without a doubt lets get right into it.

Game maker Studio is a very easy to use and learn game making program that allows you to make 2D game. yes technically you can make 3D games but I remember that being a huge pain in the ♥♥♥ that just wasnt worth it and its better off using a different engine for that.

Now whats the difference between this (game maker studio) and game maker studio professional. Well, basically studio limits a lot of tools that you can use and things that you can change like how the loading menu looks when the game starts up or how the desktop icon looks, other then that it mostly jsut limits a lot of the more advanced tools. BUT that dosnt mean regular studio is worthles, no no you can still get a massive amount of use out of it and still make a lot of basic 2D games. To be honest, even after upgrading to pro I never used a lot of the advanced tools that much it was just nice to have but going back to game maker now years later I think I can give them a go. The whole pro thing is mainly for publishing rights for selling your game and what not, thats were most of the money is going.

But basicly how does game maker work? well it uses a wierd way of making games were you dont need to actually code (but you still can) by using drag and drop boxes with changable properties that you can change per object and sprites that you can bind to objects and levels which you can easily click and place objects in. Pretty simple and easy to figure out. Hell 9 year old me was able to do it I bet you guys could.
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9 of 10 people (90%) found this review helpful
6 people found this review funny
336.6 hrs on record
Posted: June 22
Good Program 10/10

95% of my hours were spent AFK-ing
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
55.2 hrs on record
Posted: June 10
Game Maker Studio is one of the best 2D game engines out there.
If you want to do some serious development though you will need to code!
Drag and Drop won't take you too far!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
543.3 hrs on record
Posted: June 30
I use it a lot.
It's an awesome engine, every day I discover something new. You will find a lot of tutorials everywhere and the official forum it's a great place to learn.
Here my new game I'm working on:
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
2 people found this review funny
9.9 hrs on record
Posted: June 6
Good App to make game
previous I'm using Game maker 8
and now I'm using use New Version
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1 of 1 people (100%) found this review helpful
78.3 hrs on record
Posted: June 10
One of the best Game making tools for beginners I have ever seen! Great tutorials on how to use the software and how toeven code stuff!! I would recommend this to any beginning indie developers.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
114.1 hrs on record
Posted: June 27
For programming beginners and novices. With easy Drag&Drop or programming. AND IT'S FREE
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Most Helpful Reviews  Overall
471 of 483 people (98%) found this review helpful
50 people found this review funny
2,943.5 hrs on record
Posted: December 26, 2015
Let me tell you my story about how GameMaker has turned me into indie game developer.

About 10 years ago I've began to play games.
Ever since, I've wanted to create my own games.
I've been painting game interfaces in MS paint for years, pretending to be game developer.

3 years ago, I've decided that it's time to stop pretending and create real game.
It was nightmare.
I've downloaded many large programs without any idea how to use them, how to create game with them.
It was just too hard to start with almost no knowledge.

I've learned programming basics from the and I was able to write very simple programs.
I had to learn programming myself, because in the school I didn't got any useful programming knowledge.

So, I tried to make game, downloaded many different compilers, they didn't work and I almost gave up.
But then I found GameMaker!

I've downloaded it, completed few simple tutorials and I was already able to make simple games!

Making games with GameMaker was so much fun, that I've almost stopped playing games.

My first RPG was garbage.

My second game, odd shoot-em-up with RPG elements was also pretty bad, but better. Much better.

My third game was massive RPG, which was bad only because it had awful graphics.
Well, okay, there were other awful things...
But when I finished making it, I realized that nothing can stop me, that I can create anything I want!

And now I'm making my fourth game. I'm working on it for year now and it's not even half done.
Since I realized I can make great game with GameMaker, I'm trying to do it and I'm feeling that I'm getting close.
This is my story so far and it's really not over!

I don't know what will happen in future, but I hope that one day, my games, made with GameMaker, will stand proudly next to other great games here in Steam!

It's amazing experience watching your skills grow, watching your games become better and better...
So, if you ever wanted to create your own game and didn't yet, grab GameMaker and do it!

PS.: Sorry for bad English.

PPS.: Here's my fourth and best game:
EDIT: My game is on Steam! Story continues... =]
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301 of 309 people (97%) found this review helpful
34 people found this review funny
792.9 hrs on record
Posted: January 10, 2015
Disclaimer, this is not a program where you can draw some pictures and pop out an AAA game in a weekend. In fact, there is no such thing, as with anything else you get what you put into it. Now for the real review.

I've been using Game Maker for a few years now, since 8.0 was new, spent way more hours on it than I'd care to admit, and now that it's on Steam I like it quite a lot. I'll make a list because I'm lazy and lists are easy to write:

- It's easy to get started with, and the interface is pretty straightforward. It's especially a good way to get beginners' hands wet with game development, since you have pretty much everything you need in a nice, neat GUI you don't need to be intimidated by having thirteen command prompts open at the same time. You make some sprites, you write something out, you hit the little green triangle. No cryptic gcc -o this_is_a_game.c or anything like that.

