Guacamelee! Gold Edition is a Metroid-vania style action-platformer set in a magical Mexican inspired world. The game draws its inspiration from traditional Mexican culture and folklore, and features many interesting and unique characters. Guacamelee!
User reviews:
Very Positive (11 reviews) - 81% of the 11 user reviews in the last 30 days are positive.
Very Positive (4,446 reviews) - 94% of the 4,446 user reviews for this game are positive.
Release Date: Aug 8, 2013

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Buy Guacamelee! Complete

Includes 3 items: Guacamelee! Gold Edition, Guacamelee! Soundtrack, Guacamelee! Super Turbo Championship Edition

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“Guacamelee isn’t only pretty to look at, it’s also a hell of a lot of fun to play.”
9.1 / 10 – IGN

“The responsive controls and a grin-inducing sense of humor make it near impossible to put down...”
9 / 10 – GameSpot

“Right from the start, Guacamelee! offers up a sugar skull-covered playground to delight in and devour with mucho gusto. It's a game I'll be playing and replaying again for some time to come.”
9 / 10 – Destructoid

Steam Workshop

About This Game

Guacamelee! Gold Edition is a Metroid-vania style action-platformer set in a magical Mexican inspired world. The game draws its inspiration from traditional Mexican culture and folklore, and features many interesting and unique characters.

Guacamelee! builds upon the classic open-world Metroid-vania style of games, by adding a strong melee combat component, a new dimension switching mechanic, and cooperative same-screen multiplayer for the entire story. The game also blurs the boundaries between combat and platforming by making many of the moves useful and necessary for both of these.

Travel through a mystical and mysterious Mexican world as a Luchador using the power of your two fists to battle evil. Uncover hidden wrestling techniques like the Rooster Uppercut, and Dimension Swap to open new areas and secrets.

Key Features

  • Use combat moves for both fighting enemies and platforming challenges
  • Swap between multiple overlapping dimensions (World of the Living and the World of the Dead)
  • "El Infierno" level expansion. Brave the fires of El Infierno and prove yourself in a series of challenges to unlock powerful new costumes for Juan and Tostada
  • Player costumes! Swap costumes to change the attributes of your Hero, and obtain new achievements
  • Steam Achievements, Leaderboards, Cloud Save, and Big Picture Mode
  • Trading Cards
  • Create new custom costumes and share these with others via Steam Workshop
  • Drop in/out 2-Player local Co-operative play for the entire story
  • Chickens. Lots and lots of Chickens

Upgrade to the Super Turbo Championship Edition!

The definitive new version of Guacamelee! is out now on Steam! It expands on the Gold Edition with new powers, levels and enemies, many improvements to gameplay and graphics, and more adjectives than you can shake a chicken egg bomb at! Click the banner to find out more!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, 8, XP, 2000 and Vista
    • Processor: 2 Ghz+
    • Memory: 512 MB RAM
    • Graphics: Shader Model 3.0, 256 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Additional Notes: Supports Xbox 360 Controller and other XInput-compatible controllers
    • OS: OSX 10.7 or later
    • Processor: 2.0+ GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+, GLSL 1.2+, 256 MB VRAM
    • Storage: 800 MB available space
    • Additional Notes: Supports Xbox 360 Controller and other SDL compatible controllers
    • OS: Ubuntu 12.04 LTS or later
    • Processor: Pentium 3 2.0 GHz or better
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+, GLSL 1.2+, 256 MB VRAM
    • Storage: 800 MB available space
    • Additional Notes: 64-bit Linux requires 32-bit compatibility libraries. Supports Xbox 360 Controller and other SDL compatible controllers.
Customer reviews
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Very Positive (11 reviews)
Very Positive (4,446 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
11.0 hrs on record
Posted: October 5
Fun platformer! I like the Mexican vibes, and diverse gameplay.
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1 of 8 people (13%) found this review helpful
Not Recommended
9.4 hrs on record
Posted: October 2
It started out with me being in particularly much discomfort over losing Enter The Gungeon all the time, which had me writing a negative review to it. When I was done, I couldn't help but going through some of the other reviews. I found out that no matter how good (and they were often better than the positive), all the negative reviews was always met with unhelpful feedback, making sure noone ever would get to read them. And on the other hand. that the positive, the mindless praise and the hilarious joke reviews would be the first reviews to load, so everyone could watch them over and over.
So this unjustice in a seemingly meaningless matter had me write another review, where I went on about the faults of the review system and it's "community". Now after this, I later went onto my activity feed to see, that the two reviews made it there, so now I'm writing this third one for the mere act of flooding my activity page with irellevant ♥♥♥♥, noone cares about.

