GameMaker:Studio est l'outil parfait pour développer des jeux sociaux et familiaux pour iOS, Android, ordinateurs et sur navigateur internet.
Évaluations des utilisateurs : Très positive (789 évaluation(s))
Date de parution: 2 oct 2012

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Inclut les 7 articles suivants : GameMaker: Studio Professional, GameMaker: Studio HTML5, GameMaker: Studio iOS, GameMaker: Studio Android, GameMaker: Studio Windows Phone 8, GameMaker: Studio Ubuntu, GameMaker: Studio YoYo Compiler


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22 juillet

GameMaker Summer Sale comes to Steam!

Due to popular demand, we have extended the GameMaker Summer Sale onto Steam! Over the next 2 weeks, we are offering Steam users some fantastic GameMaker deals.

To get things started, GameMaker: Studio Professional is now $60.

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Steam Workshop

Trouvez, jouez et créez des jeux facilement
Découvrez, notez et téléchargez gratuitement les meilleurs jeux crées par les joueurs avec GameMaker: Studio. Ou essayez de créer le votre et de le partager avec la communauté.
Cliquez ici pour en savoir plus.

Informations de mise à jour

The GameMaker: Studio family of products caters to entry-level novices and seasoned game development professionals equally allowing them to create casual and social games for Steam Workshop, iOS, Android, Windows Phone, desktop and the Web (HTML5) in record time and at a fraction of the cost!

As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

And when you're done, GameMaker: Studio™ will produce an “app store”-ready iOS, Android, Windows Store, Windows Phone or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code. On top of this, you also gain instant access to more than 40 million registered Steam users through Steam Workshop, with direct upload straight from GameMaker: Studio™!

Discover how easy it is for yourself and get access to GameMaker: Studio™’s key features including its easy to use integrated development environment (IDE) powerful scripting language and Box 2D Physics by simply downloading GameMaker: Studio™ for free.

Steam Games made with GameMaker

See more great games made with GameMaker...

Upgrade Options

Gamemaker: Studio™ Standard
Unlock unlimited resources with GameMaker: Studio™ STANDARD and distribute your games to Steam Workshop, Windows and Mac OS X users around the world.

Gamemaker: Studio™ Professional
GameMaker: Studio™ PROFESSIONAL unlocks the full power of GameMaker: Studio™, giving you all the great features of STANDARD with the added ability to purchase and plug-in the YoYo Compiler, Android, iOS, Windows Phone 8 and HTML5 export modules, collaborate within a team through subversion and monetize your game with an unprecedented amount of developer services.

Gamemaker: Studio™ Master Collection
Bringing all of GameMaker: Studio™’s best features and modules together, GameMaker: Studio™ MASTER COLLECTION gives you the power to create, test, monetize and distribute games to iOS, Android, Windows, Windows Store, Windows Phone 8, OSX and HTML5.

Key features:

Dedicated, game-focused IDE
The GameMaker: Studio™ IDE has all you need to deal with fonts, sounds, images and music, as well as other resources needed to create a game. It enables you to define game entities (known as 'objects') and their behaviours in an intuitive, event-driven way and has an easy to use drag-and-drop interface.

Powerful scripting language
With GameMaker: Studio™'s built-in GameMaker Language (GML), you can control every last detail of your game – path finding, physics, object interaction, particles, data structures and more …
And should you find that even that is still not enough for your project, you can easily expand GameMaker: Studio™ by using GML, JavaScript and Dynamic-Link Library Extension Packages.

Multi-format export
When combined with format-specific modules, GameMaker: Studio™ can take your game's single codebase and produce ready-to-run executables and apps for multiple platforms, with a single click.
With modules already available for Steam Workshop, Windows, Windows 8, Mac OS X, iOS*, Android*, Windows Phone 8* and HTML5* - and more to be announced soon - GameMaker: Studio™ is the fastest and simplest way to develop multi-platform games for mobile devices, home computers and the Web.

The YoYo Compiler
Games written in Studio can now harness the full speed of the CPU with the new native YoYo Compiler (YYC), allowing projects to run up to 100x faster than before, across all native platforms supported by Studio. Unlocking new possibilities in CPU intensive areas such as artificial intelligence, procedural techniques, real time lighting, enhanced physics, real time geometry deformation, collision and data manipulation.

Fully integrated, totally cross platform shader support allows you to write shaders once, and then deploy them on every platform that supports them. This powerful system allows full access to low level shaders, while still letting Studio do the heavy lifting and keeping totally cross platform. The built in editor has been extended to have full colour syntax highlighting and intelli-sense for shaders, making creation a breeze.

