TFOL has value as an experiment in storytelling, but as a game for which I paid cash, I am seriously underwhelmed.
A lot of the praise for TFOL has to do with how it doesn't bombard you with narrative and hold your hand with mindless cutscenes. They say it lets you figure out the story for yourself. Well, to that I say good luck. If you can find a coherent story in TFOL somewhere then I laud your truly magnificent gift of insight. I challenge anyone sitting on their pretentious thrones of higher criticism to tell me what the plot and story in this game are. My guess is no one really knows.
The world is kind of cute. And things like rushing through mobs of fast-moving people in an airport with a wounded team member slung over your shoulder to a soundtrack reminiscent of James Bond and The Good, The Bad, And The Ugly (a la Quentin Tarantino) are novel and a little exciting. But your actions affect nothing. It's basically a slide show. There was no purpose for several the key bindings (not kidding) and none of the objects you can pick up have any function whatsoever.
This should have been freeware for all the value it offers. I hate being tough on independent developers but I will need to be extra skeptical of Blendo Games' work in the future after this experience.
Posted: November 25th, 2013