But I'm adding a twist here and actually dropping a few words about this game.
Guacamelee is a fine game, but I just don't dig it much. You run around in your neighborhood and beat skeletons up in numerous of combinations. It wore off for me fast, as I think, you fight the same enemies kinda the same way over and over. I've never been hooked by Street Fighter kind of games, and that is basically Guacamelee with a platforming element.
Many of the mechanics are quite smart, the game has some graphicwise really nice design, there's a lot amount of playtime in it, so Guacamelee definitely has a lot of things going.
It feels sort of unfair to write this review, as I didn't even complete it, but I just wasn't captivated enough to do so.
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Most Helpful Reviews  Overall
327 of 345 people (95%) found this review helpful
20.5 hrs on record
Posted: November 23, 2013
Guacamelee is a platforming luchadorean adventure where you must rescue your senorita bonita from the devious and hellish Calaca.

I fully completed the game, with all 60 achievements, in 20 hours. The game was incredibly fun. During the normal playthrough, the keys move and feel great, and the abilities are all super fun and responsive and fitting. The bosses were interesting, and the game was satisfying.

After completion, I enjoyed going around, completing the area and the zones, which was so enjoyable I decided to just complete the entire game again in Hard mode!

Hard mode, however, was a surprise, as parts of it were genuinely hard! Usually, as a longtime gamer, I'll find hard mode to simply be "normal" level of difficulty, but in Guacamelee the bosses and, later on in the last zones, even the mobs, are incredibly challenging, which again gives a satisfying edge for further completion.

I'd highly recommend this game at any price, but as it's an older game it will undoubtedly be on sale soon, so ensure you pick up this very fun and engaging title when it is!

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198 of 253 people (78%) found this review helpful
16 people found this review funny
Not Recommended
2.3 hrs on record
Posted: January 17, 2015
I don't recommend this game, it has a better version located at:

Buy that one instead. This one is outdated and no longer supported - shady business practice by the Developer. Should've been either DLC (yuck!) or free upgrades like Trine developers doing.

Note: as per 18/1/2015, the new game is on Humble Bundle Weekly Brawler:
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85 of 100 people (85%) found this review helpful
12.1 hrs on record
Posted: November 25, 2013

The metroidvania subgenre's popularity has erupted with the popularity of downloadable titles and the burgeoning indie scene. Their emphasis on exploration and character building make them instant favorite for those looking for those looking for retro gaming experiences with contemporary flavor. In addition to that contemporary flavor, Guacamelee is also spiced with chili powder and served with a shot of tequila. It's a south of the border styled adventure packed with plenty of platforming and pugilism as well as a sexy senorita in distress. It also might be, surprisingly, one of the best games you will play all year.

You play as a simple agave farmer named Juan who finds himself having the worst Día de los Muertos celebration ever when and evil Charro named Calaca abducts El Presidente's daughter and sends Juan to the underworld. In a small stroke of luck Juan is resurrected and transformed into a luchadore so that he may rescue El Presidente's daughter and stop Calaca from wreaking havoc among the living. The plot is Guacamelee is what pico de gallo is to a taco, it provides color and flavor but certainly isn't the main attraction. The healthy dose of humor and Mexican culture and folklore do distinguish Guacamelee from its contemporaries however and give it a unique ambiance.

Unlike most metroidvania styled games, Guacamelee places a huge emphasis on platforming and some optional areas have an almost Super Meat Boy like difficulty requiring quick and precise actions to traverse the obstacles laid out. Most of Juan's offensive repertoire doubles as a means to navigate the environment. A Street Fighter style flaming uppercut acts as a super jump, a charging maneuver that can be devastating to your foes is also effective when it comes to smashing blocks. By the end of the game these abilities can be combined into lengthy, deadly combos and used to reach far off platforms. Juan also eventually gains the ability to swap between the world of the living and the world of the dead and much like The Gianna Sisters, things change between worlds, opening up new passageways and allowing Juan to reach previously inaccessible areas.

