GameMaker: Studio es la herramienta perfecta para desarrollar juegos casuales y sociales para iOS, Android, escritorio y web.
Análisis de usuarios: Muy positivos (1,104 análisis)
Fecha de lanzamiento: 2 de oct. 2012

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Comprar GameMaker: Studio Master Collection

Incluye 7 artículos: GameMaker: Studio Android, GameMaker: Studio HTML5, GameMaker: Studio iOS, GameMaker: Studio Mac OS X, GameMaker: Studio Professional, GameMaker: Studio Ubuntu, GameMaker: Studio Windows Phone 8

 

Steam Workshop


Encuentra, juega y crea juegos fácilmente
Descubre, valora y descarga de forma gratuita los mejores juegos creados por jugadores en GameMaker: Studio. O prueba a crear los tuyos propios y compártelos con la comunidad.
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Registro de Actualizaciones

The GameMaker: Studio family of products caters to entry-level novices and seasoned game development professionals equally allowing them to create casual and social games for Steam Workshop, iOS, Android, Windows Phone, desktop and the Web (HTML5) in record time and at a fraction of the cost!

As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

And when you're done, GameMaker: Studio™ will produce an “app store”-ready iOS, Android, Windows Store, Windows Phone or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code. On top of this, you also gain instant access to more than 40 million registered Steam users through Steam Workshop, with direct upload straight from GameMaker: Studio™!

Discover how easy it is for yourself and get access to GameMaker: Studio™’s key features including its easy to use integrated development environment (IDE) powerful scripting language and Box 2D Physics by simply downloading GameMaker: Studio™ for free.

Steam Games made with GameMaker









See more great games made with GameMaker...

Upgrade Options

Gamemaker: Studio™ Standard
Unlock unlimited resources with GameMaker: Studio™ STANDARD and distribute your games to Steam Workshop, Windows and Mac OS X users around the world.

Gamemaker: Studio™ Professional
GameMaker: Studio™ PROFESSIONAL unlocks the full power of GameMaker: Studio™, giving you all the great features of STANDARD with the added ability to purchase and plug-in the YoYo Compiler, Android, iOS, Windows Phone 8 and HTML5 export modules, collaborate within a team through subversion and monetize your game with an unprecedented amount of developer services.

Gamemaker: Studio™ Master Collection
Bringing all of GameMaker: Studio™’s best features and modules together, GameMaker: Studio™ MASTER COLLECTION gives you the power to create, test, monetize and distribute games to iOS, Android, Windows, Windows Store, Windows Phone 8, OSX and HTML5.

Key features:


Dedicated, game-focused IDE
The GameMaker: Studio™ IDE has all you need to deal with fonts, sounds, images and music, as well as other resources needed to create a game. It enables you to define game entities (known as 'objects') and their behaviours in an intuitive, event-driven way and has an easy to use drag-and-drop interface.

Powerful scripting language
With GameMaker: Studio™'s built-in GameMaker Language (GML), you can control every last detail of your game – path finding, physics, object interaction, particles, data structures and more …
And should you find that even that is still not enough for your project, you can easily expand GameMaker: Studio™ by using GML, JavaScript and Dynamic-Link Library Extension Packages.

Multi-format export
When combined with format-specific modules, GameMaker: Studio™ can take your game's single codebase and produce ready-to-run executables and apps for multiple platforms, with a single click.
With modules already available for Steam Workshop, Windows, Windows 8, Mac OS X, iOS*, Android*, Windows Phone 8* and HTML5* - and more to be announced soon - GameMaker: Studio™ is the fastest and simplest way to develop multi-platform games for mobile devices, home computers and the Web.

The YoYo Compiler
Games written in Studio can now harness the full speed of the CPU with the new native YoYo Compiler (YYC), allowing projects to run up to 100x faster than before, across all native platforms supported by Studio. Unlocking new possibilities in CPU intensive areas such as artificial intelligence, procedural techniques, real time lighting, enhanced physics, real time geometry deformation, collision and data manipulation.

Shaders
Fully integrated, totally cross platform shader support allows you to write shaders once, and then deploy them on every platform that supports them. This powerful system allows full access to low level shaders, while still letting Studio do the heavy lifting and keeping totally cross platform. The built in editor has been extended to have full colour syntax highlighting and intelli-sense for shaders, making creation a breeze.

Source Control
GameMaker: Studio™ also includes a comprehensive source control scheme so that working on a project within a team is easier than ever before.
Currently incorporating Subversion (SVN), and with more solutions on the way, GameMaker: Studio™ is the only development tool your team needs to get things done in record time.

