Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
User reviews: Mixed (862 reviews)
Release Date: Aug 20, 2012

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Recommended By Curators

"A short, sharp burst of first-person, spy-themed adventure with magnificent style."
Read the full review here.

Reviews

"It’s made by someone who has spent a long, long time thinking about how to tell linear first-person stories, and who has found a new way to do it better than anyone else."
PC Gamer

"Chung spins a memorable yarn, delivers it with confidence and panache, and trusts you to put all the loose ends back together."
- Wired

"What's truly impressive is the narrative weight and emotional impact it delivers in such a short span of time."
- 8/10 ign.com

About This Game

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

System Requirements

PC
Mac

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:1GHz
    • Memory:512 MB RAM
    • Graphics:60MB OpenGL-compatible
    • Hard Drive:90 MB HD space

    Minimum:

    • OS:Mac OS X 10.5.8 or later
    • Processor:1GHz or faster
    • Memory:512 MB RAM
    • Graphics:800x600 or greater screen resolution
    • Hard Drive:200 MB HD space
Helpful customer reviews
19 of 27 people (70%) found this review helpful
1.3 hrs on record
Thirty Flights of Loving
Rating : 8/10

Short game that is told in scenes in a asynchronous way.

Blendo games is known for releasing games that take radical different approach to story telling and does this again in this game. It's like you watch the most important pieces of a movie shuffled around. The game has some activity where you have to walk and solve some easy puzzles (?) to advance, but other than that it is just enjoying the scenery, trying to understand and connect the story.

The game was build in a modified Doom engine using a typical style which totally fits the game mechanics. Audio and soundtrack are great and fit the game perfectly.

You can speed run this game in 5 minutes I think, but normally when you relax and enjoy the game it should take about 30 minutes. Because the story is so jumpy, it invites you to play it again just to look at the parts again.

In the end the game reminds you that a game doesn't have to be long to be good and that a story can also be told by leaving out all the unnecessary parts.
Posted: September 24
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12 of 16 people (75%) found this review helpful
0.2 hrs on record
There is nothing clever about this game, its just pointless. Think of it as a three page short story that goes nowhere and does nothing. Even if I 'got it' it would still not make it clever or special in anyway. Avoid unless its free and the last game on the entire planet...
Posted: June 29
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10 of 13 people (77%) found this review helpful
0.7 hrs on record
I bought the game for 1$, and even for that it felt overpriced. It should be free,
since the "game" just a practice project for a game developer, with 20 mins of content.
Its worth playing through though, and has some nice ideas, but just shouldnt cost money.
Posted: June 30
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
I want to like it, but I just can't recommend it. This is a regression from Gravity Bone in almost every way. 30FL's nonlinear bells and whistles aren't enough to dress up this barebones hesit story--gone is narrative confidence of GB, dropping the player into and out of an ongoing plot and explaining nothing. Worse, there's no game to this game--even the minimal puzzle and platforming elements of GB have been boiled away. 30FL can basically be completed by holding "w" and tapping "e." Staking out your own place on the ludology/narratology map is one thing, but it is genuinely difficult to determine what the developer thinks has been added by making this game instead of, say, a cartoon or comic--the unfortunate side-effect of which is to make the player feel (with some justification) that he or she has fallen victim to some sort of dodge or hustle in paying money for this "game." I recommend Gravity Bone; I cannot recommend this.
Posted: April 26
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
This game is too glitchy to load. Can't even play it.
Posted: June 28
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185 of 244 people (76%) found this review helpful
0.2 hrs on record
you cant understand the voice acting in this game because everyone has a square head. really makes you think
Posted: September 9, 2012
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