The fundamentals of combat are simple enough on the surface with one button throwing punches, another dedicated to special attacks and one used to grapple enemies once enough damage has been doled out. Grapples are very effective for crowd control since once an enemy is in Juan's grasp the game slows down and an arrow indicates where your foe will be tossed and throwing your enemies into each other is always a good idea. Special grapple maneuvers can also be purchased at the games save points for additional offensive options. Costumes, health and stamina upgrades are also available for purchase. Combat starts out simple enough but over the course of the game's six or so hours enemy types are mixed up and combined with the platforming ca pose a satisfactory challenge. Some enemies have shields that require a particular special to bring down. Bosses also challenge your mastery of Juan's skills and many offer multiple phases.

As with any metroidvania game backtracking is a necessity if you want to grab every secret that Guacamelee has to offer and this is made painless as a result of a fantastic map and plentiful fast travel points. Blocks that require specific abilities to break are color coded and their location is marked on your map making them easy to find on repeat visits once Juan has the proper skills to smash them. Chests are also marked on the map. Rounding out the distractions are a handful of side missions who can be found by talking to the citizens of the two towns you are able to visit. These missions involve everything from simple mini games to talking to every citizen in an effort to gather the ingredients necessary to make the world greatest enchilada. The only problem with these side missions is that they are very centralized and don't really require any exploration. It's easy to complete most of them within a matter of minutes.
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68 of 79 people (86%) found this review helpful
5 people found this review funny
10.8 hrs on record
Posted: September 25, 2015
Guacamelee is an action platformer that was released in August 2013, published and developed by DrinkBox Sudios. Originally pinned as a Sony exclusive on the PS3 and Vita, it was however later ported to PC before eventually getting the "Gold Edition" releasing on all of the platform in mid 2014. Guacamelee is heavily based on Mexican culture and lore.

You play the role of Juan, a powerful luchador fighter. You will be fighting various different enemies in this platforming metroidvania style game. You start off with a very basic arsenal of attacks which you can pull off such as a basic three attack combo, but eventually you can work you way up to combos which can consist of eight plus button presses! (I never managed to pull off one of these more than once). Juan will also learn a various number of "out of combat" skills, such as wall jumping and the ability to turn into a chicken. The platforming element of Guacamelee was probably the most annoying for me, mainly because I am just terrible at the genre, but I found the jumping puzzles to be just tedious and grew very thin on my patience at times. The fighting side of the game is done very well; the combo system and special moves you can pull off are all really well done - some fights you will end up getting swamped by enemies, but it won't matter since you can throw together a number of punches which will just knock them out with ease.

Graphically, there isn't too much to shout about, it's a 2d side scroller so generally nothing spectacular is going to be seen, however the art style on show is gorgeous. This really portrays the Mexican style of game extremely well, and is probably the game's best feature. It looks very similar to the recent release of "The Book of Life" from 2014. Whilst it has a cartoon look to it, there is still an element of maturity and darkness in some of the scenes.

The plot in Guacamelee! was nice. It is your typical adventure style story, the humble farmer who is in love with the El Presidente's daughter, the daughter then gets kidnapped, and it is your task to rescue her so you can live happily ever after. The plot is very well thought out, offers a couple of cliffhangers and interesting twists and turn a long the way. Guacamelee also has a couple of comical moments in too to lighten the mood.

Guacamelee is another game which doesn't have voice acting in; I would really of liked to have seen (or heard) it included, because there is quite a bit of text to read through and I would of thought that having voice acting would make people get more immersed into this wonderful world on show. Having said that, the sound track is amazing. It is playing pretty much constantly throughout the game, and it never wears thin.