Developer Services
To help easily monetize games, we’ve given developers unprecedented access and removed the technical hassle of connecting them with some of the biggest advertisers, analytics and engagement services on mobile and web.

Acerca de este software

Familia de productos GameMaker: Studio™
La familia de productos GameMaker: Studio abastece a principiantes recién iniciados y veteranos desarrolladores de juegos por igual, permitiéndoles crear juegos casuales y sociales para Steam Workshop, iOS, Android, Windows Phone, escritorio y web (HTML5), ¡en tiempo récord y a un coste mínimo!

Además de hacer un desarrollo de juegos un 80 por ciento más rápido que codificando en lenguajes nativos, los desarrolladores pueden crear prototipos completamente funcionales en sólo unas horas, y un juego completo en sólo cuestión de semanas.

Y cuando acabes, GameMaker: Studio™ producirá una app lista para las app stores de iOS, Android, Windows Store, Windows Phone u OS X, un ejecutable de Windows o un código HTML5 con sólo pulsar un botón y todo desde el mismo código fuente. Más importante aún, obtendrás acceso instantáneo a más de 40 millones de usuarios registrados de Steam a través de Steam Workshop, ¡con subida directa desde GameMaker: Studio™!

Descubre por ti mismo lo fácil que es y accede a las características principales de GameMaker: Studio™ incluyendo su entorno de desarrollo integrado (IDE) de fácil manejo, potente lenguaje de scripts y Box 2D Physics simplemente descargando gratis GameMaker: Studio™.


GameMaker: Studio™
Empieza inmediatamente creando un juego de alta calidad y publicando ejecutables nativos tanto para Microsoft Windows como para Mac OS X o sube directamente a Steam Workshop con una versión gratuita limitada en recursos de GameMaker: Studio™.

Opciones de mejora


Gamemaker: Studio™ Standard
Desbloquea recursos ilimitados con GameMaker: Studio™ STANDARD y distribuye tus juegos a usuarios de Steam Workshop, Microsoft Windows y Mac OS X en todo el mundo.


Gamemaker: Studio™ Professional
GameMaker: Studio™ PROFESSIONAL desbloquea el potencial completo de GameMaker: Studio™, proporcionándote todas las grandes funciones de STANDARD con la capacidad añadida de comprar y aplicar módulos de exportación para Android, iOS, Windows Phone 8 y HTML5 colaborar con un equipo a través de Subversion y lanzar tu juego con una cantidad de servicios para desarrollo sin precedentes.


Gamemaker: Studio™ Master Collection
Reuniendo las mejores funciones de GameMaker: Studio™ en un solo paquete, GameMaker: Studio™ MASTER COLLECTION te proporciona el poder de crear, probar, obtener beneficios y distribuir tus juegos en iOS, Android, Windows, Windows Store, Windows Phone 8, OSX y HTML5.

Características principales:


IDE dedicado centrado en juegos
El IDE de GameMaker: Studio™ tiene todo lo que necesitas para tratar con fuentes de texto, sonidos, imágenes y música, al igual que otros recursos necesarios para crear un juego. Te da libertad para definir entidades de juego (conocidas como "objetos") y sus comportamientos de una forma intuitiva y basada en eventos y tiene una interfaz de "arrastrar y soltar" fácil de usar.

Potente lenguaje de scripts
Con el lenguaje integrado de GameMaker: Studio™ GameMaker Language (GML), puedes controlar cada mínimo detalle de tu juego: cálculo de rutas, física, interacción de objetos, partículas, estructuras de datos y mucho más...
Y si encontraras que todo eso aún no es suficiente para tu proyecto, puedes expandir fácilmente GameMaker: Studio™ usando paquetes de extensión GML, JavaScript y Dynamic-Link Library.

Exportación multiformato
Cuando se combina con módulos de formato específico, GameMaker: Studio™ puede tomar el código fuente único de tu juego y producir ejecutables listos para usar y apps para múltiples plataformas, con un solo click.
Con módulos ya disponibles para Steam Workshop, Windows, Windows 8, Mac OS X, iOS*, Android*, Windows Phone 8* y HTML5* (y más que se anunciarán pronto), GameMaker: Studio™ es la forma más rápida y simple de desarrollar juegos multiplataforma para dispositivos móviles, ordenadores personales y la Web.

Control de código
GameMaker: Studio™ incluye además un completo sistema de control de código fuente con el que trabajar en un proyecto con un equipo es más fácil que nunca.
Incluyendo actualmente Subversion (SVN), y con más soluciones de camino, GameMaker: Studio™ es la única herramienta de desarrollo que tu equipo necesita para conseguir hacer las cosas en un tiempo récord.