Source Control
GameMaker: Studio™ also includes a comprehensive source control scheme so that working on a project within a team is easier than ever before.
Currently incorporating Subversion (SVN), and with more solutions on the way, GameMaker: Studio™ is the only development tool your team needs to get things done in record time.

Developer Services
To help easily monetize games, we’ve given developers unprecedented access and removed the technical hassle of connecting them with some of the biggest advertisers, analytics and engagement services on mobile and web.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP
    • Mémoire vive : 512 Mo de RAM
    • Affichage : Carte vidéo compatible DirectX 9 et comportant 128 Mo de mémoire vidéo
    • Disque dur : 200 Mo d'espace disque disponible
    Recommandée :
    • Mémoire vive : 4096 Mo de RAM
    • Disque dur : 1 Go d'espace disque disponible
    • Autres prérequis : Connexion internet haut débit
Évaluations intéressantes des utilisateurs
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
124.8 heures en tout
GameMaker est réellement puissant pour peu que vous ayez la foi d'apprendre son langage, le GML.
Il est certes possible de faire des jeux entièrement sans apprendre à programmer, mais on se rend vite compte que pour gagner en efficacité et faire des jeux plus poussés, il faut se mettre aux lignes de codes.

Beaucoup de jeux indépendants sur steam ont été fait avec GameMaker, et pour peu que vous ayez un peu de patience et de motivation, il n'est absolument pas impossible de réaliser un très bon jeu en quelques semaines!
Posté le : 17 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
5.7 heures en tout
Un bon logiciel pour programmer, pas vraiment besoin de savoir coder (enfin presque), tres pratique. Je recommande à tous ceux qui desirent develloper leurs propres jeux video

ps: il est possible (bon s'est payant ... ) de develloper sur des plateforme tes que Linus, ou même Android IOS
Posté le : 21 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
216 personne(s) sur 242 (89%) ont trouvé cette évaluation utile
395.8 heures en tout
Spent 300+ hours and still haven't made a good game

Posté le : 16 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
51 personne(s) sur 52 (98%) ont trouvé cette évaluation utile
45.9 heures en tout
Short version: You need zero programming experience to build games in GameMaker. But it also has an object-oriented language you can use for advanced programming.
The year was 2004, and I was in junior high study hall. I stumbled across a demo of GameMaker 5.3, and downloaded it to my trusty floppy disk. A few dumb projects later, I convinced my dad to cough up the $15 for the Pro edition.
For the summer and for some time beyond, I busied myself with making dumb little games with no real point. I did the free upgrade to 6.0 soon after. After an attempt at a Megaman clone and a goofy Star Wars game, I lost interest. I'd kick around an idea for awhile, but lacked the initiative to complete anything.
Flash forward to 2011. I was finishing up a degree in Computer Programming and needed to log 40+ hours on an independant programming project to satisfy my intership requirements. Despite all of the mainstream programming languages I already had been required to choke down in my studies, I decided to teach myself GML - the scripting behind GameMaker. I learned that YoYo Games had made many changes to the original interface that Mark Overmars had engineered, and I was skeptical. I decided to stay with my older version, and to keep away from those that had disgraced my favorite little sandbox.
After deciding to return to Indie Development as a more serious endeavor last year, I discovered YoYo Games had overhauled their entire engine and made GameMaker Studio. A little group in Scotland had taken the "fake programming" engine that no one took seriously in my college classes, and turned it into the source of many popular Steam Indie titles.

Think it's expensive to get full version and export modules to port to console and mobile? Look up the Microsoft Visual Studio Professional suite and see how reasonable GameMaker is in comparison. The newest version still is driven by GML. You can use scripting more and more as the foundation for games, but the drag-and-drop is still nice for prototyping.
If you buy it, get it on the official company site, and in addition to the standalone, they'll give you Steam keys for it within a week. They always have free versions to try and plenty of support in indie game communities.
If you have the time and the patience, Steam Greenlight may be your next stop.
Posté le : 21 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
25 personne(s) sur 29 (86%) ont trouvé cette évaluation utile
16.3 heures en tout
So you want to be a gamemaker well this is the right software , sucks on some limitations , would like to see more script basedfunctions. This is for the abosolute game developer beginner. get this to learn the structure of some game designs and learn off of it.

Posté le : 28 mai
Cette évaluation vous a-t-elle été utile ? Oui Non