As I said above, the I found the platforming side of the game to be the most annoying, mainly because it is super difficult to progress in the game due to a number of jumping puzzles which had me close to rage quiting a number of times. Eventually you will get past them, it just takes perseverance and a lot of patience (something I am slowly finding out that I don't have very much of). Most of the fight scenes are easily mastered and you probably won't find your self dying an awful lot in this game. The opportunity to raise the difficulty level may change this though, which is something more confident veteran combo fighters will want to check out.

The world in which Guacamelee is set in, is very well fleshed out. There are plenty of NPCs to interact with, loads of side quests to find and complete, most of which are of no relevance to the main story, and is just an extra way to generate funds. Touching again on the topic of special abilities, you will also find your self backtracking to a degree in the game so you can use the new abilities you have just unlocked to reach places which you couldn't before, to unlock chests, health bonuses etc. You will also find a number of shops scattered around the world where you can purchase health and stamina upgrades along with a number of other power ups.

A full playthrough of Guacamelee took me almost eleven hours to complete; this was with the inclusion of the majority of the side quests too. I would say that eleven hours is just the right amount for me. The game also has a local co-op mode which you will find adds a whole new element to the game as well and is certainly worth a second playthrough on this mode, easily touching this game up to the twenty hour mark - and then of course there are the higher difficulty modes you can play on should you desire so. There is plenty of content on offer in Guacamelee to sink your teeth into.

No technical issues here; played on 4k resolution, at a steady 60 FPS as should be expected from a 2d side scroller. You will need a controller to play this game to any degree of competency though, simple because the jumping puzzles and combos would just be ridiculously hard to counter on a keyboard. The options menu also includes a wide variety of options when it comes to selecting resolutions and frame rates too, which is always nice to see.

In conclusion, Guacamelee! is a really rounded out game, which is certainly one of the best indie titles to come out in recent years. The addition of local co-op makes this game even better, and fans of metroidvania style games really need to check this out. The price of £9,99 is an absolute bargain for the amount of content on show here too.

Tom's Score Card
1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

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60 of 67 people (90%) found this review helpful
6.0 hrs on record
Posted: February 19, 2014
As great as this Gold Edition is, there is a new Super Turbo Championship Edition. So why bother getting this version when they're the same price?

Guacamelee is a joy to play platforming beat'em up done in a Metroidvania style with a lot of flair and fresh ideas for an old genre. The combat is excellent. Easy to play, tough to master. Attack button, special attack, roll trigger and jump are the basics you need to know. You can uppercut enemies into the air, jump and punch them, roll through enemy attacks and hazards, grapple enemies to throw them in any direction you want. There is good stuff here. Then as the game progresses, you unlock special moves, like jumping uppercuts, wall jumps, double jumps, headbutts, frog stomps, wall climbs where you shoot yourself straight until something stops you. All of this is considered combat, but in Guacamelee it is also a means of traversing. Jump uppercut will let you break red walls or its used as an extra boost while in mid air. Now just that, but the game's enemies will eventually have shields that can only be broken by special attacks. The shields are all color coated, such as jumping uppercuts break red walls and red shields. Yellow shields and walls are broken by headbutts and so on. Then on top of that there's an extra layer of day and night worlds or living and dead worlds. You flip through them to traverse or take out enemies that can only take damage in the living or day. They still hit you if you're not in their world, but you just can't hit them.

Each world full of bright, vibrant and beautiful colors. The game is a joy to look at as well as play. Great simple story, the president's daughter has been kidnapped and you are killed, but resurrected by a luchadore mask. Everything has a lucha Mexican vibe to it and that makes the game feel so fresh and different instead of space worlds or never ending castles. The world isn't that big and really it feels like there are a few specific combat areas tied together by a major town. There's no real chance to get lost, since you have a map and the map will always point you to your objective, without revealing rooms that you've been in.

While the combat is easy and joyful enough, the game really starts getting tricky with your powers. Such as having to wall jump back and forth all while switching between the living and dead worlds. Timing plays a big part in the later areas. There are plenty of side rooms with parts of heart and stamina containers that will really test your skills and timing, but since there are frequent easy challenges, it makes the big challenges seem less daunting and have a 'one more try' mentality.

I have completed the game on PSN and it seems like the Gold Edition on Steam is just easier when it comes to bosses. The bosses are simpler and I can't say that's a bad thing. Maybe its because there is no difficulty setting for the Gold Edition. Steam also offers character skins in the Steam Workshop, which is always nice.