Servicios de desarrollo
Para ayudarles a obtener beneficios de sus juegos fácilmente, hemos dado a lo desarrolladores un acceso sin precedentes y hemos eliminado las molestias técnicas de ponerles en contacto con algunos de los mayores publicistas, analistas y servicios de contratación por móvil y web.

Requisitos del sistema

    Minimum:
    • OS:Windows XP
    • Memory:512 MB RAM
    • Graphics:DirectX 9, 128MB
    • Hard Drive:200 MB HD space
    Recommended:
    • Memory:4096 MB RAM
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
Análisis útiles de usuarios
A 115 de 124 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
23.7 h registradas
Publicado: 19 de octubre de 2014
If you want to get into game making, get this. If you have no idea how to code, you can get started with the drag-and-drop system. However, I recommend learning the programming language Game Maker uses. It's easy to learn, yet you can do a lot of stuff with it. If you're not sure about buying, you can download the Free Edition and try it out, especially now when it doesn't have any resource limits anymore!
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A 44 de 47 personas (94%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
5,678.7 h registradas
Publicado: 19 de septiembre de 2014
The d&d method allows you to get right into making even if you are new to gamemaker or making games in general and once you get deeper into it, the only limitation will be your imagination and the amount of love you put into your projects.

As a lazy slob i find it extremely hard to stay productive, Gamemaker makes it fairly easy. All the hard stuff has been taken care of and i can focus on making.

5/5 highly recommend for anyone intrested in game making.
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A 50 de 59 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
58.5 h registradas
Publicado: 3 de noviembre de 2014
Amazing program for developing your own games.
Simple, easy to use, creativity is your own limit.
There is simple Drag N Drop features for beginners and once you feel confident for full control, you can more onto GML (game maker language)
Would recommend to anyone.
10/10
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A 31 de 38 personas (82%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
875.7 h registradas
Publicado: 20 de octubre de 2014
Easy to use even with little programming knowledge, but robust enough for those with more experience. Cuts out the tedious elements of game development and allows you to jump into building your specific game engine/game quickly. I don't know any programming languages very well and had a basic 2D action hack and slash engine up and running within a couple days. Also, since GM:S gives you almost complete control over the actual game logic, it has motivated me to pursue learning "real" computer languages with the confidence of now understanding those basic logic concepts common to all languages (ie. if/then statements, arrays, for loops, etc.).
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A 29 de 36 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
334.4 h registradas
Publicado: 16 de octubre de 2014
After 200 hours on GM I made this review, starting off the bat in my opinion game maker is worth the money If you want to make a 2d games. You can do games in 2d, 3d you can do applications, but it's really more for 2d games. GML (Game Maker Language) is really easy to learn compared to other languages and you can get docs in one click! I rate 9/10, I just wished steam users had access to the marketplace sooner (we will have access to it but later...)
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A 19 de 22 personas (86%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
1,195.6 h registradas
Publicado: 28 de diciembre de 2014
Need more hours to decide weather i like it :D.
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A 24 de 31 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
45.3 h registradas
Publicado: 16 de noviembre de 2014
Thanks for making my dreams easier..
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A 16 de 19 personas (84%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
20.4 h registradas
Publicado: 2 de enero
http://steamcommunity.com/sharedfiles/filedetails/?id=170291540
I'm not a programmer. and this is my game. this couldn't be done without Gamemaker.
GameMaker have some flaws, but it can be overcome with many fellow dev in forum IMHO.
9/10
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A 14 de 18 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
326.8 h registradas
Publicado: 26 de septiembre de 2014
Do not buy this software believing you'll make spectacular games without any effort as the comments of "you don't need know coding" comments, you really don't, but you'll probably learn from it since GML is one of the easiest ways to introduce it to it.

Game Maker is really great to work with, I see it not gaining much respect due its drag and drop nature, but personally, I never used it, all my games are made on GML.
I would say that the quick debug and cross platform are its best advantages, but I strongly advice not buying it on STEAM unless you have no choice (like I did), you can only open one project at the time, which can be really annoying if you want to quick test something, and you can't simply click on a project icon and open it, a message will pop up saying you simply can't. Doesn't make your life any easier.

There are other problems if I go deep into it, but they aren't something that will discourage you to buy it, so they are probably not worth commenting here. If you're doing work all by yourself or a small team that needs to fast develop something, GMS assures that you'll be able to do it if your skills enable you to it.
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A 13 de 18 personas (72%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
457.8 h registradas
Publicado: 13 de diciembre de 2014
This program was not only used to make Hotline Miami but you yourself can make awesome games like Hotline Miami! Damn i love Hotline Miami.
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A 15 de 22 personas (68%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
318.9 h registradas
Publicado: 10 de noviembre de 2014
I love GameMaker!