- The code's simple. Create a room, create an object and start doing magic. There really are no arduous public static void mains or #include<iostream>;, just pure program logic.

- That being said, it's the best intro-to-programming tool I've ever seen, probably better than the Intro to CS class at your high school. Get used to Game Maker, and learning mostly any other language is a breeze. (Just don't slip up and write a line of GML on a school test, I've done that before and it was kind of akward.)

- It can be as simple or as complicated as you want. You can make a fun little puzzle game with exclusively drag-and-drop, so long as you put some time into it, or you can spend a half million lines of code using every tool in the box and make something you'll be proud of for the rest of your life.

- It can do . . . a lot. Basic math, file I/0, controller support, physics, shaders, porting to multiple operating systems or even devices, a decent amount of 3D (that's where the real fun begins, imo), multiplayer networking, IAP/microtransatctions, Steam achievements, you name it. Heck, you don't even have to make a game if you don't want to, you could use it to crunch statistics, manage a database of sorts, do your trigonometry homework, or something even weirder. (Just no malware, please, that ain't cool.)

- There are practically no predefined spaces you have to work in. You have the Rooms you start out in, which are completely empty and can look like anything you want them to. With no disrespect to RPG Maker or GBA ROM hacks, but the way your game looks and feels is completely up to you. If you can imagine it, you can probably make it happen.

- It's fairly easily extendable. If GMS doesn't happen to have a particular networking function, sound engine, particle type or data structure you want, you can probably find an extension someone wrote for it on the Internet. And then there's always the Steam workshop, a lot of the things posted in there are pretty bizarre but there's also a ton of useful things in there you can use.

- It has the most extensive product manual I've ever seen. If you need information about string manipulation quickly, you can just hit F1 and look it up in about 30 seconds. In the rare case that you can't find what you're looking for there,

- Game Maker has a bloody huge community for it, so if you need help with something you usually don't have to look long on the Internet to find an answer. This isn't something directly related to the product but it's still a nice resource to have. Also I make YouTube videos on it periodically, but that's neither here nor there ^^

Couple negatives which I personally don't think are much of a problem but you might want to be aware of:

- Not truly object oriented. Pretty close, with the event types and such, but not quite. Bit irritating if you're like me and your native languages are named Java and Python.

- The error messages are not the easiest things to read in the world. They're not as bad as "Segmentation fault, core dumped, good luck finding the problem" but you may still get some gray hairs trying to figure out what they're telling you.

- It's not the fastest code out there. Games from Studio are a lot faster than games from past versions, but they still don't quite match up with a game made in C or C++. However, you should probably be fine so long as you don't have nine hundred thousand objects active at the same time.

- The code's loose, which is nice, but sometimes too loose for its own good. It doesn't check syntax on the fly to see if you've misspelled a variable name the way Eclipse does, and there are few things more annoying than having to rerun your game because you typed max_health_pionts instead of max_health_points. Ending statements with semicolons is not enforced, and you can get some pretty weird errors if you're not careful about them. It used to be worse, in past versions of GM you could literally have fifteen resources with the same name and you wouldn't even get an error when Game Maker tried to figure out whether you were trying to referring to a sprite, object, room or background, but it can still get pretty messy. In any case, it's always good to encourage organized programming habits.

- Program crashes, sometimes quite often. Sometimes it hangs when you try to open a resource, sometimes it stops responding during compile time even when there's no errors, sometimes you get random Windows memory error messages for no apparent reason. Hopefully they're planning to address some of these (obscure pun not intended) in future updates.

4/9/2015 On version 1.4.x, I haven't seen the program crash for any of the reasons I mentioned just now in quite a while. Not going to assume it's perfect quite yet but it's a lot better than it was when I wrote this.

10/10/2015 Okay, I've started to see GMS crash awkwardly again and am not completely sure why. Just use at your own risk, okay?

- You're going to have people thumbing their noses at you for using a product named "Game Maker." Unfortunate, but true, of all the things Yoyo Games did well for Game Maker, naming it was not one of them. Just show them Undertale. Or just show them Hotline Miami. Or . . . a lot of things, there's a bunch of nice GM games out there nowadays. And then go make something cool and blow their mind, and you'll never have to have that conversation again.

Lastly, this isn't a positive or a negative but it really doesn't make a difference whether you buy this through Steam or the Yoyo Games web site. I prefer Steam because of how connected it is with the workshop and everything (and the achievements look pretty), but to each their own.

Now, go make the next Smash Bros. Have fun!
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