On PSN I completed the game in 4 or so hours and that's when it was more difficult. That might not be enough play time in some people's opinion, but it was an absolute joy to play and well worth the time and money. I'd much rather have a game be short and sweet than long and boring.
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42 of 47 people (89%) found this review helpful
18.9 hrs on record
Posted: February 28, 2014
Guacamelee! is a colorful 2D action platformer by Canadian developer DrinkBox set in a vibrant and thoroughly unique world inspired by Mexican folklore. The players take over the role of an agave farmer Juan who becomes a luchador after El Presidente’s Daughter is kidnapped by a charro skeleton Carlos Calaca. It’s as zaney as it sounds, but it just works. The story is basic and presented only in text, the writing isn’t great, but you’ll get a few chuckles out of it here and there.

The first thing you’ll notice are the fantastic audiovisuals that set the tone beautifully. The game world is a wonderful fusion of vibrant colors and cheerful music. The soundtrack is simply awesome, it sounds as if a house DJ remixed a mariachi band. Both of these elements come together to create a game world that is simply a joy to explore.

Considering that Juan is a luchador, the combat is melee-based – as the game title itself suggests. It starts off very basic with only a few moves, but you will unlock a healthy amount of varied and satisfying special moves during the course of the game. These are mostly wrestling moves such as the body slam or the headbutt. Different enemies will require different tactics and moves and they will sometimes be color-coded which means that only a specific attack can hurt them. Also, the game will at one point introduce a dimension-shifting mechanic which will alternate between the living and the dead worlds. Certain enemies can only be beaten in a specific dimension. Once the game starts throwing enemies in different colors and dimensions, the combat gets incredibly frenetic and intense due to the amount of stuff you need to consider. The fast-paced combat feels good thanks to sharp controls and the variety of moves at your disposal. Guacamelee! is a really tough game and you have to be vigilant at all times as you will often get beaten to a pulp. But it just feels so good that I always felt compelled to keep trying and get it right.

Outside of combat, there’s a fairly nice-sized world to explore full of secrets to find. But it will be incredibly hard getting to those goodies. This is where the platforming and dimension swapping come into its own. Certain platforms, walls or columns will only be visible in a certain dimension and the game will often make you switch dimensions mid-jump. It can get pretty nerve-wracking as the game demands pinpoint precision. Once again, the stellar controls make it worthwhile to persevere even though the fiendish difficulty will try its best to break your spirit.

Guacamelee’s retro design is both its strength and weakness. There’s no question that the design is strong, but it will at times give in to needless trial and error drowning the player in frustrating repetition. It will also feel cheap at times with enemies that will strike in moments when you really can’t do anything. But the sense of accomplishment is great indeed. I would say that a game like this is more enjoyable on the second run. Once you’ve unlocked all your powers and moves, the level of frustration drops down significantly.

In the end, Guacamelee! does what it sets out to do masterfully. Despite the overly punishing difficulty and a few design quibbles, it’s a great game worth playing for its fantastic world, frenetic combat and satisfying platforming.

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31 of 32 people (97%) found this review helpful
1 person found this review funny
19.4 hrs on record
Posted: June 14, 2015
NOTE: Before you start, bear in mind that there's a better version that was released later and can be bought for the same price, more or less. I strongly recommend that you check that one. However, if, for some reason, the GOLD edition is on sale and the TURBO isn't, there isnt really THAT MUCH to miss. Newer release here:

Guacamelee! is a game that brings nothing new to the front table. Its roots are pretty obvious, as it's a game that pays a staggering homage to the likes of Metroid and Castlevania. However, it adds nice puzzle elements and blends everything with such finesse and precision that elevates this game way beyond the "old school tribute" that many Indy games seem to be around these days, as it's safe to say, the boys from Drinkbox Studios went the extra mile and dwelled way pass their confort zone.

The graphics are amazing, the art has that Comic book feel to it and the colors are warm and well put together. Every character has their own feel and, despite their all sharing that Mexican Luchadore vybe with the masks, skulls and marching mariachis, they have their own sense of indivuality so the game wont bore you with that. Soundtrack is nice as well and the sound effects are really retro, part what I like most about this.