As a retired C++ Builder developer, I got GameMaker to keep me busy. It was an easy transiton although, I would rather use my own structs instead of the ds_map stuff. I must say that GameMaker Pro is worth the price, especially when it's on sale. It is very powerful for a game compiler. Displaying text to the screen is a bit cumbersome and some draw events are a bit confusing, but once you learn the idiosyncrasies, it's not so bad.

There are some annoying bugs such as sometimes mouse over hints don't show up and ALWAYS make sure to save your edited images to file because I've lost artwork by trusting the editor to update the current sprite with changes. Despite these issues, it is an easy to use compiler for making stand alone Windows games (Pro version).

As a side note, I tried Construct 2 (free version) after having first tried GameMaker. Construct is very nice, but seems a bit intimidating and isn't quite as intuitive as GameMaker. I suggest you give them both a test drive before making your choice.
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A 7 de 8 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
779.0 h registradas
Publicado: 14 de diciembre de 2014
Simple to pick up, Powerful and Flexible when learned.
I have been using Game Maker since 2004, and still do.
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A 9 de 12 personas (75%) les ha sido útil este análisis
313.9 h registradas
Publicado: 11 de noviembre de 2014
Excellent software. With barely any coding experience, I was able to jump in and start creating my own game immediately. And with an easy to learn built in language, I was coding in no time as well. Highly recommended for individuals who just want to get in and make something. Iteration is fast and fluid, and with a large community you can usually google the solution to whatever problem you've come across.
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A 71 de 130 personas (55%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1,110.8 h registradas
Publicado: 22 de septiembre de 2014
it's pretty good engine+ide but buying this on steam is a bad idea

yoyo hosts similar sales on their site semi-regularly and you won't get this gimped always-two-patches-behind version with little to no community, no marketplace, zero developer interaction, etc. if you buy it there

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A 7 de 9 personas (78%) les ha sido útil este análisis
153.8 h registradas
Publicado: 14 de diciembre de 2014
Download the free version from Yoyo's official site! That one has zero limitations of resources, whereas the Steam's version, although free, is limited.

GameMaker: Studio is a great, neat program to develop pretty much anything you desire... as long as you learn the 101s of how everything works. Drag-and-drop method will likely be the prologue of newcomers as it's the most simplest form to wet your fingers. As you begin to become familiar with it and the relationship of Events and Actions, you'll transition to something a bit more advanced--coding! Coding allows greater flexibility than DnD because more commands can be done than DnD'ing commands, and there are most commands that must be manually coded. Tons of awesome tutorials online, especially in Youtube, to help you!

On the other hand, if you're familiar with coding GML will likely be easier to learn. Having learned a bit of C and the majority of time spent on Python, which I was surprisingly shocked to see how closely related they both were, GML's new territory was welcoming.
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A 6 de 8 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
29.3 h registradas
Publicado: 10 de enero
Disclaimer, this is not a program where you can draw some pictures and pop out an AAA game in a weekend. In fact, there is no such thing, as with anything else you get what you put into it. Now for the real review.

I've been using Game Maker for a few years now, since 8.0 was new, spent way more hours on it than I'd care to admit, and now that it's on Steam I like it quite a lot. I'll make a list because I'm lazy and lists are easy to write:

- It's easy to get started with, and the interface is pretty straightforward. It's especially a good way to get beginners' hands wet with game development, since you have pretty much everything you need in a nice, neat GUI you don't need to be intimidated by having thirteen command prompts open at the same time. You make some sprites, you write something out, you hit the little green triangle. No cryptic gcc -o this_is_a_game.c or anything like that.

- The code's simple. Create a room, create an object and start doing magic. There really are no arduous public static void mains or #include<iostream>;, just pure program logic.

- That being said, it's the best intro-to-programming tool I've ever seen, probably better than the Intro to CS class at your high school. Get used to Game Maker, and learning mostly any other language is a breeze. (Just don't slip up and write a line of GML on a school test, I've done that before and it was kind of akward.)

- It can be as simple or as complicated as you want. You can make a fun little puzzle game with exclusively drag-and-drop, so long as you put some time into it, or you can spend a half million lines of code using every tool in the box and make something you'll be proud of for the rest of your life.