Apart from the challenging puzzles, the part that I liked most was certainly the bosses, specially the Leopard fight, it was one of the hardest and most fun I've ever faced.

Overall, great game with a nice amount of replay-value.
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41 of 51 people (80%) found this review helpful
9.0 hrs on record
Posted: November 25, 2013
Finally, a Metroidvania-style game I can really get into. The beat-em-up gameplay is simple yet satisfying most of the time, including some challenging and well-designed boss fights. The game's aesthetics are the real clincher for me, though, with the great blocky luchador art and FANTASTIC Mexican-electronic-fusion soundtrack. Totally worth it.
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Recently Posted
12.7 hrs
Posted: October 24
This is really hard for me. This game has charm, fun references to famous classics, beautiful art, interesting gameplay ideas and it belongs to one of my favorite genres (Metroidvania). But for the life of me, I just can't recommend it. See the gameplay time I have on record? I can assure you, without any shadow of a doubt, that more than half of it has been spent losing and retrying. This game starts great, but at some point it becomes brutally difficult.

Now, being fair here, the basic portion of the game is easy enough. The game only becomes harder when you try to find extras and complete challenges. You might say I shouldn't complain then, but see... this is a Metroidvania. Its entire premise as a genre is to make exploration fun. And this game turns exploration into an exercise in maddening frustration. This should be the best part of the game, and instead it's so bad in comparison to the rest that you'd swear this game started as two different ones that at some point were mashed together for whatever unexplained reason.

See, the more you advance the more abilities you unlock. That's par for the course for the genre, and it's one of the most fun parts of these games. The problem is that, unlike for all the other games in the genre, all your abilities are available at the same time. That might seem like a good thing at first, except that now you're forced to remember an alarmingly large amount of special moves, because the game will force you to juggle many abilities at the same time to advance through many areas, which becomes even worse when you have to deal with Super Meat Boy -like scenery.

I mean, a game like Super Meat Boy is fun because while it offers a challenge it relies on the simplicity of the controls. Here you have to deal with the challenge while mastering an increasingly complex set of moves. This becomes frustrating really fast and it's exacerbated by the fact that the controls are not particularly responsive. Push Up and the game will do Left instead. That's not a problem in the middle of walking, but it's definitely a problem when you're trying to do a special move and the game does a different one instead, which will happen half of the time.

I can't help but think that most of the positive reviews come from people who don't try to explore in the game, or that never actually bothered to try and finish it. Or people that have lots of free time so they don't care how much they lose. Looking at the game's stats, I think it's quite telling that barely over 15% of the people have defeated the last boss. Clearly most people are giving up way earlier.

I have to be as fair as I can here. Yes, I had a lot of fun with the game, but the frustration has severely trumped it. That's why I can't recommend it, unless you're either unemployed with lots and lots of time to waste and nothing else to play.
Helpful? Yes No Funny
17.2 hrs
Posted: October 23
Fantastic fun complete with some platforming challenges to rival VVVVVV. One of the best Metroidvanias without Metroid in the title.
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Punny Bunny
10.6 hrs
Posted: October 22
Guacamelee is Super Metroid Prime in the 21st century. It is borderline flawless in its execution and every moment of this game is so perfectly paced; I found it exceedingly difficult to put down as I'd "just unlocked that cool new abillity so now I can access _______ area!!!"