- It can do . . . a lot. Basic math, file I/0, controller support, physics, shaders, porting to multiple operating systems or even devices, a decent amount of 3D (that's where the real fun begins, imo), multiplayer networking, IAP/microtransatctions, Steam achievements, you name it. Heck, you don't even have to make a game if you don't want to, you could use it to crunch statistics, manage a database of sorts, do your trigonometry homework, you name it.

- There are practically no predefined spaces you have to work in. You have the Rooms you start out in, which are completely empty and can look like anything you want them to. With no disrespect to RPG Maker or GBA ROM hacks, but the way your game looks and feels is completely up to you. If you can imagine it, you can probably make it happen.

- It's fairly easily extendable. If GMS doesn't happen to have a particular networking function, sound engine, particle type or data structure you want, you can probably find an extension someone wrote for it on the Internet. And then there's always the Steam workshop, a lot of the things posted in there are pretty bizarre but there's also a ton of useful things in there you can use.

- It has the most extensive product manual I've ever seen. If you need information about string manipulation quickly, you can just hit F1 and look it up in about 30 seconds. In the rare case that you can't find what you're looking for there,

- Game Maker has a bloody huge community for it, so if you need help with something you usually don't have to look long on the Internet to find an answer. This isn't something directly related to the product but it's still a nice resource to have. Also I make YouTube videos on it periodically, but that's neither here nor there ^^

Couple negatives which I personally don't think are much of a problem but you might want to be aware of:

- Not truly object oriented. Pretty close, with the event types and such, but not quite. Bit irritating if you're like me and your native languages are named Java and Python.

- The error messages are not the easiest things to read in the world. They're not as bad as "Segmentation fault, core dumped, good luck finding the problem" but you may still get some gray hairs trying to figure out what they're telling you.

- It's not the fastest code out there. Games from Studio are a lot faster than games from past versions, but they still don't quite match up with a game made in C or C++. However, you should probably be fine so long as you don't have nine hundred thousand objects active at the same time.

- The code's loose, which is nice, but sometimes too loose for its own good. It doesn't check syntax on the fly to see if you've misspelled a variable name the way Eclipse does, and there are few things more annoying than having to rerun your game because you typed max_health_pionts instead of max_health_points. Ending statements with semicolons is not enforced, and you can get some pretty weird errors if you're not careful about them. It used to be worse, in past versions of GM you could literally have fifteen resources with the same name and you wouldn't even get an error until Game Maker tried to figure out whether you were trying to referring to a sprite, object, room or background, but it can still get pretty messy. In any case, it's always good to encourage organized programming habits.

- Program crashes, sometimes quite often. Sometimes it hangs when you try to open a resource, sometimes it stops responding during compile time even when there's no errors, sometimes you get random Windows memory error messages for no apparent reason. Hopefully they're planning to address some of these (obscure pun not intended) in future updates.

- You can only have one project file open at a time, meaning it's hard to cross-reference other things you've made or test individual bits of code on-the-fly. To work around this I usually have my main project open in the Steam version (I have a Professional license here, so it's where I do most of the work) and use the free version you can get on the Yoyo Games web site to open/test other things, but it's by no means a perfect fix.

- You're going to have people thumbing their noses at you for using a product named "Game Maker." Unfortunate, but true. Solution: make something good, that ought to shut them up.

Lastly, this isn't a positive or a negative but it really doesn't make a difference whether you buy this through Steam or the Yoyo Games web site. I prefer Steam because of how connected it is with the workshop and everything (and the achievements look pretty), but to each their own.

Now, go make the next Smash Bros. Have fun!
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A 3 de 3 personas (100%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
2,550.2 h registradas
Publicado: 10 de febrero
MAKES MY DREAMS COME TRUUUUUUUUE
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A 2 de 2 personas (100%) les ha sido útil este análisis
66.6 h registradas
Publicado: 21 de enero
Very solid game making tool if you know the basics of what it takes to code. Been using it for about 50 hours in the past two weeks and while my material isn't very good, that's my fault and not to the discredit of the program. Would reccomend to first time game developers looking for a test of your mettle to see if you have the commitment.
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A 2 de 2 personas (100%) les ha sido útil este análisis
38.1 h registradas
Publicado: 8 de enero
Awesome for people learning their first coding language or for people just getting in to coding.Gamemakers coding lang "GML" is very easy to use and you can do alot with it very fast and easy
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A 2 de 2 personas (100%) les ha sido útil este análisis
177.5 h registradas
Publicado: 26 de enero
I've been using Game Maker for the past 7 years, and I can say with confidence that this is the best engine for newbies, and pros alike. My reccomendation is that you rather buy this from the official yoyogames site. You'll get updates first, plus you get a steam key with your purchase too!
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