Easily the best Metroidvania in the last decade. Play this game.
Helpful? Yes No Funny
20.7 hrs
Posted: October 21
took me 20 hrs to 100% the game.
the game was very fun
Helpful? Yes No Funny
5.9 hrs
Posted: October 18
So I was playing Salt and Sancruary and then decided to take a break with something a little more colourful and light-hearted. This is the story about me desperately trying to love Guacamelee but in the end ragequitting and uninstalling the game altogether just before the last two bosses.
I rate it positive because I hope you, whoever you are, are just better than me in platformers of this sort. Probably, I was just not up to the challenge or whatever.
I have both the original and Turbo Championship but decided to start from the original to be able to appreciate the improvements of Turbo Championship. If I ever want to play this again, that is.
I love the game's artstyle, although the colour-flashing when acquiring a new ability makes me slightly uncomfortable despite having no prior history of seizures or epilepsy. Music doesn't get too repetitive and adds to the overall character of the game. The story is simple but fun, I don't have any particular complaints about any of that stuff.
To the juicy parts now. Mechanics. I am fairly experienced with platformers and metroidvanias of different sorts and I'm not even that bad at them. Certainly, not a pro, but not that bad either. But the platforming elemets of Guacamelee made me ragequit more times than with any other game in my whole life. I think, it's because precision of the platforming is not high enough, Even after some time you cannot really estimate whether you'd be able to reach that platform with the double jump or you'd have to use the uppercut. Sometimes you reach a platform and sometimes you don't - even if it is one and the same spot and you perform exactly one and the same jump. I have to admit, I am spoilt by Ori and the Blind Forest that for me has what can be called ideal platforming where you just jump and you know for certain what the outcome will be.
The inconsistency of Guacamelee was killing me more than anything else. You can jump and reach the platform just slightly - and the game just pulls you up and you're fine. Another time you most certainly reach it but the game is like NOPE and you go all the way down the Tule Tree. Between-the-worlds mechanic is actually very cool as an idea but combine it with inconsistency and lack of precision - and it's just hell. You have to press every button in a very certain fracture of a second or start again from the bottom. By the way, the hitbox of spikes is ridiculous. I would prefer them to have been drawn bigger to see the danger for sure than to be impaled by their invisible extensions.
For the amount of actions that have to be performed in a tight sequence, the game is not very responsive and can ignore your button pushing fairly often. When you have to go like jump-jump again-charge-uppercut to, let's say, reach another platform, be prepared that your uppercut, although pushed correctly, can be just ignored by the game or performed too late. So you have to start again.
The sheer amount of my frustration was unfathomable. The first game ever I ragequitted every single time after a short session. I struggled for like 5 hours and decided that since it does not make me happy and it's not fun anymore but a tedious frustrating ordeal where you have to try certain sections over and over again because the game is like 'whatever, this time you didn't reach', I uninstalled it dispite being so close to the end. Then I went on YouTube and watched a playthrough to discover that you can reach the True Ending only if you found every piece of a certain item. Also sacrificed your mental health, your soul and 3 controllers, apparently. Nope, thanks.
I wanted to love this game so much but I just couldn't. At the same time I don't want to rate it negative because I think the game has a lot of work put into it and for some people it certainly works the way it's supposed to. Since Steam does not have 'neutral', I'll rate it positive.
Good luck with playing. I'm off to play Salt and Sanctuary as something more light-hearted.
Helpful? Yes No Funny
18.0 hrs
Posted: October 16
What would be AMAZING game is ruined by the most boring and annoying boss fights I've ever seen. I'm at the final boss stage (somehow I managed to beat the Jagual boss which was simply the most UNFAIR fight ever) and I'm done with this sh*t. First of all, the fight has 2 stages. You have to repeat the stage 1 every time you reload the game. This it literally WASTE OF EVERYONE'S TIME. It's POINTLESS. I'm an adult, I don't have time playing the same thing that I already beaten again and again. I want to TRY the stage 2 as I found it super hard before. But you and completely discouraging me to do so because I have to deal with stage 1 AGAIN. WHY? You don't feel "I'll try today again, it's going to be fun!". You feel "I cannot be bothered with that first stage again, let's just uninstall that sh*t...".

Thanks for ruining the game for me, I'm never going to finish it now. I'm going to watch the ending on Youtube and pretend those 16 hours of my life never happened. "Amazing experience - would waste my time again"
Helpful? Yes No Funny
Solemen Wolf
22.7 hrs
Posted: October 11
Fun game to play casually but frustrating when aiming for 100% achievements.

Game has ton of references which made me smile.

You really need a controller to play this game but the control scheme is very awkward (especially wall cling).

Most minor details got fixed in the Super Edition which also has more content.

Still, a very fun game.
Helpful? Yes No Funny
9.3 hrs
Posted: October 8
Product received for free
Este juego esta CALIENTE
Helpful? Yes No Funny